Was the First Truly Connected World Cup a Digital Success?

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With enhanced live coverage, catch-up TV services, exclusive online content, interactive features, huge social media integration, second-screen experiences and the ability to watch every game on any device, Brazil 2014 attempted to be a global digital event like no other. Brands, broadcasters, teams and even players themselves used digital channels to heavily interact with fans across the glove. The question is : Did Brazil 2014 live up to the digital hype?

Transcript of Was the First Truly Connected World Cup a Digital Success?

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2012 MARKED THE FIRST YEAR THAT THE OLYMPIC GAMES FULLY

EMBRACED DIGITAL

LONDON 2012:

431 million official website visits

15 million app downloads

4.7 million social followers

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BUT WHAT ABOUT BRAZIL 2014?

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ALEX STONE - SOCIAL MEDIA MANAGER AT FIFA

@ALEXSTONE7

SENT US SOME COOL STATS

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2x DAILY VISITORSCompared to 2010

47 BILLIONTotal impressions

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113 MILLION Fans connected with officialWorld Cup content on mobile

24 MILLIONApp downloads -

Making it the biggest ever sports event app

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451 MILLIONFacebook users reached with

official FIFA social content

1600%Growth on Instagram

857,000 +Followers since tournament began

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35.6 MILLION

Tweets during the Brazil-Germany game

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SPEAKERS

SANJIT ATWAL

CEO - SQUAWKA

@SANJITATWAL

SIMON FARRANT

MARKETING MANAGER - MEDIA AT PERFORM

GROUP

@SIMONJFARRANT

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15 MIN Q+A AT END OF PRESENTATIONS

YOU CAN TWEET QUESTIONS TO:

#RAWSPORT(or put your hand up)

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BUT...

WHO ARE

RAWNET?

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We’re a collective of commercially driven digital specialists, breaking new ground, engaging end-users and stealing market share for our clients.

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Working with clients such as:

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“Squawka are the coolest kids on the football block right now…” Neil Smyth, Fremantle Media (and ex-Soccer AM Producer)

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The next-generation football media company

Informative. Fun. Engaging.

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We use football data alongside both unique & curated content to build large and engaged audiences….

….across web, tablet & mobile.

On the go During the day With friendsSecond screening

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Launched in June 2012. Now one of the fastest growing football brands in digital media

The 6th biggest football site in the UK

(July/Aug 14)

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Top 10 markets (2014):UK, USA, India, Netherlands, Indonesia, Kenya, South Africa, Ireland, Nigeria, Australia

Users in nearly every country & territory in the world despite only publishing in English

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Winner – Top 50 Fastest Growing Businesses in UK

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Winner – WCIT Emerging Entrepreneurs of the Year

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“UK tech stars to take on Silicon Valley”

“British Businesses changing the World”

Also featured on:

“Disrupting the $70b fantasy sports market”

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The 2014 World Cup Strategy

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Informative. Fun. Engaging.

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Every football fan…

….is already Tony Stark

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Hip

Loved

Tooled Up

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Football fan + Squawka during World Cup = …..

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Power to win arguments

Ability to see further on the go

Digestible real-time content

Battle Mode

New Match Centers

Android App Release

iOS V2 Release

Comparison Matrix Expanded content team

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An unbeatable combination….even when you’re just sitting around…

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Results

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6:38pm

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6:56pm

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Battle Mode

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• Battle Mode is a real-time mobile prediction game launched for the World Cup

• Users pick 5 footballers for their team (including one captain) to compete across a variety of games set by the Squawka team

• The users’ teams will amass points depending on the performance of their 5 players

• The game uses real-time visualisations to keep the users updated on their team

• Leaderboards ensure users are kept engaged throughout the competition

• Prizes awarded for top teams throughout the competition

Battle Mode

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The Mini-Games

Passelona | Can Touch This |

Fantastic 5

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• Users have to pick the five players who they think will pass the ball the furthest successfully during

the game.

• Each player is given points according to the length of their completed passes. (E.g. Herrera completes a 80 Yard pass, he receives 80 points).

Passelona

The Mini-Games

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• Users have to pick the five players who they think will have the most on-the-ball actions during

the game.

• Each player earns a point for every on-ball action they make. (E.g. Mata makes a pass = 1 point, takes a shot = 1 point, makes an interception = 1 point).

Can Touch This:

The Mini-Games

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• Users have to pick the five players who they think will have the highest combined Squawka Performance Score.

• Users score points based on the Performance Score of the player. (E.g. Van Persie has a Performance Score of 60, so he earns 60 points).

In all of the above games, a user’s chosen player’s points are combined to give them their total score.

Fantastic Five:The Mini-Games

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Global Media Coverage

1 of 8 companies showcased out of 300+

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- Over 300 days worth of gameplay generated

- 70% recurring users- Traffic from over 2,800 cities around

the World

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Supercharged Engagement

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- 60% increase in daily traffic during World Cup

- 120% increase in in-game engagement

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Supercharged Engagement Levels

270% daily increase in new

non-paid followers

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Facebook referral traffic increased 17%

Supercharged Engagement Levels

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Supercharged Engagement Levels

Brand reached over 400m impressions during the World Cup

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- 15% less traffic from the UK

- 5% drop in average dwell times

- Brazil, Germany & USA became the top followed teams

The England Effect

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New Activation Techniques

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- Official FIFA World Cup sponsor

- Asset activation key

- Goal to increase association with football

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Landing Page

Real-Time Ad Tech3rd Party Deals

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“I’m thrilled that we are activating a campaign which is markedly different from the traditional approach to sponsorship support.” - Peter Robb, Marketing Comms Manager, Continental

“The partnership with Squawka allows us to put Continental at the heart of football conversations” – Ben Walton, Head of Digital, Initiative

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42+ Million Impressions

#Contipredicts Global Twitter Trend

During Opening Game at FIFA World Cup

@ContiUK generated 64% uplift in new Twitter Followers

13,000+ Entries to the #Contipredicts competition

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The Audience has 20 times more affinity with FIFA World Cup than average Twitter user

• Our audience is 2 x more interested in Football/Soccer than the average Twitter Audience

• And 20 x more interested in the Premier League, FIFA World Cup and England Team.

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Winner Tweets

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Other Complimentary Tweets

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Brand KPI’s • Brand Awareness/Reputation

• Affiliation with football and the World Cup without being a sponsor

• Orders and app downloads

#TakeAwayXI

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Social – Squawka run 4 hour takeaway/football pun competition on twitter for Just Eat

Followers are asked to tweet their best puns to create an

ultimate takeaway XI and win prizes.

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KEY FACTS

#TakeAwayXIGlobal Twitter Trend

Trending in the UK for 2 hours

2,400 + Valid Entries to the #TakeAwayXI competition

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Over 2,400+ Valid Entries

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Volume of Trend

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The Winners Ultimate #TakeAwayXI

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“Squawka have the potential to disrupt the entire football media

ecosystem…”Caj Sohal (Ex-Head of Football, BBC)

Sanjit AtwalCo-founder & CEO@[email protected]

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GET ONSIDE WITH THE DIGITAL FOOTBALL FANSimon Farrant28 August, 2014

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Simon Farrant

Marketing Manager – Media at PERFORM Group

@simonjfarrant

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GETTING ONSIDE WITH THE DIGITAL FOOTBALL FAN

What I’m going to cover:

- Apologise for title ‘pun’

- How did we get to this stage?

- Brazil 2014: The ‘Social’ World Cup

- Know The Fan report findings

- Questions

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How did we get to this stage?

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Global Premier League Viewers, 2011/12

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WHAT DOES A ‘TYPICAL’ FOOTBALL FAN LOOK

LIKE?

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Not this

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Thankfully not this

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The vast majority of football fans:

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And quite a few like this

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An increasing amount like this

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And like this

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And like this

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And occasionally like this

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WHAT WE USED TO PUT UP WITH

(kids these days don’t know they are born, etc)

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How we used to follow football on the move

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How we used to follow football at home

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“Interactive” league tables

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Performance data in broadcasts

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“Analysis”

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Moving a bit more mainstream

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More pages to fill

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More time to fill, more space to fill

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More ways to follow

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You no longer follow football

The media revolution has ensured that:

Football follows you

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Which has resulted in new rights categories

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There is now no doubt over the importance of digital platforms for major sporting events

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The ‘Social’ World Cup

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•A record 35.6 million tweets were sent during the 90-minute game

•Six of the 10 top-trending topics on Twitter were references to the match, with #BrazilvsGermany taking the top spot.

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Broke the tweets-per-minute record, when the fifth goal triggered 580,601 in one minute. (33% more than the previous

record)

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What is ‘Know The Fan’?• Covers 16 global markets.

• 1,000 interviews

• Representative of more than 1 billion people

• www.knowthefan.com

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Online has overtaken print in all markets for the first time* Online is equal second with print media in Germany

Methods used to consume sport (figures represent the proportion of sports fans using each method to consume sport in 2014)

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2nd screen use continues to grow among sports fans

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While TV is the main method for sports consumption, new devices and greater connectivity

means 2nd screen is on the rise

% of sports fans that have used an internet connected device (computer, laptop, smartphone or tablet) at the same time as watching sport on TV

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In many markets, as many as 9 out of 10

fans access sport online at least once

a week

Frequency of accessing sports content online

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Willingness to pay for sport online

varies considerably across markets

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TV is the medium through which fans spend the longest amount of time consuming sport…

Average number of hours in a week sports fans spend consuming sport on TV

2.9

2.3

3.4

2.5

2.4

3.2

2.9

2.62.5

2.5

3.6

2.8 2.9

2.7

3.3

3.2

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…However, social networks continue to gain popularity as a method of sports content consumption

Average number of hours in a week sports fans spend consuming sport via social networking platforms

1.6

1.5

2.5

2.1

1.3

1.4

1.9

2.11.3

1.6

1.7

2.0 2.3

2.2

1.4

2.6

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Facebook & YouTube tend to dominate fan

attention, but new platforms are

leading to wider spread

Top 5 social networking platforms used to follow sport (figure in brackets represents proportion of fans using social networking platforms to follow

sport that use each platform)

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The type of content accessed and shared on social networks varies widely

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The Global Sports Media Consumption Report 2014

www.knowthefan.com#knowthefan

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Thank you. Questions?

@simonjfarrant