Virtual Reality in practice
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Transcript of Virtual Reality in practice
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VR AR
SOME NUMBERSSIZE$80.0bnThe expected market size for the virtual and augmented reality market by 2025.*FINANCIAL BACKING$2.3bnVC investments into VR / AR are steadily becoming mainstream with a record $2.3 billion invested in the last 12 months up to October 2016.**VR / AR SOFTWAREBy 2025 VR is expected to drive 75% of the software use cases as AR technology matures.*ENTERPRISE40%40% of the total VR/AR software market is expected to come from enterprise use cases.** according to Goldmand Sachs Investment Research: Profiles in Innovation - January 2016: base case** according to Digi-capital Q3 report
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Source: Goldmand Sachs Investment Research: Profiles in Innovation - January 2016: base case
SOME EXAMPLES
KEY BENEFITSIMMERSIONReal sense of presence which gives the consumer a nearly accurate perception of scale and size.CUSTOMIZATIONReal-time rendering offers the ability to manipulate and change the environment on the fly.LOGISTICSConsumers can evaluate multiple locations without having to travel. LOOK IN TO THE FUTUREConsumers can visit non-existing environments that have not been build yet.
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KEY BENEFITSTRAINING COSTSNo operators, instructors or other team members required as well as environment / equipment that can be simulated.ANALYTICSEverything in virtual reality can be monitored, which provides in-depth information about user performance and progression over time.PLANNINGReal-life training environments often require extensive planning. This can be simplified when using virtual reality. HIRINGCan be used as a tool to test practical knowledge and experience.
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