Video Games & Applied Behavioral Analysis (ABA): Making Friends Park

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Video Games & ABA Jacob Esparza Making Friends Inc. Thursday, October 3, 13

description

Can video games play a role in the care of a child with autism? Presentation shows the overlap of Video Games and Applied Behavioral Analysis (ABA), and gives a product description of Making Friends Park for iPad.

Transcript of Video Games & Applied Behavioral Analysis (ABA): Making Friends Park

Page 1: Video Games & Applied Behavioral Analysis (ABA): Making Friends Park

Video Games & ABAJacob Esparza

Making Friends Inc.

Thursday, October 3, 13

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Hi, I’m Jacob EsparzaCEO & Co-Founder, Making Friends Inc.

@jacobespa @MakingFriendsSF

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Controls

Video Games History

Today

Content

Interactions

Education

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Therapy

School Social Skills Groups

Video Games

Can Video Games Complement Care?

1

2

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3

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Video Games & ABA Share the Same Principles

Clear GoalsVisual SupportReward-Based

Measurable Outcomes

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Technology Advantages

EngagementAvailabilityDistribution

Device DeploymentIteration Cycles

Interests + LearningConsistent

Safe Environment

DataRicher

More ObjectiveFaster Collection

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“We want to create a solution, not a game”

Design Requirements

Solutions need data

Data requires interactions

Interactions require engagement

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Learning Requirements

Real-World ScenariosIncorporate ABALarge Volume of Content Use Gaming MechanicsFun & Engaging

Avoid Addiction & Prompt Dependency

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How Do We Engage Kids on the Spectrum?

Diverse Range of Users• Behavioral Di!erences• Speech & Language• Sensory Needs

Adaptive Learning

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Early Adopter Customer Persona

Noah

Demographics

• “I don’t know how to make friends”• Obsessed with Pixar films• Loves mobile apps

• 8 years old, 3rd grader• Level 2 autism diagnosis• 2nd grade+ reading level• 20 hours/week therapy

Needs & Goals

Behaviors• 3 hrs/day playing apps: Youtube, Angry Birds, etc.• 8/10 can’t interpret conversations with others

• Wants friends• Anxious with new people• Needs to avoid being socially left behind

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Product Overview

GameplayMode

Navigate conversations to play games with friends(Non-Player Characters)

ComprehensionMode

Practice a skill or behavior in multiple

scenarios

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Navigation

• Role-Playing: touch to move & interact

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Conversations

• Verbal Responses• Physical Responses:Orientation, Gestures Emotional & Facial Expressions

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Mini-Games

• Arcade Gameplay • Highly Interactive• Common Playground Games & Rules• Motor Skills

Your turn!

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ABA Techniques

Video Modeling (animated characters)ChainingPositive ReinforcementProviding ChoicesPrimingVisual SupportVerbal PromptingVisual Prompting

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Skills & Behaviors

Social InitiationSharingTaking TurnsWaiting PatientlyAsking Peers QuestionsAnd More

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How To Make Learning Adaptive

Animation Speed, number of objects moving, frequency, order

Sound Language, tone/pitch, volume

User-InterfaceCopy, Layout, button(s), colors, patterns, shapes

User Interactions Gestures, reaction times

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How To Make Learning Adaptive

Animation Speed, number of objects moving, frequency, order

Sound Language, tone/pitch, volume

User-InterfaceCopy, Layout, button(s), colors, patterns, shapes

User Interactions Gestures, reaction times

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Future

Bio-FeedbackEEGEye-TrackingHeart RateGalvanic Skin Response

Game ControlsNatural Language ProcessingBody Language Modeling

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Big Opportunity

Adaptive Educational Gaming That Teaches Social Skills

Data Insights to Help Assess Di!erences and Inform Care

Innovate on ABA Learning Models for Digital Delivery

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Thank You!Jacob EsparzaCEO & Co-Founder, Making Friends Inc.

[email protected]@jacobespa

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