Version 3.0 Bill Phelps ([email protected]) The Boeing Company - Training Systems and...

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Version 3.0 Bill Phelps ([email protected]) The Boeing Company - Training Systems and Services -IMAGE- -July 2003-
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Transcript of Version 3.0 Bill Phelps ([email protected]) The Boeing Company - Training Systems and...

Page 1: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

Version 3.0

Bill Phelps([email protected])

The Boeing Company - Training Systems and Services

-IMAGE-

-July 2003-

Bill Phelps([email protected])

The Boeing Company - Training Systems and Services

-IMAGE-

-July 2003-

Page 2: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Order of Presentation• Introduction

• CIGI 3.0 Highlights

• CIGI 3.0 Considerations

• CIGI 2 to CIGI 3 Enhancements

• Current Issues

• Future Plans

• Summary

Page 3: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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What Is CIGI?

• Communication protocol for host-to-image generator interface control definition.

• Provides a high level of abstraction, simple to use.• Plug-and-play type interface.• API provided to remove error-prone data packaging.• Released open-source, non-proprietary under a GNU Lesser

General Public License.

Host Simulation

CIGI SDK

CIGI API

CIGI

IG Run-Time

CIGI SDK

CIGI API

CIGICIGI MessagesData & Synchronization

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Availability• All data and documentation are available on

http://cigi.sourceforge.net/– includes ICD, API, SDK, CIGI Host Emulator

– on-line forum for help, bug tracking, and distribution list

• ICD contains complete definition of all data packets

• ANSI C design tested on W2K, Linux, IRIX, VxWorks, and Solaris.

• CIGI Host Emulator test tool with scripting interface available.

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CIGI 3.0 Highlights• Improved documentation

– More detail on coordinate systems and special effects– Database load sequencing– Orthographic projection

• General improvements– Changing fixed-point numbers to floating point

• IG Control– Interface support for byte-ordering– Improved support for asynchronous operation

• Entity Controls– Clarified entity animation controls– Added animation loop flag– Added inherit opacity flag– Added entity ground clamp support

• Component Controls– User defined data formats

Point P

Semi Major Axis

Sem

i Min

or A

xis

Prime Meridian

Equator

latitude

longitude

altitude

Pole

N

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CIGI 3.0 Highlights• Separated and classified simulated environment controls

– Celestial Sphere Controls (sky model)

– Date/time valid flags in Celestial Packet

– Atmospheric Control (global controls)

– Regional weather definition

– Weather Layer Control

• Increased view count

• Added multiple motion tracker support

• Added Earth Reference Model (ERM) definition

• Added light point definition

• Collision volume rotation

Elevation

Mean Sea Level

Thickness

Transition Band

Transition Band

h

w

r

(lat, lon) Y

X

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CIGI 3.0 Highlights• HAT/HOT/LOS

– Added polygon normal response

• Sensors– Sensor control

– Sensor gate position response

– Sensor track point and gate position response

• Added ability to query IG for positional information

• Added weather condition request

• Animation complete notification

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CIGI 3.0 Considerations• Entity definition packet – Is it needed, how to implement

• Volumetric primitive control – awaiting input from 3DPipeline

• Skinned object control – awaiting input from 3DPipeline

• Sensor multi-target tracks – advanced sensor targeting

• Surface conditions control – need user input to define parameters

• Sub-surface conditions control – need user input to define parameters

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CIGI 2 to CIGI 3 Enhancements

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IG Control• Interface support for byte ordering. Added “Magic

Number” field so IG can determine whether byte swapping is necessary

• Improved support for asynchronous operation– Changed single-precision floating point time tag to 32-bit integer– Changed time tag units from 1-µs to 10-µs to provide a simulation

time of almost 24 hours before a rollover occurs

215 214 213 212 211 210 29 28 27 26 25 24 23 22 21 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8000h No Swap

0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 80h Swap

215 214 213 212 211 210 29 28 27 26 25 24 23 22 21 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 80h Swap

0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 8000h No Swap

Big-Endian Receiver

Little-Endian Receiver

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Entity Control• Functional change to entity animation controls

– Stop– Play– Pause– Continue

• Added animation loop flag• Inherit opacity flag• Ground clamp flag

– Altitude– Altitude with Pitch and Roll

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Component Control• One 8-bit discrete component state• Three 32-bit user-defined data fields

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Celestial Sphere Control• Moved date/time to this packet

– Better applicability to ephemeris model

• Added Starfield intensity

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Atmosphere Control• Global atmosphere control• Atmospherics model enable

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Layered Weather Control• Changed Weather Control packet to

Layered Weather Control packet.– applicable to both global and regional

weather

– Added nine clouds types

Elevation

Mean Sea Level

Thickness

Transition Band

Transition Band

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Motion Tracker Control• Enable/Disable Device• Multiple Trackers • Boresight• View/View Group assignment

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Earth Reference Model Definition

• Default ERM is WGS 84• New ERM defined by

specifying Equatorial Radius and Flattening

Point P

Sem

i Min

or A

xis

Prime Meridian

Equator

Radius

Pole

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Light Point Definition• State (On/Off)• Type (Raster, Calligraphic)• Visibility (Day, Dusk, Night)• Front/Back Color• Front/Back Intensity• Min/Max/Actual Size• Animation Properties (flash, rotation, etc.)• Directionality (Omni-/Uni-/Bi-directional)• Lobe Angle, Intensity, Falloff• Fog Punch-Through Enable• Fading Enable• Range Mode (Z-Depth/Slant Range)

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Transition Perimeter

Regional Weather Definition• Weather region defined within a rounded rectangle

– Weather region in an infinite column

– Weather region volume is defined by the intersection of the column and the layered weather

– Multiple weather regions

– Transition perimeter for smooth transition between regions

– Multiple weather layers defined within a region

h

w

r

(lat, lon) Y

Xw = widthh = heightr = corner radiusp = transition

perimeter width

θ = rotation

Infinite column

Regional volumeLayer

definition

Column definition

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Position Request• Specify class of object

– Entity

– Articulated Part

– View

– View Group

– Motion Tracking Device

• Specify coordinate system– World (Geodetic)

– Entity Local NED

– Submodel

Page 21: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Weather Condition Request• Allows host to request current weather parameters because IG will

have control of weather conditions when Ownship is location within regional weather transition perimeter.

Weather region 1Weather region 2

Page 22: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Start of Frame• Added “Magic Number” so Host can determine whether

byte swapping is necessary

• Flag indicates whether WGS 84 or other ERM is being used

• Improved support for asynchronous operation– Changed single-precision floating point time tag to 32-bit integer

– Changed time tag units from 1-µs to 10-µs to provide a simulation time of almost 24 hours before a rollover occurs

Page 23: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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HAT/HOT Response• Two Packets:

– Basic• Height

– Extended• Height

• Material Code

• Normal Vector Azimuth and Elevation

Page 24: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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LOS Response• Two Packets:

– Basic• Altitude

• Latitude

• Longitude

– Extended• Altitude,

• Latitude

• Longitude

• Material Code

• Azimuth

• Elevation

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Collision Detection Segment Response

• Intersection point defined as distance from an endpoint along the test vector

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Sensor Response• Two Packets:

– Sensor Gate Position Response• Target Offset X, Y

• Gate Size X, Y

• Frame counter

– Sensor Track Point and Gate Position Response • Target Offset X, Y

• Gate Size X, Y

• Frame counter

• Target point Latitude, Longitude, Altitude

Page 27: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Animation Stop Notification• Entity ID

– Notifies the host when an animation sequence has completed so that the next action can be commanded

Page 28: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Position Response• Lat., Long., Alt., X, Y, Z, Yaw, Pitch, Roll• Coordinate System specified by request packet

– World (Geodetic)

– Entity Local NED

– Submodel

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Current Issues• Entity definition: How to specify entity scale,

color, and other properties• Animation definition: How to define animation

properties• Surface/subsurface control: How to define

environmental properties

Page 30: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Entity Definition• Two methods:

– Entity Definition Packet• Scale

• Color

• Other properties

– Component Controls

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Animation Definition• Possible methods for defining attributes:

– Component Control for all animation properties

– Single Animation Definition packet

– Specialized Animation Definition packets• Frame-based animations (dynamic textures, switched

geometry)

• Scripted articulations

• Smoke

• Trails and wakes

• Particle systems

• Many others

Page 32: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Single AnimationDefinition Packet

• Pros– Similar to CIGI 1 and 2 (Special Effect Definition)

– Promotes standardization of interface

• Cons– Many attributes in interface do not apply to a given

phenomenon

– Must change all attributes if we change any

– Increased packet size

– Cannot foresee all needed attributes

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Specialized AnimationDefinition Packets

• Pros– Promotes standardization of interface

– Attributes all apply to the animation type

• Cons– Forces implementation of a particular phenomenon

(e.g., frame-based smoke vs. particle system smoke)

– Must change all attributes if we change any

– Increases complexity of the interface (more packets)

– Cannot foresee all types and attributes

Page 34: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Surface / SubsurfaceControl Packets

• Surface– Wave states, direction

– Surface trafficability

– Surface contaminates, i.e. ice, snow, slush, water, other debris

– Dynamic terrain control, bomb craters, trenches

• Subsurface– Under water

– Subterranean

Page 35: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Future Plans• Active News page on http://cigi.sourceforge.net/

– Review for news/forums/updates– We need users to subscribe to the update mailing list so we can get

feedback

• Boeing would like to host a CIGI Working Group– Would like to know who would be interested?– Where to hold meeting– We need multiple inputs on current and future designs– And a voting body on some designs

• Presented at SISO SIW (March 2003)– Standards Study Group being formed

• CIGI 3.0 ICD to be released Q303– API will follow suite– Host Emulator will be released Q403

Page 36: Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services -IMAGE- -July 2003- Bill Phelps (willard.b.phelps@boeing.com)

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Summary• CIGI is designed to assist suppliers and integrators of IG

systems with ease of integration, code reuse, and cost reduction.

• CIGI has become an accepted IG interface.• Boeing will continue to support CIGI, but we desire to

move CIGI to a standards organization or form a consortium with a review board.

• We desire assistance to foster future development and advancement. All inputs, contributions, and ideas are welcome!