We are all consumers/creators now Game Preservation and Community Jerome McDonough, Univ. of...

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Why we can’t preserve games without consumers Preserving games ≠ preserving software. They’re not just consumers; they are experts. And if we’re lucky, they’re archivists.

Transcript of We are all consumers/creators now Game Preservation and Community Jerome McDonough, Univ. of...

We are all consumers/creators now Game Preservation and Community Jerome McDonough, Univ. of Illinois Why we cant preserve games without creators. Second Life IP Terms of Service mandate respect for IP All users retain copyright over in-world creations. Second Life Technology Access to objects inventories Access to regions Avatar access Bot access Access to client/server software Why we cant preserve games without consumers Preserving games preserving software. Theyre not just consumers; they are experts. And if were lucky, theyre archivists. Why we cant preserve games without being creators and consumers Context information and archiving as ethnography Trust and Infrastructure And a word about herding cats.