WARP PACK: ACCESS DENIED - trekcc.org

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Star Trek in all forms is copyright and trademark of CBS Paramount Studios which has no affiliation with trekcc.org or The Continuing Committee. Card images are distributed under fair use principles for non-commercial purposes. 9 ADDITIONAL VIRTUAL CARDS RELEASED JULY 2018 VERSION 1.0 D isrupt your opponent’s plans with Warp Pack: Access Denied, a nine (9) card boutique expansion by the Continuing Committee for the Star Trek CCG Second Edition. Whether you use your paranoia to your advantage, unionize your workers to keep the establishment honest, or cozy up to customers to learn their true intent, you’ll find the tools you need to keep your opponents on their toes with Access Denied! Excelsior – An evolving cardpool, welcoming for new players, challenging for veterans. A new way to play, with streamlined rules and faster games. A storyline campaign where players affect how the format changes. Lead your forces to victory in Excelsior! Hall of Fame – Tired of seeing the same old cards game after game? Play the Hall of Fame Format which eliminates overused cards. Out with the old, in with the new! This new format keeps veteran players from getting complacent, provides opportunities to dig into the binder for replacements, or invites trying new decks altogether. Coming Next – rIn 50 DIS je jav bang nIvbogh Segh ‘aghta’ Hov trek. nargh neH puS neH Hoch. nuv, cha’ wa’ ‘ach noy je ‘ej HoSqu’moHtaHvIS bang pum. je, pol qa’’a’’e’ ‘u’ Don joS. “Is that understood?” CUSTOMIZABLE CARD GAME SECOND EDITION WARP PACK : ACCESS DENIED Design Team Matt Kirk Nathan Miracle WARP PACK: ACCESS DENIED CARD LIST T he Continuing Committee is dedicated to not only maintaining the Star Trek: Customizable Card Game community and the levels of competition, but exceeding them in scope and in quality. The Star Trek CCG Community lives on at WWW.TREKCC.ORG ARTICLES FORUMS RULES CARD IMAGES TOURNAMENTS PLAYER LOCATOR EVENTS Black Operation 45 V 1 Intoxicating Spirits 45 V 2 INTERRUPTS Bait and Switch 45 V 3 Moment of Triumph 45 V 4 Paradise Lost 45 V 5 Recessive Mutation 45 V 6 Reprimand 45 V 7 PERSONNEL – FEDERATION Chell (Incessant Chatterbox) 45 V 8 PERSONNEL – NON-ALIGNED The Devil (Fearsome Illusion) 45 V 9

Transcript of WARP PACK: ACCESS DENIED - trekcc.org

Page 1: WARP PACK: ACCESS DENIED - trekcc.org

Star Trek in all forms is copyright and trademark of CBS Paramount Studios which has no affiliation with trekcc.org or The Continuing Committee.Card images are distributed under fair use principles for non-commercial purposes.

9 ADDITIONAL VIRTUAL CARDS • RELEASED JULY 2018 • VERSION 1.0

D isrupt your opponent’s plans with Warp Pack: Access Denied, a nine (9) card boutique

expansion by the Continuing Committee for the Star Trek CCG Second Edition. Whether you use your paranoia to your advantage, unionize your workers to keep the establishment honest, or cozy

up to customers to learn their true intent, you’ll find the tools you need to keep your opponents on their toes with Access Denied!

Excelsior – An evolving cardpool, welcoming for new players, challenging for veterans. A new way to play, with streamlined rules and faster games. A storyline campaign where players affect how the format changes. Lead your forces to victory in Excelsior!

Hall of Fame – Tired of seeing the same old cards game after game? Play the Hall of Fame Format which eliminates overused cards. Out with the old, in with the new! This new format keeps veteran players from getting complacent, provides opportunities to dig into the binder for replacements, or invites trying new decks altogether.

Coming Next – rIn 50 DIS je jav bang nIvbogh Segh ‘aghta’ Hov trek. nargh neH puS neH Hoch. nuv, cha’ wa’ ‘ach noy je ‘ej HoSqu’moHtaHvIS bang pum. je, pol qa’’a’’e’ ‘u’ Don joS.

“Is that understood?”

CUSTOMIZABLE CARD GAME SECOND EDITION

WARP PACK: ACCESS DENIEDDesign Team

Matt KirkNathan Miracle

WARP PACK: ACCESS DENIEDCARD LIST

T he Continuing Committee is dedicated to not only maintaining the Star Trek:

Customizable Card Game community and the levels of competition, but exceeding them in scope and in quality.

The Star Trek CCG Community lives on atWWW.TREKCC.ORG

ARTICLES FORUMS RULES

CARD IMAGESTOURNAMENTS

PLAYER LOCATOR

EVENTSBlack Operation . . . . . . . . . . . . 45 V 1Intoxicating Spirits . . . . . . . . . . 45 V 2

INTERRUPTSBait and Switch . . . . . . . . . . . . 45 V 3Moment of Triumph . . . . . . . . . 45 V 4Paradise Lost . . . . . . . . . . . . . . 45 V 5Recessive Mutation . . . . . . . . . 45 V 6Reprimand . . . . . . . . . . . . . . . 45 V 7

PERSONNEL – FEDERATIONChell (Incessant Chatterbox) . . . 45 V 8

PERSONNEL – NON-ALIGNEDThe Devil (Fearsome Illusion) . . 45 V 9

Page 2: WARP PACK: ACCESS DENIED - trekcc.org

Star Trek in all forms is copyright and trademark of CBS Paramount Studios which has no affiliation with trekcc.org or The Continuing Committee.Card images are distributed under fair use principles for non-commercial purposes.

•Black Operation

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 1

Event

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command six Cadet personnel . Plays in your core . When an event or interrupt is played, you may place a Paranoia card from hand on this event to prevent that event or interrupt and place it in its owner’s discard pile .

“…there would be no record of our actions…”

1 Intoxicating Spirits

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 2

Event

Commodity. (When a player plays or takes command of this event, it is placed in that player’s core.) When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner’s discard pile . While you command but do not own this event, each player’s Waiter personnel is attributes +1 .

2 Bait and Switch

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 3

Interrupt

Crime. To play this interrupt, you must command three Crime events . When an opponent plays an event in his or her core, prevent that event and place it in your core . (You now command that event .)

“You know, I keep going over and over the accident in my mind, trying to figure out what went wrong… What the hell happened? Why didn’t I see it coming? What am I missing?”

Moment of Triumph

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 4

Interrupt

When an event is played, if the number of Genetically Enhanced personnel you command is greater than the cost of that event, prevent that event and place it in its owner’s discard pile . Order – Stop your Genetically Enhanced personnel to destroy an event with a cost less than that personnel’s .

“But I wanted you to know first who it was who had beaten you.”

Reprimand

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 7

Interrupt

To play this interrupt, you must command two missions worth 50 or more points each . When an event or interrupt is played, prevent that event or interrupt and place it in its owner’s discard pile .

“Now I want to make it clear, that if you have a similar opportunity in the future, an opportunity to destroy the Borg, you are under orders to take advantage of it. Is that understood?”

Paradise Lost

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 5

Interrupt

Paranoia. To play this interrupt, you must command two Paranoia events . When an event or interrupt is played, randomly destroy one of your Paranoia events to prevent that event or interrupt and place it in its owner’s discard pile . Then, if you command three or more Admiral personnel, shuffle this card into your deck .

“That report could cause us a lot of trouble.”

Recessive Mutation

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 6

Interrupt

When an event or interrupt is played, place two of your non-unique Dissident personnel on the bottom of their owner’s deck to prevent that event or interrupt and place it in its owner’s discard pile . Order – Stop your Dissident personnel to destroy an opponent’s event with a cost less than that personnel’s .

“You can see why we want to protect this place.”

•Chell Incessant Chatterbox

IntegrIty 4 CunnIng 6 Strength 5

Bolian

Diplomacy Engineer Navigation Transporters Treachery

When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner’s discard pile .

“But Lieutenant, I’m just trying to…”

3

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 8

•The Devil Fearsome Illusion

IntegrIty 1 CunnIng 6 Strength 6

Hologram

3 TreacheryWhen an interrupt is played, you may place this personnel on your Holoprogram to prevent that interrupt and place it in its owner’s discard pile . (You no longer command this personnel .)

“Can you explain it, Picard?”

2

NOT E

NDOR

SED

BY CB

S OR P

AR . P

IC . ❶

45 V 9