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    THE BUSINESSOF SOCIAL

    Social media tracker 2012

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    Contents

    Executive summary

    What is Wave?

    The continuing story of Wave

    Social movements

    Will data privacy slow social?

    The Business Of Social

    Connecting with social experiences

    The impact: Summary

    What does this mean for your business?

    About this report

    5

    7

    9

    15

    27

    43

    55

    67

    71

    72

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    5

    Executive Summary

    The story so far in social networking has been the incredible growth in the numbers of people using

    them. But Wave 6 shows that in the future the biggest impact will come from the increasing amount

    of time people are spending on them. Social networks are now legitimate rivals to all forms of media

    and will continue to have a huge effect on online consumption in particular.

    Consumers are continuing to move away from increasingly siloed brand websites, viewing it as a one

    dimensional experience compared to that offered by social media. Brands will need to reach out to

    consumers in the social spaces if they are to connect online.

    Attachment to social networks is stronger than ever, with over 40% of people saying they are worried

    about missing out if they dont visit their social network. As a result users are fully prepared to share

    their data in return for the benefits they bring.

    Social experiences deliver very clear value to brands. Understanding the social experiences the

    consumer wants AND which of these experiences deliver the brands marketing objectives is the keyto unlocking this value. This is an important part of making social media a legitimate platform for

    brand development.

    Despite the reluctance of many companies to discuss problems, particularly in social media, our

    research has shown that actually responding to a customers issues is one of the most powerful social

    experiences a brand can deliver. In the future social CRM should be a fundamental part of any brands

    communication strategy.

    The consumer has many devices through which they can interact with a brand digitally but not all of

    these devices are a suitable environment for every experience. Tablets and smartphones, for example,

    have very different strengths. Marrying the right experience to the right device is key to creating a

    compelling social strategy.

    This report is a brief snapshot of the insight available. You will find contact details if you require further

    information at the end of this report.

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    What is Wave?

    t Wave is a social media study.

    t Wave has retained the same methodology from Wave 1 to Wave 6, enabling comparison across

    Waves.

    t All research is conducted by the EMEA Research team in collaboration with the UM network of

    agencies.

    t The survey is carried out using UMs in-house research system, Intuition.

    t We have surveyed 41,738 16-54 Active Internet Users in 62 countries.

    t All surveys are self-completed and the data collected is purely quantitative.

    Why the Active Internet User?

    t Active Internet Users are those that use the internet every day or every other day.

    t Social media is driven by Active Internet Users.

    t They drive adoption of platforms and tools and they will determine which tools and platforms

    become dominant.

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    The business of social | Social media tracker 2012

    September 2003: LaunchAugust 2003: Launch

    January 2003: Launch

    June 2003: Launch

    March 2002: Launch

    December 2004: Launch

    August 2005: Google acquire Android

    December 2005: Launch

    January 2005: Launch

    May 2003: Launch

    January 2001: Launch

    October 1999: Launch

    January 2004: Launch

    February 2004: Launch

    July 2006: Launch

    October 2006: Launch

    September 2006: Facebook is opened to everyone

    January 2007: iPhone launch

    September 2008:

    First Android phone launch

    April 2005: First video uploaded to Youtube

    March 2005: Yahoo acquire Flickr

    February 2006: Founded

    There are now more than 3.6Bn images on Flickr

    June 2009: Launch

    February 2010:

    Facebook Mobile - 100M users

    August 2010: Groupon is the

    fastest growing company of all time

    December 2010: 100M users

    just 2.5 months after launch

    September 2011:QQ IM - over

    700M active users

    October 2010: The Social Network film released

    April 2010: iPad released

    July 2010: 100M check-ins

    August 2009: Xiaonei becomes RenRen

    June 2011: Launch

    March 2011:100M members

    April 2011:Valued at over 3Bn

    December 2011:Over 845M active users

    June 2011:Over 200M tweets a day

    March 2009: Launch

    August 2008:Over 100M users

    October 2008: Launch

    March 2007: Launch

    April 2008:

    Facebook overtakes

    MySpace in popularity

    15 countries7,500 respondents

    29 countries17,000 respondents

    54 countries37,600 respondents

    62 countries42,000 respondents

    21 countries10,000 respondents

    38 countries23,200 respondents

    TEXTUAL

    INFLUENTIAL

    VISUAL

    BUSINESS

    SOCIAL

    Delicious

    MOTIVATIONAL

    THE BUSINESSOF SOCIALSocial media tracker 2012

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    The continuing story of Wave

    In 2006, UM embarked on a project to measure the scale and impact of social media across the globe

    and to explore the changes occurring in communication technologies. To date, we have surveyed more

    than 136,000 Active Internet Users across 64 countries.

    Over the course of this project Wave has taught us that growth in social media is unprecedented.

    However, the real story has not just been one of growth but also of evolution. In a few short years social

    media has made content creators, sharers and influencers of us all.

    t Wave 1 (2006): demonstrated that social media was living up to the hype. There was a large and

    active community communicating online.

    t Wave 2 (2007): showed how social media moved from a text-based medium of bloggers and

    posters to a fully audio visual one full of content creators and sharers.

    t Wave 3 (2008): charted the democratisation of influence, how social media was driving greater

    means and opportunity for consumers to influence their peers.

    t Wave 4 (2009): examined the reasons behind the huge growth in social media by understanding

    the motivations to use different social media platforms. It showed that consumers engage with a

    platform because it meets specific consumer needs and all platforms meet these needs differently.

    t Wave 5 (2010): told us that there was huge demand for social interaction with brands. However,

    the nature and depth of this interaction varied wildly from person to person and category to

    category. But those brands that could create the right experience benefited enormously, driving

    brand loyalty, endorsement and sales.

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    The expanding Wave universe

    41,738RESPONDENTS

    62COUNTRIES

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    Australia

    ChinaFrance

    Germany

    ItalyPhilippines

    RussiaSouth Korea

    SpainUK

    US

    WAVE 1

    Australia

    BrazilChina

    France

    Germany

    GreeceIndia

    ItalyJapan

    Malaysia

    MexicoPakistan

    PhilippinesRussia

    Singapore

    South KoreaSpain

    TaiwanThailand

    UKUS

    WAVE 2

    Australia

    AustriaBrazil

    Canada

    China

    Czech RepublicDenmark

    France

    Germany

    GreeceHong Kong

    HungaryIndia

    ItalyJapan

    Korea

    MexicoNetherlands

    Pakistan

    PhilippinesPoland

    Romania

    Russia

    SpainSwitzerland

    TaiwanTurkey

    UKUS

    WAVE 3

    AustraliaAustria

    Belgium

    BrazilCanada

    ChinaColombia

    Czech RepublicDenmark

    Ecuador

    FinlandFrance

    GermanyHong Kong

    HungaryIndia

    Italy

    JapanLatvia

    LithuaniaMalaysia

    Mexico

    NetherlandsNorway

    PeruPhilippines

    PolandPortugal

    Romania

    RussiaSingapore

    South AfricaSouth Korea

    SpainSweden

    Turkey

    UKUS

    WAVE 4

    Algeria

    ArgentinaAustralia

    AustriaBahrain

    BelgiumBrazil

    Canada

    ChileChina

    ColombiaCzech Republic

    Denmark

    EcuadorEgypt

    EstoniaFrance

    GermanyHong Kong

    Hungary

    IndiaItaly

    Ireland (ROI)Japan

    KSAKuwait

    Latvia

    LebanonLithuania

    MalaysiaMexico

    NetherlandsNorway

    Oman

    PhilippinesPoland

    PortugalQatar

    Romania

    RussiaSerbia

    SingaporeSlovakia

    South AfricaSouth Korea

    Spain

    SwedenTaiwan

    ThailandTunisia

    TurkeyUAE

    UK

    UkraineUS

    WAVE 5 AlgeriaArgentina

    AustraliaAustria

    BahrainBelgium

    BrazilCanadaChile

    ChinaColombia

    Croatia

    Czech RepublicDenmark

    EcuadorEgypt

    EstoniaFrance

    Finland

    Germany

    GreeceHong KongHungary

    IndiaItaly

    Ireland (ROI)

    JapanKSA

    KuwaitLatvia

    LebanonLithuania

    Malaysia

    Mexico

    NetherlandsNorwayOman

    Philippines

    PolandPortugal

    Puerto RicoQatar

    RomaniaRussia

    Serbia

    SingaporeSlovakia

    South Africa

    South KoreaSpainSweden

    Switzerland

    TaiwanThailand

    TunisiaTurkey

    UAEUK

    Ukraine

    USVietnam

    WAVE 6

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    Welcome to Wave 6 -

    The Business of Social

    Social media remains at the top of the agenda for many brands. However, it is clear that as a medium

    for marketers its still very much in its infancy. Popular measures of success, such as Likes, posts or

    Tweets, are no more than proxies for other more meaningful brand objectives. In fact, by definition,

    setting these goals suggests you may have already confined yourself to creating a one-dimensional

    social experience.

    Perhaps this is one reason whyso many social media strategies look the same, using familiar platformsin familiar ways to achieve similar goals. With Wave 6 we intend to address this challenge. Wave 5

    The Socialisation Of Brands told us that people want vastly differing social relationships with brands.

    Wave 6 The Business Of Social tells us what these social relationships can deliver for brands.

    Do they make people want to spend more time with the brand, do they make them feel valued as

    customers, or do they encourage people to recommend the brand to others?

    Our research has revealed a deeply complex environment where different social experiences meet

    different marketing objectives. An experience that drives brand advocacy in one category simplycreates awareness in another. An experience that encourages brand participation for one person does

    very little for someone else. Knowing the value of an experience means we can build a social media

    strategy designed to meet a marketing objective, rather than starting with how to exploit an existing

    social platform.

    We believe this knowledge is vital if we are to make social media a legitimate platform for the

    development of brands.

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    SOCIALMOVEMENTS

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    The business of social | Social media tracker 2012

    65.2%

    GLOBAL

    61.4%51.4%45.1%

    Wave 6Wave 5

    Wave 4Wave 3

    Growth in social networkinghas slowed

    FIGURE 1:

    Thinking about the internet, which of the following have you done in the last 6 months?

    - Manage a profile on an existing social network (eg: facebook.com)

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    U.S.A.

    48.3%33.1% 64.5%58.1%

    CHINA

    51.4%47.4% 68.9%68.4%

    BRAZIL

    74.5%63.6% 74.3%53.9%

    RUSSIA

    66.1%64.8% 77.1%79.8%

    U.K.

    53.4% 58.6% 62.9%55.5%

    SPAIN

    59.6%55.5%46.2%29.9%

    GERMANY

    27.2% 53.1%37.8%36.6%

    ITALY

    34.4% 61.2%53.9%24%

    INDIA

    62.8%51.4% 67.1%72.5%

    FRANCE

    43.4%26.3% 53.5%53.2%

    Wave

    43 65

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    The business of social | Social media tracker 2012

    But as profile creation begins toplateau, active management stillgrows

    The social network is beginning to reach a plateau amongst the active internet universe (see Figure

    2). As a result, we are going to see growth at a much slower rate from now on. This will naturally put

    pressure on Facebook as it IPOs. Investors will expect a return on their investment and the growth of

    the platform will be a key performance indicator. Facebook will need to find ways to get consumers to

    spend more time with them and further commercialise their services.

    It is clear however, that active management of a social network profile is continuing to rise (see Figure

    2) and time spent on a social networking site will continue to grow, at the expense of other platforms

    (see Figures 3 & 5).

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    49%

    Upload a videoto a video

    sharing site

    Watch videoclips online

    Createa profile

    Managea profile

    Visit a friendssocial network

    page

    Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6

    49%

    75%77%

    81%

    88%

    FIGURE 2:

    Thinking about the internet, which of the following have you ever done?

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    The business of social | Social media tracker 2012

    But people are spending moretime than ever on social networks

    Television

    Radio

    Magazines

    Newspapers

    Internet

    Email

    Social networks

    Microblogging sites

    Mobile phone

    Blogs

    Video sites

    Everyone 16 - 24 year olds

    109

    7

    6

    6

    13

    7

    9

    7

    10

    6

    7

    6

    4

    5

    13

    7

    7

    6

    8

    5

    6

    FIGURE 3:

    Approximately how

    much time did you

    spend consuming the

    following media in the

    last 7 days? Hours per

    week

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    And the number of socialcontacts continues to grow

    FIGURE 4:

    Approximately how many people do you stay in contact with in your personal life through the following means?

    0

    10

    20

    30

    40

    50

    60

    70

    80

    Wave 32008

    Wave 42009

    Wave 52010

    Wave 62011

    Averagenumberofpeople

    SMS

    Social network

    Instant messenger

    Forum/Message board

    My personal blog

    Phone

    Email

    Face to face

    Text message (SMS)

    Post/Letter

    im

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    The business of social | Social media tracker 2012

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    2010 may prove to be the peakfor many other social platforms

    FIGURE 5:

    Thinking about the internet, which of the following have you ever done?

    2010 may have been the high point for many social platforms. Growth in some activities, like blog

    reading and creation, has stagnated (see Figure 5). In others, like starting a topic on a forum or visiting

    a photo website, we are seeing a marked decrease.

    90%

    80%

    70%

    60%

    50%

    40%

    30%

    20%Wave 12006

    %E

    verdone

    Wave 22007

    Wave 32008

    Wave 42009

    Wave 52010

    Wave 62011

    Read blog/weblogs

    Start my ownblog/weblogs

    Visit a photo sharing

    website

    Use instant messenger

    Visit a message

    board/forum

    Started a topic on amessage board/forum

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    The business of social | Social media tracker 2012

    But Microblogging is still risingalthough yet to be universallyadopted

    FIGURE 6:

    Thinking about using the internet, which of the

    following have you used in the past 6 months?

    Used a microblogging service (e.g. Twitter, Jaiku)

    Since Wave started in 2006 we have tracked the

    growth of many emerging technologies and we

    often see vast differences in the rate by country.

    Microblogs, e.g. Twitter, fit the typical profile of an

    emergent social media. Small faltering steps as

    the platform begins to grow and then suddenly

    the event horizon is reached and they burst into

    life drawing in huge numbers of participants.

    What is different about microblogging though is

    that the Chinese active internet universe is leading

    the way with a penetration of 71.5%. Chinese

    microbloggers are a highly vocal and active

    community. They are more likely to be highly

    educated and well paid, viewing microblogging

    as a tool for self expression (49% in China vs. 32%

    globally) and sharing experiences (46% in China

    vs. 30% globally). Its no wonder then that in a

    few short years using sites like Sina Weibo, Sohu.

    com and Tencent microblogging have reached

    mass penetration. Clearly the microblogging

    platform is becoming a highly influential form of

    media, explaining why the Chinese government is

    becoming so heavily involved through new rules

    of use and the launch of its own platform.

    GLOBAL

    42.9%33.2%14.9%

    Wave 6

    Wave 5

    Wave4

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    U.S.A.

    8.5% 22.1%18.8%

    CHINA

    26.3% 71.5%53.1%

    BRAZIL

    43.9% 47.6%13.4%

    RUSSIA

    14.2% 25.8%19.9%

    ITALY

    9.4% 17.7%11.1%

    INDIA

    24.4% 42.9%45.5%

    FRANCE

    4.1% 12.2%8.8%

    Wave

    4 65

    U.K.

    19.3% 62.9%6.4%

    SPAIN

    24.8%19.1%11.5%

    GERMANY

    15.9%7.7%6.2%

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    WILL DATAPRIVACYSLOW

    SOCIAL?

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    Wave 4

    2009

    Wave 5

    2010

    Wave 6

    2011

    65%

    70%

    60%

    55%

    50%

    I am concerned about

    the amount of personal

    data that goes online

    %Agree

    Wave 4

    2009

    Wave 5

    2010

    Wave 6

    2011

    45%

    50%

    55%

    40%

    35%

    30%

    Social networking sites

    (eg: facebook.com)

    are an integral part of

    social life

    I worry about

    missing out on

    something if I dont

    visit my social network

    %Agree

    FIGURE 7:

    Please indicate how much you agree (definitely or tend

    to) with the statement [I am concerned about the amount

    of personal data that goes online]

    FIGURE 8:

    Please indicate how much you agree (definitely or tend

    to) with the statements [I worry about missing out on

    something if I dont visit my social network] & [Social

    networking sites are an integral part of my social life]

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    Concern rises but so does

    attachment to social networks

    Currently, one of the most valuable commodities that a social business can own is data. Many are

    commercialising their platforms by delivering targeted advertising based on a users data and

    preferences. This has driven much discussion over the privacy policies of both Google and Facebook

    in the last 12 months and the knock-on effect is a rise in the concern amongst users (see Figure 7).

    However, despite this concern, its clear that social media is becoming an increasingly important

    facet of social life. We see a huge rise in the number of people saying that the social networks arefundamental to their social life (see Figure 8).

    Our research shows that concern about sharing personal data online is real and building. However, this

    concern goes hand in hand with the growing importance that social networks are now playing in users

    lives. People are sharing as much data as ever before, be this photos, videos or simply updating their

    profile or status (see Figure 9). So it is clear that users are aware that they are sharing data and, while

    this is a concern, the perceived benefits brought are too strong or outweigh the risks .

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    Makecontactsfor work/professionalreasons

    Removedsomeonefrom myfriend list

    Join aninterestgroupor cause

    Uploadvideos

    Write ablog

    Affiliatewith orbecome afan of abrand

    Sharedyourlocation

    Purchasedsomething

    Organiseevents

    DatingJoin acelebritygroup

    19% 19%21% 21%

    27%29% 30% 30%

    31%

    38% 38%

    And people are still sharingpersonal data

    Updating your profile (62% globally) and status (52% globally) is a fundamental part of the social

    networking experience (see Figure 9). Also uploading your own content is continuing at high levels.

    FIGURE 9:

    What have you done with your social networking profile?, amongst those who have used a social network in the past 6

    months

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    Update myprofile

    Uploadphotos

    Find oldfriends

    Update mystatus

    Find newfriends

    Used livechat

    Used alikebutton

    Playgames

    Join agroup

    Display myinterests

    Messagefriends

    43% 44% 44%

    47% 47%49%

    52%

    59% 59%62%

    64%

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    The business of social | Social media tracker 2012

    Sharing personal data is anaccepted risk

    FIGURE 10:

    Please indicate how much you agree (definitely or tend to) with the statements [I worry about missing out on something if I

    dont visit my social network] vs. [I am concerned about the amount of personal data that goes online] amongst those who

    have created a profile on a new social network. - Size of bubble represents size of audience

    Russia

    Germany France ItalyTurkey

    35%

    40%

    45%

    50%

    55%

    60%

    65%

    70%

    75%

    50% 55% 60%

    %

    agreesocialnetworkingisa

    nintegralpartofmysociallife

    % agree concerned about the

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    China

    USA

    Brazil

    UK

    Mexico

    Egypt

    S Korea

    Japan

    Canada

    Spain

    India

    Poland

    65% 70% 75%

    amount of personal data that goes online

    Social networking

    more important

    Privacy more

    important

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    The business of social | Social media tracker 2012

    FACEBOOKIS THE MOSTSEARCHED FORWORD ONTHE INTERNET

    1. Facebook

    2. YouTube

    3. Facebook Login

    4. Craigslist

    5. Facebook.com

    6. Yahoo

    7. eBay

    8. www.facebook.com

    9. Mapquest

    10. Yahoo.com

    SOURCE: EXPERIAN HITWISE US

    TOP 10 US SEARCH TERMS

    JANUARY 2012

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    10.29%OF ALL WEBSITE VISITS

    IN THE UNITED STATES,

    The rise of social networking is not a self contained phenomenon. It is having a profound effect on

    the internet as a whole, way beyond the confines of social media. In 2011, Facebook and YouTube

    competed with the search engines and have proven themselves legitimate rivals by becoming the

    most searched and visited destinations on the web.

    and

    A 15% INCREASE FROM 2010

    1. google.com

    2. facebook.com

    3. youtube.com

    4. yahoo.com

    5. baidu.com

    6. wikipedia.org

    7. live.com (Windows Live)

    8. blogspot.com

    9. twitter.com

    10. QQ.com

    ACCOUNTED FOR

    SOURCE: ALEXA.COM

    TOP 10

    WEBSITES

    GLOBALLY

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    The business of social | Social media tracker 2012

    90%

    Wave 3 2008 Wave 4 2009 Wave 5 2010 Wave 6 2011

    85%

    80%

    75%

    70%

    65%

    60%

    90%

    Wave 3 2008 Wave 4 2009 Wave 5 2010 Wave 6 2011

    85%

    80%

    75%

    70%

    65%

    60%

    16-24 25-34 35-44 45-54

    FIGURE 11:

    Thinking about the internet, have you visited an official company / brand website in the past 6 months?

    FIGURE 12:

    Thinking about the internet, have you visited an official company / brand website in the past 6 months?

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    Is the world abandoning thebrand website?

    One casualty of this battle is the brand website, often a considerable investment for many brands.

    Since 2008, we have seen a continued decrease in the number of people saying that they visited an

    official brand website (see Figure 11).

    The exodus is even clearer amongst the youngest audiences

    This drop in visiting brand websites is not confined to any one group or demographic. We are seeing

    this happening equally amongst men and women and across the age ranges too. But, perhaps most

    significantly, it is amongst the youngest audiences that the exodus is most dramatic (see Figure 12). A

    fall of 15% points amongst the 16-24s represents the biggest drop of any age group.

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    The business of social | Social media tracker 2012

    Meet new people

    Stay in touchwith friends

    9%18%

    11%22%

    20%

    16%12%

    24%19%

    Make contactsfor work

    14%9%

    15%15%

    Promote myself15%16%

    20%24%

    23%17%

    19%23%

    Share knowledge24%

    14%23%

    29%

    Change opinions22%

    11%20%

    24%

    Be creative

    14%

    19%18%23%

    Express myself21%

    16%26%

    30%

    Make money11%

    9%10%

    16%

    9%

    14%

    13%

    25%

    13%

    12%

    12%

    9%

    16%

    Seek otherpeoples opinions

    Manage mylife better

    13%27%

    12%24%28%

    16%12%

    24%19%

    Explore theworld around me

    16%19%19%

    21%

    18%15%

    23%22%

    Hang outor waste time

    19%25%

    23%22%

    Earn respect14%

    10%16%

    19%

    Share newexperiences

    21%15%

    24%27%

    Feel like I belong15%

    10%18%

    19%

    Have fun/be entertained

    16%28%

    21%22%

    9%

    16%

    23%

    13%

    12%

    12%

    12%

    13%

    Keep up to date

    Learnsomething new

    45%

    51%

    26%

    38%

    16%

    37%

    26%

    30%

    36%

    43%

    26%

    39%

    36%

    41%

    27%

    34%

    27%

    34%

    32%

    Official brandwebsites

    Microblogs

    Forums

    Blogs

    Photo/Videosites

    Socialnetworks

    FIGURE 13:

    Which of these online applications does a good job when you want to...

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    39

    So what then is the role of the

    brand website?

    The question, then, is what role does the brand website play in a socially dominated web? If web users

    are naturally migrating to the social platforms, where does the brand website fit in?

    The social web is a diverse and multi-dimensional environment allowing people to meet many human

    needs. As we saw from Wave 5 The Socialisation Of Brands, people use different platforms to meet

    different needs. Blogs are great for self expression, microblogs (e.g. Twitter) are great for keeping in

    touch and forums help you seek others opinions.

    In comparison, the brand website meets very few. Its primary role is confined to information and

    commerce (see Figure 13). This suggests that the brand website is not the right location for creating

    an interactive social experience. By comparison the social network platforms are far more powerful

    places to provide these needs.

    FIGURE 14

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    The business of social | Social media tracker 2012

    FIGURE 14:

    Which of these online applications [Social networks e.g. facebook.com] does a good job when you want to? By country

    FUN

    CONNECTION

    SELF-IMPROVEMENT

    ENABLEMENT

    Japan

    China

    South Korea

    Australia

    India

    Thailand

    Malaysia

    Belgium

    Denmark

    UK

    Canada

    USA

    Turkey

    Hungary

    Austria

    Germany

    Russia

    Czech Republic

    Sweden

    Netherlands

    Portugal

    Mexico

    Argentina

    Spain

    Italy

    Brazil

    Tunisia

    Algeria

    Singapore

    Egypt

    Hong Kong

    Philippines

    South Africa

    Poland

    Lebanon

    Norway

    UAELithuania

    KSA

    Ukraine

    Macedonia

    Serbia

    Latvia

    Romania

    Ecuador

    Estonia

    Slovakia

    Croatia

    Switzerland

    Vietnam

    Taiwan

    Finland

    IrelandGreece

    Chile

    Colombia

    Puerto RicoQatar

    Oman

    Kuwait

    Bahrain

    France

    Share knowledge

    Be creative

    Make contacts for work

    Earn respect

    Explore the world around me

    Learn something new

    Make money

    Change opinions

    Seek other peoples opinions

    Hang Out or waste time

    Feel like you belong

    Meet new people

    Have fun/be entertained

    Promote yourself

    Share new experiences

    Express yourself

    Keep up to date

    Stay in touch with friends

    Manage my life better

    Th f i l t k

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    41

    The power of social networksdiffers across the world

    Despite social networking being a truly global phenomenon, this hasnt led to cultural homogeneity

    amongst communities. It is evident that understanding the role that social media plays and the needs

    they best meet is important and our research shows that these needs are not uniform. As millions of

    people across the world flock to join the social networking platforms the nuances between nations

    become clear (see Figure 14).

    For social networks, the desire to meet new people is the central need that unites everyone but for

    other needs cultural differences come into play. In the West, places like the UK and the USA, they are

    used for hanging out and having fun. In China and Hong Kong its about learning. In Eastern Europe its

    about community and connecting with others, explaining why some of the largest and most engaged

    social communities in the world reside here. For example, using local sites such as Vkontakte, social

    networking has reached 77.1% penetration in Russia, one of the highest in our study. When we look

    at the Middle East, we see that many use social networks for earning respect from others, but also

    importantly, changing others opinions. This explains why, during the Arab Spring, users naturally

    turned to social media to spread information.

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    THE BUSINESSOF SOCIAL

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    The value of social experiences

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    45

    The value of social experiences

    A word that is frequently used in social marketing is Engagement, often when citing the power of

    social media and the opportunity it brings for marketers. There is nothing wrong with this; its a worthy

    ambition for a brand to try to engage with their consumers. The problem is that engagement is

    essentially a meaningless term. It could mean anything or everything and is really just used as a proxy

    for more meaningful brand objectives. With Wave 5 The Socialisation Of Brands we asked some

    fundamental questions: do consumers want a social relationship with brands and if they do what kind

    of relationship do they want? This information has allowed UM to guide clients in the social space by

    understanding the needs of the consumer first and foremost.

    With Wave 6 The Business Of Social we have taken things a step further. Not just understanding

    the social experience that consumers want but also, crucially, defining the marketing value that these

    experiences can deliver to brands. This means we can not only identify the right experiences but also

    those that best meet our marketing objectives. The results of this research have truly been surprising

    and allowed us to further understand the incredibly diverse world of social media. Also, in the space of

    social CRM, the results have some profound things to say about how brands connect with consumers

    to create the most compelling experiences of all.

    Social needs vary by category

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    Social needs vary by category...

    FIGURE 15:

    Thinking about companies that make computer software, which of following statements describes the kind of

    interaction you would like to have with these companies?

    Consumers want varying degrees of social relationship with brands. This can range from very superficial

    relationships, such as wanting discount vouchers or access to entertaining content, to very deep ones

    such as helping with product development or being part of a brand community (see Figure 15).

    0 10 20 30 40 50

    Access to news aboutnew developments &software upgrades

    The ability to contactcomputer software companiesand influence product development

    The opportunity to learnsomething new aboutdifferent applications

    An opportunityto develop mysoftware skills

    The ability to communicateand share experienceswith other users

    Tools and help to expressmy creativity and makesomething worth sharing

    A personal response tomy issues / complaints

    Access to fun and

    entertaining content

    Access to uniquesponsored events

    or competitions

    Discount vouchers forcomputer software or

    free software downloads

    To be part of abrand community

    0 10 20 3

    And these experiences deliver

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    20% 30% 40% 50% 60% 70%

    Awareness

    Education

    Desire

    Seek More

    Trial

    Transaction

    Commitment

    Involvement

    Recommendation

    Access to news

    about new

    developments &

    software upgrades

    The abilityto contact

    computer software

    companies and

    influence product

    development

    Discount vouchers

    for computer

    software companies

    or free software

    downloads

    Letting you know about the company

    Giving a detailed understanding

    of the company and its products

    Making the company seem more desirable

    Making you feel closer to the company

    Encouraging you to at least try out

    the company or its products for yourself

    Encouraging you to buy a product

    from the company

    Making you feel valued as a customer

    Makes you want to spend more time

    with the company or brand

    Encouraging you to recommend

    the brand to others

    And these experiences deliververy different outcomes

    FIGURE 16:

    Thinking about the interactions that you have indicated you would like to have with companies that make computer

    software, which interaction is best?

    What is very interesting is that each of these experiences deliver very different outcomes. Figure 16

    shows that giving people access to new news about a computer software brand drives awareness and

    education but very little else. Again discount vouchers stimulate transaction and trial but do very little

    for a computer software brand elsewhere. However a much deeper relationship, such as cooperating

    in new product development, drives commitment and prompts people to find out more.

    The same experiences deliver

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    The same experiences deliverdifferent outcomes by category

    FIGURE 17:

    Thinking about the interactions that you have indicated you would like to have with companies thatmake computer software

    and with companies thatproduce and distribute movies, which interaction is best?

    The same experiences can deliver very different outcomes by category. Let consumers help you

    develop products in the movie category and it drives awareness and education but not much else (see

    Figure 17). Create the same experience in the computer software category and it drives loyalty and

    prompts people to find out more about the brand.

    Awareness

    Education

    Desire

    Seek More

    Trial

    Transaction

    Commitment

    Involvement

    Recommendation

    The ability to contactcomputer software

    companies and influenceproduct development

    The ability to contactfilm makers / movie studios

    and influence moviedevelopment

    25% 30% 35% 40% 45% 50%

    This allows us to be far more

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    49

    This allows us to be far morefocussed on delivering social

    experiences that meet ourobjectivesFIGURE 18:

    Thinking about the interactions that you have indicated you would like to have with companies that make computer software,

    companies that make computer hardware, companies that are involved in the fashion industry and companies & artists that

    make & distributemusic, which interaction is best?

    20%

    25%

    30%

    35%

    40%

    45%

    50%

    Computersoftware

    Computerhardware

    MusicFashion

    Access tobreakingnews orproductlaunches

    Ability tocontact

    companies& influence

    productdevelopment

    Opportunityto learnmore

    Opportunityto develop

    skills

    Communicate& share

    experiences

    Tools toexpress mycreativity &

    makesomething

    worth sharing

    A personalresponse tomy issues /complaints

    Access tofun &

    entertainingcontent

    Access tounique

    events orcompetitions

    Discountvouchers

    To be part ofa brand

    community

    Objective - Making you feel closer to the company

    The most powerful social

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    The most powerful socialexperience?

    Brands and companies no longer

    find themselves in complete

    control of either the conversation

    or content being shared about

    them. While many brands see

    this as an opportunity, using paid

    and owned brand assets to drive

    earned media, just as many dont.

    A natural fear of amplifying issues

    around the brand are a legitimate

    concern. One negative comment

    can quickly grow to become a

    real threat to a brands reputation.

    However, Wave 6 has shown

    us this is possibly the biggest

    opportunity that brands have to

    connect with consumers. If you

    want to make a customer feel

    valued, dont give them rewards,

    simply respond to their issues

    and complaints (see Figure 19).

    FIGURE 19:

    Thinking about the interactions that you have indicated you would like to

    have with companies in these categories, [A personal response to issues and

    complaints] is best at?

    Awareness

    Education

    Desire

    Seek More

    Trial

    Transaction

    Commitment

    Involvement

    Recommendation

    25% 30% 35% 40% 45% 50% 55%

    Fashion Computer

    hardwareTravel Movies Health &

    beauty

    Luxury Telecoms

    A personal response to issues /

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    51

    A personal response to issues /complaints

    Again and again as we analyse the results from Wave 6 we see the power of social media to create

    loyalty. What is even more apparent is amongst influencers, those people who often talk about the

    category, we can see that it not only drives loyalty it creates desire for the brand too (See Figure 20).

    Responding to a customers problem is a natural behaviour for a truly social brand and consumers

    clearly respect and respond to this.

    FIGURE 20:

    Thinking about the

    interactions that you have

    indicated you would like

    to have with companies

    in the computer software

    category, [A personal

    response to issues and

    complaints] is best at?

    By which statement

    best describes your

    relationship with thecomputer software

    category

    20% 30%30% 40% 50% 60% 70%

    Awareness

    Education

    Desire

    Seek More

    Trial

    Transaction

    Commitment

    Involvement

    Recommendation

    Consider myself a

    fan of a brand

    in this category

    Need lots of

    information before

    buying

    I often talk

    about this

    category

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    The Power of Social Experiences

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    The Power of Social Experiences

    A key element for making the social network platforms accountable tools for marketers is being able

    to evaluate the value they bring to brands. This effort begins with understanding the intrinsic values of

    the social media platforms and the power of the experiences they can deliver. Wave 6 The Business

    Of Social has begun to answer this question and now allows UM to plan social strategies from the

    starting point of brand or business objective. We think this is an important step towards using social

    media in a more focussed and value driven way.

    This approach also has implications for social CRM. Social media platforms, such as Twitter, are

    incredibly powerful tools for customer feedback. Using them in pro-active way to deal with problems

    very quickly is a proven and powerful driver of loyalty. However, responding quickly isnt always easy

    and many marketing teams require input from many other areas of the organisation before dealing

    with a problem. This suggests that a social media strategy should not just be the sole domain of the

    marketing department, but rather part of a company wide effort including legal, PR, customer support

    and others. This requires commitment and investment but our research has shown that those brands

    that accomplish this will benefit greatly.

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    CONNECTING

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    CONNECTINGWITH SOCIALEXPERIENCES

    Devices

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    The business of social | Social media tracker 2012

    Creating a compelling social experience is one part of the challenge. The second is understanding

    the means with which consumers want to connect with brands. There are now so many ways that

    a consumer can interact in the social space and many devices through which they can do it. So the

    question is which is the most appropriate? An app, a website, a widget? Or do they want to access these

    via a mobile phone, a desktop computer, a laptop computer, a tablet device or an internet connected

    TV? Each of these devices is used very differently and has different strengths and weaknesses.

    Wave 6 The Business Of Social tracks the usage and power of these technologies and helps us to

    identify the key way to deliver social experiences to consumers.

    People now have many ways to

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    p y yconnect with the internet

    FIGURE 21:

    Which devices do you own and which

    have you used to access the internet in

    the past 6 months?

    Consumers have many means with which to connect with the internet. On average they own four

    devices of which the majority of them are used to access the internet (see Figure 21).

    0

    1

    2

    3

    4

    5

    Own Have used to

    access the internet

    Laptop /netbook PC

    Smartphone(eg: iPhone)

    Mobile phone

    Internet-

    connected TV

    Portable MP3 /video player

    DesktopPC

    Tablet device(eg: iPad)

    E-book reader(eg: Kindle)

    Games

    console

    Portablegames console

    4.1

    2.9

    Average number of devices owned

    and used to access the internet

    PC, laptop and mobile devices

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    The business of social | Social media tracker 2012

    are still the main ways to connect

    FIGURE 22:

    Which devices do you own and which have you used to access the internet in the past 6 months?

    Size of the bubble represents % who own device.

    Despite the rise of the smartphone for many the laptop and desktop remain the primary means of

    connection.

    0%

    10%

    20%

    30%

    40%

    50%

    60%

    70%

    0% 10% 20% 30% 40% 50% 60%

    %

    OwnDev

    ice

    % Use Device to Go Online

    Desktop PC

    Mobile phone

    SmartphonePortable

    games console

    PortableMP3 / video player

    Games console

    Internet-connectedTV

    Tablet

    e-book Reader

    Laptop /Netbook

    As the PC remains the most

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    0 20 40 60 80 100

    Readblogs

    Post /write ona blog

    Upload photos to aphoto sharing site

    Watch videoclips online

    Shared a videowith a friend

    Downloada podcast

    Download avideo podcast

    Managed a socialnetwork profile

    Visited a friendssocial network page

    Used instantmessenger

    Visited a company/ brand website

    Used a search engine

    Visiteda

    forum

    Senta text

    message

    Wrote / sent a messageon a microblog

    Read a messageon a microblog

    Used a cloud-basedmusic recommendation service

    Take part in multi-player

    game online

    Visited a professionalsocial network

    Joined an onlinecommunity

    Made a purchase

    Watched live TV

    Searched fora location

    Read a digitalnewspaper / magazine

    Read a book

    Shared your location vialocation-based social network

    Browsed the internet

    Joined agroup buying

    community

    Downloaded& used an app

    0 40

    Laptop /netbook PC

    Smartphone(eg: iPhone)

    Mobile phone

    Internet-connected TV

    Portable MP3 /video player

    DesktopPC

    Tablet device(eg: iPad)

    E-book reader(eg: Kindle)

    Gamesconsole

    Portablegames console

    versatile internet enabled device

    FIGURE 23:

    Which activities have

    you carried out using

    each device in the past 6

    months?

    Although we can start to see the areas where smartphones (e.g. iPhone, Blackberry etc.) are encroaching

    on this dominance. Searching for a location, using a search engine and microblogging are all activities

    where the smartphone is particularly powerful (see Figure 23).

    Although we can see that

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    smartphone penetration is

    growing rapidly

    % own a smartphone

    >60%

    50-60%

    40-50%

    30-40%

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    catching up

    % own a tablet device

    >20%

    15-20%

    10-15%

    5-10%

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    better at doing different things

    FIGURE 26:

    You have indicated you own these devices, which of these devices do

    you think does a good job when you to Smartphone Owners vs. Tablet

    Owners.

    Different devices have different

    strengths. When we compare

    smartphones and tablet devices we

    see that they offer very different

    environments for communication. A

    smartphone (e.g. iPhone, Blackberry

    etc.) is about fun and function.

    Helping you manage your life and

    fill in down time. A tablet device

    (e.g. iPad, Samsung Galaxy etc.) is

    very good at allowing more leisurely

    experiences such as creativity and

    learning (See Figure 26).

    Even more importantly, the tablet

    is seen as a better environmentfor making a purchase. This shows

    us that when we consider the

    experience we want to create we

    must understand which screen is

    more suited to deliver it.

    Smartphones arebetter whenyou want to...

    Tablets arebetter when

    you want to...20%

    25%

    30%

    35%

    40%

    45%

    50%

    55%

    20% 25% 30% 35% 40% 45% 50% 55%

    % Tablet owners

    %

    Smartphoneowners

    Socialisewith others

    Hang out orwaste time

    Find yourway

    Managemy life

    Organisesomething

    Get somethingdone

    Be creative

    Access informationquickly

    Have fun /Be entertained

    Relax

    Read content

    Play a gameExplore the world

    Learn something new

    Watch content

    Make a purchase

    Research somethingthoroughly

    Ward offboredom

    What impact do multiple devicesh di ti ?

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    63

    have on media consumption?

    FIGURE 27:

    Approximately how much time have you spent consuming the

    following media in the last 7 days by the number of devices used

    to access the internet

    As the number of devices that the consumer

    can use to access the internet grows,

    unsurprisingly, time spent online, including

    time spent on social networks, also grows

    dramatically (see Figure 27). Clearly the

    rise in mobile devices will transform our

    daily media consumption and this is already

    having an detrimental effect on traditional

    print media, although not an immediately

    catastrophic one.

    The interesting fact, though, is that

    television seems unaffected. This data

    suggest that TV, rather than being a rival

    to social media consumption, is a perfect

    partner through second screening, peopleaccessing media via another screen (either

    a P.C. or mobile device) whilst watching

    TV. This data again suggests that not only

    should we consider the device best suited

    to deliver the social experience but how we

    should also consider using multiple screens

    in combination to deliver it.0

    2

    4

    6

    8

    10

    12

    14

    16

    Averagehoursspe

    ntconsumingmediainlas

    t7days

    Number of devices used to access the internet1 2 3

    TV NewspapersMagazinesSocial

    networks

    Browsing

    the internet

    Connecting devices toi

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    experiences

    FIGURE 28:

    You have

    indicated you own

    these devices,

    which of these

    devices do you

    think does a good

    job when you to

    FUN

    ORGANISATION

    INFORMATION

    ACTION

    Learn Something New

    Get Something Done

    Find My Way

    Manage My Life

    Research SomethingThoroughly

    Make a Purchase

    Ward Off Boredom

    Relax

    Socialise With Others

    Organise Something

    Read Content

    Explore the World Around Me

    Have Fun/ BeEntertained

    Play a Game

    Access Information

    Quickly

    Be Creative

    Watch Content

    Hang Out orWaste Time

    Laptop/Netbook P.C.

    e-book Reader

    SmartphoneInternet

    connectedTV

    Portable Games Console

    Desktop P.C.

    Tablet device

    Portable

    MP3 / videoplayer

    Games Console

    Mobile Phone

    Connecting experiences toscreens

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    65

    screens

    Marketers are now faced with enormous choice when thinking about how to connect with consumers.

    Never mind the fragmentation in traditional media, the growth of internet connected devices means

    that we cannot just think about the media itself, social or otherwise, but also the screen through which

    it is delivered.

    Penetration of these devices differs enormously (see Figures 24 & 25), and video-on-demand services

    delivered by smart TVs are fast growing. In South Korea, South Africa and Russia the mobile device

    is king. But its not just the penetration of these technologies we must consider but also their relativestrengths. As we try harder and harder to create powerful social experiences its clear that the ability

    of these screens to deliver them differs enormously.

    Wave 6 The Business Of Social, delves into these attributes in far more depth than is available in this

    report. We also look at the power of apps and the role of m-commerce. We think that understanding

    where to best deliver the experience will become increasingly important as these technologies grow.

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    THE IMPACT:

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    THE IMPACT:

    SUMMARY

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    The impact: summary

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    69

    Our research shows that social experiences can be very powerful, creating strong connections with

    the consumer. However, it also shows that knowing this is not enough. We also need to know the

    value that these bring. These experiences need not be complicated. The consumer is often the most

    powerful advocate and ally of a brand: Wave 6 - The Business Of Social demonstrates that even

    simply responding to a customers problems creates more loyalty and advocacy than any reward

    programme could.

    So it is no good spending time and investment on a social experience that you dont know the value ofor doesnt meet your brands challenges. Its necessary to look at both the consumers needs and your

    own objectives if you are to build something that not only connects to the consumer but also helps

    build value for your brand.

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    What does this mean for yourbusiness?

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    71

    business?

    t What are the social dynamics of your category?

    t How are your consumers currently behaving in social media?

    t What kind of social media experience are they looking for?

    t Which of these experiences best deliver against your brands marketing objectives?

    t Which devices and social platforms are best able to deliver this experience?

    Wave 6 The Business Of Social is an in-depth study and there are many other aspects that we are

    unable to cover in this report.

    If you want to know how to operate in the new social media landscape and what this means for your

    business please contact:

    EMEA

    Glen Parker

    Research Director - EMEA

    [email protected]

    APAC

    Natalie Pidgeon

    Director IQ and Insights - APAC

    [email protected]

    NORTH AMERICAHuw Griffiths

    EVP Global Director of Research

    [email protected]

    LATIN AMERICAMario Mejia

    Strategic Director - Colombia / LatAm

    [email protected]

    About this report

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    Wave 6 - The Business Of Social is part of UMs on-going research programme aimed at exploring the

    massive changes occurring in communication technologies

    The studies have been conducted annually since 2006.

    The research is conducted by the UM EMEA research team in collaboration with the UM global network

    of agencies.

    If you have any questions about the research or future Wave projects please contact the authors of

    this report:

    Glen Parker

    Research Director EMEA

    [email protected]

    Lindsey Thomas

    Senior Research Executive EMEA

    [email protected]

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    This report is printed on Cocoon Silk 100: a paper produced using

    eco-sensitive technology from 100% recycled & de-inked waste paper (FSC certified)

    Designed & illustrated with love by

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