Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ;...

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Vectors and Two Dimensional Motion Chapter 3

Transcript of Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ;...

Page 1: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Vectors and Two Dimensional Motion

Chapter 3

Page 2: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Scalars vs. VectorsVectors indicate direction ; scalars do not.

Scalar – magnitude with no direction

Vector – magnitude AND direction

Examples :Scalar – Speed, volume, and # of pages

in a book.

Vector – displacement, velocity, and acceleration.

Page 3: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Vectors can be added graphically

Vectors must have same units and describe similar quantities.

The answer found when adding vectors is called the _______________.

Page 4: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Properties of Vectors

Triangle method of additionFigure 3-3

Vectors can be added in any orderFigure 3-4

Page 5: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Section 2Vector Operations

Chapter 3Two Dimensional Motion

Page 6: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Coordinate System in Two DimensionsPositive Y NorthPositive X East

Page 7: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Determining Resultant, Magnitude, and Direction

To find direction Tangent Function *We use tangent function to find the

direction of the resultant. To find magnitude

Pythagorean Theorem*Pythagorean Theorem is ONLY for Right

Triangles.

Page 8: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Pythagorean TheoremFormula c2 = a2 + b2

C = Length of HypotenuseA = Length of LegB = Length of Leg

Only used with Right Triangles!!

Page 9: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Inverse Tangent Function

Page 10: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Guided PracticeSample Problem 3A pg. 90

Page 11: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Resolving Vectors into Components.Vector Components –

horizontal and vertical parts of a displacement/ can be ( ) or ( ) numbers with units.

Ex: x component – parallel to __ _____

y component – parallel to __ _____

***To solve for Vector Components we use Sine and Cosine Functions***

Sine Θ = opposite leg/hypotenuse

Cosine Θ = adjacent leg/ hypotenuse

SOHCAHTOA !!!

Open your books to page 93 Sample 3B

Page 12: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Adding Vectors that are NOT Perpendicular

- Up until now, the vector addition problems we have worked on have been perpendicular.

- In order to work problems like these, we must break our vector into components and use our formulas for magnitude and direction.

Page 13: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Adding Vectors Algebraically1. Select a coordinate system and draw the

vectors to be added/be sure to label each vector

2. Find the X and Y components of all vectors.

3. Find X and Y components of total displacement.

4. Use Pythagorean Theorem to find magnitude of resultant vector.

5. Use trigonometric function to find the the resultant angle with respect to the x axis.

Page 14: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Chapter 3Section 3-3

Projectile Motion

Page 15: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Projectile MotionProjectile Motion is a two dimensional

motion under the influence of gravity.

Objects thrown or launched into the air are subject to gravity are called projectiles.

Ex: softballs, footballs, arrows that are thrown

Remember we talked about Free Fall.Projectile motion is free fall with an INITIAL

Horizontal Velocity…. AND it stays CONSTANT!

Page 16: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Projectiles Follow Parabolic PathThe path of a

projectile is a curve called a parabola.

Page 17: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Neglecting air resistance, a projectile has a Constant horizontal velocity and a Constant free fall acceleration.

There are two types of projectile problems.Projectiles launched horizontallyProjectiles launched at an angle

To calculate vertical and horizontal components, we use the following formulas…

Page 18: Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.

Launched Horizontally

Horizontal Component (Vx)- displacement = horizontal component x time

Δx = vx Δt

Vertical Component (Vy)

Δy = 1/2g(Δt)2

vy,f = gΔt vy,f 2 = 2gΔy