Walkthrough Sims Bustin Out

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4.1 Mission 1: The Barn (Tutorial) During the tutorial, as your needs go down you should interrupt the walkthru at a convenient place fulfilling those needs. Use your Uncle's stuff until you fix your stuff. Use the stereo in the house for quick fun. During the tutorial, eating does not cost money. Once you unlock the mower madness game, it does cost money, so make sure your hunger bar is full before finishing Farmhand Blues. 4.1.1 Meet Uncle Hayseed * Befriend your Uncle (Relationship 30) * Give Uncle Family Photo Album Activation: First time you talk to Uncle Hayseed Talk to Uncle Hayseed. This is easy since you start with a Relationship of 25. See Uncle Hayseed's entry in the NPC section below for the best way to butter him up. Select "I've got something fofr you" and select the family album from your pockets to give him the album. 4.1.2 Welcome to SimValley * Find Something to Eat * Take a Nap * Take a Shower Activation: Uncle Hayseed asks if you are settled in/use to your surroundings Go in the house and grab a snack from the refrigerator. Since you don't have any cooking skill, using the stove is dangerous. Next go into the bathroom and take a shower. Finally go to the bed or the couch and sleep. Completion: Talk to Uncle Hayseed. 4.1.3 Inherit the Barn * Decorate the Barn with the Wood Chicken * Bring Uncle's Broken TV to the Barn * Bring Uncle's Broken Fridge to the Barn * Move the Old Couch into the Barn * Move the Bed into the Barn Activation: Once you are cleaned up, Uncle Hayseed offers you the barn Go through the house and out the back door. Pick up the Chainsaw Chicken, the Spartan Special Bed, the Biker Sofa, the broken Sno- Time Refrigerator, and the broken Monochrome Television. Go back through the house, across the yard to the left and enter the barn. You cannot place anything in the front area so go up the

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Walkthrough Sims Bustin Out

Transcript of Walkthrough Sims Bustin Out

4.1 Mission 1: The Barn (Tutorial)During the tutorial, as your needs go down you should interruptthe walkthru at a convenient place fulfilling those needs. Useyour Uncle's stuff until you fix your stuff. Use the stereo inthe house for quick fun. During the tutorial, eating does notcost money. Once you unlock the mower madness game, it does costmoney, so make sure your hunger bar is full before finishingFarmhand Blues.

4.1.1 Meet Uncle Hayseed* Befriend your Uncle (Relationship 30)* Give Uncle Family Photo Album

Activation: First time you talk to Uncle Hayseed

Talk to Uncle Hayseed. This is easy since you start with aRelationship of 25. See Uncle Hayseed's entry in the NPC sectionbelow for the best way to butter him up. Select "I've gotsomething fofr you" and select the family album from your pocketsto give him the album.

4.1.2 Welcome to SimValley* Find Something to Eat* Take a Nap* Take a Shower

Activation: Uncle Hayseed asks if you are settled in/use to yoursurroundings

Go in the house and grab a snack from the refrigerator. Since youdon't have any cooking skill, using the stove is dangerous. Nextgo into the bathroom and take a shower. Finally go to the bed orthe couch and sleep.

Completion: Talk to Uncle Hayseed.

4.1.3 Inherit the Barn* Decorate the Barn with the Wood Chicken* Bring Uncle's Broken TV to the Barn* Bring Uncle's Broken Fridge to the Barn* Move the Old Couch into the Barn* Move the Bed into the Barn

Activation: Once you are cleaned up, Uncle Hayseed offers you thebarn

Go through the house and out the back door. Pick up the ChainsawChicken, the Spartan Special Bed, the Biker Sofa, the broken Sno-Time Refrigerator, and the broken Monochrome Television. Go backthrough the house, across the yard to the left and enter thebarn. You cannot place anything in the front area so go up thestairs. Hit Start and go to the Pockets menu. Select each item inturn and place them in the upstairs area. Pay attention to thearrows to make sure you don't block them or you won't be able touse the items. (Optionally, go through the door on the groundfloor and put all your stuff in with the toilet for that trueliving-in-a-barn feeling.

4.1.4 Farmhand Blues* Tune up the Tractor* Fix the Old Refrigerator

* Fix the Old Television

Activation: Once you are settled, Uncle Hayseed informs you thatyour TV and Refrigerator are broken and that the tractor coulduse a tune up.

Fill up any low needs indicators then go to the tractor (in themain yard) and tune it up. When that finishes you get your firstMechanical skill. Now you can try to fix the other items. Go intothe barn and fix the refrigerator and the television. With anyluck you won't get electrocuted. If you do, you wake up in thehouse bedroom. Fix your needs and try again. (If you want toreduce the chance of electrocution, tune-up the tractor a secondtime before attempting the repairs so that you have 2 Mechanicalskill points.)

4.1.5 Earn some Simoleans* Mow the Lawn* Get a Promotion

Activation: Once everything is working, Uncle Hayseed asks you tomow the lawn.

Make sure your hunger bar is fully green before you first mow thelawn. Go to the fence in the main yard between the house and thebarn where the sign with the big, blue Simolean symbol and hitthe A button. It will ask if you want to play Mower Madness (ifit's between 5am and 7pm). Say Yes. See the Minigames sectionbelow for strategy in this game. To get a promotion you must earnenough money as listed in the minigame requirements below. If youdon't get promoted you have to wait until the next day to tryagain. (If you are uncoordinated at minigames, wait until near7pm before your first attempt so you can sleep through the nightto try again the next day. You need $20 to eat a snack. $40 tocook a meal on the stove.) You probably need a shower now.

4.2 Mission 2: The Farm ReduxThe only difference between this chapter and the last is that youhave to pay for food now. This chapter also opens up the roads.Once they are open, break from the walkthrough and get to knowSimValley. Also, greet everyone you meet for the first time sothat when you need to find them, you have them on your phonelist.

4.2.1 Escape of the Chickens* Bring 8 chickens to your Uncle* Find Detective Dan

Activation: Once promoted, Uncle Hayseed tells you his chickenshave been let loose for the 6th time this month.

Go to the barn, there's a chicken on there stairs (or in theloft). When you are next to it hit A and it will ask if you wantto put it in your pocket. Do so. You can give this chicken toUncle Hayseed now or wait until you have more of them. Waiting isbetter because you will know when you have all 8 once you fillyour pockets. If you happen to run into Detective Dan whilelooking for chickens, do so.

Go downstairs and through the door on the first floor of thebarn. Get the chicken in this room. Exit the barn, leave the farm

and take the road to the left. Follow the road around (keepright) past a bench into an alley behind the Biker Bar. Get achicken. Go into the bar and get the chicken in the bathroom.Continue down the street and past the general store until youreach the line of motorcycles. Go into the fenced off area towardthe bottom of the screen. Get the chicken and the aluminum can.Don't bother with the squirrels, you can't pick them up. Gostraight up from the fenced area into the parking lot behind thegeneral store. This chicken is hard to pick up because he haslots of room to run away. Head north and then west out of theparking lot and follow the fence back toward the farm. The lasttwo chickens are somewhere along this road, probably near thesouth side trees.

Once you have all eight chickens, go to Uncle Hayseed and givehim all 8. The mechanism to give things will ask how many youwant to give. This is why it's easier to wait until you have themall to give them back.

If you have not run into Detective Dan, use the phone in yourbarn, in the house, or by the biker bar to call Detective Dan.The one by the bar costs $1. Where ever he says he is, get therequickly (use the B button to run) and talk to him. If he sayshe's somewhere unreachable, take the time to mow the law, meetpeople and call him again in a game hour to see if he's moved tosomewhere you can reach.

4.2.2 Shopping Time* Sell the Old Couch to the Bartender* Buy a Shower* Place Shower in the Barn

Activation: Once you tell Hayseed about the Veloci-Rooster, hesuggests you spruce up the barn.

Go into the Barn and put the Biker Sofa in your Pocket. Go to theBiker Bar, walk up to the bar and hit A. The bartender will tryto sell you some stuff and you can sell you sofa. You'll get $25for it. If you have at least $130 (plus meal money), go to theGeneral Store and purchase the Savvy Shower. Head back to theBarn and put into next to the toilet (or where ever you prefer).

Completion: Inform Hayseed you have a shower.

4.2.3 Serve the Public* Become Pals with Nora (Relationship 10)* Attend General Store Auction - 5pm to 7pm

Activation: Uncle Hayseed thinks Detective Dan has a job for you.Find the Detective and talk to him.

Find Nora and schmooze her until Relationship 10. Go to theGeneral Store between 5pm and 7pm and talk to the clerk. Youdon't have to buy anything in the auction, but do select an itemso the auction takes place.

Completion: Report back to Detective Dan.

4.2.4 Clear the Roadblock* Calm Dusty Hogg (Relationship 25)* Return Dusty Hogg's missing Helmet

* Fix Dusty Hogg's Bike

Activation: Tell Uncle Hayseed about meeting Nora. He tells youabout Bikers blocking the road to the market.

Find Dusty Hogg and get him to like you. He is most likely nextto his bike in the dirt lot next to the Biker Bar. Takes a bit ofeffort but he's not too bad. Go to the run down park across fromthe General Store to find his Helmet and return it. Use your madMechanical skills to fix Dusty's bike.

Completion: Tell Dusty everything is fixed.

4.2.5 Get some Wheels* Tend Bar at the Burning Spoke* Paint Dusty Hogg's Bike* Collect 5 Aluminum Cans* Bring Cans to VirtuChem

Activation: Dusty has a few more tasks for you.

To tend bar at the Biker Bar, go to the blue Simolean sign by thebar between 8pm and 11pm. Once you do this, the other 3 taskswill appear. If you have time to kill, improve you relationshipwith someone or go around town exploring.

Once you tend bar, find Dusty. He offers you his old bike if youpaint his and if you deliver some cans to VirtuChem. You shouldalready have 5 aluminum cans but if you need more, check thelocation section of the FAQ for the common location of aluminumcans. Once you have the cans, go East out of the farm and followthat road past the hospital, turn left and continue East to theVirtuChem building. Only go there at night (between 8pm and 8am)or they won't let you in. Go to the clerk in the back of thestore and sell (at least) 5 cans. If you have other stuff, youcan sell it. The prices fluctuate so make sure you get a gooddeal. The potion for sale will maximize on of your 8 needs. Saveyour money for now since you have rent to pay next mission.

Head back to the bar and paint the bike.

Completion: Find Dusty and tell him you are done.

4.2.6 Moving Out* Get help from Giuseppi Mezzoalto* Make 1 Friend (Relationship 50)* Give $500 for Rent to your Uncle* Earn a Second Job Promotion

Activation: Tell your Uncle you got the roads opened.

From now on your Uncle will want to know about the rent so if heisn't already your friend, you'll have to get someone else to beyour friend. Finding Giuseppi can be a real pain. He's eitherbehind the biker bar or behind Cheatum and Howe's near his van.Use the phone to pin him down.

Do the jobs and make deliveries to earn the money. You have toreach level 2 of Smoothie Slider or level 3 of Mower Madness toearn a Second Promotion.

Completion: Once you tell Giuseppi to do the move, you findyourself at the clock tower with a crate in the main room. Takeeverything out of the crate and return the crate immediately. Ifyou have more stuff than you have pocket space just dump thestuff anywhere to make room for whatever's in the crate. You canarrange the stuff after the crate is gone.

4.3 Mission 3: The Clock TowerThis mission is not as linear as the prior two. The missions areactivated in whatever order you find and talk to the various NPCswho start the missions. You can accomplish some of the goalslisted below before the mission is activated.

The Clock Tower is a great location, with easy access to mosteverything but the docks.

Rent in the tower is $300 every three days. Watch your spending.

4.3.1 At the Waterfront* Impress the Fisherman (Relationship 40)* Earn Mechanical 2* Buy a Fishing Pole* Buy a Good Fishing Book

Activation: Find and talk to Old Salty.

O. Phil McClean is usually on the main pier during the morningand early afternoon. Chat him up. It's slow but not toodifficult. If you have not gotten your second Mechanical, headback to the farm and tune-up the tractor again. (It's blockingthe barn entrance now.)

You can buy the book at Bric-A-Brac ($25) and the fishing pole atthe General Store ($105).

Completion: Talk to O. Phil McClean. This unlocks the BaitFlinger Minigame. Give him your fishing pole so you don't have tocarry it around for no reason.

4.3.2 The Raging Chicken Competition* Earn Body 2* Impress Eddie Renalin (Relationship 40)* Pay the Membership Fee of $200

Activation: Find and talk to Vernon Peeve.

While you could go into the gym and use the punching bags to earnbody, it is much easier to stand in the comfy library and readabout it. (Assuming you've finished the Library Card mission).Have the $200 (plus additional spending money) before you talk toEddie. (Once you give him the money, the second floor is openedup, but not the minigame.) Schmooze him up to get access to thesecond floor of the Gym and access to the Power Lifter minigame.

4.3.3 Library Card* Destroy all 15 Bookworms* Get 3 Books from other Sims* Return 3 Books to Hester* Learn Cooking

Activation: Find and talk to Hester Primm.

Go to the library and step on the 15 bookworms. Some of them areupstairs. Read one of the Cooking (upstairs near the corner)books while you are there so that you receive Cooking 1. Talk toClaire Clutterbell, Daddy Bigbucks, Mad Willy Hurtzya, NickiKnack and Misty Waters to get their library books from them. Givethe books back to Hester. (Yes, that's 5 books, but if you don'tget all 5 they will give them to you later and you won't be ableto get rid of them except by giving them to Hester.)

4.3.4 The Rise of Club Rubb* Get permission from the Original Owner* Befriend the Cop that Closed the Club (Rel 30)* Pay $1,000 in back taxes* Distribute 10 Flyers to other Sims

Activation: Find and talk to Bucki Brock

Find Maximilian Moore and get his permission to reopen the club.Acquire $1,000 plus spending money and bills money ($300 every 3days). Pay the back taxes to Detective Dan. If you haven't doneso already, get Detective Dan's relationship up to 30.

Go to Bric-A-Brac and buy 5 flyers. Distribute them to 5different sims. Repeat. (Doing them 5 at a time leaves room inyour pockets for delivery missions and other things you may becarrying.)

Completion:

4.3.5 Deep Dark Secrets* Acquire a Crowbar* Find the City Blueprints* Lower the Maintenance Ladders* Give Blueprints to Giuseppi

Activation: Talk to Giuseppi Mezzoalto.

Go to Uncle Hayseed. He'll let you borrow a crowbar (be sure toreturn it later). In the clock tower, a trap door is now locatedat the bottom of the stairs up to the clock. Go down the trapdoor and pick up the blueprints in the middle of the room. Headto manhole cover near the Country Cafe and Library. There will bea red arrow pointing down. Step on the arrow and enter thesewers. Go to your right and step on the raised button in thecorner. Give the blueprints to Giuseppi and his boys will clearthe roadblocks out of the sewers.

Completion: Once he gets the blueprints and tells you to scram,the sewers are completely accessible.

4.3.6 Moving Out* Make 4 Friends* Earn $3,000 for Rent* Earn 2 promotions (Bait Flinger or Powerlifting)

Activation: Talk to Nicki Knack once the other missions arecomplete.

Not much to say here. See the rest of the FAQ for general tips onmaking friends, earning money and beating minigames.

Completion: Talk to Nicki Knack and she'll send you to Giuseppito arrange your move. (Just like in Chapter 2.)

4.4 Mission 4: Waterfront VillaIn this chapter, you are living in the Waterfront Villa. Whileit's not far from the Club Rubb, it is far from most everythingelse that you need this chapter. Make frequent use of yourUncle's hospitality in this chapter.

Rent on the villa is $400 every three days so watch what youspend.

4.4.1 Experience the Paranormal* Pick the Rusty Lock* Find a Ghostly Gift* Learn `Crazy Talk' (Logic 4)* Answer the Ghost's Riddles

Activation: Talk to Claire Clutterbell.

Enter the sewer behind the General Store. Head southwest,southeast, and southwest to the next ladder and climb up. Go overto the gate and pick the lock. It may take a few tries. The Urnis also in the sewer, not far from the manhole cover outsideCheatum and Howe's. Ephram only manifests between 12am and 5am onthe ground floor of the Haunted Shack.

Once you understand Ephram, you ask him about the furniture. Heoffers some of it to you if you answer some riddles:Q: How many sides does a circle have? A: 2Q: Which does not belong in the group: Apple, Grape, Banana,Pear? A: BananaQ: How many letters are in THE ALPHABET? A: 11Q: What other letter fits in the following series: B C D E I K OX? A: HQ: When I am filled I can point the way. When I am empty, nothingmoves me. I have two skins - One without and one within. What amI? A: a glove

Completion: Ephram reveals a secret trapdoor in the yard. Go inand grab everything down there: a Suit of Armor, MummySarcophogus, a Zen Fountain, a Venus Flytrap, and a Crystal Ball.(Sell the Flytrap, at least, unless you want to get eaten.)

4.4.2 Art for Art's Sake* Navigate the Maze to `Lover's Leap'* Paint a Beautiful Seascape* Sell your Masterpiece to Daschell

Activation: Talk to Daschell about the lack of arts in SimValley.

See the Maze in the locations section for how to find Lover'sLeap. You can paint your painting here or on your own easel. Ittends to be a seascape on your 5th Creativity point. Return toDaschell with the framed seascape for $5,000 reward. (Tell himyou think it's worth $1,000.) He won't buy the one that lookslike it was done in crayon, only the painting that looks like aseascape. (Although he says he'll buy other painting, he doesn't,he just thanks you for them. Sell paintings at Nicki Knack's Bric-A-Brac.)

4.4.3 Rock Star!* Find a place to Jam* Get Noticed (Popularity 25)* Develop a Look (Creative 3/Charisma 2)* Acquire One Cool Guitar* Impress the Local Band Leader

Activation: Talk to Mel Odious.

Get the skill points and schmooze various people in town (includeVera) to get your popularity up. Visit Uncle Hayseed to use hisbarn as a place to jam. Buy a guitar out of Giuseppi's van(usually parked behind Cheatum and Howe's near the centerstaircase down to the Docks, only at night). You have to raiseyour relationship with Vera (local band leader) up to 50.

Completion: Tell Vera you've got it all done. This opens the JamSession minigame.

4.4.4 Pizza Pandemonium* Befriend the Cook (Rel 60)* Prove Your Worth (Cooking 5)* Pay the Show Entry Fee

Activation: Talk to Lottie Cash

Befriend Chet R. Chase and earn a lot of cooking skill. PayLottie the $2,500 entry fee.

Completion: Tell Lottie you are all set. This opens the PizzaPandemonium minigame.

4.4.5 Champion of the Simverse* Catch the Veloci-Rooster* Beat Bullriding Record (Body 6, lots of rest!)* Knock Out `Mad' Willie Hurtzya

Activation: Talk to Daddy Bigbucks

Now you can walk up to the Veloci-Rooster and hit A to put him inyour pocket. Although Bigbucks tells you to buff up to do this,you can pick up the rooster, now, with Body 2.

Rest up after getting to Body 6 and go to the Country Cafe. Rideone of the bulls, don't get off until your Sim gets off on hisown. If that doesn't beat the bullriding record, try it againwith more rest or more Body.

Go to the Gym to find Mad Willie in the boxing ring. To Knock himout, run into the ring (holding the B button) and hit the Abutton when you are next to him before he can flatten you.

You can give the Rooster to Detective Dan (to get it out of youpockets) but he just Thanks you for it. He should have been moregrateful.

Completion: Tell Daddy Bigbucks you've succeeded.

4.4.6 Moving Out* Make 8 Friends

* Earn $10,000 for a Down Payment* Earn 3 promotions (Jam Session or Pizza Pandemonium)

Activation: Talk to Daddy Bigbucks once the other 5 missions arecomplete.

You pay the down payment to Daddy Bigbucks. (Selling the stufffrom the Haunted Shack can help you to amass that cash.)

Completion: Find Giuseppi to have him move you to the ImperialEstates.

4.5 Mission 5: Imperial EstatesIn this chapter, you are living in the Imperial Estates. It's alarge space with decent sewer access, but a lot of the actiontakes place far away making it annoying to get around.

Rent on the Estates is $600 every three days so don't overspendtoo much.

(As of FAQ version 0.3, I have not finished Loony Lemmings, Takeover the town, or Summer's End.)

4.5.1 A Monumental Accomplishment* Find Sculpter's Number* Hire a Sculpter* Collect 30 Aluminum Cans* Gain Popularity 50

Activation: Talk to Detective Dan

Ask Daschell Swank if he knows any sculptors. The number becomesan extra entry in the Services list on your home phone. You musthave the 30 cans in inventory and the Popularity goal must bechecked before you call him.

To gain Popularity 50, you might want to focus on the NPCs listedin the other missions in this chapter. Get Detective Dan andDaddy Bigbucks up high to satisfy both the Popularity requirementhere and the relationship requirements below. Also, avoid raisingyour relationship with Misty Waters and O. Phil McClean too highas it will make getting them to hate you harder later.

Completion: Talk to Detective Dan about the success of raisingthe statue. You can see the statue in the octogonal pool behindthe Clock Tower.

4.5.2 The Loony Lemmings* Find the Cliffs* Pester the Lifeguard (Rel -50)

Activation: Talk to Duane Doldrum

Wait until you have Popularity 60 for the next mission beforemaking Misty Waters hate you. The two objectives are listed inreverse order, the Cliffs are unavailable until you get MistyWaters to relent and allow the Cliff Diving. Once she does, thefinal barricade over by the Country Cafe disappears giving youaccess to the minigame: Cliff Diver X.

The fastest way to get someone to hate you is to use the insults,

hugs and kisses options. Every time you reduce your relationshipwith Misty by about 10 points, end the conversation and then hitA again to talk to her. If your relationship score drops by toomuch (about 30) in one conversation, she will stop talking to youand won't talk again for 2-3 days. By exiting and going back, youdo not trigger her "not speaking to you" response.

Completion: Talk to Misty to unlock the game.

4.5.3 Take over the Town!* Give $10,000 Fee to Nora* Gain Popularity 60* Persuade O. Phil McClean to Drop Out (Rel -50)

Activation: Talk to Nora Zeal-Ott

Again, wait until you achieve the Popularity 60 goal beforegetting on McClean's nerves. Use the same method you used withMisty to get your relationship with McClean down to -50.

4.5.4 Mystery of the Cosmos* Make a Significant Scientific Discovery* Get a Grant from Daddy Bigbucks (Rel 80)* Earn Logic 7

Activation: Talk to Maximillian Moore

Although there is talk about meteors, you actual go to the Barn,in the lower floor back room a haystack disappears showing atrapdoor. Go down there and get the Rocket. Schmooze up DaddyBigbucks and get him to give you a grant for research.

Completion: This opens the Petri Dish minigame. (You have to talkto someone, probably Max Moore.)

4.5.5 Apprehend the Van Man* Convince Det. Dan to Set Up Sting (Rel 60)* Acquire the Camera* Get a Picture of the Crime

Activation: Talk to Vera Vex

Buy the Camera at Nicki Knack's Bric-A-Brac. Once you have thecamera and Dan is ready to help you nab Giuseppi, go to yourUncle's Farm. When you enter the farmhouse, the screen will panto show you Giuseppi robbing the place and your uncle tied up ina corner. Walk up to Giuseppi and take a picture of him (I prefer'Say cheese'). Detective Dan will arrive and take him off tojail.

Completion: Exit and re-enter the farmhouse to set everythingback to normal. Talk to Vera to let her know Giuseppi is gone.

BUG: Once Giuseppi is in jail, he can still be targeted by thedelivery missions. If this happens you cannot complete thedelivery and cannot start any more delivery missions since youcannot get rid of whatever was to go to Giuseppi.

4.5.6 Summer's End* Make 13 Friends* 3 Promotions (Mad Scientist or Cliff Diver)

* Repair the Rocket* Move the Rocket to the Mansion

Activation: Automatic when you complete the other missions. Onceactivated, you cannot get back into your Uncle's farmhouse.

Put the Rocket on the launch pad (northwest side of the mansion),repair it if you haven't already.

Completion: Talk to Uncle Hayseed. You find him in the mansion.Once you start to talk with him, the game will end.

4.6 FinaleYou: Uncle Hayseed, what are you doing away from the farm?Hayseed: Well, Name, summer's over. Sure went fast, didn't it?Y: As fast as the Veloci-Rooster!H: And you, on the ballot for Mayor of SimValley! You made meproud, kid.Y: Thanks, Uncle Hayseed!H: And this rocket you restored. You're one of a kind, Name. Butit's time for you to leave SimValley.Y: But... I don't want to leave. I love it here! It's my home.H: No, Name, it's not. Not anymore. It never was... your mothernever told you how I found you in that cornfield all those yearsago. You repairing this rocket isn't coincidence. It's time foryou to really go home, kid.Y: But...H: If that rocket leaves the ground and you're not with it,you'll regret it. Maybe not today. Maybe not tomorrow, but soonand for the rest of your life. Goodbye, Name. Perhaps I'll seeyou again someday.Y: I understand.H: ...

You leave the house, wave to many SimValley residents who came tosee you off and climb into the rocket. It takes off and plummetsback to earth. Then, the credits roll and you are back at theStart menu.

*Southwest of Imperial Estates, Mondays 11:00pm-midnight*Park Maze (Top right hand corner), Fridays 3:00am-4:00am

The hard part is knowing what day of the week it is. To find out what day of theweek it is:

1)Press "Select" and save your game.2)Press "Select" and choose "Save Game" from the menu (but dont save again).3)Look at the game file; it states the time and day of the last save.Unfortunately, the day is a number, not a day of the week.

It's confusing but not impossible. The game starts on a monday, so that's day 1.

Therefore Mondays are days 1, 8, 15, 22, 29, 36, 43, 50, 57, 64, 71, 78, 85, 92,99, 106, 113, 120, 127, 134, 141, 148, 155, etc...

Fridays are 5, 12, 19, 26, 33, 40, 47, 54, 61, 68, 75, 82, 89, 96, 103, 110,117, 124, 131, 138, 145, 152, 159, etc...