Wearables

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June 3, 2014 WEARABLES in partnership with: ® EXCERPT FROM THE DIGITAL IQ INDEX ® : WEARABLES TO ACCESS THE FULL REPORT, CONTACT [email protected] © L2 Inc.

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Transcript of Wearables

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June 3, 2014

wearables

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wear·a·ble / ˈ / noun

A digital device designed to be carried or worn on a user’s body. It is frequently employed to capture behavioral data, monitor health and fitness metrics, or enhance how the wearer engages with his or her surroundings.

AdornmentIn 2007, a team of archeologists excavating caves in Morocco uncovered perforated seashells dating back 82 thousand years—the earliest known example of jewelry.1 This discovery challenged conventional anthropological theory, suggesting symbolic behavior (i.e., adornment) significantly predated the more complex behaviors (e.g., language, burial rites, arts) that emerged during the Upper Paleolithic age.2

Although the urge to adorn oneself appears engrained in our evolutionary imperative, it is only recently that such accessories offered newfound utility. Low-power chipsets, cheap sensors, and ubiquitous network access—all repercussions of the smartphone wars—established the prerequisites for a new class of consumer device: wearables.3 Overnight, everyday items ranging from bracelets to sunglasses to footwear became untapped platforms for new technology.

Growing PainsIn January, market forecasts pegged 2014 shipments of wearables at 90 million devices worldwide (double the previous year) due to the widening appeal of fitness trackers.4 Three months later, news leaked that the Nike Digital Sport division was halting development efforts on the third-generation FuelBand, exiting the hardware business.5 The shakeup at Nike, a major recall at Fitbit,6 and building backlash against Google Glass7 (see “glasshole”) all underscore an unavoidable question: are wearables the next big thing—or just another fad?

1. “Discovery of the Oldest Adornments in the World,” Science Daily, June 18, 2007.2. “Oldest Known Jewellery Discovered,” Nancy Hynes, Nature, June 22, 2006.3. “Why Wearable Tech Will Be as Big as the Smartphone,” Bill Wasik, WIRED, December 17, 2013.4. “Ninety Million Wearable Computing Devices Will Be Shipped in 2014 Driven by Sports, Health, and Fitness,” Press Release, ABI Research, January 30, 2014.5. “Exclusive: Nike fires majority of FuelBand team, will stop making wearable hardwear,” Nick Statt, CNET, April 18, 2014.6. “Fitbit Force Recall Is Bad News For The Company And Wearable Tech, But Is It Necessary?” Mark Rogowsky, Forbes, March 13, 2014.7. “Does Google Glass Have An Optics Problem? And Does Google Care?” Jeff Bercovici, Forbes, April 22, 2014.

Watch the Video

Sources: ABI Research & MobiHealthNews

Wearables: Global Market by Device Type2014E

0%

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f w

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wearable cameras

wearable cameras

Smart watches

Smart watches

healthcare

healthcare

Sports / activity trackers

Sports / activity trackers

wearable 3D motion trackers

wearable 3D motion trackers

42.64m 7.44m

22.59m

13.61m 0.87m

Wearables: Worldwide Device Shipments by Catergory2014E

Smart glass

Smart glass

2.13m

Smart clothing

Smart clothing

0.72m

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Yin & YangThis lingering uncertainty is traced to a dearth of evidence showing wearables can move outside the fitness category and beyond early adopters. Silicon Valley may be the cradle of innovation, but not style. Likewise, the arbiters of fashion who set trends on the runways of New York, Paris, and Milan are not engineering powerhouses. Acting alone, few brands possess the capital, technical prowess, and culture of innovation necessary to push wearables into the mainstream. Slowly, organizations from both camps are recognizing the futility of going it alone. Nike emphasizes its long-standing partnership with Apple,8 Fitbit highlights its collaboration with Tory Burch,9 and Google’s latest Android Wear announcement singles out Fossil as a future channel partner.10 The ability of brands to develop effective partnerships that bridge function and fashion will determine the route of a potentially large, but abstract market (reaching upwards

of $30-$50 billion over the next 3-5 years).11

L2 IntelligenceThroughout human history, adornments have been employed to signal style, affluence, and desirability. Select prestige brands are now positioning themselves to endow wearables with the qualities these devices desperately lack. This primer profiles key data and insights into the role wearables may play in a direct-to-consumer strategy. Like the medium we are assessing, our approach is dynamic. Please reach out with comments to improve our methodology and findings. You can reach me at [email protected].

8. “Why can Nike dump the Fuelband? With friends like Apple, it doesn’t need its own hardware,” Kif Leswing, Gigaom, April 21, 2014.9. “Announcing the Tory Burch for Fitbit accessory collection,” Fitbit Blog, February 4, 2014.10. “Google’s Android Wear project adds HTC, LG, Motorola, Qualcomm, Fossil and more for new smartwatches,” Joseph Volpe, Engadget, March 18, 2014.11. “The Future of Wearable Technology,” Ashley Kindergan, Credit Suisse, April 7, 2013.

Sources: Annual Reports, Bloomberg, Forbes, Press Mentions, strategy&

Wearables: Silicon Valley vs. Madison AvenueProfile of Positioning & Resources Required to Drive Mainstream Adoption

aapl:us$538B market cap14.9 p/E ratio$3.4B r&D spead2.7% of revenue

“iWatch” rumors resurface in February 2013 following a supplier report in the China Times

goog:us$382B market cap30.5 p/E ratio$6.8B r&D spead13.5% of revenue

Android Wear SDK released in March 2014; Google Glass enters “open beta” in May 2014

December 2013 reports suggest “Father of Xbox Kinect” moving on to develop Windows wearables

msft:us$331B market cap15.0 p/E ratio$9.8B r&D spead13.3% of revenue

005930:Ks$203B market cap25.2 p/E ratio$10.4B r&D spead5.8% of revenue

Announces Galaxy Gear 2 smart watch in February 2014; Galaxy Glass coming in September 2014

intc:us$134B market cap14.4 p/E ratio$10.1B r&D spead19.0% of revenue

CES keynote in January 2014 used to announce focus on wearables and debut Intel Edison “system on a chip”

®

nKe:us$67.2B market cap25.7 p/E ratio

Launched Nike+iPod in May 2006; laid off as many as 55 of the 70- employee FuelBand team to focus on Nike+ software in April

lux:im$27.1B market cap36.4 p/E ratio

Announced strategic partnership with Google in March 2014 to make Glass “fashionable”

madison avenue

silicon valley

brby:ln$11.3B market cap20.7 p/E ratio

Former CEO begins work at Infinite Loop (Cupertino) in May 2014

private$4.6B in revenue—

Partnered with Philips in July 2000 for the first electronic clothing (ICD+ jacket)—ahead of its time?

private$800m in revenue—

Announced “Tory Burch for Fitbit” accessories for SS14 season at CES

Scott GallowayFounder, L2

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Sources: Catalyst

Wearables: Global Shipments of Wristband Devices2H 2013

Wearables: Major Barriers to PurchaseLeading Reasons Cited by U.S. Consumers, October 2013

Source: TNS Global (n=1,000 U.S. consumers)

EXPENSE

PRIVACY

LOOK

COMFORT

HEALTH RISKS

54%

31%

13%

13%

10%

OTHER OTHER

58%

21%

14%8%

FITNESS TRACKERS SMART WATCHES

54%

19% 16%11%

Internet Devices: Forecast of Global Install Base2004-2018E

Sources: Business Insider (IDC, Strategy Analytics, Machina Research)*IoT: Everyday objects (e.g., refrigerators, door locks, thermostats) equipped with Internet or M2M connections, allowing them to relate not just to the user, but other sensors/inputs within the immediate vicinity.

Wearables: Forecasts for Global Device Shipments2010-2018E

Source: Business Insider (ABI Research, IMS Research, Juniper Research)

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FITNESSTRACKERS

SMART WATCHES

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sm a r t watch e s

inf ota inme n t

october: 3 years after debut at the TechCrunch50 conference, Fitbit Ultra activity tracker launches as clothing clip-on

november: UP expands Jawbone offering beyond headsets and speakers, emphasizing social elements

december: Jawbone CEO acknowledges product defects, instituting a “no questions asked” refund policy

november: UP24 overcomes last year’s launch woes, adds wireless connectivity

november: Nike launches “SE” FuelBand models, which enable continuous syncing and hourly motivational reminders

september: Samsung debuts $299 Galaxy Gear alongside new tablet devices

october: Reports circulate that Galaxy Gear’s return rate tops 30%

november: Samsung reports 800k units sold in two months

december: FCC product filing suggests SW3 launching in 2014

summer: Glass pops up everywhere from live surgery to protest coverage to a Bon Jovi concert

september: Glass featured across 12-page “Futuristic Vision of Fashion” editorial in the September issue of Vogue

october: Upgraded Airwave 1.5 launched with better iOS Android integration and longer battery life

october: Glass road show begins—ironically; first person ticketed for driving while under the influence wearing Glass

January: FuelBand goes on presale online, expanding on established Nike+ ecosystem

february: FuelBand goes on sale in the U.S. at Nike and Apple stores

april: Aria “smart scale” accessory introduced, adding weight and BMI tracking to pedometer data over Wi-Fi

september: Fitbit One and Fitbit Zip become first wearables to leverage Bluetooth 4.0

January: Android-based SmartWatch announced at CES as part of “Smart Extras” product suite

april: SW1 goes on sale in the U.S. for $150

april: Launches Kickstarter campaign, raising over $10M from nearly 70k backers in one month

april: “Project Glass” formally announced; Sergey Brin sports headset at Fighting Blindness charity event

June: Initial signup for developer kits offered at Google I/O conference ($1500 price tag)

september: Oculus Rift raises $2.4M on Kickstarter to fund development kits

september: Glass graces the DVF runway during New York Fashion Week

october: “Airwave” ski goggle featuring Recon Instrument’s MOD heads-up display goes on sale in the U.S. ($600)

January: Nike launches “METALUXE” collection, catering to style-conscious FuelBand fans

January: Partnership with Tory Burch announced

february: Fitbit Force issues voluntary recall due to reports of skin irritation

april: Launches Innovation Lab in San Francisco as rumors suggest shifting focus from hardware to software

January: Announces next-gen “Steel” at CES ($100 price increase)

february: 1000+ apps now available for device

february: Garmin announces support for Xperia devices, including SW2 integration

february: Gear 2 and Gear 2 Neo announced at Mobile World Congress (less than 6 months after first gen)

January: Google announces “Titanium Collection” frames for Glass

february: Google publishes etiquette guide for Glass; Kenneth Cole becomes first major brand to experiment with Glass app via “Mankind” campaign

february: Facebook announces agreement to buy Oculus VR for $400 million in cash and $1.6 billion in stock

January: Nike opens API developer portal to drive digital sports innovation

march: 10 startups selected to participate in 12-week Nike+ Accelerator program

may: Fitbit Flex evolves sensor from clip-on to wristband device

october: Fitbit Force adds display into wristband model

January: Begins mass production, four months behind target release

may: PebbleKit SDK released

June: SW2 unveiled featuring water-resistant screen and near field communications (NFC)

July: Confirms 85k units sold

september: SW2 goes on sale for $200

february: “How it Feels [through Google Glass]” video racks up 25M views; expands Explorers promotion with #ifihadglass campaign

april: “Explorer Edition” of Glass starts shipping, third-party apps slowly expand

may: Google announces it will not approve apps that use facial recognition without “strong privacy protections in place”

June: 1080p version of Rift shown at Electronic Entertainment Expo (E3)

august: Legendary game designer John Carmack (id Software) joins Oculus as CTO

march: U.S. head of Sony Mobile suggests in interview that SW3 will shun Android Wear for a customized platform

may: Rumors emerge that Samsung will release a Glass competitor in September

march: Partnership with Luxottica announced to offer additional frame designs

may: Officially available to general public for $1500; Ivy Ross (Calvin Klein, Coach, Gap) becomes new head of Google Glass

may: ZeniMax Media files lawsuit alleging Oculus unlawfully exploited intellectual property

Wearables: Major Developments by Use Case2011–2014 Chronology

fitbit Jawbone up nike+ fuelband

sony smartwatch samsung galaxy gear pebble

google glass oakley airwave oculus rift

Sources: CNET, Glass Almanac, Mashable, The Guardian, Wired

f it ne s s t r ack e rs

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Homegrown EffortsKickstarter is often touted as an incubator for wearables—a

reputation gained from high-profile success stories including

the Pebble smart watch (May 2012)12 and the Oculus Rift

virtual reality gaming headset (September 2012).13

There are nearly 50 Kickstarter campaigns that reference

“wearables” (versus 4,423 categorized as “technology”). The

average wearables campaign receives 399 percent of its

funding goal—a statistic that obscures the wide gap between

winners and losers on the platform. On average, successful

campaigns receive 692 percent of their initial goal ($54k)

versus only 14 percent for failed campaigns ($80k).

Ultimately, only six in 10 wearable projects achieve their

funding target. Success rates are picking up as the catergory

achieves traction, with nine funded campaigns in the first half

of 2014—the best yield since 2011. However, mimicry persists

among crowd-sourced initiatives. Seven of the top 10 projects

in terms of funding are all variation on the smart watch theme.

12. “Pebble Smart Watch Delivers on Kickstarter Promise and More,” Christina Warren, Mashable, August 31, 2014.13. “Oculus Rift: From $2.4 million Kickstarter to $2 billion sale,” Richard Mitchell, Joystiq, March 28, 2014.

$10,266,845

$100,000

PebbleEnded May 18, 201268,929 backers

10,267%

$2,437,429

$250,000

Oculus RiftEnded Sep 1, 20129,522 backers

875%

$264,527$80,000

EMBRACE+Ended Jun 9, 20134,474 backers

231%

$143,377$100,000

WoojerEnded Dec 6, 20131,710 backers

43%

$1,032,352

$100,000

Omate TrueSmartEnded Sep 20, 20134,378 backers

932%

$1,012,742

$100,000

AGENTEnded Jun 20, 20135,685 backers

913%

$801,224

$100,000

Neptune PineEnded Dec 21, 20132,839 backers

700%

$616,231

$150,000

HOT WatchEnded Sep 7, 20134,141 backers

311%

$309,393$100,000

MetaWatch STRATAEnded Aug 20, 20121,767 backers

209%

$305,393$150,000

cookooEnded Jul 7, 20122,560 backers

104%

Kickstarter: Top 10 Wearable Projects by Total PledgesMay 2014

Initial Goal Total Pledges Percent Overfunded

active “wearable” proJects

proJects by year

most common locations

average # of bacKers

average goal

57% funded

2011 7 57% funded

2012 9 44% funded

2013 15 40% funded

2014 13 69% funded

22% san francisco18% new yorK14% los angeles

44

2,314

$65,304

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Data sPotLiGht

keY finDinGs6 Typology

7 Chronology

8 Homegrown Efforts

9 Major Platforms

10 Channels

11 Impact

L2 team

aBoUt L2

first moVers13 Accessorizing Existing Tech

14 Intel Inside®

15 Power Play

16 Connected Cars (Version 2.0)

17 Wearable Advertising

18 Enhancing Customer Service

19

20

12

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