Vladimir Zdunic - Sound Rresume...name : Vladimir Zdunic, birth date: 01.11.1984, email:...
Transcript of Vladimir Zdunic - Sound Rresume...name : Vladimir Zdunic, birth date: 01.11.1984, email:...
name:VladimirZdunic,birthdate:01.11.1984,email:[email protected],phoneno:+381668800099
VLADIMIRZDUNIC-SOUNDDESIGNER
SKILLS&ABILITIES Iamahardworkerwithskillsinvariouselementsofaudioindustry.IhaveexperienceinSoundDesign,VocalandFoleyrecordingaswellasMusicProduction.NexttothatIhaveskillsasaRe-recordingMixer.Ontopofthat,IhaveknowledgeinGameAudioImplementation.IamskilledwithseveralDAW's,andmanySoundDesignandPostProductiontools.
EXPERIENCE LEADSOUNDDESIGNER–REDRABBITANIMATION/SHANGHAI,CHINA
-IworkasafreelanceLeadSoundDesigneranAssetsImplementerforgamesandapps.Iamcommunicatingwithclientstoachievethebestideaofhowthegameshouldsoundlike.Iamdesigningsounds,directingthecomposersandworkingonQ&Aofoutsourcedmusicmaterial,implementingassetsinFabric,recordingandeditingVO,workingonInteractiveMixandcooperatingwithprogrammerstomakethebestandmostoptimizedworkflowofthegame.
PYRAMINDSTUDIOS–SANFRANCISCO,CA
09.2014.-12.2014.-Ihavedone3monthinternshipatPyramindStudiosinSanFrancisco.OneofthemostimportantmusicandpostproductionfacilitiesinthatpartoftheworldandwinnersofmanyGANGawards.TheyhavebeeninvolvedintheproductionofgamessuchasWorldofWarcfraft,Bioshock2,Halo,Infamous2.DuringmyinternshipIwasinvolvedinADR,mixingandpostproductionsessionsofmanydifferentprojects.
RECORDINGANDMIXINGDEPARTMENT/PROJECTLEADER,STUDIOLOUDWORKSDOO
04.2010.-09.2013.-Whileworkinginthecompany,IwasaProjectleaderfordubbingcartoonsofcompaniessuchasWaltDisney,WarnerBros,MarvelandBBC.Ihavestartedonapositionoflipsynctechnicianandquicklygotpromotedtomixingandrecordingtechnician.Afterayearofworkinginthecompany,IhavebeenpromotedtoaProjectleader.AsaProjectleader,Iwasworkingincastingsandotherpartsofproductionwhilekeepingmypositioninmixingandrecordingdepartment.Iwasmanagingateamofactors,directors,translators,lip-sync,mixingandrecordingtechnicianswhilecoordinatingwithbroadcastdepartmentsof3televisioncompanies.DuringmyyearsofworkinginthecompanyIhavebeeninvolvedinproductionofmorethen800episodesofvariouscartoonseries,andmorethen10fullfilms.
MUSICPRODUCER/BANDMANAGER,FREAKEDFREQUENCY
06.2003.-12.2009.-IwasamemberofelectronicmusicbandcalledFreakedFrequency.Producedonestudioalbumandovertwentysinglereleases.OurreleasescanbefoundonlabelssuchasFarmRecords/Japan,NogaRecords/Japan,ChemicalCrew/Israel.Ihaveorganizedandperformedonnumeroustoursandbigeventsallovertheworld.
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GAMECREDITS DR.PANDARESTAURANT3–BLENDERUPDATE/APRIL2018
- Sounddesign,Foleyperformingandrecording,audioassetsimplementationviaFabric,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
DR.PANDARESTAURANT3/OCTOBER2017
- Sounddesign,Foleyperformingandrecording,audioassetsimplementationviaFabric,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
LITTLEEARTH-VREXPERIENCE/SEPTEMBER2017
- Sounddesign,Foleyperformingandrecording,audioassetsimplementationviaFabric,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
LITTLEFARMERS/OCTOBER2016
- Sounddesign,audioassetsimplementationviaFabric,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
LITTLEBUILDERS/OCTOBER2016
- Sounddesign,audioassetsimplementationviaFabric,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
DINOTRUX:TRUXITUP!BLUEPRINTSUPDATEBYDREAMWORKS/SEPTEMBRE2016
- Sounddesign,audioassetsimplementationviaFabric,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
DINOTRUX:TRUXITUP!BYDREAMWORKS/MAY2016
- Sounddesign,audioassetsimplementationviaFabric,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
UNICORNGLITTERLUCKBYHABA/FEBRUARY2016
- Sounddesign,audioassetsImplementationviaFabric,musicguidancetothecomposer,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneededinthegame,VOediting,interactiveaudiomix.
ANIMALDOCTORBYFOXANDSHEEP/OCTOBER2015
- AudioassetsimplementationviaFabric,cooperationwiththesounddesigner,audioediting,musicguidancetothecomposer,settingupeventtriggersinthegame,guidancetoprogrammerswithcodingeventswhereneeded,interactiveaudiomix.
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EDUCATION PYRAMIND-SANFRANCISCO,CA–SCHOOLFORADVANCEDDIGITALAUDIOTRAINING
-TutoredbyeminentindustrypeoplesuchasIvoIvanovfromGlitchmachines,NicholasGallant-AudioDirectorofDisneyInteractive,ScottRLooneyfromGameAudioInstitute,DavidEarl(HaloWaypointmusiccomposer)andSteveHeithecker(Bioshock2VOrecording,SunsetOverdrivemusicproducer).TopicsofSoundDesign,GameAudioImplementation,5.1MixingandPostProductionwithProTools.
THESCHOOLOFELECTRICALANDCOMPUTERENGINEERINGOFAPPLIEDSTUDIES–BELGRADE,SERBIA–BACHELOR’SDEGREE
-Studiesofmoreconventionalaudioengineering.
SCHOOLOFVIDEOGAMEAUDIO
-CourseofGameAudioImplementationwithWwise
CERTIFICATIONS PYRAMINDStudioCertificateofAchievement–ExceptionalStudentAVIDProTools11UserCertifiedAVIDProTools11OperatorPostProduction
TOOLS DAW'S:- Protools- Nuendo/Cubase- Reaper- Ableton
SOUNDDESIGNANDPOSTOPRODUCTIONTOOLS:
- MeldaProduction- FabFilter- U-he- UAD- NIReaktor- NIKontakt- Glitchmachines- Soundmorph- Tonstrum- TwistedTools- McDsp- iZotope- Waves- SpectrasonicsOmnisphere
AUDIOIMPLEMENTATION:
- Wwise- Fabric- Fmod
GAMEENGINE:
- Unity3D