Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G....

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Virtual Reality in Brain-Computer Interface Research F. Lee 1 , R. Scherer 2 , H. Bischof 1 , G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision 2) Institute for Human-Computer Interfaces

Transcript of Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G....

Page 1: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Virtual Reality in Brain-Computer Interface Research

F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2

1) Institute for Computer Graphics and Vision2) Institute for Human-Computer Interfaces

Page 2: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Outline Overview of Brain Computer

Interface (BCI) Problems in BCI research Studierstube combined with BCI Experiments Further work

Page 3: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Brain Computer Interface A Brain-Computer Interface is a

communication system that do not depend on peripheral nerves and muscles

Applications: Patient with severe movement disorders:

Control external devices (neuroprosthesis, wheelchair) by mental focus

Entertainment (games) Military Use (fighter pilots)

Page 4: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Graz BCI system Graz-BCI system based on classification

of motor imagery related brain activity changes in ongoing EEG Electrodes placed on the scalp Movement imagination (left hand, right

hand, foot or tongue)

Homunculus

Primary Somato Sensory Cortex

Primary Motor Cortex

Page 5: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Motor execution vs. Movement imagination

Imagination

Execution

Subject g3, 16-20 Hz Subject f7, 20-24 Hz

ERD ERS500mstime

Page 6: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Simplified model of the BCI system

Page 7: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Problems in BCI Research Time-consuming training

Which kind of movement imagination is better?

Impact of visual stimulus on the motor cortex activity and resulting EEG Can lead to deterioration of motor

imagery related EEG pattern Correct visual feedback should help user

to get more control on the own brain activity

Page 8: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Goal Design an accurate BCI system

which needs only few training sessions Investigation of different classification

methods Presentation of „better“ visual

feedback Studierstube (stereoscopic 3-D scene, tracking)

Page 9: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

BCI combined with Studierstube

Page 10: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Experiments Rotate the cube by mental focus

Observation of Movement

•Feature extraction: adaptive autoregressive parameter•Feature mapping: PCA•Feedback: rotation, size, color of cube

Page 11: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Further work

Virtual flat Navigastion: e.g

moving into bathroom

Page 12: Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.

Thank you for your attention