Web2.0 and Warfighter Training

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Web 2.0 and Warfighter Training Roger Smith Chief Technology Officer US Army PEO STRI proved for Public Release. curity and OPSEC Review Completed: No Issues. European Simulation Interoperability Work 16-18 June 2008, Edinburgh, Scot

description

Simulation-based training has always wrestled with issues in user interfaces, collaboration, networking, standardization, and interoperability. These problems have often been more advanced than those faced in the business IT and C4I communities. As a result we have developed a culture in which we develop our own software, hardware, and networking solutions. However, recent advances in fields like computer gaming and business IT have shown that commercial technologies can become the basis for simulation systems. Over the last two years consumer IT applications have emerged that may have useful application in distributed simulation. Social networks, wikis, blogs, web page tagging, photo and video sharing, and tools for personal 3D game development have all attracted significant attention in the commercial world by bringing distributed processing technologies to the mass consumer. Web 2.0 companies are creating tools which answer important problems around distributed, interoperable, interactive, user centered experiences. This paper identifies many of these applications, defines useful categories for understanding them, and illustrates valuable applications in simulation and training. Just as computer games brought powerful commercial technologies to military training, Web 2.0 applications have similar potential which is not yet generally recognized. The goal of this paper is to begin a dialog on the useful application of these technologies within the interactive simulation community.

Transcript of Web2.0 and Warfighter Training

Page 1: Web2.0 and Warfighter Training

Web 2.0 and Warfighter Training

Web 2.0 and Warfighter Training

Roger SmithChief Technology Officer

US Army PEO STRI

Roger SmithChief Technology Officer

US Army PEO STRI

Approved for Public Release. Security and OPSEC Review Completed: No Issues.

European Simulation Interoperability Workshop16-18 June 2008, Edinburgh, Scotland

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Defining Web 2.0Defining Web 2.0

“Web 2.0 is participatory, collaborative, inclusive, creator & user-centric, unsettled, and very information-intensive.” Dearstyne, Information Management Journal

“weapons of mass collaboration” Don Tapscott, Wikinomics

“harnessing collective intelligence” Tim O’Reilly, Radar Blog

“participatory web” Bart Decrem on Wikipedia

My Synthesis: “Web tools that allow multiple authors to contribute to a shared body of knowledge or information”

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Expanding TechbaseExpanding Techbase

Simulation

InteropStds

TerrainData

Facility

AAR

IA Secur

GUI

Web2.0

PodCast

Flickr

Digg

YouTube

Wiki

Blogs

SocialNet

Twitter

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The Pain of New TechnologyThe Pain of New Technology

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The Pain Without ItThe Pain Without It

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Latest in Communication TechnologyLatest in Communication Technology

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My Web 2.0My Web 2.0

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“The Network is the Computer”John Gage, Sun Microsystems, 1983-ish

“The Network is the Computer”John Gage, Sun Microsystems, 1983-ish

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Geo-centric

Ego-centricIdea-centricInterest-centricActivity-centric

Information-centricDelivery-centricSkill-centricOrganization-centric

Web 2.0 Tool PerspectiveWeb 2.0 Tool Perspective

Second Life, Active Worlds,

Entropia, There.com

Facebook, MySpace

Millions of Blogs

del.icio.us, Digg, StumbleUpon

Twitter

Wikipedia, Intellipedia

YouTube, Flickr, Slideshow

Open Source, Linux

Guilds in WoW, Everquest

Wor

ldIn

divi

dual

Gro

up

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Plan Prepare Execute Analyze Archive

•Blogs: Plan & Discuss•Facebook: Workgroups•Google Docs: Edit & Publish•Second Life:Proto & layout

•Wiki: Build Scenario•Digg: Old Scenarios •Machinima: Create Tutorials

•Facebook: Realtime Collabor•Flickr: Pub Maps & 3D•Americas Army: Combat Environ•Twitter:Realtime Status

•Podcast: Debrief•Wiki: Build & Share Results•Digg: Tag Info•YouTube: Real and Virtual Video

•Google Docs•Wiki: Archive•Digg: Tagged

Training Event Lifecycle

Information Reuse

Web 2.0 in the Training LifecycleWeb 2.0 in the Training Lifecycle

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…not everyone lives in a castle…not everyone lives in a castle

“But even here 80% of soldiers have access to a laptop computer and network”- SFC Richard Colon, US SOCOM, Iraq

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Conclusion … Looking ForwardConclusion … Looking Forward

There are a number of advantages to deploying military simulations in the same way that IT applications are deployed. We have explored a few of them here, to include: Reduced equipment ownership costs and obsolescence, On-demand user access to the best applications, Commercial architectures to access advances in IT practices, Centralized control of server applications, Currency of client applications, Interfaces between commercial and military infrastructure

components.