Virtual Soccer League
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Transcript of Virtual Soccer League
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JECRC PREMIER LEAGUE
VERSION - 1.0PREPARED BY - DEEPESH
GANGWAL
DIVYANSHUBHARDWAJ
EKLAVYASARASWAT
Minor
Integrated Project Development
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1.1 Purpose
JECRC Premier League is a game in whichparticipants assemble a team of real life players andscore points based on those players'actual statistical performance or their perceivedcontribution on the field of play.
The aim of this league is to increase communicationand banter between different sports fans eventuallymanagers or users of this virtual league.
http://en.wikipedia.org/wiki/Statisticalhttp://en.wikipedia.org/wiki/Statistical -
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1.2 Intended Audiences
Users The users of this system range fromprofessionals to amateur fans.
Players - The real life players can view theirstatistics and review their performance.
Testers The people behind the testing part.
They test the minute details of the system.
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1.3 Project Scope
GoalsThe main objective of this project is to create a gaming
environment for the sports lovers.This project aims at testing the managerial skills of the
user.
Benefits It provides a environment for cricket lovers to compete
among themselves fight for the ultimate glory of
Team of the year 2013
The aim of this virtual league is to increase communicationand banter between different fans eventually managers orusers of this virtual league.
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Squad select ion
In case of JECRC Cup:
You may only enter one squad, multiple squads will
be deleted. Your squad must consist of:
2 Wicketkeepers
5 All-Rounders
5 batsman
3 Bowlers
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1.4 Operating Environment
A computer system containing:
Hardware Requirements
RAM 512 MB or more
HDD 80 GB or more PROCESSOR Intel Pentium 4 or higher
Software Requirements
OPERATING SYSTEM Windows XP or higher FRONT-END HTML and
Microsoft .NETframework 3.5
BACK-END MS-SQL 2008
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2.0System
Features
TeamSelection
Transfers
Fixtures
Tipster
League
Management
PointsDistribution
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3.0Use Case Diagrams
3.1 ADMIN FUNCTIONTransfer
Managem
ent
Team
Profile
Leagues
Points
Distribution
Ranking
Tipster
Information
Depend
upon
Depend
upon
admin
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3.2 Manager-Admin Interaction
login
Manage
r
(user)
Admin
MyTeam Transfers Leagues
5 0 N F ti l
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5.0 Non Functional
Requirements
S.No Types of
Requirements
Description
1. PerformanceRequirement Database Updation andbackup every Game
week.
2.
Training
Requirement
The system is user
friendly so no special
training is required.
3.
Scalability
It is internationally
scalable due to its
presence on the Internet
or Intranet.
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7.0 REFERENCES
http://www.fantasy.premierleague.com
http://en.wikipedia.org/wiki/HTML
Database Systems by Henry F. Korth
http://en.euro2012fantasy.uefa.com
http://www.fantasy.premierleague.com/http://www.fantasy.premierleague.com/http://www.fantasy.premierleague.com/http://www.fantasy.premierleague.com/