WEARABLE COMPUTERS : Next Gen?

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WEARABLE COMPUTERS : Next Gen?. Presented BY: Name:. Topics I’ll Focus:. What’s a Wearable Computer? Brief History Evolution Of Wearable Computers Wearable Computing (Aim) Commercialization How It Works? Wearable Vs Mobile Computing Four Layers Of Wearable Devices - PowerPoint PPT Presentation

Transcript of WEARABLE COMPUTERS : Next Gen?

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Presented BY:

Name:

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Topics I’ll Focus:

1. What’s a Wearable Computer?

2. Brief History

3. Evolution Of Wearable Computers

4. Wearable Computing (Aim)

5. Commercialization

6. How It Works?

7. Wearable Vs Mobile Computing

8. Four Layers Of Wearable Devices

9. Why Wear It? (Uses & Application Areas)

10. Social Implications

11. Conclusion

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What is a “Wearable Computer” ?What is a “Wearable Computer” ? A small portable computer that is designed to be

worn on the body during use.

In this, wearable computers differ from PDAs, which are designed for hand-held use.

Wearable computers are usually either integrated into the user's clothing or can be attached to the body through some other means, like a wristband.

They may also be integrated into everyday objects that are constantly worn on the body, like a wrist watch or a hands-free cell phone.

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Brief HistoryBrief History

1961 1966 1977 1981

1991 1993

1968

1991 1992 1993 1996

1980

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Evolution Of Evolution Of Wearable ComputersWearable Computers

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Wearable ComputingWearable Computing1. components distributed in clothes and over the user‘s body

-smart shirt, smart trousers etc.

2. hands free, intuitive user interface

-speech and gesture recognition

3. augmenting user‘s view of the environment

-data displayed in head mounted see through display

4. extending user‘s senses

-e.g. infrared and sonar images overlaid over the real world

5. aware of the environment

6. always on and acting on behalf of the user (proactive)

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AIM OF WEARABLE COMPUTINGAIM OF WEARABLE COMPUTING To develop new interfaces that mediate (augment, deliberately diminish, or otherwise modify) non-computer activities

Without interfering with the user's everyday tasks

The design of wearable computers is still a topic of research, and a variety of user interfaces are being proposed.

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HOW IT WORKSHOW IT WORKS

Some wearable computers use “keyers” (keyswitches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device.

Many try to use more intuitive means of input like gesture, speech recognition or context awareness.

The output may be presented through displays, lights or sound interfaces.

Some mediated reality (augmented, diminished, or otherwise modified reality) systems can also be considered wearable computers.

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Packaging DensityPackaging Density

conventional mobile devices size limited by -

display– keyboard– functionality

wearable computer head mounted display no keyboard the smaller the better

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realworld

user

mobilesystem

<5%

Wearable versus mobile computingWearable versus mobile computingFocus on the interaction of user - system - environmentFocus on the interaction of user - system - environment

realworld

user

mobilesystem

95%

Interaction mode change

realworlduser

wearablesystem

100 %

100

%

>>

50

%

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Application AreasApplication Areas

Warehouse picking Inspection Maintenance Repair Medical Security Military (Land Warrior/Pacific

Consultants)

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Personal/Recreational UsePersonal/Recreational Use

Web surfingEmail/Text/Video MessagingNote takingAudio/Video Entertainment

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Professional UseProfessional Use

Note reading through presentationsConstant contact with advisors/secretariesCommuting/Working on the moveDesktop applicationsMilitary applications

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W.C. in the MEDICAL FIELDW.C. in the MEDICAL FIELD

Wrist worn medical monitoring devices

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Body Temperature Control for Wearable Body Temperature Control for Wearable Soldier Health Monitoring SystemsSoldier Health Monitoring Systems

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OTHER WEARABLE COMPUTERSOTHER WEARABLE COMPUTERS “Unmasking Mr. X” Game

Computerized Clothing ex. Business Suit easily accessible to the internet and important documents

Help the visually impaired

Space exploration

Motor Bike Racing – Crew Pit

Head and Shoulder Cameras

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Commercialization of W.C.Commercialization of W.C. Led by companies such as Xybernault, HandyKey, and

ViA. Forced alliances with IBM and Sony in order to make wearable computing widely available.

In 1998 Seiko marketed the Ruputer, a computer in a (fairly large) wristwatch, to mediocre returns.

In 2001 IBM developed and publicly displayed two prototypes for a wristwatch computer running Linux, but the product never came to market.

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Mission 2008Mission 2008

Establish the Open Wearable Computing Group (OWCG) as standardization body in the area of wearable computing

Establish the International Forum in Applied Wearable Computing (IFAWC) as a world wide event to focus on application potentials*

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Social ImplicationsSocial Implications

Freak or Chic?

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Social ImplicationsSocial Implications

Will the use of wearable computers become a symbol of elitism or will they become accepted as part of the daily routine?

Is the integration of computer equipment into the body more acceptable than a wearable computer module?

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CONCLUSIONCONCLUSIONWearable Computing is an upcoming technology.A Wearable Computer is not a belt-worn desktop

computer.It will become more important to work with

instead of work at the computer.IT-Support gets deeper into work processes.Wearable Computing will bring efficiency on site.A lot of work still to be done-looking forward to

newer advanced versions.

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REFERENCES

http://www.google.com

http://www.wearitatwork.com

http://www.cs.cmu.edu/~jeffreyn/

http://www.cs.cmu.edu/~pebbles/puc/

http://www.media.mit.edu/wearables/

http://www.cs.rit.edu/~jrv/research/ar/

http://www.seminartopics.com

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