Video and Computer Games

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  • 1. Video and Computer Games

2. History on Video games A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device,[1] but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. To be able to play the games you need a Controller Early games used interactive electronic devices with various display formats. The earliest example is from 1947a " Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948 3. Monster Inc Video Game Monster Inc video game Pixar Came out in 2001 4. Advantages Games help children who are ill or have injuries. Absorption in a game distracts the mind from pain and discomfort. Many hospitals are encouraging children and others undergoing painful treatments to play games. Video games and computer games are known to improve hand-eye co-ordination and help players gain many skills. Games induce decision making and tech players to think on their feet. Games create team players and hone social skills too. Improves language and math skill Enhance creativity 5. Disadvantages They can take an awful lot of hours, that time could be spent doing something more productive or sociable Constant use of thumbs, wrist and eyes can lead to problems such as eye strain, RSI and other physical problems Constant use of thumbs, wrist and eyes can lead to problems such as eye strain, RSI and other physical problems The hardware and software together are quite expensive, which can be a challenge when balancing what you want to spend your money on. Increase violence. 6. Disadvantages They can take an awful lot of hours, that time could be spent doing something more productive or sociable Constant use of thumbs, wrist and eyes can lead to problems such as eye strain, RSI and other physical problems Constant use of thumbs, wrist and eyes can lead to problems such as eye strain, RSI and other physical problems The hardware and software together are quite expensive, which can be a challenge when balancing what you want to spend your money on. Increase violence.