We are a 501(c)3 non-profit with the mission to capture...

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Transcript of We are a 501(c)3 non-profit with the mission to capture...

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We are a 501(c)3 non-profit with the mission to capture, archive, and

share the world's cultural heritage.

Our vision is to ignite wonder, curiosity and a shared

understanding of our past

Our Mission and Vision

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CyArk was founded in 2003 in response to the increasing global

threat to cultural heritage sites from human destruction, looting

and encroachment, as well as natural forces such as

earthquakes, fire, and floods.

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200 Projects // 40 Countries // 7 Continents

Our Progress

Mount Rushmore

Puʻuhonua o Hōnaunau

Chankillo

Neolithic Orkney

Bagan

Sydney Opera House

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RecoveryConservation Discovery

What we do

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How we do it

Using the latest in 3D capture technologies & rigorous methods– Laser Scanning (LiDAR)

– Photogrammetry

– Drone / Aerial

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Our Partners

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Mesa Verde, CO

• National Park, UNESCO World

Heritage Site

• Ancestral Pueblo people inhabited

from 600 - 1300

• 5,000 archaeological sites with 600

cliff dwellings

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Balcony House

• Named for the extensive use of balconies on the exterior walls

• Accessible only by climbing ladders, then crawling through a small portal

• Only 2 days to map over 10,000 sq. feet, and 40 rooms including 2 kivas

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CyArk Field Kit

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• GPS + Targets

• Drone

• LiDAR

• Photogrammetry

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CyArk Methodology

Georeferenced 3D Model

• Place and record GPS Targets

• Capture oblique aerial imagery of site

• LiDAR for all features

• Photogrammetry for everything

Captured for Preservation + VR Experience

• All features captured

• Additional data for VR Experience

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CyArk “Retina” Detail Levels

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Eye Spatial Resolution vs. Distance

Detail Level Viewing Dist. Spatial Res.

Max 20 cm 0.045 mm

High 40 cm 0.089 mm

Medium 90 cm 0.201 mm

Standard 158 cm 0.352 mm

Basic 305 cm 0.681 mm

Context 1,000 cm 2.234 mm

Aerial 10,000 cm 22.340 mm

• Capture at a spatial resolution that matches the

human eye

• Detail levels assigned to site features for

appropriate data size

• Headsets not capable of resolving most detail

yet…

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VR Demo Video

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