Warm Up Games Assignment One
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Transcript of Warm Up Games Assignment One
Part A - WARM UP GAMES Name of the Game: Making a Letter Stage: ES1
Explanation: Children are placed into groups of 4 and a letter is drawn out and children make their bodies into that letter. The teacher can explain and demonstrate this warm up game if the child finds this difficult. It is best to stick with capital letters because the majority are straight letters. This warm up game is a terrific inside activity. It not only gets children moving but also allows them to connect movement with the phonic approach. Why is this game important for this stage? Provides the child to an opportunity to recognise that they can manoeuvre their body to make various shapes. Allows children to learn the importance of partaking in games that require teamwork and cooperation. Child becomes more flexible knowing how to stretch and curl the body at all levels.
What are the PDHPE skills involved in this game? How? DMESI.2 - Decision Making: The children in the group need to make a decision on the shape of the letter. INESI.3 Interacting: Each child works well in the group and knows how to cooperate. MOES1.4 Moving: The child is aware of movement and the use of skills.
Equipment and Teaching cues: Introduce the main aspect of the warm up. Providing a demonstration to the students so they know what they need to do. Pick some students and get them to give an example of the letter you choose. Draw the letters up on the board that you want them to move into. Give enough time for students to explore the skill and discover how to form the shapes of the letters. It is essential to provide positive feedback to the students.
Part A - WARM UP GAMES Name of the Game: The Sharks are coming to get me Stage: ES1
Explanation: Children are moving around the room and when the teacher shouts, The Sharks are coming, the children are to shout how many? The teacher then proceeds to shout out a number and the children must get into groups of the number shouted. The children have 4 seconds to get into a group. The children who are left out of a group are now sharks and will chase the other children and tag them when the next number is called out. The children that are tagged will become sharks. This game is excellent for outside warm up activities because it encourages children to get their heart rate up and ready for more intense sport.
Why is this game important for this stage? Children learn how to with peers in groups. Children learn how to play a game that requires a quick response. Learns how to listen and watch the teacher effectively.
What are the PDHPE skills involved in this game? How? GYES1.10 Basic Movement Patterns: The child has the ability to move and form a group in relation to others personal space. GSES1.8 Fundamental Movement Skills: Participation in games where teamwork is essential. INES1.3 Relates well to others: Observes the rules of the warm up game and learns to share space.
Equipment and Teaching cues: Explain the concept of the game clearly. Give positive feedback to the class. Call out the numbers that have been taught in maths lessons. Provide a demonstration of the warm up game. Explain that the game is a warm up activity to get their blood pumping.
Part A - WARM UP GAMES Name of the Game: Bumper Cars Stage: S1
Explanation: Child learns to travel in a variety ways in different directions in response to different signals. The aim of this warm up game is for children to be aware of personal space and how to use it. Each child has a hula-hoop and they are to hold it at waist level. Clearly explain that this is their personal space car and they are not to touch any other car. Shout out word directions such as stop, go, stand up and sit down. For a variation you can get the students to hop with the hula- hoop.
Why is this game important for this stage? Children learn how to perform loco motor skills whilst moving with the hula- hoop as well as becoming aware of space. Engaged in fundamental movement skills such as stop, go, stand up and sit down. Demonstrates how to repeat movements such as hop or run.
What are the PDHPE skills involved in this game? How? GSS1.8 Child learns to identify ways of using different game equipment. GSYS1.0- Child explores ways of travelling using the hula-hoop. DAS1.7- repeats simple movement skill that in aid helps develop fine motor skills an example of this is hopping.
Equipment and Teaching cues Explain that this is a warm up activity. One hula-hoop per child. Tell them that they are going to using hula-hoops. Get them excited about pretending to be driving like grown ups. Tell them that they have to be listening carefully for directions.
Part A - WARM UP GAMES Name of the Game: Running around the Tepees Stage: S1
Explanation: A fun warm up activity that can be played with the whole class. It is best played on the grass or a soft surface. Children are paired up forming a circle. One child is the Indian and the other is the tepee. The tepee stands behind their partner with their legs open. The Indians have to go into their tepee through their partners legs. The pair must then run as fast as they can around the outside of the circle back to where their tepee was.
Why is this game important for this stage? Children show how to perform good teamwork skills taking turns being the tepee. They engage in favourite simple movement warm up games. Children are aware of the importance of physical activity, appreciating the need to participate in physical activities.
What are the PDHPE skills involved in this game? How? GYS1.10- Follows set rules and understands the sequence in how the warm up is explained. GSS3.8- Movement skills are applied in the warm up. The warm up requires cooperation, effective decision-making and observation of the rules. DMES1.2- Identifies some options when making simple decisions.
Equipment and Teaching cues: Explain the activity. Provide an example get two students to give a demonstration. Explain the need for good play. Encourage the children to be excited about the warm up. The students heart rate and body temperature will gradually increase getting them ready for their next activity.
Part A - WARM UP GAMES Name of the Game: Pirate Ship Stage: S2
Explanation: Children form a line in front of the teacher. The warm up includes the rules from Simon Says. If Simon says scrub the decks or fire the cannon the children then have to follow the command. However if Simon does not say anything the children then have to repeat the last command. This warm up is very good to improve concentration skills. Examples of commands include, climb the rigging - children pretend to climb a rope ladder, captains coming children salute to the captain, man over board children piggy back a partner, crows nest children stand on one leg which becomes the mast, the other foot rests on that knee to become the crows nest.
Why is this game important for this stage? Various ways are used to communicate what needs to be done or what is happening on the pirate ship. The game requires children to perform simple movement sequences. Shows a range of ways to move the body in a warm up game.
What are the PDHPE skills involved in this game? How? INS2.3 Works in a group to devise a simple game. PSS2.5 Identifies what needs to be done to achieve a goal. ALS2.6 Identifies factors that influence participation in physical activity.
Equipment and Teaching cues: Tell the class that you are the pirate captain of the ship and when you ask them to scrub the decks or fire the cannon they are to do the activity. Make it exciting by wearing an eye patch and talk like a pirate. Provide a demonstration of the commands get the children to follow what you are showing them. Provide numerous opportunities for practice of the commands.
Tell them they have to listen carefully for the command and if they dont get the command right they will have to keep scrubbing the decks. Have some music playing to make the warm up fun.
Part A - WARM UP GAMES Name of the Game: Peas in a pod Stage: S2
Explanation: Students form pairs and on command they run into the free area keeping as far away from their partner as they can. Children are to keep their heads up to ensure safety and to identify space to run into. They can weave in and out of each other. On the command to stop running, they are to find their partner and then squat down next to them. Students then move onto a new partner and the teacher can introduce new commands such as touch the ground with their hands, hop on one leg, twist and turn or shake their body. Why is this game important for this stage? Children work with partners and develop friendships with classmates. Demonstrates fun ways of warming up with a partner. Children learn how to be considerate of the feelings of others and develop a good relationship between others.
What are the PDHPE skills involved in this game? How? GSS2.8- Describes how cooperation and encouragement can lead to success in games. INS2.3 Helps others to achieve set tasks. COS2.1 Reports on participation in the warm up game and activities within a large group.
Equipment and Teaching cues Put the children in pairs, or threes. This is best done so no child feels left out. Explain that this warm up game will get their heart pumping. Provide an explanation of the game so that each child knows the rules and helps them to form a mental picture. Provide positive feed back about the warm up.
Part A - WARM UP GAMES Name of the Game: Messy Rooms Stage: S3
Explanation: The aim of the warm up game is to have the least amount of newspaper balls on your side of the room. Split the room in half and put the children into two groups. Get the children to roll up the