Visualizing the Digital Humanities, Deic2012

54
Visualizing the Digital Humanities Erik Champion, DIGHUMLAB.dk DeIC 2012 Data computing and net 11.15 Nov 12 - 13, 2012 Middelfart, Denmark

description

 

Transcript of Visualizing the Digital Humanities, Deic2012

Page 1: Visualizing the Digital Humanities, Deic2012

Visualizing the Digital Humanities Erik Champion DIGHUMLABdk

DeIC 2012 Data computing and net

1115 Nov 12 - 13 2012

Middelfart Denmark

What is Digital Humanities

UCL Centre for Digital Humanities ldquoat the intersection of digital technologies and humanitiesrdquo httpwwwuclacukdh

UCLA DH ldquointerprets the cultural and social impact of new media and information technologiesmdashthe fundamental components of the new information agemdashas well as creates and applies these technologies to answer cultural social historical and philological questions both those traditionally conceived and those only enabled by new technologiesrdquo httpwwwcdhuclaeduaboutwhat-ishtml

httpwwwcdhuclaeduinstructiondhcourseshtml

Digital Humanities self defined

Digital Humanities is selfdefined

A Survey of Digital Humanities Centers in the USA

Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines

builds digital collections as scholarly or teaching resources

creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)

building digital collections

analyzing humanities collections data or research processes

managing the research process

departments uses digital collections and analytical tools to generate new intellectual products

offers digital humanities training

conducts research in humanities and humanities computing (digital scholarship)

offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences

has its own academic appointments and staffing

creates a zone of experimentation and innovation for humanists

serves as an information portal for a particular humanities discipline

serves as a repository for humanities-based digital collections

provides technology solutions to humanities

httpwwwclirorgpubsreportspub143pub143pdf

by Diane M Zorich November 2008

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent

need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector

Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research

httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 2: Visualizing the Digital Humanities, Deic2012

What is Digital Humanities

UCL Centre for Digital Humanities ldquoat the intersection of digital technologies and humanitiesrdquo httpwwwuclacukdh

UCLA DH ldquointerprets the cultural and social impact of new media and information technologiesmdashthe fundamental components of the new information agemdashas well as creates and applies these technologies to answer cultural social historical and philological questions both those traditionally conceived and those only enabled by new technologiesrdquo httpwwwcdhuclaeduaboutwhat-ishtml

httpwwwcdhuclaeduinstructiondhcourseshtml

Digital Humanities self defined

Digital Humanities is selfdefined

A Survey of Digital Humanities Centers in the USA

Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines

builds digital collections as scholarly or teaching resources

creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)

building digital collections

analyzing humanities collections data or research processes

managing the research process

departments uses digital collections and analytical tools to generate new intellectual products

offers digital humanities training

conducts research in humanities and humanities computing (digital scholarship)

offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences

has its own academic appointments and staffing

creates a zone of experimentation and innovation for humanists

serves as an information portal for a particular humanities discipline

serves as a repository for humanities-based digital collections

provides technology solutions to humanities

httpwwwclirorgpubsreportspub143pub143pdf

by Diane M Zorich November 2008

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent

need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector

Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research

httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 3: Visualizing the Digital Humanities, Deic2012

Digital Humanities self defined

Digital Humanities is selfdefined

A Survey of Digital Humanities Centers in the USA

Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines

builds digital collections as scholarly or teaching resources

creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)

building digital collections

analyzing humanities collections data or research processes

managing the research process

departments uses digital collections and analytical tools to generate new intellectual products

offers digital humanities training

conducts research in humanities and humanities computing (digital scholarship)

offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences

has its own academic appointments and staffing

creates a zone of experimentation and innovation for humanists

serves as an information portal for a particular humanities discipline

serves as a repository for humanities-based digital collections

provides technology solutions to humanities

httpwwwclirorgpubsreportspub143pub143pdf

by Diane M Zorich November 2008

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent

need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector

Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research

httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 4: Visualizing the Digital Humanities, Deic2012

A Survey of Digital Humanities Centers in the USA

Where new media and technologies are used for humanities-based research teaching and intellectual engagement and experimentation The goals of the center are to further humanities scholarship create new forms of knowledge and explore technologyrsquos impact on humanities based disciplines

builds digital collections as scholarly or teaching resources

creates tools for authoring (ie creating multimedia products and applications with minimal technical knowledge or training)

building digital collections

analyzing humanities collections data or research processes

managing the research process

departments uses digital collections and analytical tools to generate new intellectual products

offers digital humanities training

conducts research in humanities and humanities computing (digital scholarship)

offers lectures programs conferences or seminars on digital humanities topics for general or academic audiences

has its own academic appointments and staffing

creates a zone of experimentation and innovation for humanists

serves as an information portal for a particular humanities discipline

serves as a repository for humanities-based digital collections

provides technology solutions to humanities

httpwwwclirorgpubsreportspub143pub143pdf

by Diane M Zorich November 2008

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent

need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector

Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research

httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 5: Visualizing the Digital Humanities, Deic2012

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent

need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector

Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research

httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 6: Visualizing the Digital Humanities, Deic2012

Typical DH centres ltgtHASTAC

Resource focused Centers are organized around a primary resource located in a virtual space that serves a specific group of members All programs and products flow from the resource and individual and organizational members help sustain the resource by providing content and in some instances volunteer labor

Center focused Centers are organized around a physical location with many diverse projects programs and activities that are undertaken by faculty researchers and students and that offer many different resources to diverse audiences Most of the centers surveyed operate under this model

Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent

need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector

Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research

httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 7: Visualizing the Digital Humanities, Deic2012

Danish Research Road Map 21 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent

need robust generally available and internationally geared research infrastructures based on modern information technology The development of these new tools will significantly advance studies and interpretations of human experiences actions and decisions and thus lay the foundation for an enlightened civil society competitive business and industry and an efficient public sector

Research infrastructures that support humanities research have traditionally been libraries archives and various museum collections consisting of historical documents books and periodicals maps artefacts art and other resources dispersed across different national institutions On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature for example in linguistics communication and media research

httpwwwfidkfilerpublikationer2011Danish_roadmap_for_research_infrastructures_2011htmlkap02htm

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 8: Visualizing the Digital Humanities, Deic2012

ldquoRESEARCH INFRASTRUCTURErdquo ERIC DEFINITION Legal framework for a European Research Infrastructure Consortium ndash ERIC Practical Guidelines Research

hellipfacilities resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments knowledge-based resources such as collections archives or structures for scientific information enabling ICT-based infrastructures such as Grid computing software and communication or any other entity of a unique nature essential to achieve excellence in research

Such infrastructures may be ldquosingle-sitedrdquo or ldquodistributedrdquo (an organised network of resources)

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 9: Visualizing the Digital Humanities, Deic2012

Do ideas go into Infrastructure

Andrew Prescott Kingrsquos College London UK 3 most important pieces of infrastructure are the network provision through JANET the collective licensing of commercial digital packages

through JISC Collections and the NESLI2 licensing of access to online journals

issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation

httpdigitalriffsblogspotcom201202thinking-about-infrastructurehtml

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 10: Visualizing the Digital Humanities, Deic2012

Is DH service as usual or paradigm shifter

Whether Digital Humanities should be the application of computing or an inquiry as to how digital media will or can irrevocably change the Humanities

David Parry (nd) The Digital Humanities or a Digital Humanism Debates in the Digital Humanities - Matthew K Gold - Google Boslashger

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 11: Visualizing the Digital Humanities, Deic2012

Why does impact matter pound100M spent on digitization in UK SimonTanner in action

mcn2012Value mcn2012pictwittercomPohy8kcX

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 12: Visualizing the Digital Humanities, Deic2012

What is impact

httpstwittercommpedsonstatus267313958065676289photo1

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 13: Visualizing the Digital Humanities, Deic2012

Visualization Help Desk

httpwwwyoutubecomwatchv=0Cd7Bsp3dDoampfeature=related

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 14: Visualizing the Digital Humanities, Deic2012

Visualization Centre failures

Lack of communication and media to own staff or to public

Affected by political legacies

Funding not competitive lack of kick start funds

Locked into expensive inflexible equipment

Intellectual capital hard to replace

Lack of ongoing training

Inability to define successful outcomes

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 15: Visualizing the Digital Humanities, Deic2012

CFP ldquoTHE GENRE OF THE TWENTY-FIRST CENTURYrdquo DATABASES AND THE FUTURE OF LITERARY STUDIES httphastacorgopportunitiescfp-E2809C-genre-twenty-first-centuryE2809D-databases-and-future-literary-studies

Given that many digital projects have eschewed databases in their effort to as Susan Brown wrote of the Orlando Project ldquoretain the fluidity flexibility and nuance of continuous proserdquo the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies This panel intervenes in this technological debate Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo How have databases reshaped our understanding of literary history archives and digital remediation Are databases truly inhospitable to narrative Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics We welcome papers that engage with these questions or with other dimensions of the database in literary studies

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 16: Visualizing the Digital Humanities, Deic2012

10 Sci-Fi Predictions That Became Science Fact

httpwwwyoutubecomwatchv=GiMzZ8-Ebq0

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 17: Visualizing the Digital Humanities, Deic2012

Internet Librarian 50 Great Mobile Apps for Libraries 46 of American adults own smart phones By 2016 10

billion will be in use worldwide By the year 2013 there will be 814 billion apps

The average download of apps per device is 51 The average time spent on apps per day is 81 minutes 80 of people continue to work after leaving the office 68 check email before 8am in the morning 50 of them check their work email while theyrsquore still in

bed httplibrarianinblacknetlibrarianinblack201210mobil

eappshtml http50appsweeblycom

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 18: Visualizing the Digital Humanities, Deic2012

Text analysis tools (eg Wolfram|Alpha)

httpwwwwolframalphacomabouthtml

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 19: Visualizing the Digital Humanities, Deic2012

Writing History in the Digital Age

httpwritinghistorytrincolledu201210approved

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 20: Visualizing the Digital Humanities, Deic2012

HISTORY PIN Pin your history to the world 192682 photos videos audio clips and stories pinned so far httpwwwhistorypincom

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 21: Visualizing the Digital Humanities, Deic2012

Personalized online art projects

httpswwwrijksmuseumnlenrijksstudio

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 22: Visualizing the Digital Humanities, Deic2012

Interactive Graphic Novel by Museum of London iOS app audio maps

httpwwwmuseumoflondonorgukResourcesappDickens_webpageindexhtml

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 23: Visualizing the Digital Humanities, Deic2012

New and old - Jo Teeuwisse

httpwwwzeutchcomphotopast-and-present-42618 Agrave travers un veacuteritable travail drsquoarchiviste lrsquoartiste Jo Teeuwisse a tenteacute de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France Un tregraves beau travail de meacutemoire entre passeacute et preacutesent Articles (RSS) - copy2012 Zeutch - Creacuteation RATEL Yannick

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 24: Visualizing the Digital Humanities, Deic2012

3D in Libraries to read books

httpwwwyoutubecomwatchv=LpSP2ojWtIsampfeature=youtube

httpwwwntnunoubomubitbibliotekenegunnerus-1mubil

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 25: Visualizing the Digital Humanities, Deic2012

Digital Humanities not just text(or images eg httporbisstanfordedu)

Discover Ancient Rome in Google Earth

httpwwwyoutubecomwatchv=MqMXIRwQniA

Image httpwwwvirtualtrippingcomgoogle-earths-rome-reborn 2008

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 26: Visualizing the Digital Humanities, Deic2012

OCTOBER 24 BERNARD FRISCHER ON ldquoMODELING THE PAST NEW PROJECTS OF THE VIRTUAL WORLD HERITAGE LABORATORYrdquo

httpcunydhicommonsgccunyedu20121008october-24-bernard-frischer-on-modeling-the-past

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 27: Visualizing the Digital Humanities, Deic2012

Get students to learn about historic events and literature through simple game design

Journey to the West recreated in NeverWinter Nights a 12 week project by 3 students in 2006 Involved their translation from the original Chinese text They included the text in the games created game mechanics and levels from the text and tested Chinese and Australian students

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 28: Visualizing the Digital Humanities, Deic2012

cultural games can be playfully instructive

Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion

Opening - httpyoutubegFYG4zTn4Js

Game Hua - httpyoutubeDiGDezTM8hY

Game Qi1 - httpyoutubejP9nfdUFDTU

Game Qi2 - httpyoutubeorCga2CQBjs

Game Qin - httpyoutubeiC2BGT5IbDE

Game Shu - httpyoutubedv_TOnl_sbc

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 29: Visualizing the Digital Humanities, Deic2012

BIOFEEDBACK CINEMATICS AND XRAY VISION

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 30: Visualizing the Digital Humanities, Deic2012

MirrorBox Projection

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 31: Visualizing the Digital Humanities, Deic2012

Interactive narrative

httpwwwinteractivestorynet

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 32: Visualizing the Digital Humanities, Deic2012

publicVRorg httppublicvrorg

httpvimeocom25901467

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 33: Visualizing the Digital Humanities, Deic2012

POPCORN MAKER ENHANCE REMIX AND SHARE WEB VIDEO USE YOUR WEB BROWSER TO COMBINE VIDEO AND AUDIO WITH CONTENT FROM THE REST OF THE WEB mdash FROM TEXT LINKS AND MAPS TO PICTURES AND LIVE FEEDS FOR TEACHERS TO USE WEB VIDEO RESOURCES IN A CUSTOM WAY WITHOUT BREAKING COPYRIGHT httpspopcornwebmakerorg httppopcornwebmadecontentorgvideospopcornmakerteaser2mp4

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 34: Visualizing the Digital Humanities, Deic2012

Online WYSWYG or HTML slides

httplabhakimsereveal-js1

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 35: Visualizing the Digital Humanities, Deic2012

Self made and remixable games

Become an inventor with this easy-to-use touch creation app Select from several shapes and items that can be connected together to form simple or complex creations Customize your designs with color and then set them in motion as you add elements of physics gravity and velocity to your creations

In Creatorverse your designs set in motion can take on unexpected paths and attributes including bounciness density friction speed and force

httpwwwcreatorversecom

httpkotakucom5954128forget-playing-games-everyone-needs-to-make-games

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 36: Visualizing the Digital Humanities, Deic2012

Mixed Reality

httpvirtualvttfivirtualproj2multimediaprojectsmrconferencehtml

httpaelgatechedulabresearcharsecondlifeusing-the-ar-second-life-client

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 37: Visualizing the Digital Humanities, Deic2012

Interactive 3D webcam webchat

httpwwwairtightinteractivecom201208webcammesh-demo

HTML5 demo projects webcam video onto WebGL 3D Mesh

3D and video chat

httpveroldcomblog20121031verold-studio-google-hangouts-for-realtime-design-reviews

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 38: Visualizing the Digital Humanities, Deic2012

Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system students will be able to join other avatars in an online classroom which could look like anything from a traditional learning space to a life-size model of a Grecian theater Distance units are the same in the virtual classroom and the real world so taking a step forward on camera translates to a step of the same size online Avatars can also interact with virtual objects

the system creates 3-D avatars using the infrared depth sensor in Microsoftrsquos Kinect sensor httpwwwyoutubecomwatchv=RSLd-lSk9ts

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 39: Visualizing the Digital Humanities, Deic2012

Do online courses spell the end for the traditional university

httpwwwudacitycomoverviewCoursecs291CourseRev1 httpwwwguardiancoukeducation2012nov11online-free-learning-end-of-universityCMP=twt_gu

httpswwwcourseraorg Stanford Princeton Michigan and Pennsylvania

Sebastian Thrun

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 40: Visualizing the Digital Humanities, Deic2012

Free or Open Data Tim Berners-Lee

httpwwwwiredcouknewsarchive2012-1109raw-data

When governments begin to release data openly on the web the growing movement of hackers and activists and even internal government agencies and corporations can begin to use the previously unconnected and undissected numbers images and graphs to create new ways for you to access valuable new information

The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp bringing together journalists and developers to find extract and analyse public data to tell better informed news stories

httpwwwthewebindexorg

httpwwwtheodiorg

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 41: Visualizing the Digital Humanities, Deic2012

Free or Open Data

httpwwwslidesharenetJuryKongaopen-data-new-reality-community-benefits

httpwwwpbsorgidealab201211how-openspending-is-getting-the-story-out-of-the-data313html

httpwwwsmartplanetcomblogbulletinhow-open-source-big-data-can-improve-supply-chains4833 (VP Nike Financial Times Innovate 2012 conference)

httpmashablecom20121107open-data-city-apps

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 42: Visualizing the Digital Humanities, Deic2012

HTTPOPENSPENDINGORG Explore existing spending datasets Upload and share a financial dataset Make your own budget monitoring site

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 43: Visualizing the Digital Humanities, Deic2012

FUNDING 2014-2020 CONNECTING EUROPE copyright Lars Lundqvist rlmarkland_swe CARARE Copenhagen 1040 AM - 8 Nov 12

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 44: Visualizing the Digital Humanities, Deic2012

The massive dataset is the descriptive information about Europes digitised treasures For the first time the metadata is released under the Creative Commons CC0 Public Domain Dedication meaning that anyone can use the data for any purpose - creative educational commercial - with no restrictions This release which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals

HTTPWWWEUROPEANAEUPORTAL httpwwweuropeanaeuportal httpremixeuropeanaeu httpwwweuscreeneuexhibitionshtmlUJ-MkYakbVM

Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries The sector

represents 33 of EU GDP and is worth over euro150 billion in exports

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 45: Visualizing the Digital Humanities, Deic2012

CREATIVE HACKING

httpnearsomethingcom

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 46: Visualizing the Digital Humanities, Deic2012

in brief DIGHUMLAB is a national consortium of four Danish universities

Aalborg University Aarhus University the University of Copenhagen and the University of Southern Denmark Together with the State and University Library and the Royal Library the lab will work to promote access to digital research resources the development of research tools and education as well as strengthening ties to international networks

The Ministry of Science Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB) The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010 and is intended to promote research in the humanities and social sciences education and knowledge exchange by providing access to digital resources and developing new research methods and practices

httpwwwdighumlabdk

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 47: Visualizing the Digital Humanities, Deic2012

rejuvenate fields of research within the humanities and social sciences

through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research

concepts through internationalisation of classic specialist research skills

and emerging interdisciplinary fields of research DIGHUMLAB will enhance and facilitate Digital Humanities in

Danish research thereby contributing to greater interdisciplinary cooperation widespread knowledge transfer and global orientation and increased internationalisation of both research and education

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 48: Visualizing the Digital Humanities, Deic2012

Themes

Theme 1 Language-based materials and tools CLARIN see httpclarindk

Theme 2 Mediatools (the Net Archive Net Lab) AU (subcontractor State Library) and Developing tools for audio and visual media AU httpwwwnetlabdk

Theme 3 Interaction and Design Studios AAU and SDU

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 49: Visualizing the Digital Humanities, Deic2012

DIGHUMLAB Launch httpdighumlabdk

A lab doesnt have to be filled with microscopes and white lab coats to be a real lab The natural sciences dont have a monopoly on laboratories any more they must make room for the social sciences and humanities said Minister of Higher Education Morten Oslashstergaard in his inaugural address at the DIGIHUMLAB opening seminar

httpdighumlabdkindexphpid=2155amptx_ttnews5Btt_news5D=120

ampcHash=64e8312ce6f3871a51329b63375352aa

Fra venstre Jens Erik Mogensen prodekan KU Lone Dirckinck-Holmfeld dekan AAU Flemming G Andersen dekan Syddansk Universitet Lauritz B Holm-Nielsen rektor AU Morten Oslashstergaard uddannelsesminister Mette Thunoslash dekan AU og formand for DIGHUMLBs styregruppe Erik Champion projektleder DIGHUMLAB

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 50: Visualizing the Digital Humanities, Deic2012

DARIAH-EU Map

ZagrebCroatia

Copenhagen Denmark (VCC2)

LjubljanaSlovenia

Vienna

Goettingen

Den Haag Netherlands (VCC3)

Dublin

Paris

Athens

Germany (VCC1

VCC4DCO)

France (VCC3DCO)

Austria (VCC1)

Ireland (VCC2)

London

UK

Vilnius

Lithuania

Swit- zerland

Bern

Italy

Norway Oslo

Tirana Albania

Belgrade

Austrian Academy of Sciences (AAS) Institute for Corpus Linguistics

and Text Technology

Institute of Contemporary History (ICH)

RuđerrlmBoškovićrlmInstituterlm(RBI)

Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA) Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU) Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS) TGE ADONIS

University of Goettingen Goettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

Kings College London Centre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

DIGHUMLAB

Member Observer Cooperating Partner Non-EU (Cooperating Partner)

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 51: Visualizing the Digital Humanities, Deic2012

Issues

how does one create a national focus while allowing academics and other researchers to pursue their own specific goals

what are the boundaries of the Digital Humanities pertinent to our researchers beyond which we should not tread

how to focus on key research areas without becoming cut off from international networks

how can one develop an infrastructure five years ahead based on catering for technology that we are not yet using

how can a distributed network allow for unified identity and individual planning

which resources are best managed centrally or distributed how one create a centre for something that has no physical

centre unifying traditionally disparate and skeptical disciplines without restricting them or discriminating between them

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 52: Visualizing the Digital Humanities, Deic2012

Questions I asked DH scholars

How can DH re-examine Humanities

What is a DH community

What has value to scholars beyond 5 years

What makes for high quality DH projects

NOW which tools and services are needed

Copyright httppaulbourkenetfractalsgoogleearth

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 53: Visualizing the Digital Humanities, Deic2012

Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but donrsquot do much about it Herersquos what we need

courses in informal logic so students can recognize fallacies in public discourse in economic theory since economists think they rule the world and politicians believe them and in computer programming because you canrsquot see the biases of the system unless you know how it was codedthe widespread view that technology is value-neutral inevitable and always here to help needs to be exposed as the dangerous ideology it is

httpwwwtheglobeandmailcomnewsnationaltime-to-leadmark-kingwells-seven-pathways-to-the-starsarticle4610505

Erik Champion Aarhus Denmark echaadmaudk or httperikchampionwordpresscom

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147

Page 54: Visualizing the Digital Humanities, Deic2012

Some tools httpwwwchromeexperimentscom

httpwwwludosciencecomENblog634-Craftyy-an-online-tool-geared-towards-collaborative-game-designhtml

Europeana technical slides

httpt-penorgTPEN T-PEN is a web-based tool for working with images of manuscripts Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple flexible interface

httpwwwtextalorg to help scholars design wordclouds and produce statistics

httpdirtprojectbambooorg directory of DH tools

httpselectiondatavisualizationch data viz tools

httpwwwcassiopeiaprojectcomvideos2php hi-def science videos

httpdigitalhumanitiesorgcenternetresourcestools

httphumanexperiencestanfordedudigital_humanities

httpwwwesricomsoftwaremapping-for-everyone

httpneatlineorg tell stories with maps and timelines

AR see esp Volkswagen httpeconsultancycomukblog9842-seven-awesome-augmented-reality-campaigns

Toozla AR AUDIO browser httpwwwaugmentedplanetcom200912the-worlds-first-audio-augmented-reality-browser

HTML 5 movie threader httpevelyn-interactivesearchingforabbycom

Crowd tagging and the museum httpwwwimamuseumorgpagecollection-tags

httppleiadesstoaorg A community-built gazetteer and graph of ancient places

Epics e-learning platform for digital heritage httpvimeocom33711147