Ver2 Service Marketing Chapter 11-12 FGD

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    Magister Management Universitas Indonesia

    Service Marketing

    CUSTOMERSROLES

    IN SERVICE DELIVERYpresented by : Ferry, Frisca, Gita, Dwi

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    Contents2

    Import Service Marketing Triangle

    Employee Satisfaction + Cust

    Satisfaction = Profit

    Boundary Spanning Roles andConflict

    Strategy Delivery Qualified Se

    through People

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    3

    PARTICIPANT OF ACENTRAL LEARNING

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    4

    STRATEGIES FORDELIVERING SERVICE

    QUALITY THROUGHPEOPLE

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    5

    STRATEGIES FORDELIVERING SERVICE

    QUALITY THROUGHPEOPLE

    2

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    6

    STRATEGIES FORDELIVERING SERVICE

    QUALITY THROUGHPEOPLE

    3

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    7

    STRATEGIES FORDELIVERING SERVICE

    QUALITY THROUGHPEOPLE

    4

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    Chapters Objectives

    To illustrate the importance of customers insuccessful service delivery and cocreation o

    service experiences.

    To discuss the variety of roles that service

    customers play: productive resources for theorganization; contributors to quality and

    satisfaction; competitors.

    To explain the strategies for involving serv

    8

    CUSTOMERS IN SERVICE

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    CUSTOMERS IN SERVICE

    DELIVERY

    Customer Receiving The Service Fellow Customers

    9

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    Table 13.1 Levels of Customer Partic

    across Different Services10

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    CUSTOMERS ROLES

    Productive Resources

    Contributors to

    Service Quality and

    Satisfaction

    Competitors

    11

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    Customers As Productive Resou

    Customer inputs can affect the organizationproductivity through both the quality of what

    contribute and the resulting quality and qua

    output generated.

    12

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    Customers As Contributors To Servic

    Quality and Satisfaction

    Effective customer participation can increaslikelihood that needs are met and that the b

    the customer seeks are actually attained.

    13

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    Customers As Competitors

    Internal Exchange vs. External Exchange Expertise Capacity

    Resource Capacity

    Time Capacity

    Economic Rewards

    Psychic Rewards

    Trust

    Control

    14

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    ULTIMATE IN CUSTOMER

    PARTICIPATION

    Services produced entirely by the customerany direct involvement or interaction with th

    employees.

    ATMs

    Pay at the pump Internet banking

    Internet shopping

    Distance education

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    Fig re 13 2 Ser ices Prod ction

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    Figure 13.2 Services Production

    Continuum

    1 2 3 4 5

    Gas Station Illustration

    1. Customer pumps gas and pays at the pump with autom2. Customer pumps gas and goes inside to pay attendan

    3. Customer pumps gas and attendant takes payment at

    4. Attendant pumps gas and customer pays at the pump

    5. Attendant pumps gas and customer goes inside to pay

    6. Attendant pumps gas and attendant takes payment at

    16

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    Key Questions While Moving Into

    What is our strategy? What do we hope to achieve through thesaving, revenue growth, competitive advantage)?

    What are the benefits to customers of producing the service onthrough the SST? Do they know and understand these benefits

    How can customers be motivated to try the SST? Do they underole? Do they have the capability to perform this role?

    How technology ready are our customers? Are some segmen

    customers more ready to use the technology than others? How can customers be involved in the design of the service tec

    system and processes so that they will be more likely to adopt SST?

    What forms of customer education will be needed to encourageWill other incentives be needed?

    How will inevitable SST failures be handled to regain customer

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    STRATEGIES FOR ENHANCING

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    STRATEGIES FOR ENHANCING

    CUSTOMER PARTICIPATION

    Figure 13.3 Strategies for Enhancing CustoParticipation

    18

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    Define Customers Jobs

    Helping OneselfHelping Others

    Promoting The Company

    Individual Differences: Not Everyone Wants

    Participate

    19

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    Manage The Customer Mix

    Table 13.2 Characteristics of Service that Increase the Importance of C

    Segments

    21

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    Conclusion

    Through understanding the importance of custoservice delivery and identifying the roles played

    customer in a particular context, managers can

    strategies to enhance customer participation.

    By implementing these strategies, organizationsee a reduction in gap 3 due to effective, efficie

    customer contributions to service delivery.

    22

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    Mobile Money

    Mobile money as a valuabletool for extending financial

    services to unbanked and

    under-banked segments of

    the Indonesian market and

    achieving broader financial

    inclusion objectives.

    24

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    Fact..25

    BANK DIFFERENCES TELCO P

    64 millionThe Bank People are only

    40% of IndonesianPopulation

    The Customers 230 mSimcard p

    almostIndonesian

    Biro Riset Infobank (2012)Infobanknews.com 8 Oct 2013

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    E-Money Participants

    Bank

    28

    TelcoProvider

    Telkomsel : T-

    Cash

    Indosat : DompetkuXL Axiata : XL

    Tunai

    BTPN : BTPN Wow

    Niaga : RekeningPulsa

    BNI : Doku Wallet

    BCA : Flazz Card

    BRI : BRIZZY

    Mandiri : e-Toll card,

    eMoney

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    Mobile Money29

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    The Services

    MICROPAYMENTTRANSACTION

    32

    CASH MONEY

    TRAN

    < Rp. 5.000.000,00

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    Benefits & Obstacles

    Reached more

    customer.

    More easy toattract.

    Minimum Risk

    33

    BI Rules

    Conventional

    HabbitTransaction

    People not rea

    trust

    Benefits Obstacles

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    ENHANCING CUSTOMER PARTICIP

    of E-MONEY

    on MicroPayment Transaction

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    DEFINE CUSTOMERS ROLES

    CLARIFY

    LEVEL

    ofPARTICIPATI

    ON

    Define the specific micropaymenttransaction as a way to specify the

    service.

    *Our suggestionDigital Payment

    Prior the market segment.

    Reduce the level of customer

    participation from middle to low level.

    Build and develop the efficiency

    transaction.

    Nurture the customer about a self

    DT

    E

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    DEFINE CUSTOMERS ROLES

    IDENTITY

    SPECIFIC

    JOBS

    and

    TASK

    Helping OthersDesign a campaign (charity program)

    Customer donation for some specific trans

    Promoting the CompanyBuild a referall program

    Offer some discount or bonus for the refer

    RECRUIT EDUCATE d REWAR

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    RECRUIT, EDUCATE and REWAR

    CUSTOMER37

    RECRUIT

    THE RIGHTCUSTOMER

    Define the specific micropayment transactio

    to specify the service.

    *Our suggestionDigital Payment

    Prior the market segment.

    Appliction Store

    Ebook Store

    Online Shopping

    TechnoSavvy

    E-Commerce Shoppers

    RECRUIT EDUCATE d REWAR

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    RECRUIT, EDUCATE and REWAR

    CUSTOMER38

    EDUCATE

    And

    TRAINCUSTOMER

    S

    Promotion and Advertising

    Build a website

    Build a community Blast Email and SMS

    RECRUIT EDUCATE and REWAR

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    RECRUIT, EDUCATE and REWAR

    CUSTOMER39

    REWARD

    CUSTOMER

    Give Bonus

    Redeem Point

    Offering Discount

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    Conclusion41

    E-Money is a niche market product.

    It has a lot of subtitute product.

    Need more education to push customersawareness.

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    Recommendation42

    Co-Creation

    Provider

    BankProvider

    Merchant

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    THE BENEFITS

    PROVIDER

    43

    BANK MERC

    REACH MORE CUSTOMER and THEIR SATISFACTION

    GOVERNMENT

    Enhance the time

    value of money.

    No nee

    provide

    money. Faster i

    its custo

    Generate more

    profits.

    Retain the

    simcard usage.