VGO 2 March 2003 Online Gaming Midterm Presentation March 2003.
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Transcript of VGO 2 March 2003 Online Gaming Midterm Presentation March 2003.
VGO2
March 2003
Online Gaming
Midterm Presentation March 2003
VGO2
March 2003
Team Members• Gustavo Z. Basilio
• Gunnar Wretlind
• Niklas Åbrink
• Nrip Nihalani
• Kristoffer Sjögren
• Philippe Villeneuve
VGO2
March 2003
Overview• What is Online Gaming
• Project Goals
• Work Done on IPv6 and GPRS
• Further Development
• Summary
• Questions
VGO2
March 2003
Online Gaming
• What is Online Gaming
• Development Factor
• Problems
VGO2
March 2003
Goals• IPv6 vs. IPv4
• GPRS
• IPv6 over GPRS
• Recommendations
VGO2
March 2003
IPv6 vs. IPv4• Measurements
– Compare Game Traffic
– QoE in the IPv6 Internet
• Advantages of IPv6 for Online Gaming
VGO2
March 2003
IPv6 Setup• Network
– FreeBSD Computer as a Router– Windows 2000
• Game– Quake and Quake II– IPv6 Patch from Viagenie
VGO2
March 2003
Measurements• Measurement and Traffic Shaping Tools
• Game traffic
• QoE – Quality of Experience
VGO2
March 2003
Current Results
• Analysis of the Measurements
• IPv6 Advantages for Online Gaming
VGO2
March 2003
Testing Gaming on GPRS
• AIM• Test Ability of GPRS to Support Gaming
• Obtain the QoE for a Wide Spectrum of Games
• Test the Limits of GPRS as Regards Gaming Experience
VGO2
March 2003
Testing Gaming on GPRS• The Testing Environment
• GATE(GPRS Application Test Environment)
• A NS-2 Based GPRS Simulator
• Real Time GPRS Networks
VGO2
March 2003
Testing Gaming on GPRS
• The Testing Environment– Laptops– Compaq IPAQ– Nokia D211 Radio Card– Analyser Network Analyser
VGO2
March 2003
Testing Gaming on GPRS• Definition of Multiplayer Redefined• Types of Game
– Realtime, • Eg. Rally
– Turn Based• Eg. Chess
– SMS Games• Eg. Elite
VGO2
March 2003
Testing Gaming on GPRS• Unavailability of Simulators• Unavailability of Games• Stress Test GPRS Using PC games• Test Different Categories of Games to
Determine Limits on GPRS• Categorize Games Based on Network
Requirements eg. Delay, Bandwidth
VGO2
March 2003
Result of measurements• Games Tested
– Chess– Pool
• Average Delays in Excess of 2 seconds• Average Bandwidth of 18kbps• Further Complication: Network Availability
not Guaranteed.
VGO2
March 2003
What will come• Finishing GPRS Measurements with M-SOSP
• Written Report of Concluded Goals
• Remaining Deliverables
• Last 2 Goals
VGO2
March 2003
Summary• Lack of Support
• Lack of Games
• Lack of Measurement Tools
VGO2
March 2003
Questions?