Virtual Reality and Scientific Visualization in Archaeological Research.
-
date post
19-Dec-2015 -
Category
Documents
-
view
218 -
download
1
Transcript of Virtual Reality and Scientific Visualization in Archaeological Research.
Virtual Reality and Scientific Visualization in Archaeological Research
Virtual Reality and Scientific Visualization in Archaeological Research
Introduction:The Great Temple, Petra, JordanIntroduction:The Great Temple, Petra, Jordan
• Excavations 1993-present• Over 70 Trenches Excavated• Database with over 250,000 Finds
• Excavations 1993-present• Over 70 Trenches Excavated• Database with over 250,000 Finds
Data Modeling Possibilities:
• Site and Trench Modeling Methods• Data Visualization - Artifact Concentrations by Color Blocking• Data Visualization - Artifact Concentrations by Cluster
Interface Possibilities:
• Movement and Scale• Selection• Orientation• Searches in the System
Research Conclusions:
Data Modeling Possibilities:
• Site and Trench Modeling Methods• Data Visualization - Artifact Concentrations by Color Blocking• Data Visualization - Artifact Concentrations by Cluster
Interface Possibilities:
• Movement and Scale• Selection• Orientation• Searches in the System
Research Conclusions:
Overview:Visualizing and Searching Three Dimensional Archaeological Data
Overview:Visualizing and Searching Three Dimensional Archaeological Data
Site and Trench Modeling Methods:
• In situ architecture , trenches and loci modeled.
• Data can be plotted such as stratigraphy, bulk finds and special finds.
• As the user investigates the site in the Cave, trenches and loci can be turned on and off for better access or to focus on a specific area.
• The database of objects contains relative locations of bulk finds in each loci and exact locations for special finds.
Data Visualization:Artifact Concentrations Shown by Color Blocking each Loci to Indicate Quantity
Data Visualization:Artifact Concentrations Shown by Color Blocking each Loci to Indicate Quantity
• It’s difficult to see loci under or behind trenches in the Immediate field of view.
• The user may have a hard time associating objects with architecture.
• Several object types cannot be shown at once.
• It’s difficult to see loci under or behind trenches in the Immediate field of view.
• The user may have a hard time associating objects with architecture.
• Several object types cannot be shown at once.
Data Visualization:Artifact Concentrations Shown by Color Blocking each Loci to Indicate Quantity (cont.)
Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide One
Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide One
Pottery Finds = RedPottery Finds = Red
Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Two
Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Two
Coin Finds = YellowCoin Finds = Yellow
Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Three
Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Three
Bone Finds = GreenBone Finds = Green
Data Visualization:Artifact Concentrations, Stratigraphy, Special Finds and Other Features can be modeled in abstract ways.
Data Visualization:Artifact Concentrations, Stratigraphy, Special Finds and Other Features can be modeled in abstract ways.
Interface Possibilities:
• Movement and Scale• Selection• Orientation• Searches in the System
Interface Possibilities:
• Movement and Scale• Selection• Orientation• Searches in the System
Interface Possibilities: Movement and Scale
Long/Coarse Movements user will access a smaller version of the world (WIM) Once the user initiates the WIM mode he/she walk around the model and interact with it freely.
Detail Exploration – Full Scale ModelThe user will navigate in this scale through a special gestural interface where small head and body movements will allow the user to have access to a specific region.
These methods are less tiring for the user and more natural. Allowing the user to change scales easily provides an appropriate vantage point to answer specific questions.
Interface Possibilities: Movement and Scale
Long/Coarse Movements user will access a smaller version of the world (WIM) Once the user initiates the WIM mode he/she walk around the model and interact with it freely.
Detail Exploration – Full Scale ModelThe user will navigate in this scale through a special gestural interface where small head and body movements will allow the user to have access to a specific region.
These methods are less tiring for the user and more natural. Allowing the user to change scales easily provides an appropriate vantage point to answer specific questions.
Interface Possibilities: SelectionInterface Possibilities: Selection
Interface Possibilities: Orientation
Visual Clutter:When interacting with a full scale model, there is a lot of abstract visual information surrounding the user and there’s a tendency to get confused.
Landmarks:Providing the user with a series of consistent – recognizable landmarks allows users a reference when they get confused.
Interface Possibilities: Orientation
Visual Clutter:When interacting with a full scale model, there is a lot of abstract visual information surrounding the user and there’s a tendency to get confused.
Landmarks:Providing the user with a series of consistent – recognizable landmarks allows users a reference when they get confused.
Searches in the System:
• Current searches include 6 artifacts types and special finds.
• Users are limited 3 buttons and 1 glove command to initiate queries with.
• We would like to be able to access all the artifacts and do a large variety of queries with combinations of different finds.
Searches in the System:
• Current searches include 6 artifacts types and special finds.
• Users are limited 3 buttons and 1 glove command to initiate queries with.
• We would like to be able to access all the artifacts and do a large variety of queries with combinations of different finds.
Conclusion:
We have tried to solve a very general yet complicated problem, in terms of the geometry of our model, the data types involved, the amount of data and the types of analysis required.
We are trying to accommodate the needs of Archaeologistswithin the research aims and with the advice of Computer Science/Virtual Reality Interface and Cognitive Science.
Using this method we can develop novel user interfaces, advanced visual search methods in three dimensions and new methods for analyzing the 3D aspects of Archaeological data.