w40k Apocalypse Strategy Cards
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Transcript of w40k Apocalypse Strategy Cards
8/14/2019 w40k Apocalypse Strategy Cards
http://slidepdf.com/reader/full/w40k-apocalypse-strategy-cards 1/3
Warhammer 40000 Strategy Cards V1.0. Designed by Iain Wilson – www.underthecouch.net Warhammer 40000 ©2000-2008 Games Workshop Ltd. Used without permission
COVERING FIRE STRAFING RUN
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
SURPRISE ASSAULT AMBUSH
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
BOOBY TRAPS LAST GASP
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
SAVED! BARRAGE
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
Play this card on any one squadduring Deployment. This squad has
taken up a covering position and
can add 1 to its shooting To Hit rollson the first turn.
Play this card in your shootingphase. An aircraft sweeps from theskies to make a strafing run acrossthe battlefield. Make a BS3 attackwith two twin-linked Autocannons
against any single enemy Squad,Vehicle (or Squadron) or Artillery
Unit.
Play this card at the start of thebattle, after Deployment. Your swift
attack has caught your enemy off
guard. For the first turn, youropponent's units can not run (or
move faster than Combat Speed, forvehicles) or charge into close
combat.
Play this card on one of your squadsduring Deployment. This squad may
be deployed up to 24” onto thetable and if possible can make a
ranged attack against one enemyunit immediately after Deployment.
Play this card at any time to
activate. Place a counter anywhereon the table. Any models within 3”of the counter will trigger a booby
trap on a roll of 5 or 6 on a D6.Centre a small blast marker on any
model who triggers a trap, andinflict a S4 AP- shot against anymodels touched by the marker.
Play this card when a model isreduced to 0 wounds. Just before
the fighter dies, they may fire onefinal burst of fire from a pistol,
rapid fire or assault weapon (if theyhave one). Resolve this shot as
normal. If the model is Locked inclose combat, the shot must bedirected against a unit in the
combat.
Play this card when a model shouldbe removed from the table for any
reason. Somehow, miraculously, themodel is saved from its fate (theyduck at the last second, are hurled
clear of the explosion, etc) ...
Play this card in your shootingphase. A ship in orbit launches adeadly barrage. Place the Large
Blast marker anywhere on the table,and roll for scatter as normal for aBarrage attack. Any model under
the marker is hit on a D6 roll of 4+.Hits are resolved at S5, with AP3.
8/14/2019 w40k Apocalypse Strategy Cards
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Warhammer 40000 Strategy Cards V1.0. Designed by Iain Wilson – www.underthecouch.net Warhammer 40000 ©2000-2008 Games Workshop Ltd. Used without permission
DELAYED DIVINE INSPIRATION
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
CRACK SHOT CRAVEN COWARDICE
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
REINFORCEMENTS LOOK OUT SIR – AAARGH!
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
INSANE COURAGE MASTER TACTICIAN
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
Play this card on one of youropponent's units when they are
being deployed. This unit has been
unaccountably delayed, and isplaced in Reserve.
Play this card at the start of thegame. Your units add 1 to their
Leadership characteristic for theentire game.
Play this card when a model makesa successful shooting attack against
a vehicle, before rolling ArmourPenetration. The model has found a
weak spot. The vehicle's armourvalue is halved for that shot only.
Play this card when an enemy unit
fails a morale test. The unit iscompletely broken, and scattersacross the battlefield. Remove it
from play.
Play this card when one of yoursquads or vehicles is destroyed orotherwise removed from play. You
have received an identicalreplacement unit. Place the unit in
Reserve.
Play this card when one of yourcharacters is killed for any reason,so long as there is another friendlynon-vehicle model within 3”. The
nearby trooper leaps into the pathof the attack. Remove that model asa casualty instead of the character.
Play this card at the start of theturn on any one unit that is FallingBack. The unit automatically rallies.
Play this card at the start of a turn.You may add 1 to all Reserves rolls
for this turn.
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Warhammer 40000 Strategy Cards V1.0. Designed by Iain Wilson – www.underthecouch.net Warhammer 40000 ©2000-2008 Games Workshop Ltd. Used without permission
BROKEN COMMUNICATION MISFIRE
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
FEAR THE WARP AIR DROP
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
FIELD MECHANIC ASSASSINS
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
TRAITOR BATTLEFIELD CONFUSION
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0
Play this card at the start of theturn. Your opponent subtracts 1
from all Reserves rolls for this turn.
Play this card in your opponent'sshooting phase when a model
attacks with a Heavy weapon. Theweapon misfires, and misses thetarget. Apply the weapon's attack
as an automatic hit on the firingmodel's unit. If the weapon uses aBlast marker, centre it on the firing
model.
Play this card when a model uses aPsychic power. The power is
negated, and the Psyker must passa Leadership test to ward off
Daemonic possession. If the test isfailed, the Psyker is killed.
Play this card on a unit that isdeploying from Reserves. The unit is
dropped in by air support, and sogains the Deep Strike special rule.
Play this card at the start of a turn.Choose one of your vehicles thathas suffered a Wrecked Damage
result. The vehicle returns to playundamaged. Subtract 1 from thevehicle's Armour values for the
remainder of the game.
Play this card when an IndependentCharacter leaves a unit they havepreviously joined. The charactersuffers an immediate attack by
enemy snipers, and must make asuccessful Armour save or be killed
outright.
Play this card at any time. Choose amodel in an enemy unit that
includes a Joined independentCharacter. That model makes animmediate close combat attackagainst the character, with noArmour Save allowed against a
successful hit, and is then removedfrom the battle.
Play this card when your opponentis about to shoot with a unit. That
unit must fire with all availableweapons at the nearest unit, friend
or foe.