Warrior Monk

download Warrior Monk

of 2

Transcript of Warrior Monk

  • 8/7/2019 Warrior Monk

    1/2

    1

    WARRIOR MONKAlignment: Any lawful.

    Hit Die: d8.Class Skills: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana)(Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim

    (Str), and Tumble (Dex).Skill Points at 1st Level: (4 + Int modifier) x4

    Skill Points at Each Additional Level: 4+ Int modifier.

    Lvl BAB Fort Ref Will Special Flurry of Blows AC Speed

    1t

    +1 +2 +2 +2 Flurry of blows, unarmed strike 1/1 +0 +0 ft.

    2 +2 +3 +3 +3 Ki Strike (magic), evasion +0/+0 +0 +0 ft.

    3 +3 +3 +3 +3 Still mind +1/+1 +0 +10 ft.

    4 +4 +4 +4 +4 Wall walker +2/+2 +1 +10 ft.

    5 +5 +4 +4 +4 Warriors aptitude +4/+4 +1 +10 ft.

    6 +6 +5 +5 +5 Ki Strike (cold iron) +5/+5/+0 +1 +20 ft.

    7 +7 +5 +5 +5 +6/+6/+1 +1 +20 ft.

    8 +8 +6 +6 +6 +7/+7/+2 +2 +20 ft.

    9 +9 +6 +6 +6 Improved evasion +9/+9/+4 +2 +30 ft.

    10 +10 +7 +7 +7 Ki Strike (silver) +10/+10+/+5 +2 +30 ft.

    11 +11 +7 +7 +7 Greater flurry +11/+11/+11/+6/+1 +2 +30 ft.

    12 +12 +8 +8 +8 +12/+12/+12/+7/+2 +3 +40 ft.

    13 +13 +8 +8 +8 Mettle +13/+13/+13/+8/+3 +3 +40 ft.

    14 +14 +9 +9 +9 Ki Strike (adamantine) +14/+14/+14/+9+/4 +3 +40 ft.

    15 +15 +9 +9 +9 Diamond soul +15/+15/+15/+10/+5 +3 +50 ft.16 +16 +10 +10 +10 +16/+16/+16/+11/+6/+1 +4 +50 ft.

    17 +17 +10 +10 +10 Timeless body +17/+17/+17+12/+7/+2 +4 +50 ft.

    18 +18 +11 +11 +11 Ki Strike (weapons) +18/+18/+18/+13/+8/+3 +4 +60 ft.

    19 +19 +11 +11 +11 Improved mettle +19/+19/+19/+14/+9/+4 +4 +60 ft.

    20 +20 +12 +12 +12 Ki Strike (all) +20/+20/+20/+15/+10/+5 +5 +60 ft.

    All of the following are class features of the warrior monk.Weapon and Armor Proficiency: Warrior monks are proficient with all simple and any ten martial or exotic weapons of their choosing.

    Warrior monks are proficient with light armor and shields (but not tower shields).The warrior monk may select five weapons with which he is proficient to be martial arts weapons. He may select one additional weapon he is

    proficient with to be a martial arts weapon at second level and every two additional levels thereafter.

    AC Bonus (Ex): When unarmored and unencumbered, the warrior monk adds his Wisdom bonus (if any) to his AC. In addition, a warrior monkgains a +1 bonus to AC at 4th level. This bonus increases by 1 for every four warrior monk levels thereafter (+2 at 8th, +3 at 12th, +4 at 16

    th,

    etc). These bonuses to AC apply even against touch attacks or when the warrior monk is flat-footed. He loses these bonuses when he is

    immobilized or helpless, when he wears medium or heavy armor or when he carries a medium or heavy load.

    Flurry of Blows (Ex): When unarmored, a warrior monk may strike with a flurry of blows at the expense of accuracy. When doing so, he may

    make one extra attack in a round at his highest base attack bonus, but this attack takes a 2 penalty, as does each other attack made that round.The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column above. This penalty applies for 1 round, so it

    also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to 1, and at9th level it disappears. A warrior monk must use a full attack action to strike with a flurry of blows.When using flurry of blows, a warrior monk may attack only with unarmed strikes, light weapons, finessable weapons, light thrown weapons,

    special monk weapons, or with any muscle powered weapon that he has taken the Weapon Focus feat for. He may attack with unarmed strikesand weapons interchangeably as desired. When using weapons as part of a flurry of blows, a warrior monk applies his normal strength bonus to

    damage and not 1.5 times his strength bonus whether he wields a weapon in one or both hands.

    In the case of double ended weapons, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though itrequires two hands to use, a warrior monk may still intersperse unarmed strikes with weapon strikes, assuming that he has enough attacks in hisflurry of blows routine to do so.

    When a warrior monk reaches 11th level, his flurry of blows ability improves. In addition to the standard single extra attack he gets from flurry ofblows, he gets a second extra attack at his full base attack bonus.

    Unarmed Strike: At 1st level, a warrior monk gains Improved Unarmed Strike as a bonus feat. A warrior monks attacks may be with either fistinterchangeably or even from elbows, knees, and feet. This means that a warrior monk may even make unarmed strikes with his hands full. Thereis no such thing as an off-hand attack for a monk striking unarmed. A warrior monk may thus apply his full Strength bonus on damage rolls for

    all his unarmed strikes.Usually a warrior monks unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attackroll. He has the same choice to deal lethal or nonlethal damage while grappling.

    A warrior monks unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects thatenhance or improve either manufactured weapons or natural weapons.

    A warrior monk also deals more damage with his unarmed strikes than a normal person would. A Medium warrior monk deals 1d4 damage with

    his unarmed strikes. Warrior monks of different sizes adjust their damage accordingly.

    KiStrike (Su): At 2nd level, a monks unarmed attacks are empowered with ki. His unarmed attacks are treated as magic weapons for the

  • 8/7/2019 Warrior Monk

    2/2

    2

    purpose of dealing damage to creatures with damage reduction.Ki strike improves with the characters warrior monk level. At 6th level, hisunarmed attacks are also treated as cold iron weapons for the purpose of dealing damage to creatures with damage reduction. At 10th level, his

    unarmed attacks are also treated as silver weapons for the purpose of dealing damage to creatures with damage reduction. At 14th level, hisunarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassinghardness. At 18th level the warrior monksKi strike abilities also apply to his attacks with weapons. With any weapon that he can use with his

    flurry of blows ability he applies all of hisKi strike abilities just as if he was making an unarmed attack. At twentieth level the warrior monksKistrike expands further and is effective at overcoming all forms of named damage reduction (wood, lawful, evil, epic, etc). This has no effect on

    unnamed damage reduction (#/-)

    Evasion (Ex): At 2nd level or higher if a warrior monk makes a successful Reflex saving throw against an attack that normally deals half damageon a successful save, he instead takes no damage. Evasion can be used only if a warrior monk is wearing light armor or no armor. A helpless

    warrior monk does not gain the benefit of evasion.

    Fast Movement (Ex): At 3rd level, a warrior monk gains an enhancement bonus to his speed, as shown above. A warrior monk in medium or

    heavy armor or carrying a medium or heavy load loses this extra speed.

    Still Mind (Ex): A warrior monk of 3rd level or higher gains a +2 bonus on saving throws against mind affecting spells, powers, and effects.

    Wall Walker (Ex): A warrior monk has the uncanny ability to travel along vertical surfaces for a short time. Beginning at 4th level, as a moveaction, he can run up or down a vertical surface a total distance of 20 feet without making a Climb check. Add 10 feet to this distance at 6th level

    and every two levels thereafter (30 at 6th

    , 40 at 8th, etc...), up to his maximum speed. He can use this ability only once per round (so he cant

    make a double move up or down a wall). If the warrior monk does not reach the top of the vertical surface or find a suitable hand- or foothold, he

    must make a Climb check appropriate to the surface. If he succeeds on the check, he can use this ability again in the next round. Otherwise, he

    falls or makes no progress, as determined by the check result. The warrior monk cant use this ability to traverse a ceil ing or overhang.

    Warriors Aptitude (Ex): Your training with a wide range of weaponry and tactics gives you great skill with weapons. You qualify for feats thatusually require a minimum number of fighter levels (such as Weapon Specialization) as if you had a fighter level equal to your warrior monklevel 4. For example, as an 8th-level warrior monk, you could take Weapon Specialization, since youre treated as being a 4th-level fighter forthis purpose. These effective fighter levels stack with any actual fighter levels you have.

    Improved Evasion (Ex): At 9th level, a warrior monks evasion ability improves. He still takes no damage on a successful Reflex saving throwagainst attacks, but henceforth he takes only half damage on a failed save. A helpless warrior monk does not gain the benefit of improved

    evasion.

    Mettle (Ex): At 13th level and higher, a warrior monk can resist magical and unusual attacks with great fortitude. If he makes a successful

    Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any effect with a saving throw entry ofFortitude half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping warrior monk does not gain the benefit

    of mettle.

    Diamond Soul (Ex): At 15th level, a warrior monk gains spell resistance equal to his current warrior monk level + 10. In order to affect thewarrior monk with a spell or power, a spellcaster or manifester must get a result on a caster or manifester level check (1d20 + caster level) that

    equals or exceeds the warrior monks spell resistance.

    Improved Mettle (Ex): At 19th level and higher, a warrior monks mettle ability improves. He still takes no damage on a successful Fortitude or

    Will saving throw against attacks, but henceforth he instead suffers the lesser effect on a failed save. An unconscious or sleeping warrior monkdoes not gain the benefit of mettle.

    Timeless Body (Ex): Upon attaining 17th level, a warrior monk no longer takes penalties to his ability scores for aging and cannot be magicallyaged. Any such penalties that he has already taken, however, remain in place. Bonuses still accrue, and he still dies of old age when his times up.

    Ex- Warrior Monks

    A warrior monk who becomes nonlawful cannot gain new levels as a warrior monk but retains all warrior monk abilities. Like a member of anyother class, a warrior monk may be a multiclass character, but multiclass warrior monks face a special restriction. A warrior monk who gains anew class or (if already multiclass) raises another class by a level may never again raise his warrior monk level, though he retains all his warrior

    monk abilities.