Wearable Device

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Wearable Devices The future of Interaction Pritam Pebam M.Des, Interaction Design, IDC, IIT Bombay

description

A brief about what's happening in the 'Wearable Computing Device' Reseach Area on Interaction Design discussing 'Eye-Wears' in particular.

Transcript of Wearable Device

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Wearable DevicesThe future of Interaction

Pritam PebamM.Des, Interaction Design,IDC, IIT Bombay

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Essence of a wearable device

• a system that uses as little of our users’ visual attention as possible

• socially non-intrusive

• light weight, low power consumption

• recognition of natural gestures & movements (implicit & explicit interactions)

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Hot areas of research

• Footwears & accessories

• Head Mounted Device (HMD)

• Gloves

• Straps and bands

• Eye-wear

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Brief History

• 1600s

• Wearable Abacus ring (China)

• 1800s

• Bracelet Chain watch for the Queen of Naples in 1810 by Breguet

• 1880: Wristwatch for German Imperial Navy

• 1900s

• Edward O. Thorp & Claude Shannon built some computerized timing devices to help them cheat at roulette

• 1980: Steve Mann’s EyeTap

• 1990: MIT's wearable computing project.

• 2000s

• In 2002, as part of Kevin Warwick's Project Cyborg

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First Wearable Device

Edward O. Thorp & Claude Shannon: Wearable device hidden under a shoe that helps you cheat Roulette

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Steve Mann: Father of AR & Wearable Computing

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BrainyHand

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BrainyHand

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Eyes-Free interaction on wearable devices

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Headphone mounted with InterSense InterTrax II tracker

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Social Networking through wearable devices

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Implicit Interaction by Using Wearable Interaction

• Explicit

• Interactions performed when the users tell the computer directly

• Implicit

• is an action, performed by the user that is not primarily aimed to interact with a computerized system but which such a system understands as input

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Detecting implicit actions

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Reading Sensor Data

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SixthSense: Pranav Mistry

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EyeWear Devices

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eye-q: Eyeglass Peripheral Display

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Visual Acuity in Foveal and Peripheral Vision

http://alumni.media.mit.edu/~faaborg/research/cornell/cg_fovealvision_site/site/background.htm

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eye-q: Experiment 1

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MyoPhone: Rebecca Allen (UCLA)

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MyoPhone

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EyeTap

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EyeTap: how does it work?

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Thad Starner

http://www.youtube.com/watch?v=k-zThJX920w

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EyeTap: Design Principle

• EyeTap Distance

• the distance from the diverter to the eye should be exactly equal to that space between the diverter and the camera or the display

• Ergonomics of the head

• he design needs to fit different people irregardless of different head shapes, ear-eye distances or nose bridge heights

• EyeTap Weight

• Should be light-weight or weight even distributed

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EyeTap Layover vision

Left: Green area is the Mediated display

Processed image for visually impaired

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EyeTap Prototype

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EyeTap future concept

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EyeTap: changes over the ages

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Google Glass

http://www.youtube.com/watch?v=9c6W4CCU9M4

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Microsoft’s Patent

http://www.unwiredview.com/2012/11/22/microsoft-has-its-own-project-glass-augmented-reality-glasseswearable-computer-combo/ (Shortened: http://goo.gl/Zs34o)

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• The end

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References

• Towards Implicit Interaction by Using Wearable Interaction Device Sensors for more than one Task - Hendrik Witt, Holger Kenn (University of Bremen)

• SixthSense: A Wearable Gestural Interface - Pranav Mistry & Pattie Maes (MIT)

• BrainyHand: A Wearable Computing Device without HMD and It’s Interaction Techniques - Emi Tamaki, Takashi Miyak, Jun Rekimoto

• eye-q: Eyeglass Peripheral Display for Subtle Intimate Notifications - Enrico Costanza, Samuel A. Inverso, Elan Pavlov, Rebecca Allen, Pattie Maes

• Multimodal ‘Eyes-Free’ Interaction Techniques for Wearable Devices - Stephen Brewster, Joanna Lumsden, Marek Bell, Malcolm Hall and Stuart Tasker

• MyoPhone : http://rebeccaallen.com/v2/work/work.php?isDesign=1&wNR=18&wLimit=6

• http://en.wikipedia.org/wiki/Steve_Mann

• http://en.wikipedia.org/wiki/EyeTap

• http://www.engadget.com/2012/12/21/our-augmented-selves-the-promise-of-wearable-computing/

• https://plus.google.com/+projectglass/posts

• http://www.unwiredview.com/2012/11/22/microsoft-has-its-own-project-glass-augmented-reality-glasseswearable-computer-combo/

• http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220120293548%22.PGNR.&OS=DN/20120293548&RS=DN/20120293548

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