Wearable computing devices & its appllcation

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WEARABLE COMPUTING DEVICES AND ITS APPLICATION GAUTAM B. KHILLARE Prof. S. A. BOBADE Presented By: Guided By: DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING COLLEGE OF ENGINEERING AND TECHNOLOGY , AKOLA Sant Gadge Baba Amravati University, Amravati [2015-2016]

Transcript of Wearable computing devices & its appllcation

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WEARABLE COMPUTING DEVICES AND ITS

APPLICATION

GAUTAM B. KHILLARE Prof. S. A. BOBADEPresented By: Guided By:

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

COLLEGE OF ENGINEERING AND TECHNOLOGY , AKOLA

Sant Gadge Baba Amravati University, Amravati[2015-2016]

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Introduction to wearable computing History of wearable computers Aim of wearable Computers Features of wearable computers How it works Wearable computing implementation Application Advantages and Disadvantages Conclusion References

CONTENT

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Wearable Technology is a portable computer that is included into the space of a user, this can be worn anywhere around the body and can be hands free use.

In this wearable computer differs from PDA’S (personal digital assistant),which are designed for hand held use.

They may also be integrated into everyday objects that are constantly worn on the body, like a wrist watch or a hands-free cell phone.

Particularly it is a device that is always with the user, the user is able to enter commands and execute a set of entered commands while the user is walking around or doing any other activity. 

INTRODUCTION

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Wearable Computers were first introduced by Quing dynasty in the 1500's with the pocket watch.

In 1600’s Robert Dudley developed abacus ring for help trader

In 1800’s watchmaker breguet developed a packet watch on bracelet chain for Nepal queens

In 1967, Hubert Upton developed a technology which allowed the person wearing the glasses to lip read, this was using the LED device.

Even in the 1980's and the 1990's wearable computers were being created.

History of wearable

computers

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Wearable computing

devices

Steve Mann’s wearable computer and reality mediator inventions.

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To develop new interfaces that modify non-computer activities.

Without interfering with the user’s everyday tasks.

The design of wearable computers is still a topic of research & a variety of user interfaces are being proposed.

AIM OF WEARABLE

COMPUTERS:

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Consistency: The signal flows from human to computer and computer to human continuously to provide a constant user interface.

Enhancement :The assumption of the wearable computing is that the user will be doing something else along with computing. Thus, the computer should serve to increment the intellect or augment the senses.

Mediation: acts as a mediator as it aids its users by providing its umpteen applications in medical care

Privacy : Wearable computing can be used to create a new level of privacy

Convenient :It is verry convenience to the user. Unrestrictive :Wearable devices enable a person to do multi tasking .

Features of Wearable Computers

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Some wearable computers use “keyers” (key switches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device.

Many try to use more intangible means of input like gesture, speech recognition or context awareness.

The output may be presented through displays, lights, sound or even haptic interfaces(touch screen).

Some mediated reality (ability to modified reality) systems can also be considered wearable computers.

HOW IT WORKS

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Overall System Block Diagram :

WirelessNetwork

Input Device Display Device

Video Camera

Low Power Indicator Power Supply

Com port VGA out

Frame grabber

Network card

Parallel port Back plane

Main Unit

Architecture of Wearable computing

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>>Wearable Computer Implementation>>Inp

ut Device speech recognizer:-  Speech recognition is used to identify words

in spoken language. Voice recognition is a biometric technology used to identify a particular individual's voice.

keyboard alternative including chording keyboards (few keys keyboards)and special purpose keyboards

mouse alternatives including trackballs, joysticks tab alternatives including buttons, dial eye trackers: eye tracking is the measurement of eye activity.

Where do we look? What do we ignore? When do we blink? head trackers :Head tracking is used in many games to measure

the movement of your head in the real world pen gesturing bar code reader video capture devices, microphones, GPS locators

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>>Wearable Computer Implementation>>

Output Device

head mounted displays (HMDs)

flat panels, text to speech

tactile output

non speech auditory output

paper and olfactory output (scent)

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APPLICATION

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Application

Wearable computing In Military field

Wearable devices1)HUD2)Radio Modem3)GPS4)Computer 6)Flat panel

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Wearable computing In Medical field

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The advantages of Wearable Computers are:-- Enhanced Communication- Multi-tasking-Consistent- Unrestrictive- Mobile- Work from anywhere- ConvenienceThe disadvantages of Wearable Computers:-- Equipment can be heavy, Expensive- Some Wearable Computers can consist of a lot of wiring- Can cause irritation in heat, Side-Effects such as Headaches - It may become easier to get data on an individual if the item is  lost/stolen

Advantages And Disadvantages

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The use of mobile and wearable computers as actual “tools” on the construction site

will enable interaction with smart infrastructure systems in the future. But to reach this

goal, we face some challenges that have to be solved.

Conclusion

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[1] Cliff Randell, Department of computer science, University of Bristol, U.K., Wearable computing: A review, www.cs.bris.ac.uk / Publication/ Papers/2000487.pdf.

[2] DARPA, Proceedings of the Wearables in 2005 Workshop, www.darpa.mil/MTO/Displays/Wear2005/, (1996).

[3] Lind, E.J., Jayaraman, S. Rajamanickam, R., Eisler, R. and McKee, T., A sensate liner for personnel monitoring applications, First International Symposium on Wearable Computers, (1997), pp 98-105.

[4] Mann, S., Mediated reality, Technical Report 260, MIT Media Lab,Perceptual Computing Group, (1994).[5] Body media Incorporate,4, Smithfied –Street , 11 Floor, Pittsburgh,

PAAI5222,USA,Bodeymedia,productliterature, http://www.bodymedia.com[6] http://en.wikipedia.org/wiki/Wearable_technology[7] http://www.wearitatwork.com/home/discovering-ubiquity/

Referances

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ANY QUERIES …????

THANKING YOU…