VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @...
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Transcript of VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @...
![Page 1: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016.](https://reader036.fdocuments.in/reader036/viewer/2022070516/587550a41a28ab00528b4569/html5/thumbnails/1.jpg)
Unbundling Education @Universidad Complutense
Baltasar Fernández-ManjónManuel Freire
Grupo e-UCM (www.e-ucm.es)Cátedra Telefónica-Complutense Educación Digital y Juegos Serios
[email protected] @BaltaFM
http://www.slideshare.net/BaltasarFernandezManjon/
Realising an Applied Gaming Eco-System
Cátedra Telefónica-Complutense
Educación Digital y Juegos Serios
![Page 2: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016.](https://reader036.fdocuments.in/reader036/viewer/2022070516/587550a41a28ab00528b4569/html5/thumbnails/2.jpg)
RAGE: creating the Gaming Learning Analytics infrastructure
H2020 RAGE project will simplify the process of Serious Games creation with ready to use assets• 20 EU partners, 9 M €• Game trackers (Unity3D, javascript)• LA server infrastructure and services
• Basic analysis and visualization of LA data• Extensible architecture
• Standards support (e.g. xAPI)• Open code (github)Using interaction data for assessment
Realising an Applied Gaming Eco-System
![Page 3: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016.](https://reader036.fdocuments.in/reader036/viewer/2022070516/587550a41a28ab00528b4569/html5/thumbnails/3.jpg)
H2020 Beaconing project• BEACONING stands for ‘Breaking Educational Barriers with Contextualised,
Pervasive and Gameful Learning’ • Started in january 2016, 15 partners, 9 countries, 6M
• Global goal is learning ‘anytime anywhere’• Exploitation of technologies for contextual pervasive games and use of gamification techniques• Problem based approach to learning• Enriching the Gaming Learning Analytics data model with
the contextual, geolocalized and accessibility information
• Large pilots in real settings with content providers• Formal and informal learning across virtual and physical spaces
• LA is a key element in the games and pilots evaluation• Using RAGE infrastructure and extending it for these
new requirements and applications
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Collecting data: ADL-UCM xAPI application profile for serious games
• We can collect the relevant data in a standard format using xAPI• We are working in a xAPI serious games profile with ADL• This will simplify the analysis and visualization of data (e.g. dashboards)
xAPI
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Catedra Telefonica-Complutense en Educacion Digital y Juegos Serios• Honorary Chair funded by Telefonica• Promotion of initiatives in Digital Education and Serious Games• Different initiatives• Hackathons – HackForGood• Funded students final projects and master thesis
• Preferent domains• Medicine• Digital Humanities
Cátedra Telefónica-Complutense
Educación Digital y Juegos Serios
![Page 6: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016.](https://reader036.fdocuments.in/reader036/viewer/2022070516/587550a41a28ab00528b4569/html5/thumbnails/6.jpg)
uAdventure• Reuse of our
previous experiencein serious gameswith eAdventure
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http://hackatonbne.e-ucm.es/