VE Display[1]

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    Visual Displays

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    Outline

    Image Quality Issues

    Pixels

    ColorVideo Formats

    Liquid Crystal Displays

    CRT Displays Projection Displays

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    Image Quality Issues

    Screen resolution

    Size

    Color

    Blank space betweenthe pixels

    Brightness

    Contrast

    Refresh rate

    Sensitivity of displayto viewing angle

    For each, lets draw up:Range of commonly available componentsImportanceCost

    Which would you want most?

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    Pixels

    Pixel - The most basic addressable imageelement in a screen

    CRT - Color triad (RGB phosphor dots)

    LCD - Single color element

    Screen Resolution - measure of numberof pixels on a screen (m by n)

    m - Horizontal screen resolution

    n - Vertical screen resolution

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    Other meanings of resolution

    Pitch - Size of a pixel, distance from center tocenter of individual pixels.

    Cycles per degree How many lines you cansee in a degree of FOV.

    The human eye can resolve 30 cycles per degree(20/20 Snellen acuity).

    So how many lines of resolution are needed forhuman vision for:

    monitor at 1 m (17-> 10, 22-> 13) projector screen at 2 m (4), 4 m (8) REVE at 4m (18 high) How far should you make someone sit in front of a

    42 (34 rotated vert) plasma running at 720p?

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    Color

    There are no commercially available smallpixel technologies that can individuallychange color.

    Color is encoded by placing different-colored pixels adjacent to each other.

    Field sequential color uses red, blue andgreen liquid crystal shutters to changecolor in front of a monochrome screen.

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    Video Formats

    TV Standards NTSC - 720x480, 29.97f/s (60 fields per second), interlaced PAL - 720x576, 25f/s (50 fields/sec) interlaced

    VGA- 640x480, 60f/s, no interlaced SVGA 800x600, 60f/s no interlaced XGA 1024x768+, 60+f/s no interlaced

    RGB - 3 independent video signals and synchronization

    signal, vary in resolution and refresh rate Time-multiplexed color - R,G,B one after another on a

    single signal, vary in resolution and refresh rate

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    Interlacing

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    Liquid Crystal Displays

    Liquid crystal displays use small flat chipswhich change their transparencyproperties when a voltage is applied.

    LCD elements are arranged in an nx marray call the LCD matrix.

    Level of voltage controls gray levels

    (amount of light allowed through). LCDs elements do not emit light, use

    backlights behind the LCD matrix

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    Liquid Crystal Displays (LCDs)

    LCDs have cells that either allow light toflow through, or block it.

    Electricity applied to a cell cause it tountwist and allow light

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    LCDs (cont.)

    Color is obtained by placing filters in frontof each LCD element

    Usually black space between pixels toseparate the filters.

    Because of the physical nature of the LCD

    matrix, it is difficult to make the individualLCD pixels very small.

    Image quality dependent on viewing angle.

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    LCDs (cont.)

    LCD resolution is often quoted as number ofcolor elements not number of RGB triads.

    R G B R BG R G

    B R G B R G B R

    R G B R BG R G

    Example: 320 horizontal by 240 vertical elements =76,800 elements

    Equivalent to 76,800/3 = 25,500 RGB pixels

    "Pixel Resolution" is 185 by 139 (320/1.73, 240/1.73)

    How many pixel transistors for a 1024x768 display?

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    LCDs (cont.)

    Passive LCD screens

    Cycle through eachelement of the LCD

    matrix applying thevoltage required forthat element.

    Once aligned with theelectric field themolecules in the LCDwill hold theiralignment for a shorttime

    Active LCD screens

    Each element containsa small transistor that

    maintains the voltageuntil the next refreshcycle.

    Higher contrast andmuch faster responsethan passive LCD

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    Advantages of LCDs

    Flat

    Lightweight

    Low power consumption

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    Cathode Ray Tubes (CRTs)

    Heating element on theyolk.

    Phosphorcoated screen

    Electrons are boiled off the

    filament and drawn to the

    focusing system.

    The electrons are focused into

    a beam and shot down the

    cylinder.

    The deflection plates aim

    the electrons to a specific

    position on the screen.

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    CRT Phosphor Screen

    The screen is coated withphosphor, 3 colors for acolor monitor, 1 for

    monochrome. For a color monitor, three

    guns light up red, green, orblue phosphors.

    Intensity is controlled by theamount of time at a specific

    phosphor location.

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    Color CRT

    G R B G

    B G R B

    G R B G

    FLUORESCENCE- Light emitted while the phosphor is being struckby electrons.

    PHOSPHORESCENCE- Light given off once the electron beam isremoved.

    PERSISTENCE- Is the time from the removal of excitation to themoment when phosphorescence has decayed to 10% of the initiallight output.

    Red, Green and Blue electron guns.

    Screen coated with phosphor triads.

    Each triad is composed of a red, blueand green phosphor dot.

    Typically 2.3 to 2.5 triads per pixel.

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    Beam Movement

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    scan line - one row on the screeninterlace vs. non-interlace - Each frame is either

    drawn entirely, or as two consecutively drawnfields that alternate horizontal scan lines.

    vertical sync (vertical retrace) - the motion ofthe beam moving from the bottom of the image tothe top, after it has drawn a frame.

    refresh rate - how many frames are drawn persecond. Eye can see 24 frames per second. TV is30 Hz, monitors are at least 60 Hz.

    Beam Movement

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    CRTs (cont.)

    Strong electrical fields and high voltage

    Very good resolution

    Heavy, not flat

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    Projection Displays

    Use bright CRT or LCDscreens to generatean image which issent through anoptical system tofocus on a (usually)

    large screen.

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    Projector Technology

    Two Basic Designs

    Transmittive projectors - Shine light through the

    image-forming element (CRT tube, LCD panel)

    Reflective projectors - Bounce light off the image-forming element

    In both types of projectors, a lens collects the

    image from the image-forming element,

    magnifies the image and focuses it onto ascreen

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    Basic Projector Designs(Images from Phillips Research)

    Reflective Projection System Transmittive ProjectionSystem

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    Transmittive Projectors

    CRT Based One color CRT tube (red, blue,

    green phosphors) displays animage with one projection lens.

    One black-and-white CRT with a

    rapidly rotating color filter wheel(red, green, blue filters) is placedbetween the CRT tube and theprojection lens.

    Three CRT tubes (red, green,

    blue) with three lenses project theimages. The lenses are aligned sothat a single color image appearson the screen.

    Old CRT-based projectors are

    usually heavy and largecompared to other technologies

    New ones are tiny

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    Transmittive Projectors

    LCD Based

    Use a bright light to illuminate an LCD panel,

    and a lens projects the image formed by the

    LCD onto a screen.

    Small, lightweight compared to CRT based

    displays

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    Reflective Projectors

    In reflective projectors, the image isformed on a small, reflective chip.

    When light shines on the chip, theimage is reflected off it and through

    a projection lens to the screen. Recent innovations in reflective

    technology have been in the thefollowing areas: Micro electromechanical systems

    (MEMS) Digital micro mirror device (DMD, DLP)

    Grating light valve (GLV)

    Liquid crystal on silicon (LCOS)

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    Advantages/Disadvantagesof Projection Display

    Very large screens can provide large FoV andcan be seen by several people simultaneously.

    Image quality can be fuzzy and somewhat

    dimmer than conventional displays. (less sothese days).

    Light is measured in lumens (1000, 2000common)

    Sensitivity to ambient light.

    Delicate optical alignment.

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    Recap Raster Displays

    Cathode Ray Tubes (CRTs), most tubemonitors you see. Very common, but bigand bulky.

    Liquid Crystal Displays (LCDs), there aretwo types Transmittive (laptops, thosesnazzy new flat panel monitors) and

    reflective (wrist watches).

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    Displays in Virtual Reality

    Head-Mounted Displays (HMDs) The display and a position tracker are

    attached to the users head

    Most use Active Matrix LCD (ala

    laptops)

    Head-Tracked Displays (HTDs) Display is stationary, tracker tracks the

    users head relative to the display.

    Example: CAVE, Workbench, Stereomonitor

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    Visually Coupled Systems

    A system that integrates the natural visual andmotor skills of an operator into the system he iscontrolling.

    Basic Components

    An immersive visual display (HMD, large screenprojection (CAVE), dome projection)

    A means of tracking head and/or eye motion

    A source of visual information that is dependenton the user's head/eye motion.

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    Differences HMD/HTD

    HMD Eyes are fixed distance

    and location from the

    display screen(s) Line-of-sight of the

    user is perpendicularto the displayscreen(s) or at a fixed,

    known angle to thedisplay screen(s).

    Only virtual images inworld

    HTD

    Distance to displayscreen(s) varies

    Line-of-sight to displayscreen(s) almost neveris perpendicular

    Usually much widerFoV than HMD

    Combines virtual andreal imagery