Videogames and arts - Class 07 (2015B)
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Transcript of Videogames and arts - Class 07 (2015B)
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GDSS1845 Videogames and artsClass 07
Game and space
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Class 07Schedule
Understanding spaceRepresenting spaceVideogames and spaceOutdoor game
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Orthographic projection
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Michael Wolf, Photography
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Andreas Gursky, Photography
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Tile based game
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Space Invaders
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Tempest
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Tempest
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Horizontal scroll
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FlOw
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Isometric projection
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Isometric
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Isometric
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Isometric Garden Tale
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Isometric
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Perspective projection
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Single point perspective
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Michael Wolf, Photography
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Andreas Gursky, Photography
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Narbacular Drop
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Half Life
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Flower
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Pole Position
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Grid 2
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Portal
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Echochrome
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M. C. Escher, 1898-1972
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Inception, 2010
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Connectivity of spacePassabilityVisibilityReversibilityContingency
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Spaces in game
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Spaces in gameRule-based space
As defined by the mathematical rules that set, e.g. physics, sounds, AI, and game-level architecture;
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Spaces in gameMediated space
As defined by the presentation, which is the space of the image plane and the use of this image including the cinematic form of presentation;
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Spaces in gameFictional space
That lives in the imagination, in other words, the space imagined by the players from their comprehension of the mediated space;
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Spaces in gamePlay space
Meaning space of the play, which includes the player and the video game hardware;
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Spaces in gameSocial space
Defined by the interaction with others, meaning the game space of other players affected (e.g., in a multiplayer game).
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X-File
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