Visualizing the Digital Humanities, Deic2012
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Transcript of Visualizing the Digital Humanities, Deic2012
Visualizing the Digital Humanities Erik Champion DIGHUMLABdk
DeIC 2012 Data computing and net
1115 Nov 12 - 13 2012
Middelfart Denmark
What is Digital Humanities
UCL Centre for Digital Humanities ldquoat the intersection of digital technologies and humanitiesrdquo httpwwwuclacukdh
UCLA DH ldquointerprets the cultural and social impact of new media and information technologiesmdashthe fundamental components of the new information agemdashas well as creates and applies these technologies to answer cultural social historical and philological questions both those traditionally conceived and those only enabled by new technologiesrdquo httpwwwcdhuclaeduaboutwhat-ishtml
httpwwwcdhuclaeduinstructiondhcourseshtml
Digital Humanities self defined
Digital Humanities is selfdefined
A Survey of Digital Humanities Centers in the USA
Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines
builds digital collections as scholarly or teaching resources
creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)
building digital collections
analyzing humanities collections data or research processes
managing the research process
departments uses digital collections and analytical tools to generate new intellectual products
offers digital humanities training
conducts research in humanities and humanities computing (digital scholarship)
offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences
has its own academic appointments and staffing
creates a zone of experimentation and innovation for humanists
serves as an information portal for a particular humanities discipline
serves as a repository for humanities-based digital collections
provides technology solutions to humanities
httpwwwclirorgpubsreportspub143pub143pdf
by Diane M Zorich November 2008
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent
need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector
Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research
httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
What is Digital Humanities
UCL Centre for Digital Humanities ldquoat the intersection of digital technologies and humanitiesrdquo httpwwwuclacukdh
UCLA DH ldquointerprets the cultural and social impact of new media and information technologiesmdashthe fundamental components of the new information agemdashas well as creates and applies these technologies to answer cultural social historical and philological questions both those traditionally conceived and those only enabled by new technologiesrdquo httpwwwcdhuclaeduaboutwhat-ishtml
httpwwwcdhuclaeduinstructiondhcourseshtml
Digital Humanities self defined
Digital Humanities is selfdefined
A Survey of Digital Humanities Centers in the USA
Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines
builds digital collections as scholarly or teaching resources
creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)
building digital collections
analyzing humanities collections data or research processes
managing the research process
departments uses digital collections and analytical tools to generate new intellectual products
offers digital humanities training
conducts research in humanities and humanities computing (digital scholarship)
offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences
has its own academic appointments and staffing
creates a zone of experimentation and innovation for humanists
serves as an information portal for a particular humanities discipline
serves as a repository for humanities-based digital collections
provides technology solutions to humanities
httpwwwclirorgpubsreportspub143pub143pdf
by Diane M Zorich November 2008
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent
need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector
Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research
httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Digital Humanities self defined
Digital Humanities is selfdefined
A Survey of Digital Humanities Centers in the USA
Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines
builds digital collections as scholarly or teaching resources
creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)
building digital collections
analyzing humanities collections data or research processes
managing the research process
departments uses digital collections and analytical tools to generate new intellectual products
offers digital humanities training
conducts research in humanities and humanities computing (digital scholarship)
offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences
has its own academic appointments and staffing
creates a zone of experimentation and innovation for humanists
serves as an information portal for a particular humanities discipline
serves as a repository for humanities-based digital collections
provides technology solutions to humanities
httpwwwclirorgpubsreportspub143pub143pdf
by Diane M Zorich November 2008
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent
need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector
Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research
httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
A Survey of Digital Humanities Centers in the USA
Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines
builds digital collections as scholarly or teaching resources
creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)
building digital collections
analyzing humanities collections data or research processes
managing the research process
departments uses digital collections and analytical tools to generate new intellectual products
offers digital humanities training
conducts research in humanities and humanities computing (digital scholarship)
offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences
has its own academic appointments and staffing
creates a zone of experimentation and innovation for humanists
serves as an information portal for a particular humanities discipline
serves as a repository for humanities-based digital collections
provides technology solutions to humanities
httpwwwclirorgpubsreportspub143pub143pdf
by Diane M Zorich November 2008
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent
need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector
Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research
httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent
need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector
Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research
httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Typical DH centres ltgtHASTAC
Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor
Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model
Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent
need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector
Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research
httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent
need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector
Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research
httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research
hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research
Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Do ideas go into Infrastructure
Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages
through JISC Collections and the NESLI2 licensing of access to online journals
issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation
httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Is DH service as usual or paradigm shifter
Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities
David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Why does impact matter pound100M spent on digitization in UK SimonTanner in action
mcn2012Value mcn2012pictwittercomPohy8kcX
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
What is impact
httpstwittercommpedsonstatus267313958065676289photo1
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Visualization Help Desk
httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Visualization Centre failures
Lack of communication and media to own staff or to public
Affected by political legacies
Funding not competitive lack of kick start funds
Locked into expensive inflexible equipment
Intellectual capital hard to replace
Lack of ongoing training
Inability to define successful outcomes
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies
Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
10 Sci-Fi Predictions That Became Science Fact
httpwwwyoutubecomwatchv=GiMzZ8-Ebq0
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10
billion will be in use worldwide By the year 2013 there will be 814 billion apps
The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in
bed httplibrarianinblacknetlibrarianinblack201210mobil
eappshtml http50appsweeblycom
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Text analysis tools (eg Wolfram|Alpha)
httpwwwwolframalphacomabouthtml
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Writing History in the Digital Age
httpwritinghistorytrincolledu201210approved
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Personalized online art projects
httpswwwrijksmuseumnlenrijksstudio
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Interactive Graphic Novel by Museum of London iOS app audio maps
httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
New and old - Jo Teeuwisse
httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
3D in Libraries to read books
httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube
httpwwwntnunoubomubitbibliotekenegunnerus-1mubil
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Digital Humanities not just text(or images eg httporbisstanfordedu)
Discover Ancient Rome in Google Earth
httpwwwyoutubecomwatchv=MqMXIRwQniA
Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo
httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Get students to learn about historic events and literature through simple game design
Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
cultural games can be playfully instructive
Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion
Opening - httpyoutubegFYG4zTn4Js
Game Hua - httpyoutubeDiGDezTM8hY
Game Qi1 - httpyoutubejP9nfdUFDTU
Game Qi2 - httpyoutubeorCga2CQBjs
Game Qin - httpyoutubeiC2BGT5IbDE
Game Shu - httpyoutubedv_TOnl_sbc
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
BIOFEEDBACK CINEMATICS AND XRAY VISION
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
MirrorBox Projection
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Interactive narrative
httpwwwinteractivestorynet
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
publicVRorg httppublicvrorg
httpvimeocom25901467
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Online WYSWYG or HTML slides
httplabhakimsereveal-js1
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Self made and remixable games
Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations
In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force
httpwwwcreatorversecom
httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Mixed Reality
httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml
httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Interactive 3D webcam webchat
httpwwwairtightinteractivecom201208webcammesh-demo
HTML5 demo projects webcam video onto WebGL 3D Mesh
3D and video chat
httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects
the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Do online courses spell the end for the traditional university
httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu
httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania
Sebastian Thrun
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Free or Open Data Tim Berners-Lee
httpwwwwiredcouknewsarchive2012-1109raw-data
When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information
The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories
httpwwwthewebindexorg
httpwwwtheodiorg
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Free or Open Data
httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits
httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html
httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)
httpmashablecom20121107open-data-city-apps
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals
HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM
Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector
represents 33 of EU GDP and is worth over euro150 billion in exports
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
CREATIVE HACKING
httpnearsomethingcom
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
in brief DIGHUMLAB is a national consortium of four Danish universities
Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks
The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices
httpwwwdighumlabdk
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
rejuvenate fields of research within the humanities and social sciences
through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research
concepts through internationalisation of classic specialist research skills
and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in
Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Themes
Theme 1 Language-based materials and tools CLARIN see httpclarindk
Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk
Theme 3 Interaction and Design Studios AAU and SDU
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
DIGHUMLAB Launch httpdighumlabdk
A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar
httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120
ampcHash=64e8312ce6f3871a51329b63375352aa
Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
DARIAH-EU Map
ZagrebCroatia
Copenhagen Denmark (VCC2)
LjubljanaSlovenia
Vienna
Goettingen
Den Haag Netherlands (VCC3)
Dublin
Paris
Athens
Germany (VCC1
VCC4DCO)
France (VCC3DCO)
Austria (VCC1)
Ireland (VCC2)
London
UK
Vilnius
Lithuania
Swit- zerland
Bern
Italy
Norway Oslo
Tirana Albania
Belgrade
Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics
and Text Technology
Institute of Contemporary History (ICH)
RuđerrlmBoškovićrlmInstituterlm(RBI)
Centre for Information and Computer Science
Serbia Center for Digital Humanities (CDH)
Ministry of Tourism Culture Youth and Sports
Academy of Athens (AA) Research Centre for the Study
of Modern Greek History
Digital Curation Unit (DCU) Institute for the Management
of Information Systems
Digital Renaissance Foundation (FRD)
Florence
Swiss Academy of Humanities and Social Sciences (SAGW)
National Center for Scientific Research (CNRS) TGE ADONIS
University of Goettingen Goettingen State and University Library (SUB)
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Kings College London Centre for e-Research (CeRcH)
Data Archiving and Networked Services (DANS)
University of Oslo Museum of Cultural History (KHM)
Vilnius University (VU)
DIGHUMLAB
Member Observer Cooperating Partner Non-EU (Cooperating Partner)
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Issues
how does one create a national focus while allowing academics and other researchers to pursue their own specific goals
what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread
how to focus on key research areas without becoming cut off from international networks
how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using
how can a distributed network allow for unified identity and individual planning
which resources are best managed centrally or distributed how one create a centre for something that has no physical
centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Questions I asked DH scholars
How can DH re-examine Humanities
What is a DH community
What has value to scholars beyond 5 years
What makes for high quality DH projects
NOW which tools and services are needed
Copyright httppaulbourkenetfractalsgoogleearth
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need
courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is
httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505
Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147
Some tools httpwwwchromeexperimentscom
httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml
Europeana technical slides
httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface
httpwwwtextalorg to help scholars design wordclouds and produce statistics
httpdirtprojectbambooorg directory of DH tools
httpselectiondatavisualizationch data viz tools
httpwwwcassiopeiaprojectcomvideos2php hi-def science videos
httpdigitalhumanitiesorgcenternetresourcestools
httphumanexperiencestanfordedudigital_humanities
httpwwwesricomsoftwaremapping-for-everyone
httpneatlineorg tell stories with maps and timelines
AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns
Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser
HTML 5 movie threader httpevelyn-interactivesearchingforabbycom
Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags
httppleiadesstoaorg A community-built gazetteer and graph of ancient places
Epics e-learning platform for digital heritage httpvimeocom33711147