Vampire Counts (8ed)

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Transcript of Vampire Counts (8ed)

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V M PIRE COUN TS

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CONTENTSINTRODUCTIN................... ...............

 THE LIVING DEAD ................ . ..............Undeath Asendant. . 6

The Orgn of the Vampres . 8The Vampre Wars . 1 0

War n the Border rnes . 1 6The ands of Sylvana . 1 9Tmelne : The neage of Blood . . . . . . . . . . . . . 22

UNDYING HORDES ...... ......... ............ Army Speal Rules . . . . . . . . . . . . . . . . . . . . . 26Vampres . . . . . . . . . . . . . . . . . . . . . . . . 27Neromaners . . . . . . . . . . . . . . . . . . 2 8Wght Kngs . . . . . . . . . . . . . . . . . . . . . . . 29Carn Wraths . . . . . . . . . . . . . . . . . . . . . 3 0

Tomb Banshees . . . . . . . . . . . . . . . . . . 3 1Strgo Ghoul Kngs . . . . . . . . . . . . . . 32Crypt Ghouls . . . . . . . . . . . . . . . . . . 33Zombes . . . . . . . . . . . . . . . . . . . 34Skeleton Warrors . . . . . . . . . . . . . 35Dre Wolves . . . . . . . . . . . . . . . . . . . . . . . . 36Bat Swarms . . . . . . . . . . . . . . . . . . . . . . . . . 3 7Fell Bats . . . . . . . . . . . . . . . . . . . . . . . . 3 7Grave Guard . . . . . . . . . . . . . . . . . . . . . . 3 8Blak Knghts . . . . . . . . . . . . . . . . . . . . 39Corpse Carts . . . . . . . . . . . . . . . . . . . . . . . . 4 0

Sprt osts . . . . . . . . . . . . . . . . . . . . . . . . 4 1Crypt orrors . . . . . . . . . . . . . . . . . . . 42Varghests . . . . . . . . . . . . . . . . . . . . . . 43Varghulfs . . . . . . . . . . . . . . . . . . . . . . . . 44Blood Knghts . . . . . . . . . . . . . . . . . . . . . . . 45Blak Coahes . . . . . . . . . . . . . . . . . . . . 46

UNDYING HORDES ........................... (o.exwraths . . .

Terrorghests . .

Zombe Dragons .

47

48

49Nghtmares . . . . . . . . . . . . . . . . . . . . . 50

ellsteeds 50

Skeletal Steeds . . . . . . . . .

Abyssal Terrors

Coven Thrones

5 1

5 1

52 

Morts Engnes . . . . . . . . . . . . . . . . . . . . . . 53 

Vlad von Carsten 5

Isabella von Carsten . . . . . . . . . . . . . . . . 55

Mannfred von Carsten 56

Konrad von Carsten 57enrh Kemmler, th e hemaster . . . . . . . . 5 8

Krell, ord of Undeath 59

The ore of the Vampres . . . . . 60

Vampr Powers . . . . . . . . . . . . . . . . . . . . . 6

Mag Items . . . . . . . . . . . . . . . . . . . . . . . 62

 SUMMNING THE HRDE.......................

 VAMPIRE COUNTS ARMY LIST ...................ords . . . . . . . . . . . . . . . . . . . . . . . . 8 5

eroes 8 7Core 90

Speal . . . . . . . . . . . . . . . . . . . . . . . . 92

Rare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

 SUMMARY.......... ...... .... ............ ....

Wtt by: Phl Kelly. Cov At: Dave Gallagher.

PRODUCED BY THE GMES WORKSHOP DESIGN STUDIO:John Blanche, Aex Boyd, Kevn Chin, Pu Danton, Dave Galagher, NeHodgson, Nuaa Kinrade,JohnMichelbach, Adrian Smith. Book Design: Christan Byrne, Carl Daorn,

Genn More, Emma rrington, Mark Raynor 'Eav Metal: Nel Green, DavidHeathed, MarkHolmes, Kornel Kozak, Darren Latham,joe Tomaszewsk, Ana Wettergren.Games Development: Robin Cruddace, MatthewHobday,Jervsjohnson, Phi Kely, Mark Latham, dam Troke,jeremy Vetock, Sarah Walen, Matthew Ward

Hobby Team: Dave Andrews, Mark jones, Chad Mierzwa, Chris each,Duncan Rhodes. Miniatures Design: Mike Anderson, Giorgio Bassan, Trish Carden, juan Diaz, Martn Foottt,Mke Fores,jes Goodwin, Coin Grayson, MarkHarrison, AexHedstrm, MattHoand, eil Langdown, Aly Morrison, Bran elson, Olver Norman, Seb rbet, Alan Perry, Michael rr, Dae Stringer,

Dave Thomas, Tom Waton. Production & Reprographics: Smon Burton, Chris Eggar, Marc Eott, ZaHaydn-Daves, KrsJaggers, Melissa Roberts, Rachel Ryan,James Shardow, Markus TrenknerPrevious Edions: Aessio Cavatore, Bi King,jervisjohnson, Space McQurk, Tuomas rinen, Rck iestey, Gav Thorpe Special Thanks to: A1an Merrett, for hs sage advice

Additional Playtesting: Ben Curry, AdamHa, BenJohnson, Greg Mlne, Martn Morrn, Chris Taylor

© Copyrght Games Workshop mited Games Workshop, the Games Workshop logo, GW, Warhammer, the Warhammer ogo, Warhammer Armes, Citadel, the Citade device,T he Game of Fantasy Battles, the tintaled comet devce, Warhammer Vampire Counts and al associated marks, logos, names paces, characters, creatures, races and race nsigna,

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This is a work of cton. A the characters and events portrayed in this book are ctona, and any resembance to rea people or ncdents s purely concdental

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INTRODUCTIONWelcome to W V u a gruesome grimoire ha reveals the secrets of the lords ofthe night and heir Undead minions. This book provides all the infomaion you'll require to colect andplay with a Vampire Conts amy in games of Warhammer.

WHY COLLEC ME COUNS?The Vampre Counts are ends wthout equal. They seek totopple the vlsatons of the vg and supplant them wthan Undead empre. Eah Vampre s a unque and majestgure wth hs own personaly, drve and ambton . Inontrast, ther mnons are mndlessy obedent rank afterrank of ragged and drenrusted adavers fored bak tolfe by ther masters neroant power.

A Vampre Counts army arrayed on the batt leeld s afrghtenng sght. Amongst the endless ranks of maggotrdden orpses and lakng, rustlad Skeetons omehdeous and msshapen predators. The skes ll wth the

rustle of a thousad eathery wngs as gant bats whrl andsreeh. At the hear of ths nghtmare rde the Vampresthemselves, moonght gleamng from ther fangs as theysmle n the antpaton of the saughter to ome.

HOW HIS BOOKOKSWarhammer army books are splt nto seons, eah of whhdeals wth a dfferent aspet of the army. ae: VpeCunts ontans:

• The Living Dead: Ths seton desrbes the hstory ofthe Vampre Counts, from the omng of N agash to the

undyng arstoray of the von Carstens that holds thebasted wlderness of Sylvana n thral .

• Undying Hordes: Eah and every unt tpe n the armys examned here, wth a ll desrpton alongsde tsomplete rues. Ths seton also nludes the VampreCounts unque maga artefats and maabre spell lore.

• Summoning te Horde: A showase of the range ofCtade mnatures avaable for the Vampre Counts armybeauty panted by Games Workshops Eavy Metal team.

• Vampire Couts rmy List: The army st takes a of theharaters, warrors, onsters and war mahnes presentedn the prevous seto and arranges them so you an hoosean arm for your games. Unts are lassed as Charaters

(ords or eroes), Core, Spea, or Rare, and an be takenn dfferent quanttes depedng on the sze of the game youare playng.

FIND OU MOREWhle aame: Vmpe Cunts ontans everythng youneed to pay a game wth your army, there are aways moretats to use, dfferent battles to ght and new pantng deasto try out. The monthy magazne Whte Dwarf ontansarles about al aspets of the Warhammer hobby, and youan d arles spe o the Vampre Couns on the Gamesorkshop webse:

.games-orksop.com

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THE LING

DEAD

In the forsaken lands of Sylvaniaancient eils stir and armies long dead

stand ready for batle Raised ommass graes nd despoiled tombs,

the Undead batalions of the VmpireCounts gather amidst the tumbled ruinsand blasted groves of this lfavouredrealm Uon fen and moo creatures

of darkes tha have hautd thenigmare ofMe o mlea bakr om ae ca ad ag-wornaoleus. a goo abe ad e rape of boe on boe,

wordless moans and the clank of rustedwargear e unliving host advances a

tide of resurrected corses driven on by

necromantic magic and the undying wof its mpire general

e living dead strike fear into thehearts of tei foes for they are a

blashemy against nature and reasonLegions of sambling soldiers wear

down their enems in a relentless tidewhilst monstrous beasts and deathlessknights crush all opposition osetat fall to the Undead armies soo

rise againwere once stood deantenemy soldiers now stand the twitching

corpse-pupets of a morbid end

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UNDEATH ASCENDANTThe dead do not rest eas Necromancers seek to escapetheir mortalit by searching for forbidden lore withinthe antique pes of accursed books rmies slain inthe poisoned wilderness of the Chaos Wastes do not lie dead as others do, returning instead to ghastly unlifeand bringing terror to their former comrades along theboundaies of Kislev n Sylvania, lthclad corpses clawtheir way om muddy earth to attack unwary travellersn the must crypts of centuriesdead noblemen,tomb robbers freeze when they hear movement in the darkness Behind it a l towers the shado gure ofagash, the Great Necromancer, who in ancient daysrivalled the gods themselves

HE MIRE COUNSMore folklore and legends surround the Vampres than anyother reature of the nght Sne tme mmemoral they havebeen seen as monstrous esheaters harsmat lords andlades and dread generals of the Undead The most powerlof the walkng dead the Vampre rae was reated by unholyrtual and dread elxr many thousands of years ago

Though physally strong fast and reslent t s not thesequaltes that make the Vampres suh a threat It s wll andfore of personalty that drves the Vampres to seek greatpower a drvng fore that most other Undead reatures lak

Imbued wth supernatural ontrol over the dead Vampresmake natural leaders for the armes of Undead that plague theworld Though loathed and hunted Vampres also lurk wthnhuman soety ether masqueradng as arstorats or dwellngn haunted tadels on the edges of vlsaton

All Vampres were one human wth hopes dreams andfamles of ther own Even though traes of emoton stll strn ther shrvelled hearts the Blood Kss has transformedthem nto monsters wthout exepton Ther one-humbleaspratons have been onsumed tsted nto a desre toonquer and rule over the mortals they left behnd In truththough Vampres annot forget ther past lves Ther namesand herald symbols wll be emblazoned on the shelds andbanners of ther Undead armes for Vampres are proudreatures that revel n the terror they ause Whether sorereror warror a Vampre s mmortal exstene s elled by aravng or magal power and worldly domnaton

Ths deadly ambton was wrt large durng the Vampre WarsFor over a entury the nfamous von Carstens of Sylvanawaged war upon the Empre leadng armes of Undead thelke of whh had not been seen sne the tme of SgmarThree suessve von Carsten Vampres arose to hallenge forrulershp of the Old World Vlad Konrad and Mannfred eah a unque and deadly threat Under the ommand ofthe Vampre Counts hordes of Zombes legons of Skeletonsand hosts of other fell Undead reatures beseged the Empren a relentless ampagn for ontrol Dvded by polts andwar the Empre was almost overrun and ame lose to bengenslaved to the wll of a Vampre Emperor It was only throughthe sares of the armes of the Eletor Counts and theeorts of a few remarkable heroes of the Empre that theUndead were held at bay

Though the von Carstens were eventually defeated persstentrumours lam to ths day that the last of the Vampre CountsMannfred von Carsten esaped destruton For entures thetales say he has awated the moment when the Empre s onemore weak and vulnerable When the darkness gathers thearmes of Sylvana wll go forth agan greater than ever beforeWhle dead thngs str n ther graves and travellers dsappear

n the mddle of the nght there s always the fear that one daythe Vampre Counts wll rse agan to sweep away the rule ofthe lvng and reate an eternal empre of the Undead

e ]3d -is

e manner b whch a Vmre tus a mortal nto anotherVmre s subject to much seculaton Known arousl asthe Blood Kss the Dark Awakenng Tung and the RedAscenson ths ocess s be/eed to nole the exchangeof blood n some fashon It was ueen Neferata's blood

that gae rse to the rst Vmres e Blood Kss s ahghl secrete and ersonal aar ossbl unue to eachVmre and the lords of undeath do not dscuss t, not een

wth others of ther knd

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e Midnight AristocracyThe Vampres of the Old World haunt the darknes s, l ledwth an nsatable thrst for human blood and saturated wththe raw power of Dark Mag. Sne the defeat of the vonCarstens, most Vampres reman hdden from the eyes ofMan. owever, Vampres oas onally nvegle themselvesnto the great tes of the Empre, movng n hgh so etywhere ther lordly postons allow them to oneal ther true

natures. Some lurk n the deep woodlands or wthn darkaverns, preyng on travellers and peasants . A few dwellwthn the mst-shrouded runs of ther old astles andemerge from ther obwebbed rypts to feast ntermttentlyon whatever they an nd. Others stll have beome debasedand feral reatures, feedng on fresh orpses n graveyardsand makng ther ars n dusty mausoleums.

Suh s the Vampres nnate domnon over death that t smpossble to ever know for ertan whether they have beenslan . They have a hab t of returnng and wreakng terrblevengeane on ther wouldbe slayers when least expeted. AVampre an le dormant for years, deades or even entures ,

gatherng hs mght whle hs mnons prepare the way forhs return to power. One at hs ll strength, the Vamprewll muster a horde of the Undead and go forth one more,ghtng n pursut of hs depraved ambtons

When a powerl Vampre strs, the Dark Mag he exudesats as a magal beaon to sprts and dead thngs for manymles around. In ths manner, a Vampre draws all manner ofdreadl reatures to hs serve. Ghouls and Crypt orrorsleave ther graveyard lars and Dre Wolves slnk out fromthe shadowy forests. Ghosts and spe tres, revenants of deadwarrors and murdered men , draw strength from the Vampreand weave nsubstantal forms for themselves n order to

plague the warmblooded lvng. Slakjawed Zombes lawthemselves out of shallow graves at the Vampres ommand.Unt s of armoured Wghts stalk forwards n a parody ofdspl ned soldery, anked by beasts of the wld that havebeen reshaped by the energes of neromany nto smehng

far more hdeous . The skes above the Vampre wrthe wthswarms of bloodsukng bats, some of whh are as large asthe dreaded Zombe Dragons that bear the lords of undeathto battle. Twsted mokeres of onenoble predators apthrough the old ar alongsde unlvng monstrostes borneupon leathery wngs.

The deathly adepts known as Neromaners an also feel

the rsng of suh a lord of darkness, and wll leave therhdng plaes to serve at the feet of a truly undyng master.They bargan ther sklls and servtude n exhange formore knowledge, or n the hope of earnng the BloodKss themselves. Some bear dread artefats to war uponplanquns of the ea hpng to use the mght of therunholy predeessors agans her prey. erhaps most deadlyof all those summne are oher Vampres that heed thedark all some se b e Vampre and therefore bondedto t by mag and bl hrs seeng allane or smply ahane for fresh slaughter.

The reless Hordes

Relentless, mplaable and dreadl, the Undead are amongthe most dangerous opponents n the known world. Boundby the wll of ther Vampre, they are a fell and mghty fore.They annot be reasoned wth, brbed or oered. They knownether fear nor mery. They need nether s leep nor warmth,drnk nor wholesome sustenane . As they spread aross theland, ther ranks swell wth the orpses, and sometmes eventhe sprts, of ther slan foes.

Few thngs nspre more fear n th e hearts of men thanthe sght of the walkng dead. Ther adaverous forms arewrapped n nerary vestments, and they weld anent, rustyweapons they are a vson of the fate that awats all lvng

reatures. When onfronted by that whh haunts all Mensnghtmares, most mortals feel an ndesrbable horror, asmuh a weapon as an blade, and only th e bravest warrorswl stand ther grund. en e Undead marh to war, allhe lng remble fear

To understand  the restless dead, one must  und erstand the nature of a e Winds of Magic constantly emerge from the Realm of Chaos and bl o out acr oss the world Mag ical energies permeate evething . Gusting  dwn from the C haos Wstes, most of the

currents of magca energy separate nto one of te egt cooursof m Some oweve reman a rong mass of pure Dark agc

that desends where it will A peculiar qual ity o f Dark Magic is hat like at racts like Once ark M agic starts to build up in an area,more and more of it will be d rawn to that same place. is fors a swirling vortex of  evil  that eventually coalesces into a solid form wastone It s Dark Magc tat proves te power to anmate te ea terefore many of te areas were tat fe force waxes

strongest are aso te paces tat attrat or spawn Unea.

Some posopers observe tat snce Caos fees on strong emotons paces were great negatve emotons suc as fear terroratre an orror ave been fet aso atact Dark Magc ey am tat battees paguestrcken towns an ouses were ark

ees of murer ave been commtte raw te forces of uneat to tem Aternatvey t cou smpy be a reecton of te fact tatreafu energes are often unease urng battes or tat te mass graves an pague pts of sease townsps attract an pove

over for ampres an ter unspeakabe rtes

Watever te reason tere are partcuar areas n te O Wor an beyon tat attract te Unea Tese areas ncue teDesoaton of Nagas te Lan of te Dea te Impera ream of Syvana te urse cty of Mouson n Bretonna te Barrow

Hs n te Borer Prnces te Gou Caves n te Wors Ege Mountans te Zombeaunte swamps sout of Skavenbgt nea an te Moun of Kre n te Grey Mountans Tese areas fame as tey may be are far from beng te ony paes were teUnea are un Any oney tower wt access to o bura grouns or crypts may be te aunt of a Necromancer o worse st one

of te Vmpres tat tey usuay serve

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THE ORIGIN O THE AMPIRESVamprs are mmortal bengs that have spread the urse ofundeath aro ss the lands for thousands of years. Thoughalmost all of them now dwell n the ranswept forests of thenorth, ther orgns le n the sunbaked desert tes of the

Land of the Dead.

Souh of the Empre, south of the Border rnes, southen of the Badlands and Karak Azul, les a land of whher lttle s known. Even those who know ts true name ekh r - do not say the word aloud. They refer to t nhushed tones as the Land of the Dead. Few men have beenthere and returned to tell the tale, and so the hstory of theLand of the Dead s steeped n blak rumour and shroudedn mystery. A few nsghts an be gleaned from an ent texts ,suh as Abdul ben Rashd's Book of the Dead.

Ths great tome tells of how the powerl rest Kng, Settra,

onquered all of the tes of the realm of N ehekhara, andyet he was not ontent, for he ould not defeat death. eset hs pr est s to sovng the mystery of mmortalty, andthough they extended hs lfe for many years, they ould notunlok the serets of eternal lfe. Followng Settra's death andentombment wthn a vast pyramd, suessve rest Kngsbeame smlarly obsessed wth avodng death. Over tme,the great mortuary temples and pyramds dwarfed the tesof the lvng, and all thought and endeavour was bent towardsmmortal lfe. Eventually, ths obsess on wth ahevngmmortalty would brng about Nehekhara's demse and,from ts death throes, the brth of the Vampres.

HE RISE OF NGSHRoughly fourandahalf thousand years before th e presentay, N agash as born n Khemr, largest of the tes ofN ehekhara. The brother of the regnng rest Kng, N a gashwas a mghty prest wellversed n the mystal nantatons ofhs folk. From an early age, Nagash was obsessed wth death,even more so than the rest of hs people. Nagash wanderedthrough the ty's neropols for weeks at a tme, and enteredthe oldest tombs wthout fear. e observed the mortans asthey prepared the dead for nternment. e wathed warrorswounded n battle fade and de, and resolved that he wouldnever suumb to suh a fate.

It was Nagash's apture, and subsequent torture, of a smallpary of shpwreked Dark Elves that led to hs dsoveryof Dark Mag. N agash soon mastered the bass ofneromany, and the people of the ty began to shun h m.A natural and brllant sorerer, hs experments met wthonsderable suess. Amongst the greatest of hs maabreahevements was the dstllaton of an exr from humanblood that would grant everlastng lfe to ts drnker. Soon,Nagash had a loyal followng of noblemen wth whom heshared hs dsovery. In a bloody oup, Nagash sezed ontroof Khemr and had hs brother bured alve wthn therfather's pyramd.

As the years turned nto deades and the deades turned toentures, N agash and hs followers took to ondutng thereperments and rtuals hdden n the ool, dark plaes n thepalatal tombs of the neropols . They began to shun the lghtaltogether as they made plans for ther dark asenson.

Nagash supervsed the buldng of a great Blak yramd,one of the mghtest strutures ever attempted by men. Itost a great many lves to buld, but the blood, sweat andsouls gven to ts ons truton only nreased ts poteny,

for the pyramd was desgned to attrat the foul wnds ofDark Mag . For the rest Kngs of the other tes, longdsturbed by events n Khemr, ths was the nal blasphemy.They formed an allane aganst Nagash and sent therarmes nto battle wth hm.

Durng the long war that followed, waves of dark powerblasted the lands. Many ofNehekhara's oases were sosaturated that they beame as dsmal and lfeless as thesurroundng desert. ter nearly a entury of onstantwarfare, however, the arme s of the rest Kngs sueededn sakng Khemr. As Nagash ed from the burnng nto the old depth s of hs pyramd, the Great Neromaner

swore to the rest Kngs that ther tes would beome asdust. The rest Kngs laughed. One by one they foundNagash's dspes wthn the pyramd and dragged them outsreamng to be burned and beheaded n the sunlght.

All of the morbd statues and monuments to Nagash 'sglory were toppled nto the sand. The santums of theNeromaner's dsples were despoled, and the prate ofDark Mag was outlawed on pan of death. Yet the agentsof the rest Kngs ould not nd the renegade hmself.Although hs dsples lamed to have seen N agash enter hssarophagus , the ofn tself was mysterously empty.

e Damnation of LahmiaIn deane of the laws mposed by the rest Kngs,Neferata, the Queen of Lahma stole the most potent ofNagash's books and pursued her own studes n the darkarts. She attempted to replate the Elxr of Lfe, andeventually she had a small measure of suess . Neferata nolonger seemed to age, but was pos sessed of a terrble thrstfor blood. Over tme, many of the ourt of N eferata alsodrank the elxr, and joned her as Vampre lords and lades.Thus was the dynasty of the Lahman Vampres born ntothe world. Mo re autous than N agash, they took pans tooneal ther nature from the other rest Kngs. The rstVampres regned lke gods over Lahma, governed by therundyng queen and hdden from the re of the rest Kngs.

Gradually, the Vampre ovens of Lahma began to grow nondene, and ther exesses nreased. They would notsubmt to walk the earth lke ommon solders, and nsstedupon beng borne upon ornate thrones at all tmes. undredsof slaves entered ther pa laes every day, and were never seenagan. These Vampres also learned that Nagash had notbeen destroyed, but was rebuldng hs power n the tade ofrpple eak, whh would beome known as N agashzzar.In thrall to the Great Neromaner and bound to hm bythe orrupted Elxr of Lfe, the rulers of Lahma sentenvoys to Crpple eak. Agents of the rest Kngs apturedand nterrogated some of these heralds, and the Vampres'exstene was unovered. Enraged beyond measure, therest Kngs one more amassed ther armes and made war.The ght for Lahma was long and bloody, wth the deadlyVampres usng ther strength and sorerous sklls to slayhundreds of the rest Kngs' warrors.

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Yet the rest Kngs were not wthout mag of ther own, andther armes numbered n the tens of thousands Eventually,the Vampres lost the battle The populaton ofahmawas enslaved, the pyramds smashed, and the Vampresdrven out Most ed northward, one-by-one arrvng nNagashzzar to be welomed by the Great NeromanerNagash looked upon the orrupt mmortals and was pleasedThe Vampres were worthy hampons for hs armes, ther

damnaton a trbute to hs dark genus

War with the Priest KingsNagash had not been dle and had learned muh about theart of neromany and anmatng the dead , onevng of amad and deadly master plan e vowed to turn the entreworld nto a neropols lled only by the unquet dead, whereno aton would be performed, no deed done save when hewlled t Nagash would be the lord over all of t

The rst step on Nagashs road to utter domnon was theelmnaton of hs former homeland, for he wshed a bttervengeane upon the rest Kngs At hs ommand, the

Vampres led hs legons forth to war On shps made of sedbone, the Undead horde made ts way from the Sour Sea,down what ture generatons would know as the Strats ofNagash, to the Btter Sea The Undead legons made landfallat the runed port of ahma and surged forwards on thermortal foes, the exled Vampres spearheadng the attak

owever, Nagash had serously underestmated hs formerountrymen In the tme of hs absene, the and of theGreat Vtae Rver had beome a mghty empre ruled by a

sngle rest Kng Aladzaar the Conqueror Aladzaarwas the greatest general of hs age and hs empre was at thezenth of ts power When the Undead ame, they foundthemselves opposed by a uned, ondent army Moreover,the enhanters of the Great Kngdom had made progressn the arts of mag, partularly n the reaton of anmatedwar-onstruts No easy vtory was possble aganst them

The ensung wars staned the sands red for many years TheVampres were mghty sorerers and fell warrors, and theywere determned to relam ther kngdom Wherever theyappeared, terror and dread ame upon the enemy, yet theVampres were not nvnble The war swayed bakwardsand forwards for a deade At rst, the legons of the Undeadhad the upper hand, then he armes of Aladzaar strukbak wth dsplays of aal genus Battle after battle wasfought untl all of g h legons were destroyed Thedefeated Vampres ed aros he desert to Nagashzzar tobrng ther dark maer he repo of her falure

Great was agash rage e ursed the vampr aptans

that had faled hm Ever afterward they would knowonstant pan and ther howlng res would arry theknowledge of ther msery to all men The remanngVampres ed Nagashzzar by nght, dspersng n alldretons to onse pursut Even after Nagash s deathat the hands of Aladzaar, the Vampres bore hs urseThus, the rst Vampres dsappeared aross the world, eahfoundng ther own bloodthrsty dynasty that would endureand grow through the entures , terrorsng the lvng to thepresent day

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THE VAMPI RE WARSIn the astrn reahes of Stirland, under the old shadowof the orls Edge Mountain s, lies Sylvania. This land ofbleak hills, bla sted moorlands and mist-shrouded forests isshunned by all sensible travellers and is without doubt themost illfamed region in the Empire. No sane man wouldventure forth after dark and no questing knight or wearypilgrim ever aepts shelter within the brooding, rottingastles that tower over the land. By night, the brut ishpeasants of the squalid villages lok and bar their doors,and hang bundles of withbane and daemon root over theirshutters to ward agains the evils of the night.

For as long as any man an remember, evil tales have beentod of Sylvania. The odds are good that if ever a tavern bardis reiting a grisly ballad, or a ourt poet insribing a storyof horror, then the setting will be this dire pla e. Sylvania isindeed a land where unquiet spir its, thirsty Vampires and evilsorerers still walk beneath the moons pale light.

The Winds of Magi blow strong in Sylvania, and the keepsof the nobility are all built over partiularly lomenedsites Even the notoriously violent and fearless Stirlandtax olletors wear amulets blessed by Priests of Morr andSigmar, and go about their business in ftystrong ompanieswhenever their Eletor Count ompels them to seek his due.

e Madness of Otto Von rakThe nadir of this dark land ame when Vlad von Carsteintook rulership of Sylvania. It began on a storm-lashed nightwhen Otto, l ast of the mad von Drak Counts, lay on hisdeath bed in Castle Drakenho ursing the gods that he waswithout a male heir to ontinue his legay. Otto was a ruelman, fond of putting the heads of peasants on spikes at theslightest provoation, and when razed with drink he wasonvined he was Sigmar reinarnated. The nobles of hisourt had no respet for his authority, and paid no attentionto his ommands . Sylvania seethed with strife.

As his family keenly awaited his nal breath Otto sworehe would marry his daughter Isabella to a daemon ratherthan let his hated brother eopold inherit. Otto had alreadyresed his daughter s hand to every noble in Sylvania, forhe despised them all. No man of breeding from beyond theborders of von Drak s realm wanted to marry a Sylvanianheiress , and so it was that when Isabella von Drak knelt atOttos death bed, she was still without a husband.

Outside, thunder rumbled and lightning spit the stormblak darkness tor Guttman, the aged priest of Sigmarwho had been al led to shrive the old ount, fainted away.Then, from out of the storm ame the sound of wheels andpounding hooves . A dark oah pulled by four mighty blaksteds drew up outside the keep . A heavy hand smote thedoor a ringing blow, and a proud voie demanded entry.

e Arrival of adThe astle gate swung open on its hinges before anyman-at-arms ould touh it The visitor was revealed and,as one, the baying guard dogs eased to howl and slunkaway. The stranger was tall, darkly handsome, and of noblebearing and aspet. No-one stayed his entry as he marheddiretly to the ounts hamber. The newomer s aentwas foreign, perhaps from slev, or even rther ael enamed himself as Vlad von Carstein, and reited his nobleanteedents to the ount. e then laimed the wide-eyedIsabellas hand in marriage. ooking into the strangers old,dead eyes, the ount perhaps regretted his rash oath, butbefore he knew it, he had given his blessing nonetheless.

The priest Guttman was revived from his swoon and broughtto the hambers of Otto, where the marriage eremony wasperformed before the dying ounts bed. Almost as soonas the last of the ritual words were spoken, Otto von Drakexpired, leaving his daughter and his entire estate in theharge of Vlad von Carstein. The new ounts rst at wasto hurl Isabella s unle eopold through the window of thehighest tower of Castle Drakenho

Vlad seemed as eentri as old Otto . e never ate in theservants presene. e never walked abroad by day. edismissed the elderly Sigmarite priest and sent him from thetown. N o one ever saw Vitor Guttman again. Soon, many ofthe old servants at the keep were dismissed and mysterious,swarthy strangers took their plae . owever, the new ountseemed less oppressive than the old one, and so the folk ofSylvania got on with their daily business , ignoring the hoodedand loaked foreigners that often visited the astle. Yearsof punitive von Drak rule had taught them not to questionthe deeds of their betters. All that onerned the lowerlasses was that at least the new ount didnt order senselessexeutions or demand exorbitant taxes at a whim.

No one doubted the ount s prowess in battle either. Whenthe fame ompany ofBernhoff the Buther rode into townand demanded tribute, Vlad ut the veteran merenarydown as if he were a stripling. The ount then proeeded toslaughter the entire merenary band while his bodyguardwathed, piking their teeth and making smug omments.The ounts popularity was assured. Within his realm, thelaws were kept, and te guilty were punished without mery.

e Healing of IsabellaSant days later, word reahed Drakenhof that Isabella hadfallen sik with an inurable illness. One of the physiianswho tended her laimed her heart had stopped. The newount insisted this was not so. e dismissed the learneddotors, laiming he would are for her with his own hands.Three days later she appeared in front of her folk, saying shewas lly reovered. She was ever afterwards pale and wan,however, and never left her hambers save by moonlight.

At rst, none of the feuding nobles of Sylvania paid anyheed to the ommands of the new ount. If this botheredVlad, he gave no sign of it. The ount herished his tenantsas a peasant family herishes a beast they are fattening forthe Midsummer feast. After deades of rule by ma Otto,this new order was welomed by all save the most paranoid.

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sed human remans lumbered forward, anmated by DarkMag , whle arron rows and blood-sukng bats rledgreedly overhead. Vlad gave hs usual ultmatum - openthe gates and serve hm n lfe, or ght on and serve hmn death. udwg, the Reklands lamant to the Imperalthrone, wanted to surrender. The Grand TheogonstWlhelm III, hgh prest of the Cult of Sgmar, onvnedhm to de Vlad nstead. Wlhelm lostered hmself wthn

the Great Temple of Sgmar. ter three days of prayer heemerged one more, lamng that Sgmar had revealed thesalvaton of the Empre to hm.

That same day, Wlhelm dspathed an agent to the VampreCounts amp. s name was Felx Mann, and he was thegreatest thef of the age. s task was to steal the VampreCounts ornate rng. By stealth and trkery, Mann madehs way to the heart of the Sylvanan amp. eart n mouth,he entered the great blak slk pavlon where the Undeadarstorats lay sleepng n open ofns. The master thefMann slpped the rng from von Carstens nger and ed,never to return. No one knows what beame of hm.

When he woke, Vlad was enraged and ordered an mmedateattak on the ty. The Undead army surged forwards underthe burnng wll of the Vampre Count, and great sege

towers of bone were wheeled to the walls. On the towerngbattlements, Skeletons and Reklander Swordsmen hakedat eah other. Imperal heroes armed wth anent weaponstaken from the valts of the ty ut down the Vamprearstorats, and were n ther turn hopped apart.

At the entre of the vast struggle that egulfed the ty, theGrand Theogonst lashed wth the Vampre Count Vlad.ter an hour of ombat, holy hammer aganst magal blade,Vlad ganed the upper hand, for hs foe was trng and he wasnot. Sensng that the end was near, Wlhelm harged hs foeheadlong and ung hmself and Vlad over the battlements.The two fell together, loked n an embrae of death . Frst,

Vlad was mpaled on a wooden spke at the walls foot, andthen Wlhelm landed on top, drvng the ount stll rtheron. Wth an awl sream the ount expred, for wthout thepower of hs magal rng, Vlad at las t proved vulnerable.

Wth Count Vlad destroyed and hs armes rumblng, theSylvanans were fored to ft the sege and retreat. So greatwere the asualtes nted on the men of Altdorf that nopursut was possble. The last asualty of the Battle of Altdorfwas Isabella von Carsten. Unable to fae eternty wthouther husband, she mpaled herself on a stake and shrvelledto a ple of dust before the eyes of would-be Emperorudwg and hs bodyguard. udwg would have pressed

nto Sylvana and taken the ght to the evl sourge at tsheart but the other lamants to the Imperal throne jonedfores aganst hm, fearng that udwg would ue hs newpopularty to seure h lam to the throne. So the pernouslords of Sylvana were able to regan ther strength.

KONRD HE BLOODYThere were ve survvng lamants or Vlads ttle: Frtz,ans, eter, Konrad and Mannfred. All ould lam to bevon Carstens dret her, sne he had personally spreadhs urse to all of them. A vous power struggle erupted.For more than forty years, the Vampres warred and plottedamongst themselves, gvng the Empre vtal tme to reoverfrom the desolaton wrought by Vlad's attaks.

Frtz von Carsten was klled on the eld of battle whleattemptng to besege Mddenhem. ans pershed whenKonrad nstgated a quarrel wth hm over who was thetoughest and then sle hm, uttng hs body nto pees.eter was slan n h on by the Wth unter elmutvan al, a dstant deenant of the nfamous Neromaner.Rumour at the tme ugge te that Mannfred had ledvan al to eters lr er eters death, Mannfreddsappeared, leavng Kon undputed ruler of Sylvana.

Konrad von Carten a omletel mad. Even when hehad alked among the lng he ha the reputaton of beng

a bloodmad buther; evl, merless and nanely voent.Konrad had one ordered hs rossbowmen to use every at n hs doman as target prate. On at least two oasons,Konrad had ordered peasant vllages put to the torh beausehe ddnt lke ther smell. e tred hs mother for the rmeof havng gven brth to hm wthout hs onsent, and uponndng her gulty, Konrad had her brked up n a tower.Aqurng the power and longevty of a Vampre dd nothngto strengthen Konrads already shak grasp on realty.

akng skll at neromany, Konrad enslaved any maganshe ould apture and fored them to do hs bddng. eled a huge army that ravaged the lenth and breadth of

the Empre, but where Vlad had oered hs opponents ahoe beee lfe and death, Konrad oered them a hoebe¥een dyng qukly and dyng panly.

Konrads ambtons paled n omparson to Vlads, for hesoght not to rle as a Vampre Emperor but only to mmersehmself n bloody slaughter. s warmongerng took hsarmy as far south as Nuln and the Grey Mountans, and twas here that the mad Vampre Count rst met the Knghtsof Blood Keep. Though Konrads behavour was netherhonourable nor noble, the promse of great vtores wasenough to wn the Blood Knghts to hs ause. Wth theBlood Knghts n hs vanguard, Konrad defeated every foe

sent aganst hm, despte hs frequent bouts of hystera andgrave tatal errors. None ould stand aganst the raw powerof Konrad the Beasts armoured host.

At Kleberstorf, Konrad faed the army of Averland . Arhersand mortars took a heavy toll on the Sylvanan army, butKonrad threatened and pleaded wth hs Neromanersto keep hs army movng forward. He oered power andrhes to hs aptve wzards and they aeded, ombnngther powers to unleash a sourgng wnd on the Averlandforces. As Dark Magic whipped around the soldiers, etherealhands lawed at ther souls. an began to spread as theunnatural gale slew more and more men. In a moment of rare

lar, Konrad saw that the moment was rpe and unleashedhs Blood Knghts and the Drakenhof Guard. Faed wthnsubstantal terrors and armoured Vampres hargng them,the Averland army broke and ed. Konrad pursued them forve days, huntng down and kllng every last man.

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Mannfrd inndd o lay sig o h por ciy and hn sil

his Zombi wihin o aack from anohr dircion,bu h soon found his land assaul was savd off by harmy of Marinburg and hir allis Mannfrd ovrsaw hconsrucion of mighy war machins, immns caapuls ofwisd logs and living sinw, and sld down for a sig Afw days lar, his scous rvald ha an army from Aldorfwas fas coming up bhind him Mannfrd was forcd o lifh sig of h por and rra

So bgan a long caand-mous chas, wih nihr sidnirly sur which was h ca A Horsnbad, h army ofOsrmark surroundd Mannfrd as his army wound is wayalong h fors road, dsroying narly half of h Vampir

Coun's forcs Y Mannfrd scapd and wihin h monhhad sizd h own ofFlph and crad a nw armyWhn h army of Osrmark lay sig o Flph, Mannfrdunlashd a magical sorm ha killd whol rgimns wihbols of purpl lighning, hir sillsmoking bodis rising ohir f o grappl wih hir formr comrads On and onh campaign ragd, wih nihr sid abl o scur ulimavicory Twic, Mannfrd rrad ino Sylvania o s cappursui Th rs im, h smashd h Avrland and Sirlandarmy sn afr him, raising up an uncounabl hord ofZombis a Bylorho

Drmind no o mak h sam misaks as hy had

bfor, h nobls of h Empir swor a ruc amonghmslvs and bgan o scour h Sylvanian woods Warriorsdspachd by h igh King of h Dwarfs aidd in hghing Th armis of h Empir wr rlnlss and,vnually, Mannfrd was brough o bal a Hl Fnn

Mannfrd's army was vas, his ncromanic powr having

raisd a lgion of Zombis from h muddy dphs of HlFnn Mannfrd's unlving hos coninud o rra inoh swamps, drawing h xhau Imprial army onwardsino h ft an gloom Y Mannfrd had no rckond onh rminaion of his fos Enualy h was brough oba in h asrn rahs of h gra marshland, whr hwarriors of h Empi and Dwarfs fough wih grim rsolv

Mannfrd saw ha icor was byond him and ampd o Th Elcor Coun ofSirland, mound upon a majsicGriffon, gav chas and caugh Mannfrd a h vry dgof h swamps Though h Elcor Coun was wounddbadly, his Runfang clavd gra gougs ino Mannfrd's

sh and h Vampir's mangld corps sank ino h dphsof h swamp Dspi a long sarch , nihr Man nor Dwarfvr locad Mannfrd's body Thus ndd h rign ofMannfrd, h las of h von Carsins Or so i smd ah im

Hiddn ratWors sill, whils h Vampir Wars had ragd, h curs hablighd h von Carsins bld unchckd across h landsTo his day, h childrn of Nagash haun h darknss fromfrozn Kislv in h as o prosprous Marin burg on hws of h Old World Who knows how many noblwomnar scrly quns of undah, how many dashing arisocras

hav a gory scr, or how many barons and duks ow hirfaly o an unliving king? Hiddn from moral sigh , hVampirs marshal hir ghasly armis, waiing as painas spidrs for h im o bind h living ino hir wb ofundah forvr mor

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Swormasrs clos procivly aroun hr, hunrs of

Elvn archrs smoohly nock arrows an sn vollys ofaly shafs sraigh ovr h has of hir sou Dwarfallis . To h amus isas of h Elvn warriors, h vallyran r wih lhy Or bloo bfor h hour was ou.

I was only whn a full half of h Or ribs ha xpnhmslvs ha Mannfr ma his mov. Th skissunly arkn as whirling swarms of bas hunrou from cavrns an cracks in h mounainsis. From hrivr ha ran hrough h vally's cnr salk a clvrlyconcal army of Sklon Warriors, hir son armourbaring h fa hralry of h von Carsins .

A gra phalanx ofhavilyarmour Wighs marchup from h vallys blow, Krll a hir ha, irlss lygrining hrough scr o block h lgaios scap.To h rar, h rmnans of h Or ribs barr h rouback o Karaz-a-Karak. Ou from h clous cam a rioof giganic, balik Trrorghiss , roing jaws agap. Onwas swifly inrcp by Yluhian upon Evrswif, buvn ha lighningfas warrior coul no sop all hr .Th afningly shrill cr is of h vil craurs burs harrums of h Elf warriors blow as h ba ss an hirSrigoi rirs plumm ownwars o f .

Wors of all, as h Lichmasr's olorous chaning

cho from h mounainsis , vry singl on of ha Orcs ha lir h slops j rk back o lif. Evnh ismbi arms an hans of hos cu o pics byElf Swormasrs an Dwarf Clansmn sar o raghmslvs owar h Dwarf shil walls onc mor.

Th anarchy ha follow was h anihsis of h orr

fnc moun by h allis arlir ha ay. As h sunbgan o isappar bhin h mounains, h shr numbrof Una bgan o l. From abov cam ock upon ockof gian bas h majori wr incinra by Aliahra'ssaring hi magic or sruck by h whling Gra Eaglsha ha accompanie h High Elvs on hir journy, buh rs pluck a h s an facs of h Elf archrs wihbloo-ncrus clas. To h for, h Una minionsof Krll ha akn posiion an , as Krll wa ino hDwarf lins wih gra swps of his ra black ax, hisUna knighs lowr hir lancs an charg. Som ofh ahly cavalrymn incorporal ns cla in ickringgrn am charg sraigh hrough h Dwarf shil wall

an onwars ino h ranks of h High ElfSwormasrsThy lf h col whi shlls of a Dwarf vrans bhinhm, hir souls ripp from hir bois.

I was oo much for h Dwarfs. Krll ha slain ThanOrgrimm in prsonal comba, an unr h Wigh King'snsuing onslaugh, h shil lin bgan o buckl anbrak. Thir Longbar brhrn, pracically buri unrshambling mouns of Una grnskins, wr in noposiion o rinforc hm. Mannfr's sklal hor brislwih hunrs of Elvn arrows sicking from y socksan spins bu, rinforc by hir masr's iron conrol ovrncromanic magic, hy cam on an i no sop unil hr

was no a singl arrow lf in any Elvn quivr. Th siuaionlook grim in.

I was hn ha Kmmlr cmn his rpuaion in h ysof h von Carsins forvr. As h Lichmasr chan,

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he s ha ha ie in he bal sumble o heir feeone me, heas hung, an fell upon he Elven elegaionjus as he errorghiss circling in h sies above iveino h rans once mor Agains he horrie Elves, heheavily arm ure warf corpses oo a errible oll Runicaxes rose an fell, slic ih Elven bloo Mannfre's eerielaugh coul be hear abov he in of bale as he groesqueableau playe ou, a macabre reminer of he War of heBear beeen Elf an ar£ he Elves ere lef ih nochoic bu o e, heir Grea Eagles alreay speeing aayo bring or of his new reachery o he cours of Ulhuan

he ragon rinces ha forme Aliahra's reserve ien iea ea spo in he Unea line an charge, a showerof palli libs an broken bones lef in he ae of heirexplosive exi from he jas of Mannfre's rap Amongs

By th shos of th Sou Sa suoundd by th glittingdst of th Dslati of Nagash, is Nagashizza, th Cusd

Pit mightist foss this wold has v sn Built by thtilss labou of contlss ndad things th castl iss naly

half a mil o th dst It was cavatd fom th livingock of Cpl Pak a d th mountain top is its highst spiHundds of othgat tows bistl fom th mountainsid

By night tibl g

 

ee withlights bu in thi windows

Nagashizza is a fotid mountain picd by countlss lagusof coido thin thousands of chambs hundds of Undad

things wait ady to answ thi lod's vy command Vst

as this gat amy is it is but a tiny faction of th lgions whoonc svd th at Ncomanc Fou mighty gats guadth appoachs to Nagashizza ach watchd ov by mighty

wa machins of th most dangous p animatd go/ms ofbon, bolt thows that th thigh bons of giants catapults

that thow scaming skulls and wos Th gats thmslvsa mad fom som namlss black mtal which shins likbuing obsidian and is tn tims had than stl. Th pits

bnath Nagashizza tnd down almost twic th hight ofth mountain, foming a hug honycomb of gallis and minswh onc Undad and Skavn toild to nd wapston Ths

coidos a patolld by untiing sntis fom NagashsUndad lgions who must b tay vigilant in cas th

Skavn should v tu

thin his audinc chamb at th hight of th pak th huskof Nagash sits on his thon of skuls H has boodd h foov a millnnum, waiting and planning, guiding his agnts by

th pow of his thoughts. Th only living things within this vast fotss a th discipls of Nagash s madmn woshipNagash as a god and lad his cult untl th day h mgs

 fom his citadl to conu th wold Now infusd by th powof th Dak Magic that has sugd though th wold sinc thlast Chaos incusin Nagash is almost ady to stik back at

th wold of th living

hem came he Elven princess upon he back of her bonhorse, Salanir he Prou Magical power cracle arounh Dragon Princes as he remains of h Elven elgaionfough wih h ry of Khaine in orr o scure heirprincess' e scape Jus as i seeme h ragon rinces woulhuner healong ino he rans of Krell's Wigh army on heslopes belo, Aliahra gave a riumphan shou an he eniresparhea of cavalry gallop ino h nigh air as if a brigeof mis ha forme beneah hem

I was hen ha Mannfre himse lf nally sruck Plungingfrom he mounain peas upon a Zombie ragon ofaesome siz, von Carsein swoope own o inercep heeing princss A his menal comman, boh remainingerrorgheiss heel abou o join him As Aliahra sho likea ar of whie ligh over he heas of Krell's army, he youngElf Prince Yluhian fough Mannfre in a spera arialbale o ensure her escap

Up on he slopes of he mounains, h gloaing Kemmler

also ha one las rick o play Reaching ou ih enrilsof ar por, he Lichemasr ins he pursuingerrorgheiss wih necroman ic energy unil hy shohrough he air ih hllish sp urning in hr sale,Aliahra gesure ercely an consume one of he creaursin a blining conagraion of magic, bu h oher plungown owars her ih a soul-searing scrch ha sunneh mage-princess ino unconsciousness I snache heran her horse up in is claws, hling aroun o rejoin hefray Beref of Aliahra's airborne nchanmens , he ragonPrinces ma eciely graceless reurns o he valley below

he highaliue uel beeen Mannfre an he High

Elf prince was reaching is blooy pea For all Mannfr'svampiric spe an he shr raconic size of his Uneamoun, he High Elf an h is Griffon ere jus oo nimble,aring in wih lance an alon o srike over an over againOnly he Armour of mplhof ha proec Mannfrfrom a lanceshaf hrough his blac hear Then, jus asPrince Yluhian aligne his preaory see for anohercharg, Mannfre smil As he las Terrorghis passoverhea, h corps of Salanir h Prou fll ou of he siesan boily collie wih h shoc Elf princ, nocinghim from his sale he Griffon, momenarily israce,was impale hrough h neck on Mannfre's blae A spliscon laer, h Zombi Dragon snapp is gra ron

skull forwar lie a manrap an sun is h ino henoble Grions hea ih a horrible crunch A Mannfr'scomman, he Griffons hrashing boy was rlase Iscooling corpse umbl owar h vally below Kemmlerha brough he falling caaver uner his conrol befor hebeas hi h sony groun, an on lifeless ings i e baco aac is formr allies in he vally

Mannfre's par in h bale was ovr. He knew habwen Kmmlr's necromancy an Krell's brue force, haere remains of h allis would have no chance bu oee  The High Cour of Ulhuan woul soon g wor hah Phoenix King's augher ha ie uner he proecion

of a warf honour guar, an he ol ouns oul reopen,riving a b lae of accusaion bewen Elf an Darf forvrAs his grea Zombie ragon bore him souh oarsNehehara, he unconscious princess hel ighly in he clawsof his errorgheis scor , Mannfr chucle quiely ohimsel£ he ee as as goo as one

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THE LANDS OF SYLVANIAFrom h Spidr Hauns o h Ban o fTroh, Corps Run oh Ncromans, Sylvania is a ralm spd in dark lgndUndr h shadow of h Vampirs, i s populac has bcoma rrid, suprsiious popl Clos o uninhabiabl,Sylvania's forss ar dingy copss of wisd, half-rod rsha claw wha nourishmn hy can from h bons rwnsoil Dsola moorlands and sluggish rivrs of clod bloodpuncua h yllow-lafd woods, windswp and sormshroudd by dark clouds ha sp down from h WorldsEdg Mounains on an almos daily basis

I is a dprssing, dismal ralm sld in h im of Sigmarby dissidn, vil mn dispossssd by h godking'sunicaion of h popls of h Empir Whn warps onshards fll upon h lands in 1 1 1 1 , Sylvania's fll rpuaiwas sald, as h dad rupd from hir gravs ad laisig o h villags and owns Evr sinc, i has bn aloahd and fard provinc, avoidd b h oher ple h Empir , common folk and lawmakrs alike

Sparsly populad, Sylvania has long provd a rg formn inn on dark dds and scriv sudis, as wll asvil craurs hund by h forcs of h Empror Longbfor Vlad vo Carsin unlashd his Undad armisupon h Empir, Sylvania had bn hom o Cryp Ghouls,Ncromancrs and Chaos worshipprs Sylvania is nominallypar ofSirland now, hough Vlad's bloody lgacy holdsSylvania in is infrnal grip h drad ralm is sill hom obrooding malic and vil powrs

In crumbling casls, owring mausolums and forgonkps dwll Vampir progny ofVlad von CarsinThough hy ar wary now of h Empir, un id as i isundr h rul of Empror Karl Franz, h surviving vonCarsins sill plo and schm, draming of immoral porThy musr hir forcs in scr, building armis of hdead from bodies and bones, waiting for any sign of eaknessin h Empir

In the Shadow of DeathTh scard villags and hamls of Sylvania ar vn morisola and parochial han ohr slms of h EmpirGrubbing wha xisnc hy can from h infril land, hpasanry liv in small communiis of inr-rlad familis,and nvr vnur far from hi r crud hovls

Thr ar fw son roads hr rud , halfoodd racksand pahs link mos villags, all bu impossibl o navigaxcp in h rlaivly dry summr monhs A ims, hmud islf sms o b a living hing, clawing a h lgs of

h wak and dragging hm o a suocaing dah Thpopulac ar for h mos par concrnd wih dayo-daysurvival, raising famishd, skinny goas and pigs , nding owha scraps of farmland hy hav in h hop of gahringnough crops o surviv h long and crul winr

Sylvanian villags ar in a consan sa of disrpair, for goodson and wood is hard o com by All, howvr, hav barrdor boardd windows and havy doors o kp ou h nigh'sprdaors Crud fishs and charms of a dozn gods hangon vry linl and fram Th villagrs daub symbols ofprcion on hir doors wih pig's blood, o guard againse unnaural horrors of his frighl land Hanging ouside aes of h mos dspra ownships can b foundinals a ravllrs cagd in iron maidns, hir onlympanins h crows and vampir bas ha fd on hm

r sine a losd h holy shrins, hy hav falln inoerpie , r ps vnurs ino Sylvania wihou sr rme mn Truly, Sylvania is a godlssrealm, r ress li i man cnuris ago

Drakenhof CastleDraknhof Casl is h accursd ciadl whr Vladvon Carsin bgan his rign of rror, and from whichbalmns h summond his Undad army I was hom o

gnraions of von Draks bfor Vlad cam, and som say iis h hom of Mannfrd von Carsin o his day

vnrrs sill sk he oering casl ou bcaus of hreasre re f l lr rumourd o b onaind in isli I is sai a opis of all h gra sorcrous worksca b un ere, shackl igh o shlvs mad fromd a les sarl in h candlligh, bu no on whohas sough m has vr rurnd Th casl islf is hug,buil on op f a massiv cli from whr i dominas hsurrouning ors I has four mighy owrs and a giganiccnral kp, bnah which ar a hug numbr of cryps,dungons an abandond orur chambrs Scr passags

run h a hrough h cli and ar said o com ouin he oods Th noorious po advnurr Flix Jagr,purpordly h las living visior o Draknho rpors hah asl sms abandond, hough hin scrams manafrom is spirs vry nigh Th curains and apsris havrod away, and h rniur is crackd and dusy In hdining hall, h obsidian gobls, from which Mannfrd andhis lackys usd o drink blood, sill sand undisurbd onh baquing abl Th walls of h gra hall ar hung allalong wih porrais of h Vampir Couns : all, gaun, rdyd mn who hav ach carvd a bloody rrow ino hisory

In rcn yars, i sms ha som Undad vil has rurnd

o h casl Pasans in narby villags claim hir youngpopl ar mysriously vanishing Hug rdyd wolvsprowl h fors and kp rspassrs a bay By nigh, s inisrcoachs mak hir way o h casl on clandsin businss,and h dad onc mor sir unasily in hir ombs

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Fort Oberst yreWhn Vla von Carsin was fa a h Sig of Alorh Coun of Sirlan orr a casl o b buil ovrlookingh wswar roa from Sylvania. For Obrsyr ookwny-hr yars o buil, bu in is ay was h piomof Imprial c onsrucion an miliary chnology. Is anglwalls wr proof agains rocks an cannonballs an is sak

lin moa was hough o b impnrabl. I coul hol agarrison of hr housan mn an was proc by fourcannon baris ha lf no approach unguar.

h ongoing poliical an mil iary bals for conrol of eEmpir sapp Sirlan's cors an, in 2088, h garrisonwas ruc o jus svn hunr mn; hr of h baeswr rmov for us in h sig of Glusba, an manof h balmns bgan o fall ino isrpair. Whn Konraaack in 20 94 , For Obrsyr hl ou for lss han hours. Konra lap h moa an scald h wall of e aeowr bfor lowring h rawbrig o allow his Vameknigh allis an sklal mn-aarms o buchr nsie

r Konra was nally spach a h Bae f Moor, For Obrsyr was rnova an havi rbuil, anh Coun of Sirlan mainain a ll srngh garrisonspi h rain on his rasury. I n mockry of hs ffors,Mannfr von Carsin swp away h fnrs in a singlnigh. As h sun s on For Obrsyr, Mannfr ushis Nc romanic nchanmns o rous h spiris of hosslain by Konra an s hm upon h solir s wihin. Thwailing spcrs an ghoss kill mn wih hir chillingouch an h garrison, rivn ma wih far, surrnr or bfor awns rays ouch h cas l's walls.

Evr sinc, hr hav bn svral amps o rclaim ForObrsyr, bu vn h mos ica Priss of Morr havfail o xorcis is wil spiris. Whol garrisons saiona For Obrsyr hav commi suici rahr han snanohr nigh in is haun chambrs. rmains an ibligh upon ravllrs using h wsrn roa, ung m hir oom on sorm-wrack nighs.

Hunger WoodOf all h misrabl forss of Sylvania, Hungr Woois h mos spis by h Sylvanian folk. I is a spiriinfs maz of briars an bogs, in which h unwary arasily rapp. Travllrs ha vnur bnah h conor

boughs o no rurn. Insa, hy ar oom o wanrunil hy ar los an craz wih hungr an hirs, forco fall upon ach ohr o f an rink, vouring humansh an rinking bloo o surviv. For cnuris, svralribs of Cryp Ghouls hav claim i as hir rriory.

On h souhrn borr of Hungr Woo sans CaslTmplehof, onc hom o Counss Emmanull. A cousinof Konra von Carsin, Emmanull fough agains hDwarfs uring h infamous Nigh Sig. Dark spllsswah hr forrss an is surrouns in an vrprsngloom, an for svral monhs h Dwarfs fough inarknss, pry upon by h minions of h Counss .

Evnually h casl was sorm an Emmanull slain,an h Dwarfs lai runic markrs upon h raful si orpl Dark Magic. Ovr rcn cas, som of hs warshav somhow bn rmov, an foul hings onc morsir in h souhrn bounaris of Hungr Woo, gui bysom vil inllignc.

Hel FennScon in infamy only o Casl Draknho Hl Fnn is hcnr of Zombi aciviy in Sylvania. In ags pas, h ribsof mn who s crach a living from hs lans us o buryhir a in his swamplan in h as of Sylvania. Whnh gra warpson showrs cam, Hl Fnn boil, churnan m, an spw forh a muliu of a from

cnuris pas. Ro corpss rap in mu an wsrup from h hrashing mir an ngulf nir villags.

I was o Hl Fnn ha Mannfr nally rra whnhis camaign agains h Empir falr an fail. Inhe ml of h bligh marshlan, h urn a bay onon s pursurs. Evn as h Imprial army rugrugh mir, grasping hans from h chill warsa sis o hir oom, whil a nigh snris wrlur hi ahs b ckring ghos lighs. Fully a quarr e m's arm in H Fnn bfor hy vn sawba.

1 e as man sr on h hious march inui f e aie n as formr comrads rurn

e akes ak e ams vn afr Mannfr'seea e maes k a hea l. Trapp by h Darkagic unash in h bal, hs poor souls sl wanrh marshs as sumbling Zombis . Ths foul craursrmain o b harvs lik ron frui, an so Hl Fnnrmains a haun of Vampirs an Ncromancrs sking oconrol h Una hors of h swamps.

orpe Rn re e er Reh rir, h Corps Run forms aea r en souh of Sylvania anAvr p h orls Eg Mounains, a png oos ofn wash hrough burial an ancin. By quirk of h ow of hr Rch, s bons an boy pars ar ofn posi mlislan souh ws of Ghoul Woo. Tho is unwholsom sram is lir wih bons

ph smooh, along wih roing limbs an isgurh. wih warpson us, h Corps Run is homo a mua sh, which f upon h corrup corpsso go ino monsrous carnivorous rrors. Drivn ino a by h smll of sh, hs craurs hav bn knowno ap from h war o aack popl vn h mosoolary shrman srs c lar of Corps Run

h warps on also infcs h bois of h da, anon occasion hy ris from hir wary gravs o a acknarby villags. Zombis hung wih iry gry ws angnaw by sh rag hmslvs up h rivrbank o waylayravllrs. Sklons covr in alga an ncrus wih

lh lurch minlssly along h rivr roa. During Konravon Carsins aacks upon Avrland, h Vampir's hrallNcromancrs comman h Una creaurs of CorpsRun. Thy irc h rivra ino owns an villags ospra chao s, rror an isas , paving h way for Konra'srlnlss avancs.

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\

(

THE LINEAGE OF BLOOD

-2500T e Nehekhara Upon eir

the Pt Kings a enmb ineat ram.

2000T Bih Nagh.

-1968A up Dark Elv are shcthe Nehekharan cot and captur High Pt em. Nagh

studi their Dark Ma andpes amore than apt

-1950 -1750Nagh plongs hfading you

dtng the Elixir L humanbHe reci cein ravnoblemen t le unr him. Teir

an l ex r bd tht ordina

Nagh slays the Pt King emand seizes pe He ter orrs theconstctn the Bck ram

the t stctu er built ma dwange eat

ram em.

-1750 - 1600T Pt Kings fo a at

cratn agait the GreatNecmance nearly a centuare, Nagh power lly and he forc e noh.

Nera the Queen Lahm secreyk Nagh boo.

-1520Ner creates a copt versn the Elir L. Tough she hesimi, the Lahmn queen lwith a tele thirst for human blo

She entuly e curse others,cating e r mpir.

-1500 -150Nagh es h Un sv

excava min beneath C Peak,creating the cidel NaghizPmitive human tesmen s

worsh Nagh, leading to their

olutn int the coe-eting race Ghou

e lers Lahm become awa the Great Necmancer psence andse emsa him. Rumour theLmn cult a the Pt Kings,a the ers Nagh are

and dven out.

-116 -1152Nagh cr war upon the PtKings. Ags othercreatu,the Vmpires lead Nagh a.

T P Kings a unit unrKing Alcadia and hfoleh a Nagh rst au

T Vmpire Woran sys withNagh and h wrath, whit theother Vmpire cape the eat

Necmancer ange

Nagh unhes a pe upon then H Unadforc are

immune the foul ma but the lkthe nd d in d. A ayhlyra Unad inv then the Pt Kings, eing ll

bo them. Alciar bght inchains to Naghizzar be ented

Nagh.

- 1 1 5 1T Gat Ritual. er consumingpi amun wasne,

Nagh be the Ritual the Wing.Sening nger th are in, theSaven Peak e King

Alcia wh cu Nagh and with h Cn Srce.

-1150Woran i Naghizr with acbal Nagh p and

Gat Necmancer e boo.

-117T body Alcadir dce who w the Cn Sorce the adpt king

. t Nagthe shman foun the city Mourkain

meaning Pce De Alcadizr bul moun

-1122 15Wran v the Blood K h Nagh retu h ct in

arent so that may continue to Naghizzar to rebui h empi a him in h studies for eity. the a He atc the newly

foun Empire Sia and seral1020 tu their exe

Ushran av in Mourki drawn ght angs him. r an ic bale, thethe Cn Sorce. Nagh sin the man-god and

He u and sumes contl the Ve in hing nce,

the city, founding the kingm Stg. pursud e waors Sia

600 25

orag Blooyoth uni the scered Abhrh slays a Dran in the Wortes Ct Ghu that lurk bew Edge Mouni and i blooC Peak and becom the rst cung himeh Bd Tirst

Ghoul King. e v� undcipline foreve H owers ad acs theay unr h command qukly wor seeking to emula their mte

en, and all but ts the Cloud lin te e suivors the 876te are evd bu the Foress Norse raers on the way to Ltorag et the Plain Bon. While capture an Empire merchant sh andbieng the Goblin ir Ha unwiingly ke on board the bdy orag stck a bolt a Goblin the Vmpi Luthr Harkon. the

ale piece and kil Te foss sh av in L the enti creworag footn andfal int in. been tu into Un Luthor

wrec serl sh and raes their

-26 crews, creating aet pirTe Dwa ci Silver Pinnacle vse that te the et cot invadd and c Nera Lt. Te pce becom knn

fer queen Lhmia. the Vmpire C

-250 1 1 1 1T king Stg reaches i T Bck Death unleh the

heigh� and Ushoran cl upn the Skaven wip out thequaers thempir the o wor jin with Empi's pulatn. Skaven epthim. Nera u h in their hn tunnel stem and

ing secfor Vmpire-kin and en the n a shwer her inuence to incite the men the wasne shar fal in Sylvan the

suunding re t atck St. Necancer k Vnhl ra

a huge Unad ay the bos 22 the plae vti and tu back

MelkhWran stn, Skaven invars.sys h mr and s the Bk

Nagh h vault. 1112 112Vnhal bu the for

-200 Vnchle and ca out aMourkain s and l Unad empire. thebli, Garsnag lwing c Vnha the mnan

Crak Ushoran t while the Empi, and the Skavn ghtding the ga, the Or shaman a pnged war agait each othe

knn 'Eye: T su Tghting when Vnhl Sti mpir are den into the sina h arentice and h

and their pele sca entuly Unad hor cmbl. T Skave,

olving into e Ghoul Kings. w their war Vnhaare de und unt

M

Skavenlaye

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 }

1207 12 2000 2108 212 1Dr Henht dcr t be wane meor ts e city T Uad Sylvan cntinue Heinh mm the

a Necmancer and dn out e Mordheim. Carsin e Osar Stir/ and n the bul mound Kll and

Empi i Mnhem. He cp sen agen e in ci to secu Mnhm, though rad hie e Ch Champn bk

the Fot S where he ra wne shar wh he cn ly seen When the B Count l. the he a ul U•a e Unad ay ad tc the per h ma mand e a, a se hor, the =e m e

Emi. He annihila one Empi i

mpul

s

 aul againt Imp  Mounins in Bnn In a

ay that sent s hi, but 2010 e Unad el bt at MaonAbb,

d at the Bate Beecrhven T mpi rs bn with the s tm. r nally a their ay ers such hea calti

a Empi and Ki rce. vt Osark Vdv a Ei and Dwa that th arc t

Dr by ner rece Carsin. Unad a raage a Ba m Moo e

tirely beween Stir/nd and the sin e a and 250515 noh bor E a Itinerant poet and aentur l

T Duke uiine tu m e Jaer cim meet Mann

cas a mpi. Knn the 201 2015 Carsin in DrakenhofCt.

d Duke, he at at Cen F Vd ac Mnheim and sin Mann t Sylvn and h bdy maally enmbe Jerek Kge and Mr 2506 2518

Knigh the i W bu t tm In an i hw, Mekh'

1681 Mnim in p Z teT Night the tDea Nagh bu Jk Kg a h kng Syn So N m hMeh

retu l agai years S Pn a Zm hs

ar he w slain Sia For one 201 uuing him O nigh ughout the kn the Carsin sin t the Se 22 215 ntua h in M

ad stir and walk the sing Al and Isabel commi suic Tforc the Empire and Mnin. he ss a Bk

and amongst the ling. raer than c on without him. Mann Unad ayght er g a bet's a

Many mi come out hing and T ire Counght amongst a batt in an atmpt gain a mn tuing Mekh'a

wage war ine their mai. themelv and their Unad ay cive su. r dfting hsf

Couness lag and t a linte in sra dingforces. orad ann nally

n bo the night en. force tat back Sylvan a 25122058 combined ay Ei t. T Ghul Swa blight Stir/n

1797 rad Carsin lea an ay

Vd Carstein becom erst gh in the Moot and ravg 212 2520Vampi Count Sylvan and serl lag. He forced tu Mannd Carsin unch Fling mours tivity in

ma Counts IsabelDrak. to Sylvan when Ha Carstein a sue winr atk agait the DranhofC, Grand Tent

er thellowing tu, e up in Drenhofc E when it in e p a Vkr e h Hun

maining acratic m the and ci the h Sylvan H at Guner Se invtiga. He

a incte with m. un heard again.

2 Sr ! 1887 Mann Cn 2522

Wach Harko stunt Abhor Syln a tre Nk Carsi ti e

a at B . In one night he rad Cain b D e tht the inghting h peers, shaw

their bt wars, sughng i er Syln e andf the ma tra h enti ct

e unwohy. He a afew and the Ei uni into efab nautl alm the

tu them in mpir, ing the 2100 ang their Dwll, Galon's Gravar he becom

en Draco k rad mge st a un rk fo Sylan. Count Noct, the se and

the superstitio lk the Empi

I

aim Stir/n Manbu and nlly bught bay at commanr efab Dreaet. Hethe B Dgns or B Knigh. and &ikn a Dwa sent Hl Fen whe he f hun and kil in h ir

the High King raz-ar. a confrat pira e

192 er e Bat Four i, 200 vengl Capin Rth

T Duk h dcl Count elmut nearly elec Ma Mon dm

and onewag war o iine. Emper unt it dce that e P and e ci fa in y. 2522 ay again at Cen he in fact a Z conted Ne cim the ctle or i n and mou bn ir in Stir/nd

and the Red Duke the rad Carstein. e Unad walk amongst the i. that C Dranhof once again

sanctua the Fot C. inh e U Screams can

20 205 be heard win and er mo

196 Trc Osark ght sr a ing min

B nally fal e W batt with the Unad hor T Hunrsg incingly

Harkn and serl hlwers Wir h, bo the mpi ant e name Nagh once

cpe the pursuingforc the Empre. entually sin Capin again wh in the s

Sn cf

t

O W

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UNINGHORDES

e Vmpires of the ld World claimdominion over the mortal remains of allearthly creatres. To die is to srrenderoneself to their power. e generals of

the Empire claim that the night is alwaysdarkest before the dawn; the WarriorPrests of Sigmar preach that there is

hope yet. Bt they know ittle of the games immortals play. Patient, cnning,devios, the Vmpires work to conerthe lands of the living with ancient andcorrpted sorcery. Shold they scceedin their dread goals, the rays of the snshall be forever socated by the night,and the age of men wil l be replaced byan age of the dead. The world will be

transformed into a ghastly necropolis ofmindless and nving slaves, rled overby the iron will of the Vmpire Conts .

en death alone is certain, how can theliving possibly hope to prevail?

In this section yo wil nd details for all the dierent troops, heroes,

monsters and war machines sed in theVmpire Conts army. It provides thebackgrond, imagery, characteristic

 poles and rles necessary to se all theelements of the army, from Core troopsto special characters and from the oreof the Vmpires to the magic items sed

by their champions.

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VAMPIRESVampirs ar h ru masrs of Undah Dspi hircurs, Vampirs rain all of hir dvious inllignc, andhnc ll of hir ambiion and dsir This maks hmvry dangrous indd, for hy can coninu o grow andlarn, spnding rniy prfcing hir skills and honing

hir diabolical plans and schms A Vampir is ulimaly aslsh craur who rains many of h rais and drivs hposss sd whn moral Whils h cruds of hir kind xisonly o fd, som lus afr mporal powr and conqus ofh living Th brohrhood of h N crarchs sriv o aainunparallld ncromanic skills, whras Lahmians poss ssimmns walh byond h drams of avaric

Vampirs shar no common apparanc ohr han bingbasically humanoid Mos can pas s as hman a a disanc,and som ar vn mor convincing mimics , hiing hir vilnaur bhind a vnr of arisocraic nobi y Somshy ar darkly handsom or disurbingly bauil

Only hos who fd wll and rgularly can mainain hmasqurad of h living for any lngh of im Y forall of hir guil and glamour, a Vampir is a dad hing,posss sd of nihr harba nor brah Thy ar roingcorpss kp animad by Dark Magic and immoral willTh srain of mainaining hir apparanc drains a Vampir'snrgis and, whn srssd or angrd, hir ru fac mayb rvald Som Vampirs mak no amp o hid hirunholy naur Ths craurs rvl in h nropy and dcayha has bcom hir xisnc Thir skin has sloughd off,hir fangs ar prominn and hir ngrnails hav bcomiron-hard alons Th scn of h grav hangs havily abouhm, mixd wih h snch of ron ma and sal blood

Th gras curs of Qun Nfraa's lgacy is haVampirs canno liv on normal food and drink, bu musimbib frsh blood for susnanc For h youngsVamirs, his unnaural hirs is vry srong A his sag,hy ar ofn rash and asily caugh and killd by WichHunrs and ohr ddicad nmis of h nigh Thoughmos Vampirs larn how o surviv on lss and lss frshblood unil hy nd o fd only vry fw yars, somnvr ovrcom hir primal huning insinc s

As a Vampir ags, his powrs incras H bcomsphysically srongr and fasr, unil h is abl o ar a man

in half and mov as fas as h wind H is abl o call upona hos of powrs, h naur of which vary from Vampir oVampir Som can call forh craurs such as wolvs andbas o a ssail h armis of h living, and somims hyvn larn how o chang ino hs forms Ohrs ar ablo msmris wak-willd morals wih barly a glanc If hVampir has a srong aniy for magic, hn his ncromanicabiliis xpand boh naurally and hrough sudy Dspihs aw-inspiring powrs, howvr, hr is a rribl prico pay As h dcads bcom cnuris, many Vampirs loshir minds, sliding inxorably ino madnss

Evr sinc Nagash cur sd hir kind cnuris ago, Vampirs

hav loahd h sun, for i wakns hm Thus, whn hymarch o war, h s darkns as h Vampirs summongra sorm clouds and swarms of bas o blo ou h haddaligh Th nmy quails a his magical darknss, wary of gh o com In bal, hr ar hos Vampirs whos

marial prid compls hm o srid dircly owards hladrs of h nmy armis, ankd by h mos li ofhir Undad minions Thir conmp is vidn in hirunhurrid approach and h smug wis of hir pal lipsOhrs, prfrring no o nrus h magical augmnaionof hir Undad army o mr Ncromancrs, dvo hirnrgis o spll casing insad Evn so, a warrior foolhardynough o m a Vampir in comba will quickly ralis hscal of his misak as a lighningquick srik of an ancsralblad pircs his har and cold, sharp fangs pirc his hroa

Va-mPie LordVampre

M WS BS S W I

7 5 5 5 3 7 4 5 4 2

 TROOP TYPE: Infanry (Characr)

A 5 1 04 7

MAGIC Vampirs and Vampir Lords ar Wizards hacan us h Lor of h Vampirs (s pag 60 , Lor ofDah, or h Lor of Shadow

 SPECIAL RULES: Undead Vampc

The Hunger: Whnvr a characr wih his spcial rulkills on or mor nm mols in clos comba, roll a D6a h nd of h Clos Comba phas O n h roll of a 6, hcharacr rcovrs a singl Wound los arlir in h bal

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NECROMANCERSNromanrs ar amongs mos urs of all hoso ai h magical ars fo hy hav xchang hirumaniy fo abiliy o rais h a an comman hmo ag ar uon living Srang as i may sm hsrav mamn hav ma his ra pac willingly A har of a Ncromancr's morbi obsssion is h n osubjuga an punish hos ho hav prscu him in has, rgarlss of h cos

is usually mn, rahr han h longr-liv racs, halv ino h suy of nromancy Prhaps, bcaus Elvsav suh vas lifspans hy o no fl h n o rolonghm by unnaural mans Darfs hav no ai u formagic l alon a sir o l h honour a Orcsan Goblins hav lil concp of hir own moraliy ano no far ah in h ay mn o Mos Skavn ar oocaugh up in hir on sculing pursui of h ay of h

Horn Ra Thus i is usually only mn ho s hir fon h pah ha will la hm ihr o a culiarly horriblform of vrlasing lif, or o rnal amnaion Thsiniviuals ar no ncssarily vil o bgin wih Sommay sir knolg for is own sak; ohrs may skimmoraliy or o prolong h lif of a lov on Rgarlss ,somhing abou hir unnaural ursui invariably urnshm o a arkr pah Prhaps i is h horror an rvulsionhir fllos fl for hm, or prhas h pulsing nrgy ofDark Magi , ha arps hir mins Eihr ay, hn mnak o h ah of nromancy manss is nvr far bhin

Mysry shrous h suy of ncromancy To larn h arkar, an aspiran mus n ihr a Ncromancr or Vampiran bcom his aprnic or acquir a forbin book richin h scrs of unah, such as on of h fabl NinBooks of N agash I is his inrinsic mysry ha rivsNcromancrs o bcom srvans of h Vampir Couns,hoping o larn rshan from h masrs of unah

For h majoriy of hs woulb wizars, onc hy ar inh hrall of a Vampir , hy can nvr lav hir srvic Vamirs ar nooriously ominring an loah o l hirvo subjcs par Evn ning a Vamir willing o ba uor has is obvious iculis Many of hos who havsough apprnicship wih a Vampir hav n up srvingin a mor mnial way; as an anima corps , for insanc, aligh snack, or as raw ingrins for a paricularly ifculnchanmn Givn h morbi rpuaion an ral

habis of Vampirs i is prhaps safr o conn onslf o hsuy of blashmous oms insa

Sking ou books of forbin lor has is on prils Manyar copis of olr xs from long-forgon ims, an hris no guaran ha any of h riuals foun in hm arcorrcly ranscrib Som simply o no work a all anohrs may go isasrously wrong, such as hn h infamousJacqus N oiro accinally anima all of h corss

in h cmris of Mousillon an hn foun h coul noconrol hm Possss of an insaiabl sir for humansh, h Zombis vour h haplss Ncromancr anrampag hrough h ciy srs fr fing on hunrs

of asans, mrchans an mnaarms, hy wr vnuallysroy by h King ofBronnia's houshol knighs

As a man follows h ark pah of h Ncromancr hbcoms vr mor ach from his moral roos Morbilyqusing afr th scrs of ah a Ncromancr plys in h lor of h a sans on h hrsholbn orls, nihr holly aliv, nor on of h UnaHis boy is ih unholy powr his min sar by hhorrors h has inss, a Ncromancr ofn has mor inommon ih is lurching, moaning minions han ih hliving h sks o slay

M WS BSs

I A LD

Master Necromancer 4 3 3 3 4 3 3 18

Necromancer 4 3 3 3 3 3 17

 TRP TYPE: Infanry (Characr)

MAGIC: Ncromancrs an Masr Ncromancrs arWizars who us h Lor of h Vamirs (s ag 60 ) orh Lor of Dah

 SPECIAL RULES: Undead

UPGRADESMaster of the Dead: Th Ncromancr is abl o ush Invcatn Nk sll o incras uni s of SklonWarriors byon hir saring siz

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WIGHT KINGSAll across h Ol Worl hr can b foun h ombs ancairns of h ancsors of mn Aop rocky hillocks, wihinfors grovs an high in h mounains, hos culursha onc liv in wha is now h Empir nomb hirgras lars in mighy barrows Charms of procion

wr lai upon hs ombs o war away grav robbrsan scavngrs Cru runs wr carv ino h linls ofh gravs, an amuls an alismans wr hung from hwalls Som of hs sill hang in plac , a samn o hmagic hy conain, hough many of hm hav bn fac,soln or sroy by h crping minions ha srv hVampir Couns Ohrs ar unaccounabl chang by hark nrgy ha sps hrough h a, an now bar grimsymbols an h fac of ah isl

No all of hs war ombs li siln Som wr buil inaras whr Dark Magic os an gahr In hs accursplacs , h incumbns rs unasiy, hir souls ickring

bwn h worl of morals an h ralm of h afrlifWhn h ow of Dark Magic grows srong nough, hancin warlors ris from hir cryps as Wigh Kings, ysglowing wih unnaural lif Evn for hos prhisor ic kingswho li in rlaivly saf ombs, hr is no always h rnalrs for which hy yarn Drmin Ncromancrs anVampirs navour o brak opn h sals of h ancincairns an us hir magical powrs o irc ball nrgisinsi, rsurrcing h a wihin an nslaving hnomb lors o hir will

Th chi fains of h ancin ribs wr buri in hir llcrmonial panopy, wih bronz brasplas procing hir

ribs an wing hlms framing hir grinning skulls Thrib's shamans p lac h bs swors, axs an spars in ha grip of h ancin kings as hy wr lai on hir slabsTh inrior walls of h barrows wr pain wih scns ofh lar' s lif, so ha shoul hy awakn, hy woul brmin of hi r gras s an mos hroic vicoris

In h mounain rang known as h Vauls, savag ribsof mn wag war upon h monsrs ha haun h paks In cavrns hin from bas an sorm, hy bury hirhonour a in h fashion of h ancins Evry yar,h ribsmn rurn o pay homag o h chifains of hpas, an vry yar, hr ar always a fw who ar no longr

in plac Ths waking a walk h lans onc mor, har rmnans of hir majsy bou o h srvic of hlors of h nigh

Wigh Kings ar incribly powrl Una, almos as haro sroy as Vampirs Sus wih Dark Magic, a WighKng's wapons shimmr wih ball nrgy Th mrsouch of hir spar ip or bla can rain h lif from hirfos, or slic hrough sh an bon wih an as ha isfrighning o bhol Cla in ancin armour, hir sh allbu wihr away, hr is lil for an avrsary o cu orsab Evn o san bfor on of hs sklal warriors ofaniquiy aks an xrm ffor of will For h s rasons , a

Vampir will ofn charg a Wigh King wih carrying forhh Una gnral's prsonl bannr Such a uy is ofningral o h army's sabiliy, an hs inomiabl Unawarriors ar abl o hol alof h army sanar whilsirlssly sriking own on fo afr anohr

Wght KngM WS BS S W I

0 5 3

 TROOP TYPE: Infanry (Characr)

 SPECIAL RULES: Killing Blow, Undead.

A 3 9

r h Drec

e Desc te dwes ne the mnes o enhmmen the mountns to the south o Syvn Dung ech

t coonton the new Hgh Kng wi don the Hem o theDesc: n ncent tect tht cceetes the geng pocesso ts wee dmtc Seven yes o twght e gntedto the Kng eoe he n succums to undeth togethe

Dung tht tme hs evey whm s cteed o the hem gntshm get powe ove the vng nd the ded e Ech new

Hgh Kng s detemned to cve hs m on the wod eoehs tenue hs pssed nd so the mes o the Descn Kngs

 go oth nto the wod eve sevene cyce, the numesosteed not ony thousnds o the vng ded ut y the

dusty cdves o evey ng to hve eve won the hem

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TOMB BANSHEESTh nhuman sounds that aompany th advan of thUndad arms oftn prov a wapon n thr own rght Thlow moanng of th Zom s, th httrng of swarmng ats,th aklng laughtr of Nromanrs rasng th attllddad to ght on mor all ths unsttl and dstur th

fo But t s th howl of th Tom Bash that s th mostdradd wapon of all, for t spars th souls of thos whohar t lk a lan through th hart

Many sorrsss, nhantrsss and wths hav plagudth lands ovr th nturs Th most ttr, rstlss sprtsof ths vl-hartd womn am th unqut horrorsmn all Tom Banshs Known as Grav Harrdans nth southrn Empr, Walng Hags n Brtonna and thFrzng Shrk y th Dwarfs, ths shads annot pass ntoth aftrlf Thy far rossng th vod to fa whatvrpunshmnt awats thm for thr vl dds, and so t s anasy mattr for a ampr to nd thm to hs srv

Tom Bansh s onstantly howl n rmmran of thforddn plasurs of th lf that was on thrs and nttrnss for th pa of th grav that thy annot attanThr grf-strkn wals an lthal to mortals and strktrror nto th harts of all who har thm Thos who do nothav a wll of ron an d of shr frght upon harng thmournl srams of th Tom Banshs Blood trkls fromthr ars and lls up th whts of thr ys as th mndwrnhng shrk taks ts suprnatural toll Fullyarmourdknghts ollaps lflss from thr saddls and whol ranks ofnfantry fall lflssly as th Bansh dos hr vl work

A Tom Bansh 's vsag s sunkn and sll-lk, framd ylank har that wrths lk a nst of srnts Sh s swathd nmsy shruds and grav-ros that swrl wth a lf of thrown, or drft and lng to th warr 's slndr fram as f shwas arrd forwards y undrwatr urrnts Eah TomBash s surroundd y krng ghost ghs; all hatrmans of th mn sh murdrd ls lv Ths glowngwll o' th wsps ar ford y som sng ahmy of thsoul to rakl and swrl around r ormnor, dsmoddghostly hads thd wth a prmann xprsson of far

A sngl Bansh s a rrng prospt, and vn thoswarrors sklld nough o math lads wth a ampr hav

lttl dfn aganst hr unnaural srams It s not unhardof for on of th most powrl Undad lords to nd svralto thr srv

At th Sg of Ironston Forrss , h anny ampr ordyktros von Krgr found that hs nfantry wr ngoundd to dust y artllry r fastr than h ould rasthm up Evn hs lt troops ould not rah th havlyarrd ston gat at th front of th astl Sndng n thsprts of th thr wth-womn that had ld hm down thpath of nromany n th rst la , von Krgr pushdon mor towards th gats Th stout ronston doors of fortrss wr proof aganst physa l fos ut thy ould

not kp out th dadly shrks of th Tom Banshs

th th thr Banshs howlng through arrow slts andmurdr hols, th gat's dfndrs turnd wht and ddf shok to a man It was a smpl mattr for von Krgr to

ras th dad guards wth a nromant spll, forng thmto unar th gats to th astl thr rst at n an trntyof srvtud Tals suh as ths rsound throughout thlands of mn, and t s a foolsh warror ndd who dos notshuddr at th sound of thos ghostly howls n th nght ar

Tomb BasheeM WS BS S W I

6 3 0 3 3 2 3

 TRP TPE Infantry (Charatr)

 SPECIAL RLES Ethereal, Terror, Undead.

A LD

1 5

Ghosty Ho Ghostl Howl s a spal attak thatan usd agans a sngl nmy unt n th Shootngphas, vn f h Tomb Bansh has marhd, hargd or

s ngagd n s mba Ths aak has a rang of 8"and nds ln ofsgh o s arg fh Tom Bansh sngagd n omat, hr Ghostly Hol an only targt annmy unt n as ontat

To rsolv a Ghostly Howl, roll 2D6 2 For ah pont ywhh th rsult xds th targt unt's adrshp, thtargt unt surs 1 Wound wth no armour savs allowdWounds from a Ghostly Howl ar magal attaks and ardstrutd as f from shootng

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TRIGOI GHOUL KINGSTe lld eturs known oul Kngs r n ft oneod go mpres foe nto toglodyt xstenoug ll go d end from t sm nent lngeo son ty hv devolved to bom sometng frfoule nd moe telld thn ter brthrn T GoulKngs spend tr dys rpng troug t ddn plesof t wold but under over of nght, ty wll wrk therengene t te hed of smblng rmy of ndd

Not l l t mprs of t trgo dynsty wr dstroyedwt th founder, U son, wn t Ors of th Bdlndsdsnded upon Mourkn, ptl ty of tgos omsurvvd nd ed to te umn kngdoms n th nort Innd of suour, tey srd for otrs of thr knd, ndvntully found thm n t forsts of Sylvn But tmpr Counts of tht lnd stll mmbrd te rrognof Usorn, nd turnd on tr wouldb lls wtout

word of prly, huntng tm down lk nmls n th woods

tr mny smlr bloody btryls, th fw mnngtgo sttd ross th Old World Whnvr tey mtmps of dffrnt sts , th trgo mprs hd tode from th wrth of tr kn Fom tomb untdwood nd mossovrd run ty would spy on th hmnnd von Crsten mprs t t blls nd bnquts of thstory T noblty nd wlth of thr nlydrssdkn remndd te Strgo of wht ty d los t, nd bttrnssnd nvy strtd to gnw t th mnds

In tr dsolton, mny of thm lost thr snty ompllynd bm soltry, ptht prsts , wry of fdng onumns for fr of ttrtng t ttnton of Wt Huntrsor, vn wors, thr own ontmptuous kn For ths rson,thy hd n grvyds, dggng out rntly burd orpssto drnk thr old, fotd blood nd dng durng t dyn th dnk rypts nr thr fdng grounds Tr physlpprn soon m to rt tr msrbl ondton,nd ovr th nturs, t rmnnts of t trgo turndnto unhd nd grotsqu monstrosts

Pks of shtng Crypt Ghouls r ttrtd to tsdsml Strgo nd oftn form grotsqu ourts roundthm Grv robbrs, nd thos wo stl from th bodsof th flln, hv lrnd wll tht thy must prt thrdprvd rfts n th twlght nd b om bfor nghtfllUndr ovr of drknss , dffrnt brds of svngrs fll

on ths pls of dth: swrms of Ghouls ld by ddlyhuntrs, th Strgo mprs It s lttl wondr tht thpopl of ylvn rfr to th Strgo s th Ghoul Kngs

Evn f most of thm hv to som dgr lost thr mndsdurng tr long xl, t Ghoul Kngs stll possss mnyof t nnt powrs ommon to ll mprs Ty n trout vtm's throt n th blnk of n y, nd thr uthortyovr th Undd nd th myrd rturs of th ngt s stllstrong Th Ghoul Kngs hv not lost t powr to rs hedd from tr slumbr nd bnd thm to thr wll, but thydo so n th r own nstntul wy Thr mg s lss subtlthn th forms of nromny prtd by othr mprs ,

but n th ut nd trust of ombt, tr svgry gvs thm dnt dg

At tms, powrl trgo Ghoul Kngs rs vst rmsof th lvng dd round thmslvs nd push sout n dsprt ttmpt to rrt th kngdom thy lost Sofr, thr dvn hs lwys bn hltd by wrmongrngtrbs of grnskns blokng t wy to th Bdlnds, or bydsplnd rms of th Tomb Kngs tht strd out fromth dsrt Yt ross th Old World, th mnons of thGhoul Kngs hv bn sghtd vr mor frquntly omsy th nnt brtrn of th trgo r untng undr onldr nd mssng grt rms of dgnrt bsts n thrvrnous lrs If ts s tru, no rtur lvng or dd s truly sf from thr wrth

M WS BS S W I

6 6 3 5 5 3 8

 TROOP TYPE: Infntry (Chrtr, mpr)

A LD

5 9

MAGIC: Strgo Ghoul Kngs r Wzrds tht us tor of t mprs (s pge 60).

 SPECIAL RULES: Poisoned ttacs, egeneration(5 + ), The Hunger (s pg 27) Undead, Vampiric

nnite Hatred: Goul Kngs v th Htrd spel rulHowvr, thy my rroll fld rolls To Ht n vry roundof los ombt, not just t rst

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CRYPT GHOULSCrypt Ghouls ar ugly, stoopng raturs wth only avstgal sns of rason Thr skn s sallow and lthy, thrys ar stal and nsan, and thr snarlng lps rvalsharp-pontd tth n slavrng mouths Drssd only nth rags thy pull from thr vtms, th Crypt Ghouls arry

wapons thy hav pkd up or hav rudly fashond fromth rmans of thr unwholsom mals Ths sklkngnds do not nd suh mplmnts to kll, howvr, forthy hav long laws sunt for thr nds Ths lawsar nrustd wth grav-lth and dayng mat; hos thattak vn th lghtst srath from thr talons an d fromunnaturally potnt nftons that sprad through h vtm'sody In addton, th r onstant dt of rotfouled matonfrs a snwy and unwholsom rslne

Though not truly Undad, Crypt Ghoul unnulfl th Dark Mag that surrounds h mo poeUndad lords and ar drawn nxoral owards On

thr prsn s rayd, thr nwfound mas tr quklydomnats thr wak and wllng mnds Though thy wlllop nto attl at th hst of thr mastr, Crypt Ghouls,and vn thr ghastly pak ladrs, ar owardly ratursthat wll slnk away from omat f thr pry sms to ghtng ak wth any ral dtrmnaton Ths nnatoward an ovrom y a mntal ommand from thrvampr mastrs, for thos Ghouls who hav d an ord ak to th front lns wth th lur of Dark Mag

Th rst Ghouls wr th dsndants of th nsan and vlhartd annals of th Far South mn who at th hof thr dad n gory rtuals Ths prmtv orps-atrs

lvd upon th shor of th Sour Sa, drawn to dwll undrth loomng, frzng shadow of Nagashzzar Th trsworshppd th Grat Nromanr and frquntly partookof th Dark Fast Thy would gorg thmslvs on th shof ther own and, generaton y generaton, the were drvenmad y ther own loathsome prates Now, these devolvedhumaods roam th Dsolaton of agash, pryng ontravllrs n thr sarh for frsh mat

Evn n th nlghtnd ra of Empror Karl Franz , thrar tals of annalsm wthn h ordrs of th EmprDurng tms of pstln and famn, th dsprat and thdpravd tak to atng human sh to stay alv Th stors

tll that solatd farms, and somtms vn whol vllags,hav dvolvd to ths vl sta Som vn lam th prathas om ustomary rathr han nssary

Durng th Ghoul Swarm of25 1 2 , whn th rops fald forth thrd yar runnng, th Knghl Ordrs of Strland wrmployd n mass to nvstgat' h ordrs of thr arrnralm Th fullsal attl twn th rghtlylad soldryof th Eltor Count and th ravnous, loth-sknndhords of th aftd vllagrs has not n asly forgottnThr lds and shay hamlts wr urnd to th ground,ut th mmory of thr foulnss lngr on

trally drvn undrground y thr prsutors, thsannals and thr mutant offsprng hd n ataomsand mausolums Thr, th Crypt Ghous dvour tharasss of nols, or tak to lvng n th gravyards ofh poor whr thy fd on pasant orpss Th Prsts

of Morr do what thy an to prott thr holy gardnsaganst th nroahmnts of Crypt Ghouls, ut many ofth Old World's gravyards and mrs dat ak athousand yars or mor, and nath thm ar layrnths ofsutrranan hamrs and tunnls

On oason , th Brothrhood of Morr wll mploy aprofssonal Wth Huntr to swp th ataoms wthsword and r As tm passs , though, th Crypt Ghoulsrturn to at th dad and pry upon solatd mournrs anprsts Othr olons of ghoulsh nds rp throug thyars undsovrd A small army of ths foul, vrmnousraturs dwlls wthn th grat ural rypts on th hllsaround Mousllon, and thy swp down nto th ursdty vry tm th Chaos moon s l l Evn n tms ofratv pa , th ty guard ar all always wll-armd, andnr ntr th mausolums and spulhrs of Mousllonsmtrs xpt ands of at last a dozn mn

M WS BS

T

w

I A LD

Crypt Ghoul 4 3 0 3 4 1 3 2 5

Crypt Ghast 4 3 0 3 4 3 3 5

 TROOP TYPE: Infantry

 SPECIAL RULES: Poisoned ttacs, Undead

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ZOMBIESZobs a salng oos a sagg owars bal ln n a noso or Gosqulyaa opss a opll Dak Mago a ap o oman an vn y h wll of has o o as of x voln

Zos a oul o hol T os a ong anon yon lms o sany T vn of voln ahs s la fo all o s an unlan s sloh w o an l w vn A Zo 's sknangs n sps o s a a valng wrusl an loolss vns Bokn lgs popl m onwarw lung ss an ws ngs luh ungl a vs Y Zoms a ofn a o mo anopss or wn amp Couns a on wapah oans ar on for o povs n oro amass a ruly unsoppal ho Spk an usng

alngs fom gavya fns a susu fo mssngls; rokn aks a uss y moulng plankso amm no a smlan of soly w us onnals Fngrs ak o y wl swor huss a plaw jagg spks an Elvn aowas Any langwoun hy su s ompnsa or w somaunngxpn fo all a a Zo' s ass qu o s osuml no al

Fo all ho apparan Zoms ar slow anlums akng asy fo loal la an avnung

waans o soy nvuals or vn o ng own smallgoups Unorunaly o nnon olks slpng llyn or owns an vllags Ol Wol oassa rh supply of opss an us Zos an asan s loos upon h lvng n ovwlmng numsAll a wng hou wn a of goanng lawngUna ars own su woon gas o wn a rowof Zos pl ogr n or o spll ovr walls anpalsas Wn h Caos oon ss hg n sky anwolfowls p ng a wahs a sok anoly amuls of Sgmar a lasp a ll gh

To all way a Zo aaks ghng' s paps o gv oul au yon s u Ts sknng halfhngs av no skll o spak of u a nsa vn only h nsaal ug o n kll an onsum lvngAn wao unoua noug o pull own y aZom o wll n slf on slowly apa y a mass ofspa lawng ngs hs s goug from s oy ngrsly glsnng unks T ouna qukly u osunluky souls wo a ampl nah h o spn a ros n msal agony as h nnas oma mson as

Sols who av n al wh Una or owo ar ng als whsp a amps know s hos w wh o slay h slss a A lowo skull w a am o ax wll slay usually a Zomoug an svng a s an vn sur mho osruon Bu p s sks su as s ak fous an

skll an Zoms a slom foun ons or wos Insas awalks ar as n larg nums gahngupon all n h huns Agans os su ass vn h songs swo as h sous arsan al an h mos skll las an om log npu s Evn os of surpassng skll wll vnuallyfl lay ou of a ans upon skn

Zoms a asl susan y pows of nomanyjkng ak o lk janglng pupps as nvslo swls aroun hm T nums an sm alosnn as y pss lnlss ly fowas os a alln al ompll y noman pow o sagg or

awl owas fo momns ar ng u own Sushufng os a on us aps o xaus hgmns o ns slowly ovwhlmng fo na as lss of looslk aggon s

WS BS S T W

4 1 0 3 3 1

 TROOP TYPE Infany

 SPECIAL RULES: lways Stries Last, Undead

A LD

1 2

The Newly Dead: Zom uns an nas yon sang sz b splls an s a a ols o anxsng un In aon wn Zomb uns ar sussllyag Invcatn Nk spll (s pag 60) ygan an xa D6 Wouns

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l

DIRE WOLVESD lvs a maab pas f th lvng Gant Wlvstat am th Balands and h sts f th Old rld.h sh hangs n tatts fm akng ns, th skullsand nnas xpsd thugh tas n thr skn . Thy aswath n an , glmmrng twlght and th ys glw

wth unnatual ngy. Th stnh f putfatn hangs nth wt bath an th hwls aus shvs f fa t fzh bld. hn thy a slan, th bds dsslv nt alng masma, lavng nthng bhnd.

h lans f th astn Emp a plagu y gant wlvsthat mg n wnt fm lars hgh n th Wlds EgMuntans . Dvn by a avnus hung, thy snd tth fthlls n lag paks, attakng fams and vllags anpyng n tavlls . Th mn f th Emp hunt thsbasts mlssly, ut ths nly svs t kp thr numsn hk, an th vaus attaks at bay, f a sht tm.

In th blghtd lans f Sylvana, th pss f ths wlvsust b unt bud ply, f ths that a nt wltun fm th ad and ntnu th hunt. Evn whnth t pautns a takn, an th bds f thsmnstus prdats a bu n dp pts, Dak Magan stll gath and sut thm. Half-tt, th rmattd wth bl an gm, th anmat aasss lawan wggl up thugh th ath n t hunt agan.Maggts wth n pn wunds and had skn hangsfm th bns n agg aps.

D Wlvs a th huntng hunds f th amprs andth snss a as kn as thy w n lf. Thy gathr ngat paks aund th astls and twrs f th Undadlds f Sylvana, thr munl hwls hng f mlsass th stll nght. hn th pns f U ndath mak wa

upn th lvng, th D Wlvs fllw, tatng th ampas th pak lad. In at tl, th D Wlvs ftn lpalng th anks f th Unad amy, dvng away nmyavalry and lapng n small, vulnal gmnts r wamahn rws.

amps smtms kp th lagst f ths atus npns dp lw thr astls and tws, fng thm nlal pasants unt l thy a lag and gluttd, thn gangthm t nw hghts f vusnss . Th amps muth atns wth Dak Mag t nas vtalty andstw a allus unnng. Ths mnstus atns aknwn as Dm lvs, and t s ths larg, m fus

asts that la th Dr lf paks t wa.

D lf

Doom olf

WS BS S T W I

9 3 0 3 3 1 3

9 3 0 3 3 3

 TROOP TYPE: a Basts.

 SPECIAL RULES: Undead Vanguard

A LD

1 3

2 3

Slavering Charge: In a tun that thy susslly hag,

D and Dm lvs ad 1 t th Stngth.

In he hea of he Badlands lies a desolae and hauned uinnaed as Moghei whih eans he Plae of Deah oneain Ieial as ese eains ae all has lef of he

one gea iy of Moukain, whih long ago hied unde heeign of suessie ules of he Undead befoe being desoyed

by an O hode and los o he annals of hisoy

Moukain was oiginally founded by he shaan Kadon, afehe hane disoey of a ose in he ie luhing a ownin is dead hands he anien Nehekhaan King Aladiaaand he Cown of Nagash Kadon buied he body bu ke

he own and was afewads oelled by he nasen siiwihin i o build a iy and esabish a ul in is woshi

The selemen gew and he u of N agash spead aoss he B adlands, soon aaing he eziled Ushoan. Eenual lyusuing  powe by kil ling K adon U shoan beame he new

ule o f Moukain H e ezanded  he bod es and founded  hekingd om of Sigos His desie was  o ebuild  he l os gloy 

of ahia bu his was no o be e O ibes of he egionunied, and no een Ushoan and his Vpie ou ould sayhe desuion hey wough Moah Ushoans lieuenan

esaed wih he Cown when Ushoan was slain defending he gaes The es of his ou ed as he iy bued behind he

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GRAVE GUARDUpn th walls ofDraknhfastl and th othr amprhauntd kps f Sylvana patrl trlss warrors lad nrustgnawd armur. Ths drad sntrs ar th GravGuard ghts drawn from thr annt toms to atas guardans fr th ampr rulrs f Sylvana. Although

thr ods hav dayd lavng only ons and tattrdsh Grav Guard ar hld togthr y vl mag so stronghat t has ndurd for nturs. Thy war annt attlgar f prmtv alloy orrodd y tm and dusty wth thars. Ths r slnt sntnls stand ons tant vgl on thrumlng attlmnts and at th ronound gats nvrrstng trnally rady to dfnd thr ampr mastrs hn a ampr marhs frth hs Grav Guard advan atth had of th Undad host. Thy form a formdal orpsf warrors thr nhantd lads uttng down th toughstof nms wth strk aftr ptlss strk.

Th shr rsln f th Grav Guard has om wll

known aross th natons of Human Elf and Dwarf. Thrmnatn of stout shlds thk armour plats and thnatural rsln f th Undad mans that a smpl swordlow has lttl han of stppng thm hn hmastrKmmlr rok th wards of Athl rn and rasd a lgonf Grav Guard frm th arrows hddn n ts outskrtsth ood Elvs of that vrdant ralm found thr usualtat of pnushnng th ntrudrs wth arrows to nfftv Th Undad warrors trudgd on trlssly ntoth forst many wth slndr shafts stkng ut from thr

y sokts and juttng from thr mpty r ags Thywr only dfatd whn th annt trsprts of that ralmaros and rushd th Grav Guard on y on undr gantroot-nrustd ft Unfortunatly for th dfndrs of Athlorn th Grav Guard attak was mrly a dvrson.

Kmmlr had sapd wth th magal artfats h had omfor hours for hs plan was unovrd. ors stll thatsam nght h rasd up vry last on of th Grav Guard toght on mor and th forst was stand wth Elvn lood.

Grave GuardSeneschal

M WS BS S T W I

3 0 1 3

3 0 3

 TRP TYPE: Infantry.

 SPECIAL RULES: ing Blow, Undead.

A LD

6

2 6

A surge of eciemen invigoraed Pieer von Carsein as hesnapped he neck of anoher Or e suggish bier bood ha

spied from he creaure's mouh did no ineres Pieer in hesighes e momen of deah was far more inoicaing Pieer

 fe he srengh in his dead musces sweing

A crude ceaverike bade hudded ino Pieers arm cangingo his acquered armour Conempuous Pieer ashed ou

wih his caws earing o he Ors face in one swipe As

anoher bow skidded ineecua from Pieers hem heVmpire ooked a he aered web of skin ha drooped fromhis ngers and casua icked i awa A spear ip punged

ino Piees cheek and he broke from his boodhirs reverieo cus on he greenskins swarming around him h a snar

he mpire sashed his sword across he ches of an Orknocking i backwards ino is beowing feows A reverse

sweep decapiaed anoher greenskin and Pieers armour wasdrenched in an areria founain Driven on b he ove of deahPieer hacked and chopped his Grave Guard unceremoniousbeheading an Orcs h escaped his wrah Sudden Pieer

reaised ha his foes had scaered and ed

hed he Orcs wee rig r he rou d were herinside he og ws of heirimiive compoun

end me Pieer snared gesuring o an imposing gureha sood nearb cad in arnished god and brone armour a

 gowing sword in is skeea grip Aseron ongdead monarchof he Do/gars approached Pieer ees baing

hat s yor aser?

The ghs houghs enered Pieers head wihou soundresonaing ike he echoes of a crp

ssembe our wrriors rere r he n ckee comed

yo will it, aster, so shall it be

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BLACK KNIGHTSn th tms for th Empr, thr wr fw domstatdhorss , and horsmn wr xdngl rar In most trs,a std was a smol ofwalth and status So t was oftn thatonl a hftan and hs losst warrors would rd mountdnto attl, th walthst of thr numr lad n rud ron

plat and arrng stout shlds Whn ths arl knghtsdd, thr horss wr rtuall klld and urd n tharrows alongsd thr mastrs , to arr thm n th aftrlf

Man nturs latr, th ampr Counts ar known tosummon forth th grusom rmans of thos annt knghtsn ordr to olstr th masss of lssr ndad mnonsundr thr ontrol As a ampr stalks through arrows andmausolums, Dark Mag wrls nvsl around hm lk aloak, prong and pnrang h rakd and ovrgrownportos of ah rstng pla and saturatng th ons of tharmourd orpss wthn A housand ars of dust shftsand dsspats as th parhmnt-dr adavrs twth and st

uprght In a mord moky of thr old lvs, ths BlakKnghts str nto moton, tarng thmslvs fr of thornrprs and thk ows, old ngrs lampng around thhlts of aglaknd lads Alongsd thm, th skltalrmans of thr stds j rk to unlf, twstd mag ntohllsh mokrs of th nol asts th on wr

Outsd th arrow, th ampr splts opn th rstng plaof hs nw srvants wth a dafnng rak At hs word, llformd Blak Knghts rd pll-mll from th tumldownruns of thr toms, who unts of warror horsmn arradn th orrodd amour of a gon ag Thr stds artrappd n a strag halflf rtuals that hav ound thm

to thr rdrs Thr hav n rports of Blak Knghtsgallopng straght through th rul of rund ts , or vnhargng aross th surfa of a lak wthout lavng so muhas a rppl Ths unlvng avalrs rash nto th ranks ofthr lvng nms , spng thr fos on lans wrathd nold am , and lashng out wth hav swords oldr than thEpr tslf

Durng thr mortal lv, ths unarthl knghts usdwapons arng nhantmnts of dstruton Thoughorruptd th pana o th ags, ths tools of slaughtrar no lss potnt than hn th wldr was a man of shand lood It s sad that on prd a Blak Knght's

lan or sword nvr ros

Bac KnghtHe KnghtSeletal Steed

S BS S T I

3 1 3

3 3

8 2 0 3 3 2

 TROOP TYPE: Caval

 SPECIAL RULES: Killing Blow (drs onl)Spectral Steeds (s pag 5 ndead

A LD

1 6

2 6

3

Mn, o-e d

The Beonnian ciy of Mousilon has an evil epuaion.Commonly known as he Ciy of he Damne, i is uil onhe anks of he copse-choke Rive ismeie. Mousillon

is ooe evey sping, sweeping away he hovels of he poo an leaving he sees une a foo of muky, sinking

wae Oueaks of isease ae common ose few who

oam he quagmie sees move like zomies soulless anunseeing, an emiee nolemen on hoseack ea omaim hose who ae no as enough o ge ou of heiway In he makes he peasans haggle fo oen fui

an milewe mea, some of which may wel come fom hecoses line sie y sie in he ci sees.

An ye Mousillon is a ci of pou Beonnia I hasis own healy, cou an loolines of high ih, anis knighly efenes ea he lack eue-lys of DukeMale upon hei shiels. Though hese chevalies ae

 few in nume when wa comes o he Ciy of he Damne,he ciy seehes wih waios oh living an ea. Hien

eneah Mousillon ae sueanean halls line wih BlackKnighs aaye in aishe ale amou waiing in eve

 paien anks fo he summons of hei fell Duke.

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ORPSE CARTSWhen la von Carstn unleash th arms of Sylvanauon th Emr , twen the trudgng rowds of Zomsan the nlss ranks of Skltons ould sn thonstruts known as Cors Carts Drvn y maar,shroued gurs, ths unnatural wagons ar mad of rott

woo, rustd mtal an sasd sh, an ah s hadwth wrthng ody parts Clawd lms rah out from th rt's

ntror to gra at thos los nough to touh

ors Carts at lke magnts t o Dark Mag, drawng throwr from th lan tslf an anmatng th a aroundthm Somtms a Corps Cart s hung wth a grat ll, thlappr of whh s a fll lodston of ldrth provnanWhn nromant mag s thk n th ar, th ll tollsa rls of Dark Mag manat from th Corps CartUnr th nun of ths omnous knll, th da arrawn ak togthr an adavrs staggr to thr ftOthr Corps Carts ar lt y razrs that urn wth nfrnal

ams Th smok from ths alrs ontans partls ofwarpston that an rv nmy wzards tmporarly nsan

Though la us th powr of th Corps Carts n hswar uon th Empr, h was not th rst to mloy thmOn Ghmnsnaht of th yar 1 1 1 1 , Morrsl showrddown grat mtors upon th lans of Sylvana an lgonsof lakloth plagu vtms ros from mass gravsTh warpston mtors al so afftd th plagu wagons thatarrd th thousands of ad plagu vtms to th harnl

pts Bos sd togthr nto wrthng Una masss,and th drvrs of th arts hangd nto strang, wthrdraturs Th nfamous Nromanr, Frdrk anhal,form an army of th Unad from th nwly rsn usnghs Dark Mag to n th Corps Carts to hs wll Ins

wth warston an rvn forth y anhal' s vl, th CorpsCarts atd as lo for th Nromanr 's mag Whnanhal's apprnt turnd on hs mastr and klld hm, thCorps Carts wr no longr ontrolld Wthout anhal'sgung nun, th vlsh harots srsd

Though most wr hunt down an put to th torh, forovr a thousan yars, th rmanng Corps Carts havwanr along th ak roads an drt traks of Sylvana,arryng ath and msry wth thm lk a shroud On arknghts, thy ntr ramshakl vllags, strrng th ad nthr gravs an llng th drams of slumrng asantswth vsons of rot an dath Ths strang onstruts ar

valu hghly y amprs , for Unda raturs nar aCorps Cart wll ght wth a frnt vgour, olstrng thattl ln of a ampr's army

Smlar onstruts ar foun nar th damnd ty ofMousllon, ut whthr thy ar tru Corps Carts sunsur Folklor tlls of maar wagons hung wth srapsof rghtlyolourd skn, known as Charnvals Th morhansons of Brtonna tll of ntrand mortals randoflf y a Charnval, thr husklk os lmng onoard to jon ts trnal prosson through th nght as thCorpsmastr sks nal ath n th rs of attl

M WS BSs

T A LD

c;pse Cat·

Copsemaste 3 0 3 2 5

he Restless Dead 3 26•

 TRP TPE: Charot (Armour Sav )

 SPECIAL RULES: *andom ttacks (2D6) (stlssDad only) egeneration, Undead

gour Mortis: If an augmnt spll from th or of th

amprs targts a Corps Cart, an s susslly ast,thn all frndly Undad unts wthn 6 " of th Corps Cart(nlung th Corps Cart tsl hav th Always StrksFrst spal rul untl th start of your nxt Mag phas Zoms afft y gour Mort s los thr Always Strksast spal rul, and gan Always Strks Frst nsta

UPGADESBalere: Enmy Wzars suffr a - 1 mor to thrastng rolls f thr s on or mor unts wth thBalr upgra wthn 2 "

nholy odestone: hn a frndly zard wthn 6" ofan Unholy odston sussfully asts Invcatn eek(s pag 60 ), h may rroll a sngl D6 to dtrmn howmany ounds ar rstor for ah lgl nfantry unt

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CRYPT HORRORSTh mlfmd mnss nwn s Cryp Hros r,hnlly, sgh Spn f n hushd whsps yng whmn, ld prss fM, grvkprs ndh nunl zns f h Empr , h fw prssnps f hs lmng nd monmd nds r dmssd

s h vngs f supsus fools A s, hy r hugh xggrd sghngs f Cyp Ghouls Unforunlyr h lnds of h Old Wld, hwvr, h sos r fnur, for Cryp Horrs r vy l

Cyp Hrrs r only sn opnly n ms of wr, whrhy r prmrly usd s h shok roops f mousSg Ghul Kngs Cyp Ghul r ound mongsh lowls of ll mp srvns ; f ll, hy lk vnh ommon dny poprly dd S h sgh of pk of Cryp Horors ompnyng mp l svdn f h rl dphs h hr ms hs sunk on hs qus for survvl In ord o r Cryp Hrror,

mp mus pn hs vns o Ghoul nd llow o gulpdwn hs prus lood ssnlly pl srdsnf h Drk Kss n h s rvld y hos wh unmslvs mongs h l f Sylvnn so y

F Sg o llw Cyp Ghul's fd muh snkn s sh s sgn h h mp s ruly dsprnhlss, som Ghoul Kngs noug hs srngnd horrn pr On Cyp Ghoul hs dunkh lood of mpr, s ys un rd nd gs no

kllng frnzy I pulls down wk mmrs of s own pk,drggng s shng pry no n opn gv or shrdom n ordr o onsum s gusom fs undsurdFnshng s nnl s ogy wh smkng of lps , hswlln Ghoul wll wl k o s wng msr, hopng

for nh dugh f vmp lood By h omng of hnx ll moon , h nw Cyp Horror wll hv gown svrl ms s ognl sz nd froy

Cryp Hoos pvd ngl n o hr Srgomsrs Tu Undd n wrdd wy from grvhuns y srd sgls nd pss of Mor, nd CypGhuls o wrdly moun ll-sl ssuln suh pl Hn , Srgo Ghoul Kngs wll rCyp Hrors whnv hy nd o smsh hrough suhdfns Cryp Hrors r n hr lvng nor uly dd,nd s h ll of Mr' s lm pulls wh mns ofh suls, hy vn hr rg upon h yp-grdns f

h god of dh Bus f hs, h kprs f spulhrsnd muslums f Cyp Horrors ov ll ohr mnnsf h Ghul Kngs On h mgl wds gudng hms r dsyd y h mpg f hs foul ss,h vmp msr s f rd h pslds yndThugh h lng f Srgs hs rokn vry oo yng hm, hy l o gn powr n hs wy

A Cryp Horr wrs vr s Ghoul rhrn , nd hough ns h hrs soop nd lpng g of s fomlf, s snws m hd s n Bony gwhs ndpousn push u fm h ru's spn, nd lnslnghn frm splyd, dxrus hnds Th pn d f

ugh Ghul sh wshd down wh vmpr lood wrkshngs nsd s wll s ou Though h Cryp Horo'sfrksh mlsm wll so on dv h rur's ody onsum sl n h mnm, h nd's onsun ssuh h n n vn h ms hor wound wh nff f wll Ths s h mn rson why h mo ls mpr lqus l hs foul mnss Drk Mg,h susnng pwr f nmny, llly runs n CypGhul's vns, nd hrfor h sh vln n unlshs n undsmd

In l, pks of Cryp Horors musl h wy wrdsh fn lns, ys glwng wh d lgh Thy us

shrd gvsns, m sury nd my lngs smsh sd hs v nough o snd fr hm,u s h mnusd fng nd lns h vodd ll ss Evn shllow wund fom CypH s nugh psnus o kll hs Dspsdy h lvng nd h dd l, Cryp Hoos us uly fd

Crypt HorrorCrypt Haunter

S BS S T I

6 3 0 5 3 2

6 3 0 5 3 2

 TROOP TYPE: Monsous Infnry

 SPECIAL RULES: Poisoned ttacs,egeneration (5 + ), Undead

A Ld

3 5

5

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VARGHISTSarghsts ar th darknss n a ampr' s soul madmanfst. Thy ar towrng wngd humanod, ah svraltms th sz of a man. Though th arght n walkdand talkd as lords amongst th hattl, ths urornamprs hav dvolvd nto ravnng rdtr dsprat for

th tast of lood. Thy prowl th atlld n paks, radyto poun upon th last sgn of wakn n tar a hol nth nmy ranks wth rmson la an ldy fang.

T raton of a arghst s a sn mtamorphoss thattaks pla far from th ys of m . Undr th xtnsvastls of th von Carstns ar utrranan ntworksof asmnts, gallrs and dn lls wth vaultd lngsthat strth nto th pth d ov. Ths ralm offormr glors s whr th t's dark rth taks pla

On , ths hauntd hal s of grandur andlargss , th sts of sn tr hs, sh anquts and p

dsplays of prvlg. ar lttl mor than antqugravyards lld w us of an annt arstoray.Moth-atn draps an s hang lk urtans ofmoss from th dampl walls. Emrodrd rugs andmosas of on ar y nhs of tantd and rakshwatr that sps thru m th ursd lands aov .Brokn harpshor runknly aganst th lothoundstatuary of annt g; atrd oahs and rotgnawdsdan hars ar ha mongst hauntd portrats andmagal rls stol m onqurd vlsatons. Wthnth mounds of pr a-ra , hanund onsand sulptd sarp ntl lk hrysalss n a rottngwoodpl. If a han tor wr to approah ths ons

and low away th t of dust upon thm, th namON CARSTEI ' uld just aout mad out, hslldn aroqu lttrs up laorat ston srollwork.

Not all of ths ons ar mpty, for ts hddn ralms hr t von Carstns lok away tos of thr famlywo hav falln out of favour. Thos ho om off worsn ndlss powr struggls of th amprs oftn ndthmslvs prmaturly urd and lft at th mry of thrown rlntlss thrsts. Slowly, vr th ours of dads, thnstantly drppng watr magally tantd y warpstonn th stalatts ovrhad nds ts way nto th prsonsof ths unfrtunat s. Torpd fr want of frsh lood, thslumrng amprs gn to dvolv and hang shap,growng largr and mr stal as th dlutd Dark Magswllng around thm lnds thm a trrl strngth.

Whlst th transformaton from humanod nto monstr takshold, th musular arghst wll rak opn ts ston prsonwth a grat ort. Castng asd ts hans, th raturunfolds ts lathry wngs and rars up nto th darknss,

lttng loos a trrl s ram of rag and trayal that sndsgrat swarms of ats whrlng throughout th avrnoushamrs. Th shattrd rmnants of ts sarophagus fallaway, and th nam and prsonalty of ts formr numnts lft hnd n th mr. Th nworn arghst gns tohunt, dsprat to snk ts tth nto mortal vns. t th rsttast of lood, th transformaton s mad prmannt whatwas on a prud lord of th dad s forvr ursd to anxstn as a ravnng ast.

Though ah arghst mrgs from ts pr son far strongrn ody, t s nvaraly wakr n mnd. tr nturs fthrsty onnmnt , all thy rally want to do s fd. Thsraturs ar asly ound to thr jalor' s wll as a rsult, andar snt nto attl n paks n ordr to fast on thos nmsfoolsh nough to stray too far frm th santuary f th manattl ln. arghsts mak formdal ghtrs, for thrraw ry and trrl hungr s undmnshd y th ntrolxrtd y thr rul, vampr mastrs.

Profle

VagesVagoyle

M S BS S T I

6 0 5 3

6 0 5 3

 TROOP TYPE: Monstrous Infantry.

A

3 7

7

 SPECIAL RULES: Fly, Fren, Undead, Vampiric

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HEXWRAITHSThe rigins the Hexwraiths are shruded in mysterybut it is said that they are created n Hexensnacht tearingtheir way int the mrtal realm rm the very bwels theunderwrld Their singleminded purpse seems t be thepursuit thse eil men wh have cheated their rightl ate

r a Hexwraiths shadelie existence leaves it with a hungerthat nly the succur a damned sl an sate Once thecurse the Hexwraiths has been laid pn their prey therecan be n escape the spectral hreen can hurtle acrssrivers and pass thrugh muntainsie n their incrprealsteeds withut slwing their heal hage

Oten their quarry will hide a bhly lit taern r welldeended rtress hping t esa he rbed gures thatgallp thrugh his deams an drwn his srrwsint the bargain This is n eee sner r later theHexwraiths will charge srih gh the thicest wallswith a ripple cruel laugher g the sul rm their prey

and riding ut thrugh the er side in ne terriing instantThe nly pr that the ke ad burning apparitins werent gments the imagina i the rapidly cling crpselet in their wae and perha a ach sulphurus stwhere the creatures passed h the walls

Hexwraiths are able t \e the realm spirits tthe rtal wrld and bak ai at will They share manysimilarities with Cairn i hugh they are nt bund tplaces death and grie ead able t ride abrad switlyat the cmand the e masters The scythe-lieweapns they use t sla hei re wuld be lethal enughin the material realm b ase the Hexwraiths shimmer

between wrlds their si es are able t pass thrughgrmril armur r scale Dnhide withut hindranceA single blw rm a spii he can snatch away a mrtalsessence whilst leaving his hsil rm cmpletely unharmed It is these strange weapns at earn the Hexwraiths theirnicname reaper nih r they harvest the suls the living just as a armer r his crp A sul taen bya Hexwraith des nt dissiae gether but is ins teadabsbed by the spectre that i These dread reapershence burn with ickerin e all that is let thehrried spirits they have ten m the mrtal realm

The arcane bldline the erarchs were the rst t bind

Hexwraiths int their amies sme say they learnt theart their summning rm the stlen B Arhanthers that the legendary Melhir as the rst t mastertheir cntrl In recent years heer they have been seenin Undead armies all acrss the land hen bund inta Vampires serice and cmmanded by their Hellwraithleaders t ride int battle whle packs these apparitinshurtle acrss the eld plunging headlng thrugh the switlydwindling rans the e

In recent years th e Vampires Sylvania hae learned tbind these creatures shadw t their service using them asweapns war T he sight a pac cacling Hexwraiths

appraching ast spirit scythes held high and unnatural sulres icering rm their eye scets is enugh t chill thebld even the mst s easned warrir It is small wnderthat these deathly riders are angst the mst eared allthe minins the Vampire Cunts

HexwrathHellwrathSkeletal Steed

M WS BS S T W I

6 3 0 3 3 1 2

6 3 0 3 3 2

A Ld

1 5

2 5

 TROOP TYPE: Cavalry

 SPECIAL RULES:

2 0 3 3 2

Ethereal, Fast Cavalry, Terror, Undead

3

Soul eapers: Attacs made by Hexwraiths and Hellwraithsin clse cmbat are magical have the Flaming Attacs specialrule and allw n armur saes

Soulstriders: Hexwraiths and Hellwraiths can mvethrugh unengaged units (whether riendly r enemy) duringthe Remaining Mves subphase but cannt end theirmvement within 1 " anther unit

Spectral unters: I a unit Hexwraiths mves thrughne r mre unengaged enemy units in the RemainingMves subphase nminate ne thse units Thatunit immediately suers a Strength 5 hit per Hexwraith

(r Hellwraith) that has passed thrugh it distributed asshting attacs

These hit s are magical hae the Flaming Attacs specialrule and n armur saves are allwed against them

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ZOMBIE DRAGONSIn death, no creature s beyond the powers o the VampreFrom the smallest bat to the mghtest Mantcore, every man,monster or beast can be pulled rom deaths embrace andbound to ght once more or a new master The elder raceo Dragons s no excepton Those Vampres gted n the art

o necromancy bd the corpses o the great drakes to therwll, resurrectng them as Zombe Dragons hese oncemajestc creatures stagger uprght once more wth a greatdesparng roar beore stoopng to al ther new master torde atop ther powerul shoulders reahed n a og o rotand surrounded by swarms o bldhungry es, a ZombeDragon can turn the tde o a ba pre y by dnt o tshorrc presence

orth o the Land o the Dea ast o the Worlds EdgeMountans, les the Plan Bes The Plan o Bones s adesert o multcoloured ree sad rom whch protrudehuge rb cages many tms argr han a man Ths s the

place where Dragons once a o de, to rest ther bonesamongst those o ther asr as they had done or mllonso years, beore any ohr n ent bengs walked the worldHere le the bones o h a ancestral Dragons : skulls thesze o castle towers le mgled wth leg bones larger thanthe mghtest Drakald k These bones date rom the greatdays o the draconc ra hough todays Dragons are o alesser breed, they are sl mparably mghter than otherraces o the world

In the tme beore he great Chaos ncurson, Dragonsew to ths parched lad hen they knew ther tme o dyngwas upon them A he ed o ther last ght, they would le

where they ell o one knows what nstnct drew them butver the long mllea, ousands came here n ther lasthours Ths contnued ul the tme o the rst great Chaosncurson, when dark poer seeped out o the rozen northand malgnant evl entered the corpses of the dead Dragons

The deceased monsters sred once more, ther eyes brghtwth unnatural lght Thse ell abomnat ons stll prowl thePla o Bones, evl and near mndless , drven by terrble,unnatural hungers Dragons are proud creatures, and hosethat survved the comng o Chaos do not wllngly submtthemselves to such a ate hey no longer come here to de,though none save the Dragonrdng nobles o Ulthuan

know where they now go o end ther days

When they are stll amng the lvng, Dragons swallow vastamounts o gold and gems to ad ther dgeston These lnether stomach, the grndng acon helpng to break downthe vast meals that Dragons devour When they de, thergltterng carcasses contan a kngs ransom or those braveenough to clam t There are always those who become boldwhen treasure s nvolved, but n a land devod o drnkablewater and home to posonous and mutated monsters, deathcomes to these treasure seekers easly Some de ater drnkngrm toxc wells, whle others all prey to the great ZombeDragons that prowl that gdless realm, leavng ther vctms

bones strewn across the sands

These perls mean lttle to the Undead, however, so t s tothe Plan o Bones that a Vampre travels to clam a ZombeDragon as ts mount Anmated by Dark Magc, a Zombe

Dragon s borne alot by great tattered wngs, ts bodycovered wth thck, wthered hde Though n le t oncebreathed re capable o meltng steel, a Zombe Dragoncan only belch orth a cloud o pestlent gas whch strpsesh rom bones and corrodes armour A Zombe Dragosclaws and swordlke teeth reman as deadly as they everwere, and t s capable o rppng an armoured nght n haland swallowng hs warhorse n one moton When such amonster s used as a steed by a powerl Vampre Lord, eventhe greatest heroes qual beore the raw mght o undeath , orthe combned mght o hero and mount s enough to break

the back o any army

Z�mhle Drago�M WS BS S T W I

6 4 0 6 6 6 2

 TROOP TYPE: Monster

A LD

5 4

 SPECIAL RULES: Fly Large Target Scaly Skin (5+ ) Terror Undead.

Pestilential Breath: The Zombe Dragon has a Breath

Weapon Any model ht suers a Srength 2 ht, wth a 3armour save moder

Swarm of Flies: Enemes n base contact wth a ZombeDragon deduct 1 rom ther rolls To Ht n close combat

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NIGTMARESVamires t rie t battle atp mts f mrtales a bl Te stees te Vamire aristcracy areatral esriers calle igtmares Sme igtmares arete carcasses ea warrses , brgt bac t life trgecrmaic magic Tg teir es is witere a teir

si ce a ra, tese migty stees are ise witDar agic a ca easily bite r ic a slier t eatter igtmares are srcers cstrcts f siew, bnea metal, empwere by magic

Te ms t impressive igtmares are tse br t fele es a be , reare fres bl til tey statall a pr Teir sawy as simmer wit magicaleergy, teir eyes glw lie t cals a teir ves brwit a crscatig magical ame Sme srts frm aigtmare's arig strils, carrying te stec f brimstea ecay Tese beasts are fte cla i eay barig rwear capariss f rstig caimail, a spie barig

teir bies t tear at te es f teir fes

gmareM WS BS S T W I

8 3 0 4 4 1 2

 TRP TYPE: War Beast

 SPECIAL RULES: Undead

A LD

1 3

HELLSTEEDSSme types f igtmare are w as Hells tees Altgat rst glace a Hellstee is a wige rse , it is far stragerta ay mrtal creatre Its si is tic a cvere i arscales, a its ea is rige wit prtective prtrsis be We ct by a fe's blae, its bl isses blac alls te air wit te stec f slpr Its lg fags aclaws are easily capable f isembwellig a armre ma

A Hellstee's wigs are bat-lie a bra f spa, tippe ittals Sme ellstees ave si, teir expse tens

a mscles stretcig a bcig as tey pwer trgte air pwerl piis Hellstees fte ave maes atails f ame, matcig te res tat br i teir eye scets

Hellstees are trisly vicis, a Vampires tat abblei te biig f beasts eligt i breaig tese wilcreatres t teir will I battle , Hellstees are rive ma byte scet bl a strai at teir reis, eager t tramleteir prey it te irt as tey plge int te fray

HeseedM WS BS S T W I

8 3 0 4 4 1 2

 TRP TYPE: War Beast

 SPECIAL RULES: Fly, Undead

A LD

1 3

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·

SKELETAL STEEDSIn the time bere the cming Sigmar, evil kings anleaers men wul bargain with srcerers t enchant theirstees, prtecting them rm the blws the enemy. Sptent were these srceries that the hrses were prtecteeven ater eath. Lng ater their masters were lai t rest,

these cretures enure, until their bies rtte away annly bnes remaine their mrtal rms. Their spirits,remaine, knitting tgether the skeletn these beasts angiving them the pwer t rie thrugh the ensest terrainwithut slwing. It is even sai that these creatures can beartheir riers beteen he realms the living an the ea . . .

Seeta Steed S BS S W I

8 2 0 3 3 1 2

 TRP TYPE: War Beast.

 SPECIAL RULES: Undead.

A

1 3

Spectral Steeds: A mel munte upn (r pulle by) amel with this special rule gains the Ethereal special ruler the purpses mvement nly. They nt suer themvement penalty r being bare. Whilst a unit with thisspecial rule is jine by a c haracter withut the SpectralStees r Ethereal special rules, then it lses this special rule.

ABYSSAL TERRORSThe mst warlike Vampires rie t battle n the backs mnstrus, winge, rea-inspiring munts. Sme arecreatures Chas rm the muntains, the resurrectehybris rapacius beasts. Others are nightmarish creatins Dark agic, bun with shaws an given bies writhing bl an aye skin. The mst cmmn thesewinge ens are knwn as Abyssal Terrrs.

Abyssal Terrrs are inevitably brne t war n ragge wings,allwing their Unea masters t strike at the heart the

enemy army. The latter-ay vn Carsteins, r their part,were knwn r their use huge wlheae mnsterswith slavering jaws an leathery wings. The expsespinal clumns an bny tails their munts ze with anumbing pisn that rew all warmth rm thse it inecte,an jagge blaes were se t ea ch Terrr's claws .

The creatin these isturbing cnstructs has mre t wit the unhly science thse wh llw the ark artsthan with any natural prcess . The mst talente theVampires that create them, such as the hien brtherh the ecrarchs , raw a tiste amusement rm suchblasphemus births they use parts harveste rm a wie

variety mnsters, sing bne with ragge muscles ansinew. Their vile creatin is nally given animus whenrrslieb is at its llest an a prtin that cyclpeanms pwer is investe in the beast as it lurches antwitches upright.

M WS BS S W I

-�- 4

0

  -

5 5 4 2

 TRP TYPE: nster.

A LD

3 4

 SPECIAL RULES: Fly, Large Target, Terror, Undead.

UPGRADES:Poisonous Tail: Abyssal rors en have elongated tailsending in venomtipped bony protrusions The poison canrender a man completely paralysed in just a w seconds

Attacks mae by an Abyssal Terrr with this upgraehave the Pisne Attacks special rule. te that thises nt inclue its Thunerstmp.

Sword-claws: Some Abyssal rors have their dreadfulphysiognomy enhanced by devilishly sha claw-bladesSome Necromancers take this further by fusingjaed swordsdirecty to the ror's bones

Attacks mae by an Abyssal Terrr with this upgraehave the Armur Percing special rule. te that thises nt inclue its Thunerstmp.

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COVEN THRONESCmpensatng r a cursed exstence th grandeur andluxury s a cmn theme amgst the Vampre elte. A truelrd r lady undeath reses t churn thrugh the mud a ateel le a cmmn peasant r e cntent ththe duus dgnty sttng astrde a graeeast Instead,

the mnarchs the nght are ten rne t ar n gldedpalanquns knn as Cen Thrnes These neramenstructs are held alt y the departed sprts thse hae allen n le th ther ners and gt nthng n returnut a lent death rtal men sher n aestruc dseleat the extc eauty the handmadens lungng upn theseCen Thrnes hypntsed y a egulng glance, a kss upnthe ar, r a sue nger ecknng them nt eternal sertude

he legend the Vampres rgnates n the desert realm Lahma, and t s the Lahmans h are amed ae all rther use Cen Thrnes Thse h hal r that landcnsder themseles the rst amngst the arstcracy the

nght, r ther darklng cty as the rst eer t ear thecurse amprsm. All Lahmans descend rm Neerata, theQueen ysteres, h s sad t despse men th a passn.Cnsequeny, ery e Lahmans are male Instead, the mstenchantngly eautl madens are chsen rm amngst thenle amles Bretnna and the Empre and granted theBld ss. They then gan cntrl the humans arundthem th cunnng and ntrgue, r Lahmans tae an actenterest n huan aars n ne kns h many eccentrcnlemen, ds and hghrn lades are, n truth,

memers the Undead The Lahmans are hednstc, selndulgent creatures that take great pans t present themselesn splendur and majesty at all tmes Thus the Cen Thrnesthat carry the Lahman ssterhd are edecked th rarearteacts and stren th slkemrdered cushns and ther

nery er the centures, the Lahmans hae ece sklledn the arts retellng and prescence n rder t stay ne stepahead the agents h pursue them The Cen Thrnesear great enchanted ls ll resh rgns ld, thnhch the Vampres handmadens can scry the ture. hatthe Lahmans nal purpse s, heer, nne can ath

Despte ther luxury, these stentatus palanquns are ptenteapns upn the ateeld. The Vampres themseles mes sy as e rtually nsle t the eye, ut ther truestrength les n ther unty A cen Vampres ghtng as nes as rmdale a prspect as any Dragn r Daemn Lrd.

M WS BSs T A

LD

Coven Throne 5 5 5

alld Handmaden 5 3 5 5 2 7

Sprt Horde8 3 0 3 2D6• -

 TRP TYPE: Chrt (Armur Sae 5 + ).

 SPECIAL RULES: lways Strikes First (PalldHandmadens ly) Large Target, andom ttacks(206) (Sprt Hrde nly) Spectral Steeds (see page 5 1 )Undead, Vampiric, Ward Save 4+ )

Battle of lls: Immedately ere the rst mdel n aneemy unt rlls T Ht agast the Cen Thrne r acharacter upn t (ether n clse cmat r shtng), theppnent must rll a D6 and add t t hs unts Leadershp(attacs that d nt rll T Ht are exempt rm ths eect) ext, rll a D6 ad add t t the Cen Thres LeadershpT nd the result the Battle lls, sutract the enemysttal rm the Cen Thrnes ttal, and apply the result tthe tale el the results last untl the end the turn

Result Eect

·

less Bak o dvls!: No eect.

Must rsst. . : T he enemy is at WS and lBS

Bwthd The enemy must re-ro success To Hit ros.

+ Compltly nthd The enemy turn upon themseves

Every mode in the attacking unit makes a singe cose

combat attack, resoved against its own un it War

machines take a singe Strength 3 hit for each remaining

crewman against the crews' Toughness ected units

may not otherwise shoot or attack this turn.

Scrying Pool: Bund Spell (Leel 3) . I cast successlly,the Ce Thrne ad all ts cnsttuent parts, ncludngts cre and any character usg t as a munt, rerlls aledT Ht r T ud rlls (nng player s chce) r theremader the turn.

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MORTIS ENGINESany ecrmancers and liche-lrds have risen kngshpver he Undead, becming s sauraed wih evl pwer haheir physcal rms radae magc Sme Vampres acivelyseek u he ciadels hse lrds wh have gne bere,hping ake pssessin her remans and use hem

agans he living

mere caske r hearse culd be bear he remains ne hese masers he nigh Insead, hey are enshrnedwhin a ris Engine, a cage sed bne, surrunded byrappings grandeur and brne war by a hs spirisbund he inernal device Thugh all ha remains heirevl svereign may be a wzene skull r a glded nger bne,hese spirs are rced prec he unhallwed remainsr he res eerny The evil sul ha cl ings he unhlyrelic aracs he aenins wailing Tmb Banshees, whshriek and hwl in he air abve he gresque hearse Theris Engnes are wached ver by deahless aendans

knwn as Crpsemasers, rused servans he VampireCuns wh have prven mmune he dre energies haemanae rm he relics wihn

When he Crpsemaser remves he lcks and pens helead-lned relquary, he deadly areac nside can be heldal, sealng le energy rm he enemy and energisingnearby Undead he lnger a bale rages, he mre energieshe relic absrbs, and he mre pwerl i becmes MrsEngines can usually be und where he ghng is hickes,dring mnusly near he bale line where her pwers needed ms ever, s redlen wih Dark agc arehese areacs ha pening he relquary s n wihu risk

s pwer can smeimes ear apar he engne isel Indeed,i such a dread relc is ever shaered upn he eld bale,he subsequen release pure evil has been knwn smieeveryhing in he vciny, lvng r Undead, in a wave desrucive Dark Magic

Sme reliquaries als carry blasphemus mes bale,r scrlls parchmen rumured have been penned byagash himsel Oenimes he wnds magic becme nghuncnrllable when such a ell me is near eavy wih evilmagics, painsakingly illuminaed wih such care ha heircrear's suls hav passed in he leaves human skinha rm is pages, hese bks can be a bn he wsed

praciiners necrmancy, bu als he bane reckless andunwary spellcas ers

S BSs

T

A LD

Mortis Engne 5 5 5

Corpsemaster 3 0 3 2 1 5

Banshee warm 3 0 3 3 3

prt orde 8 3 0 3 2D6• -

 TRP TYPE: Char (Armur Save 5 + )

 SPECIAL RULES: Large Target, andom ttacs

(2D6) (Spr rde nly) egeneration,Spectral Steeds (see page 5 ) Terror, Undead

Banshee Swarm: The ris Engine can make a GhslyHwl aack (see page 3 )

The eliquary: A he sar each yur urns, rll2D 6 and add he curren urn number This is range herelquary's dark aura his urn in inches All enemy uniswihin range he dark aura immediaely ake D6 hs, wiha Srengh equal he curren urn number, disribuedas rm shng Als, place a marker nex all riendlyUndead uns ha were wihin range he dark aura a hesar he urn These uns imprve heir Regenerainsaves by ne pin unl he sar heir nex urn, amaximum 4 + I hey have n Regenerain save, heyare reaed as having he Regenerain ( 6 +) special rule

insead Finally, he 2D6 resul was a duble, hen he ellenergies prve pwerl; n addin he usual eecs,he ris Engne akes Wund wh n saves any kndallwed When he ris Engine suers s las unsavedWund, every un wihin 2 plus he urn number n inches,riend r e, mus ake 2D6 his wih a Srengh equal hecurren urn number These hs are dsribued as shing

UPGRADESBlasphemous Tome: All zards (riend r e) wihin2 " ne r mre mdels wh a Blasphemus Tmegan + 2 heir casng resul when casing spells rm

he Lre he Vampres I any zard miscass wihin2 " ne r mre mdels wih a Blasphemus Tmeupgrade, he mus rll ice n he iscas able Themscasing player's ppnen chses which resul applies

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·

VLAD VON CAR STEINVla Carsei was e rs a greaes e Vampies Slaia. A maser swrsma a skillegeeral i small apie i e magical ars , i wase w aie e ariscacy Slvaia wih e crse ampirism, a i s ig, ceae a Uea kigm ie ear e Empie.

Vla was a werig ge, wi a mae lgair a piercig eyes. Thse w me im a srviveescibe im as psses se a eral cam, b wih a evilempe a cl i a berserk y i he was warei his eeavs. I was sai a a sc imes , ly iswie, Isabella, cl calm im wih bl beig spil.

recrs ell he rigis Vla bere is cmig Sylaia. Eve e Vampires a ealm kw ig Vla's lie bee ha ael ig i Drake a Vlaceraily eve ece r wre w is persal hisry.

Ta e kew mc ab he wrkigs e Empire,a is ieral ivisi a e ime is arival, a ess kwlege he ealigs mra l me r may years.

I all pssib iliy, Vla was a ble he Empire w wasispssesse sme ime bere e receive e Dark Kiss.Baseless speclai eve cess a e was i s me way aelai (pssibly eve a acesr) e e ceers e Impeial re. Wi is al ea, wever, allkwlege Vla's earlier lie passe away.

Vla was e rs Vampire have bee eceei e Empie, b bere his rise pwer, ese Ueacreaes a bee sliay prears. A ew ha perapsamasse small ces a carve ag mais, bi was Vla's srpai Sylvaia, a is asceacy

e psii C, a marke a ew era blshe.As he rs re Vampire C, Vla a esigs ly creae a realm he ea, b als secre mii vere livig Vla wage is war i rer becme Emperr, e rly believe e ha a legiimae claim e re.Wi he mig he Empire a hi s cmma, a Isabellaa his sie, he wl hae becme e he ms pwerlrlers i e wrl. W ca say w ar Vla's mii ea migh have srece acrss he glbe ha hescceee? Ta he came s clse acievig is ambiishl ave bee a ire warig he er ElecrCs, b ey rg e lesss he rs war a ell bickerig amgs emselves agai, pavig he way r

Vla's ly sccessr s, w assail e Empie is ay.

M WS BS S T W I

6 7 5 5 5 3 7

A LD

5 10

 TROOP TYPE: Iary (Special Caracer, Vampie Lr) .

MAGIC: Vla is a Leel 3 Wiza. He ses spells m eLre e Vampires (see page 60 )

 VAMPIRI C POWERS (see page 6 ): ura o f Dark

Majest, Beguile, Supernatural orror

 SPECIAL RULES: The unger (see page 2)Undead, Vampiric

Beloved in Death: I Vla a Isabella v Carsei are ie same i, ey are ispie g all he arer, aece ey b bee rm e Always Srikes Firs spec ialrle. Frermre, Vla becmes sbjec Fezy aHare shl Isabella be slai, a vice versa.

MAGIC ITEMS:Blo od Drinker: When this sword draws bloo the lrce

the victim is used to revitalise the blade's maste

agic Weap. Clse cmba aacks mae wi BlDrike are reslve a + Sregh. I aii, wils Vlawiels Bl Driker, e resres ls Ws a s cre 4+ r he prpses Te Hger special rle.

The Carstein ing: This ancient heirloom ofthe twisted house Sylvania makes the Vmpire caing it almost impossible to k

Talisma. The Carsei Rig gras Vla a 4+ war save.Frerme, e rs ime Vla i s remve rm play,rll a D6 a he e e pase. a rll 2 + , e is

immeiaely ere lie' wih a sigle W . Vlams e be place i e r rak a riely iaywhere wii 2 " he pi were e ell (ee e iclse cmba). I ere is sc i r Vla ji , e isremve as a casaly.

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ISABELLA VON CARSTEINDaghter the mad Ct Ott v Dra, Isabella wasmch lie may her ble cterparts She was vai,immral ad selsh, ad cared little r aythig that didt aect her persal cmrt ad stadig Thghvery itelliget, she had a classical, rather tha practical,

edcati She was csidered smewhat strage r herlve sme the mre male prsits , sch as htigad lcry, ver eedlewr ad msic I act, tside Sylvaia, the ly thig that made Isabella vagely desirableas a wie was her stig, cod eaty This , hwever, wast egh t tempt sitrs wrty iheritig the thre Sylvaia, ad ad Oto cely did t wish t give herhad t ay his rivals w the prvice.

Whe Vlad v Carsei arrived the ight Ott'sdeath, I sabella was pleased that creepy ld Ucle Lepldwld t iherit, thgh she was ar rm happy at havigt marry this siister strager. As the mths passed,

hwever, what had stated t as a marriage cveiecedevelped it smethig ar mre. Vlad's ch arm wasirresistible, ad Isabel la's devti t him grew s strgthat Vlad ad his wie became iseparable Vlad lgresisted Isabella's reqests t ji him i death, bt whe she lay dyig rm a atal, wastig illess , Vlad reali sed thathe cld t c arry witht her, ad relctatly idctedher it the ras the Udead As a Vampire, CtessIsabella was rever at Vlad's side, eedig his ambiti adteachig him the ways the Sylvaia crt ad abt thewider Empire I sabella was Vlad's mst valed cdate,ad the ly pers, livig r dead, whse advice he trsted

Please come i ad join me for dinner. I can see fromhe way you dre ss, you are a man of exquisie ... ase.

- Jsabc Carstin

Whe Vlad set rth his missi t becme Emperr,Isabel la accmpaied him the rad t war She carried aheirlm the vn Dras with her a chalice made r hergreat gradmther, Ctess Bathri. Crrpted by Daragic, this glde gblet was rever lled with resh bld,rm which Is abella dra eve i the midst the ercestghtig . Thse wh dared crt her i battle wld

stare wideeyed as her wds healed withi secds, timeseemig t w bacwards r the lithe Vampire Ctessas bld crawled bac it peed veis ad alabaster esheatly sealed i its wae Their hesitati wld ivariablycst them dearly, r whe they retred t their seses, theywld ivariably d their thrats slit r a swrd drive rightthrgh their chests

It is c laimed that whe Vlad died, Isabella was ghtig atpe the gate twers Altdr Prtected by a rig Grave Gard, she battled agaist the sel-declared EmperrLdwig ad his Greatswrds. Whe the Wights sddelycllapsed ard her, Isabella realised that her belved

had bee ally destryed ad his ecrmatic pwerde S strice was Is abella that she tred rm theme battlig agaist her ad g herse l rm the twer.Isabella's bdy was impaled the staes belw, berecrmblig it dst

I:el a

onCaren

M WS BS S T W I

6 6 4 5 4 2 6

A LD

4 7

 TRP TYPE: Iatry (Special Character, Vampire)

.

MAGIC: Isabella v Carstei is a Level Wizard She sesspells rm the Lre the Vampires ( see page 6 0) .

 VAMPIRIC PWERS (see page 6 ) Beguile

 SPECIAL RULES: The unger (see page 2)Undead, Vampiric

Beloved in Death: See Vlad's etry, ppsite.

MAGIC ITEMS:Blood Chalice o f Bathori: Couness are the innocent soulswhose l essence has owed into this bewitched goblet

Echated Item. Isabella, r ather Vampiric character inthe same it, may dri rm the Bld Chalice Bathriat the start each riedly agic phase The chse mdelregais a sigle Wd lst earlier i the battle

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MNNFRED VON CARSTEINWile Vla on Carsten was e most pyscally powerl oe Vampre Conts , annre was te most cnn ng. WenVla was sl ain, annre not nole msel n teingng ta wold see Konrad rse to promnence. Instead,

e traelle ar an wde, seekng to eepen s knowlegeof necromantic lore. He mae an noly plgrmage to teancent tombs o eekara an te ancent city oLama,ere e wreste te secrets o te Lce Prests rom bonery papyrs an scrolls mae rom man skn.

annre also ste te ancent spel ls n te rst o teBooks o te Dead. Eentally, is orneys took m toagaszzar. one can say wat ol bargans annremae wt tat srreal realms nabtants n retrn ororbden knowlege. Wen annred nally retrne oSylana, e was more powerl tan eer, an took oer teUnea legions n e wake o Konras estrcton .

annred was almost as masterl as Vla at concealngis tre natre. As e sogt or alles, annre woldrael abroad n te gse o an Imperal lor. He was alwayscorteos to tose e met on s traels, as bes a noblerom a powerl amly. Wen Mannred reeale mselat te egt o s power, s appearance was ar moreorrng s ace became contorted and corpse-lke, ands scalp wrted wt magcal energy. Yet s newondpowers were not enog. In te end, annred was deeaean is army annlated at te Battle o Hel Fenn.

Some storytellers clam tat annre s not anqse.Tey say e rode rom Drakeno aganst te orces o Caoswen tey naed te Empre . I annred as sre,ten srely e wll reeal s esgns or te Imperal trone .

M WS BS S T W I

6 7 5 5 5 3(5

 

7

A LD

5 1 0

 TRP TYPE: Inantry (Specal Carac ter, Vampre Lord) .

MAGIC: annre s a Leel 4 Wzar. He ses spellsrom bot e Lore o Deat an te Lore o e Vampres(see page 60).

 VAMPIRIC PWERS (see page 6 ) Dark colyte,

Master of the Black rts, Summon Creatures ofthe Night.

 SPECIAL RULES: Loremaster (Lore of Death andLore of the Vampires ) , The Hunger (see page 2)Undead, Vampiric.

MAGIC ITEMS:Sord of Unholy Poer: Whenever this blade tastes bl itswielder seems t exert greater cntrl ver the nds Magic

agc Weapon. For eac nsaed Wond cased by te

swor, annre gans an extra dce at te start o teensng agc pase (ts wll be a power ce n s ownagc pase, and a dspel dce n te enemys agc pase).

rmour of Templehof: A prduct ftwisted srce, thiscnstruct fuses with the weare giving him tremendus endurance

agc Armor. Te Armor o Templeo coners a 5 +armor sae. Frtermore, te wearer gans +2 Wons.

MNNFRED HE COLYETs represents annred rng te regn oVlad. Toge was not as sklle, e was stll a ormable necromancer.

nned the Ayte

M WS BS S T W I 

_

6 6 4 5 · 4 2 6

A LD

4 7

 TRP TYPE: Inantry (Specal Caracter, Vampre).

MAGIC: annred te Acolyte s a Leel 2 Wizar. Heses spells rom te Lore o te Vampres (see page 60)

 VAMPIRIC PWERS (see page 6 ) Dark colyte.

 SPECIAL RULES: Loremaster (Lore of the Vampires),The Hunger (see page 2) Undead, Vampiric.

MAGIC ITEMS:Sord of Unholy Poer: (see aboe).

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KONRAD VON CAR STEINThere are ew things mre dangerus than a vilent lunatic,but ne them is an immrtal vilent lunatic with thestrength and speed a Vampire. Adding a literal thirst rbld t Knrad's gurative ne did little r the nble'sstretched sanit. The rst the vn Carsteins had cnsidered

this as a ptential advantage, and Knrad was ne the last the vn Carsteins t be embraced int the amily

Perhaps Knrad's cmplete lack scruples and his tenuusgasp n reality amused Vlad I retrspect, hwever, itmight have better served his dasty iVad had simply cut Knrad's head when the chance rst presented itsel;his insane depravity resulted in ar mre harm than gd.Once given the Bld Kss, Knrad made n attempt thide his supernatural per, and ed penly n his riendsand subjects (a s well as rat, cat s, cws, wandering pedlarsand anything else with a pulse that came t clse ). Knradappinted himsel as smething a berserk enrcer r

Vlad, executing anne h displeased the cunt This,naturally, als included anne wh displeased Knrad.Over time, this encmpased many victims, including enemygenerals, priests all descriptins, peple with a squint, andseveral ecrmancers h had laughed at Knrad's pitiulmagical skills.

When Knrad usurped pwer ater Vlad's death, he tk a

very dierent vie t ecrmancers, and encuraged manyt jin his enturage He rewarded them greatly, r thughhe was barking mad, Knrad was n l. He needed theecrmancers t raise his armies r him, and while theyserved him well, he guaranteed their saety.

In battle, Knrad uld lse all selrestraint. He revelled inthe shedding bld, and was a skilled swrdsman Drivenn by a neverending rage, Knrad led his army mre asa bldthirsty whirlwid than a general, his uncnsciuswill pushing his miins rwards. Hwever, when in thisstate, Knrad was as prne t excessive eeding, and wuldsmetimes stp in the middle a battle t lick clean hisarmur and swrd, r drik rm allen enemie s. It wasduring ne these blddrunk ts that Knrad was slain bythe Dwar Thane Grubad and the Electr Cunt elmar

I s

 

you can nd out the servants of Death by theirmarks No man is born so nnatural that his body doesnot revolt at the foul pollution of Undead blood Andby these marks can

y

ou

tell them by the fangs of thepredator, for their tirst for blood and esh is like thatof a vile beast; by their porcela in white skin cold to thetouch and unnatural to the eye b

the glow of their eyesbehind which lives the terrible Hunger

ese are the marks of the blackest evil These are themarks of the Vampire

-W Hune 10-n Jtchim

Konrad von CarstenM WS BS S T W I

6 7 4 5 4 2 6

A LD

4 6

 TRP TYPE Inantry (Special Character, Vampire).

 VAMPIRIC PWERS (see page 6 ) ed Fury.

 SPECIAL RULES Hatred The Hunger (see page 27)Undead Vampiric.

'"

ne Bat Short of a Belfry: At the start each Knrad'sturns, yu must determine the state the mad Vampire'sragile mind. Rll a D6. On a rll a , 2 r 3, Knrad issubject t the rules r Stupidity until the s tart his nextturn On a rll a 4, 5 r 6, Knrad is subject t Frenzyuntil the start his next turn. te that Knrad may becmesubject t Frenzy even i he has previusly been beaten in arund cmbat

MAGIC ITEMSSword of Waldenhof: The heirloom ofthe lords ldenhCase has never been more eery wielded than in the hands Konra This irit-possessed sword bites dely when it strikes

agic Weapn. The Swrd Waldenhhas the ultipleWunds (2) special rule. Furthermre, the Swrd Waldenh and Knrad's hand weapn cunt as PairedWeapns.

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HEINRICH KEMMLER

l e LicheasterHeiric Kemmler brs wi e eed r pwer Haigrecgised e limis a mraliy placed p im i isearly years, Kemmler made i is lie's wr escape emHe plged i e wrld ecrmacy as a yg ma,d by e ime he ad reaced is rie year e was able raise eire graeyards crpses d is biddig

Kemmler became a grea ad mceared ecrmacer,plderig eery Wizard's wer ad acie emple ecld d i is searc r dar rs His sar was i easceda r may decades il ambiis rials bega srp is pwer Uied, se w Kemmler ad deeaedpred srger a ee e sel-syled Licemaser A eBale Te Tsad Slls, Kemmler's es scceeded

i driig im his ees Alhg e ally maaged scaer is aacers wi a grea spell csi, is bdywas bre ad his mid blased i he bale

Fr may years Heiric wadered he Grey ais ande Brder Prices as lile beer a a alsae beggarBy sme ir ae, e cered he mb Krell; alg dead Cas Campin whse brial md was smagice i wered ig abe im Here Kemmlersrc a errible pac wi e gds Tey resred im is rmer pwer ad i rer, Heirich swre slay ad

desry i eir ame w, e ame e Licemaserce agai sries errr i e ears rdiary l

Beea Kemmler's rbes, is bdy is cered wi scars,cs ad abrasis rm is years madess He issrded i a large dar cla a ca carry is wearer acrsse eil bewee wrlds We gig i bale e wieldse Cas Tmb Blade, ad e Sll Sa a pe magicalareac a caers ad gibbers csaly

Tug e des w i, Kemmler' s waderigs i emais were sbly gided by he spiri agas par a eil pla a wld ree Krell ad ie im wi erces e Udead agas' s plas hae sered a mir

sebac llwig e eay casalies a e Licemaser'sarmies sered a e Bale aisaal Abbey, b iime ey are sre bear ric ad errible ri

Henrch emrM WS BS S T W I

4 4 3 4 4 3 4

A D

1 8

 TROOP TYPE: Iary (Special Caracer, aserecrmacer)

MAGIC: Kemmler is a Leel 4 Wizard He ses spells rm

e Lre e Vampires (see page 60 )

 SPECIAL RULES: Loremaster (Lore of the Vampires},Master of the Dead (see page 2 8) Undead.

MAGIC ITEMS:Chaos Tomb Blade: This evil weapon not only lls its wielderwith an unholy ener but also entraps the souls those it cleaves,binding their eshless remains in seitude

agical Weap Te Cas Tmb Blade cers + 2Aacs Frermre, i Kemmler is i a i SeleWarrirs r Grae Guard, r eac mdel e slays i clse

cmba, a exra mdel is added is i llwig erles r Resrrecig Falle Warrirs ewly creaedmdels ae he same eipme as e res e i

Cloa of Mists and S hadows: mmler is suounded bya dark cloak that swirls and twists with a l its own

Ecaed Iem A e begiig eac Kemmler'srs, cse eier e Fly r Eereal special rle Kemmleras a rle il e begiig is ex r

Sull Sta: The jaws the skull stachaer and gnash,waing mmler balul magic in his vicinity

Arcae I em A e begiig he riedly agic pase,yr ppe ms declare all is magic iems aare wii 2 " Kemmler, ad e mdels/is a arecarryig em I addii, Kemmler receies a + isdice rlls we e aemps dispel

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KRELL

Lord of UndeathKrell was a mighty Cas Champi i the ays befre theirth Sigmar, the ruler f a barbaria tribe that ha bee

crrupte by the Chas g Khre. Krell care ut aempire amgst the barbaria tribes f the rth a theture agaist the Dwarfs t the suth . He allie with theNight Gblis that strme the Dwarf strghls f KarakU gr a Karak Var, a his ame is recre may timesi the reat Bk f Gruges, thugh e was eetuallyslai by the Dwarf her, Grimbl Irhelm, urig theassault Karak Kari.

Krell's fllwers carrie aa his by a burie it i abarrw tmb. Nearly ,5 00 ears later, Nagash came upthe tmb whe he was searchig fr the Crw f Srcery.Easily traslatig the ruic iscriptis the tmb walls,

N agash real ise that this barrw hel the remais f a mighychampi. agash was much please, a istatly set abutraisig this prize her ght i his armies.

Krell was place i cmma f e f Nagash's Uealegis whe he fught agaist Sigmar at the Battle f theRier Reik. Leaig frm the frt, Krell's frces attackethe Empire's Dwarf allies. The battle rage riusly, theDwarfs stubbrly resig t gie gru agaist theeless raks f Uea trps . Just as it seeme the Dwarflie wul crmble, Sigmar cut w Nagash. I mmets,the Uea army as all but estrye as uits withere ature t ust. Oly Krell a his Grae Guar surie

Nagash' s efeat At the hea f his trps, he was able tbattle his way thrugh the Dwarf lies a escape . Sigmar'sfrces were exhause a i t pursue Krell immeiately.This pre a cstly mistake. archig ight a ay, Krellle what remaie f his frces a ace f estructi thatcut a bly swathe acrss the las. Etire cmmuitieswere estrye, twns sacke, a castles burt t thegru. T this ay, stries f Krell a his Dme Legiare tl acrss the Empire.

Krell was ally crnere by Sigmar a efeate a theBattle f Glacier Lake, a his by was imprise ia magically cstructe tmb. Ceturies later, Heirich

Kemmler, the Lichemaster, came up the tmb f Krell afree the aciet Wight. Kemmler beliees Krell t be i histhrall, but the serats f agash are t s easily eslae . . .

M WS BS S T W I

4 5 0 4 5 4 5

A LD

3 9

 TRP TPE: Ifatry (Special Character, Wight Kig).

 SPECIAL RULES: Killing Blow, Terror, Undead.

Champion of the Dead: Krell must always issue a challegewheeer pssible, a must aswer ay challege issue bythe eemy. If Krell is ghtig a challege whilst i he sameuit as Heirich Kemmler, he has the Heric Killig Blwspecial rule.

MAGIC ITEMS:rmour of th e Barrows: The pasage the ages has

strengthened rather than weakened this elabote Chaos plateaou Such is the aura entry that suoun it that it ha thepower to decay the magic enemy weapons in an instant

agic armur. The Armur f the Barrws cfers a 4+armur sae. I fa eemy with a magic weap wus Krelli clse cmat a Krell passes his armur sae, that magicweap's abilities are ullie; it is treate as a rmal, magical weap f the same type fr the remaier f thegame. If type is liste, treate it as a ha weap.

The Blac e of Krell: When the lack e Krell bites intoesh, it leaves behindjaed shards that swily eat their way into

the victim 's heart

agic Weap. Requires Tw Has. The Black Axe fKrell cfers +2 Stregth i clse cmbat. It has the AlwaysStrikes Last a ultiple Wus (D3) special rules.Furthermre , ay mel takig a usae Wu frm theBlack Axe but t reme frm play must rll a D6 at thestart f each f its subsequet turs. If the result is highertha the umber f Wus it has remaiig, that melsuffers a aitial Wu with armur saes allwe.

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THE CRSE OF UNDETH Lor Attriut

 

-

· 

r

 

-

.

 

te wes Dark Magic are wielde t the use necrancy,i unwlese energies animate and invigte the ne

e spell r e re e Vpirs is scces slly cs, izr (r er riely dl wii 2" )

INVCATIN F NEHEK(Signatur SpllThe cter intnes the dread syables handed dwn

frm Nagash himse breathing unl int the cadaversstrewn acrss the batel

Invocation ofNeek s an augment spel that targetsall rendly Undead unts wthn 6 ". The target untsmmedately regan a number o ounds as ollows:nantry gan D6 pus the caster's zard level nounds (roll or each unt); other troop types targetedgan 1 plus te caster' s zard level n ounds.owever, model s wth the Vamprc, Ethereal or argeTarget specal rues can never regan more than 1 oundper successul castng. ounds ganed are dstrbuted asdescrbed n Resurrectng Fallen arrors (see page 2 6) .The zard ca n choose to target all rendly Undeaunts wthn 1 2" . I he does so, the castng value sncreased to 12 + . Alternatvely, he can choose to targetall rendly Undead unts wthn 1 8" . I he does so, thecastng value s ncreased to 1 8 + .

VAE[S DNSEMACBRE Cat o 6The Undead are lled with magical ener that causes them tjerk

ards n the attack with tireless and unnatural spee

Vnel's Danse acabre s an augment spel that targets a rendlyUndead unt wthn 12". The target unt rerolls aled To t rollsn close combat untl the start o the caster's next Magc phas e. Inadd ton, the target unt s unengaged, t can mmedately makea move o up to 8" n the same way as a normal move made n theRemanng Moves subphase. The zard can choose to have thsspell target all rendly Undead unts wthn 12" . I he does so, thecastng value s ncreased to 1 2 + .

HLISH VIGOUR Cat o 8

1

\

The caster invigrates the creatures under his cntrl, wh atackthe e with newund eed andrcity

I

Hell gour s an augment spell that targets a rendly Undeadf

unt wthn 12". The unt rerolls aled To ound rolls n Closei Combat untl the start o the cast er's next Magc phase . The zard

can choose to have ths spell target al rendly Undead unts wthn12 ". I he does so, the castng value s ncreased to 1 6+ .

� .

lGAZE

OF NGSH Cat o 91 lts Dark Magic leap frm the caster 's eyes, witheringesh

and blackening the bne beneath

Gaze Nagas s a magic missile wth a range o24" that causes2D6 Strength 4 hts. The zard can choose to extend the range to48 ". I he does so, the castng value s ncreased to 1 2+ .

.

isly recrs sigle ls erlir i ble

Cat o 9One skilled in the art necrmancy can awaken mrtal remains treinrce the Undead legins under his cntrl

Raise Dead s a speca l type o spe l wth a range o 1 8" that brngsa brand new unt o Zombes nto pla Choose a pont on thebattleeld that pont need not le n the caster's ne o sghtor orward arc. N ext, roll 2D6 + 3 . Ths s how many modelscomprse the new unt. The caster can choose to summon 2D6 + 3Skeleton arrors nstead. I h e does so, the castng value sncreased to 14 +.

hen placng ths unt, t must b e wholly wthn the spell's rangeand at least 1 " away rom all unts, buldngs and mpassable terran.It can be place acng any drecton, and n any legal ormaton, solong as the unt' s ront rank contans at least ve models. Ths untdoes not have any upgrades or command models. Unts summonedby ths spell cannot be dspel led, and do not award vctory pontsunder any crcumstanc es. Fnaly, a summoned unt cannot bepaced because there s not enough room, the unt does not enterplay at all, though the spe ll's lore attrbute may stll apply.

1 CURSE OF YERS Cat o 1The Wizard its ut an ancient curse and his enemies age at anincredible rate, hair turning white and skin shrivelling

Remans n lay. urse Yars s a hex spell wth a range o 1 8" .hen cast, rol a D6 or every model n the target unt on a scoreo 6 the model suers a ound. At the end o the next Magcphase, roll agan or each model n the unt, they wll suer aound on a 5+ , and so on, to a maxmum o 2 + . No armoursaves are alowed aganst ounds caused by Curse ars

wiDOF DEATH

Cat o 1 The Wizard calls rth spectral winds that hwl thrugh the ranks the e, tearing their suls frm their bdies

Remans n play. ind Deat s a magical votex that uses the

small round template. Once the template s paced, the playerthen nomnates th e drecton n whch the ind ofDeat wlmove. To determne how many nches the template moves, rollan artllery dce and multply the result by 3 . Any un t beneathor passe d over by the template takes D6 Strength 3 hts or eachrank o models n the unt wth no armour saves allowed. I theresult on the artllery dce s a msre, centre the template onthe caster and roll a scatter dce and a D6. The template movesa number o nches equal to the roll o the D6, n the drectonndcated by the scatter dce. I a Ht! s rolled , use the smallarrow on the t! symbol. In ether event, n subsequent turns,the ind Deat wll move a number o nch es determned byrollng an artllery dce, n a random drecton determned by

rollng a scatter dce. I a msre s rolled n subsequent turns,the ind ofDeat dsspates and s removed. The caster maychoose to nuse the ind ofDeat wth more power so that tuse s the large round template and ts Strength s ncrea sed to 4nstead. I he does so, the castng value s 25 + .

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VAMPIRIC POWERSThough they hare the cure of undeath, Vampire are unique creature ith myriad abilitie and trait.Some dedicate their immortal exitence to matering arfare, hilt other delve into arcane lore, createnation of Undead through political manipulation, or illingly uccumb to their betial nature.

On this page, yu will nd pwers that can be bught fr

yur Vampires Yu cannt buy multiples f the same pwerfr a single Vampire, but different Vampires in the same armycan have the same pwers if yu wish

MSTE F THE BLC TS 75 points

The Wnds Magic themselves nt lite challenge to thisVmpire, so matchless is his maa prowess

A player using a Vampire ih he Master f the Black Artspwer can re-rll ne f e ice when he is determining thestrength f the Winds gic

CUSE F THE T 55 points

Through magic, bloodleg seerrce ofwill, the strength this Vmpire to suve t ntues is beyond compare

This Vampire has und n his prle

D FUY 5 points

This Vmpire has long a savage and unstpable bloodlustHe will not st untl ies lie dead at his et

Fr each unsaved that the Vampire causes in clsecmbat, it can immeitel make a rther Attack Theseaddit inal Attacks d nt benet frm Red Fury An Attackthat autmaticall is an enemy cunts as having dne anamunt f Wunds el t the number f Wunds thatmdel had remaiing

FLNG HR 3 points

The Vmpire is able t ta to the skies with great, membranouswings, or perhaps can n etamohose into a monstrous bat

Character n f l The Vampire has the Fly special rule

QUCLD 3 points

The sword-strikes e ost skiul men are but clumsy andchildlike bre the preteatual eed the Vmpire

The Vampire has the Aas Strikes First special rule

U F D ST 25 points

This ampire projects an aua spremacy be in his presence isto truly know your own lowl p in the wor

All enemy units within 6 f ne r mre Vampires with theAura f Dark Majesty suffer a penalty t their Leadership This penalty is cmulative with an ther mdiers

D CLE 25 points

Some ampires have an anity r necromantic magic beyond thattheir peers, which only increases with age and practice

The Vampire adds D3 t the ca sting ttal whenever hesccesslly casts Invocation Nehek (regardless f thecasting value chsen)

FBDDEN LE 25 points

lea several paths magical teaching is beyond most men, buttime is lite conce to an undying schola

The Vampire can generate his spells frm any ne f the lresin the rhammer rulebk, except the Lre f Lie

SUPENTUL H 25 points

This Vmpire is hideous to look upon, having long sincersaken thetraings nobility and beauty The revulsion he causes in mortalsvindicates his decision to embce the beast within

This Vampire has the Terrr special rule

FE NCNTE 2 pointsThis Vmpire has a dread rutation It is said that he hasslaughtered thousands ofwould-be heroes over the centuries, andno ightminded warior will seek bate with such a e

Fear tests cased by the Vampire (r his unit) that havebeen passed by an enemy unit must be re-rlled I f a BattleStandard Bearer is cnferring its Hld Yur Grund abilityt the testing unit, the tw rules cancel each ther ut

BEGULE 15 points

The ampire has an entrancing gaze that mesmerises thee priorto delivering his deathste

At the beginning f the Clse Cmbat rund, afterchallenges have been issued and/r accepted, select a mdelin base cntact with the Vampire That mdel must take aLeadership test with a -3 mdier if the test is failed, themdel must re-rl successl T Hit rlls that phase

MSTE ST 15 points

So strong is this lord the night that a wellplaced blowfrom hissword can bng low even the mightiest e

The Vampire may exchange all f his Attacks fr a singleAttack with the Heric Killing Blw special rule

DD GHT 1 points

This ampire has llowed the path the warior to its ultimateconclusion, taking up ams in dark mocke a knighy vow

The Vampire has + 2 Weapn Skill In additin, unless he ispart f a cmbat cntaining ell r a Vampiric character withhigher Leadership, he must always issue a challenge whenpssible, and must answer any challenge issued by the enemy

SUMMNCTURES

F THE NGHT · 1 points

The ampire howls into the cold night, and his c is answered bythe baying countess dark creatures

This Vampire can use the Invocation Nehek spell t increaseunits f Dire Wlves, Bat Swarms and Fell Bats beynd theirstarting size

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VAMIRE COUNTS MAGIC ITEMS

n these pes are magic items available to VampireCounts armies These can be taen in addition to any ofthe magic items listed in the ruleboo

SKABSCATHMagic Weapon

75 points

The legenda blade the Undead mercena, Ennio Mordi;kabscrath ickers with pale ame A blade so potent it cannot besheathed withoutrst taking a l, Skabscrath is possessed anevil sentience that dves the wielder to ever darker acts Someclaim the blade is more steeped in evil than any ampire, r it willbetray its wielder its bloodlust is not sate When unsheatheSkabscth emits the tele screams all those it has slain,ampled to such a degree that it can cause those who hear them todie fright

The bearer has the Devastatig Charge ad Frezy specialrules, ad all clse cmbat attacks made by the bearer havethe Flamig Attacks special rule

additi, the bearer f Skabscrath gais the Death Shriekspecial rule (see page 48 )

Fially, such i s Skabscrath's desire fr bldshed that if thebearer has t killed a eemy mdel i clse cmbat whethe game eds , he is remved as a casualty

NIGHTSHOUDMagic Armour(Necromancers can wear the Nightshroud)

points

Ensorcelled in pitch darkness in the heart Case Dchenls,the Nighhroud owes more to the otheorld than to realityOriginally fashionedfrom the death-raiments King Pharatoh,the Nightshroud has since been soaked in the blood sorcerersand witches The au gloom that clings to it is so strong it canphysically manst, lahing out with shado tends that grapplewith all those who would ste the weare

The ightshrud adds + t the bearer 's armur saveFurthermre, eemy mdels i base ctact with the wearerlse all Stregth buses cferred frm rmal ad magicalweaps, ad have the Always Strikes Last special rule

BANNE OF T HE BAOW SMagic Standard

SO points

ven from the wind and the col the chill this banner touchesthe hearts those who stand bre it, sapping their will andabity to ght rse stil the banner exude a paable au dread that mansts as screaming death heads, lling the livingwith unnameable a Many ofthe ancient waors that go towar beneath the anner the aows ught under it when theywere still creatures esh and bloo though they are now reverbound to its shimmeng presence

All Grave Guard, Black Kights ad Wight Kigs i thesame uit as the Baer f the Barrws receive + T Hiti clse cmbat This bus als applies t Krell, Lrd fUdeath shuld he be i the same uit te that the busis t cferred t ay muts they may have

T HE SCEAMING BANNEMagic Standard

25 points

Even the bvest waiors tremble at the hought ghtingagainst a unit caing this teing banne The squalling wailsemanating from the lds this tatered standard recall the horors war and the laments the wounded and dying ll who hear it

swear later that their llen comrades ced out to them, screamingin pain and being r their soul's relee from toent

Eemy uits takig a Fear test whilst i cmbat with the uitcarryig this baer must rll e extra dice fr the test addiscard the e with the lwest result

}laicmousAtia

Just as there are men whose souls resonate with ruelty evenaer death there are dark treasures in the world that are

saturated with the energies of evil deeds Many of these have

spent enturies in the possession of potent lhes or Vmpirelords; some are een said to have elonged to the Great

Neromaner Nagash himse Wars have een fought andountless lves expended over suh nefarious items for it is

rumoured that some an grant power over death itsel

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BLACK PEIAPTArcane Item

55 oints

Any tomb robber would sell hs own grandmotherr a gem the sze the lack Perapt, but the tue power ths strangely glowngartct s only realzed n the hands ofa ellcaste

The Blac Periapt allws the bearer t save p t tw f his

ary's se pwer ice r ispel ice at the e f ayMagic phase, a the a the t his sie's pwer r ispelice pl at the start f the ext Magic phase

Example: the end hs agc phase, the ampre Counts playerdecdes to save two power dce n the lack Peapt In the onent'snext agc phase, he therre benom tw ext del dceDung that tu, he stres a del dce r hs next agc phase,whereupon he bents from an etra power dce

STAFF OF DAMNATIONArcane Item

40 oints

Ths gnarled stave has been caedfrom the blackened heartwoodthe Hangman's Tree Decorated wth the bones murderers andsoaked n the blood the tratorous Necromancer brecht ThrceCurse the Sta Damnaton contans a poweul ell that llsnear Undead wth a frantc vtalty

B Spell (Pwer Level 4 ) If cast sccesslly, this itecasts a augment spell All friely Uea its (a theirts) withi 6" f the bearer gai the Extra Attac specialrle til the start f the bearer 's ext Magic phase .

THE CUSED BOOKArcane Item

35 oints

Ths tome was wtten the mad Necromancer Har-ak-Iman,sad to be the most draved man to have ever lve Hs vlenessradates from The Cursed ook, dranng l and ener from alllvng bengs Each page contans a powerful curse that can crleand demoralse those near, though once rea they fade from sghtuntl the lght ofMoleb cat upon them

At the begiig f the bearer' s Magic phase , the beareray chse t sacrice D3 pwer ice fr the pl If hees s, rll a D6 the fllwig chart Assig there is aviable target fr the iicate spel l, that spell is ataticallycast at its ii castig vale, reqirig pwer ice A

ispel attept ca be ae as ral. I f y 't have thereqisite ber f ice t sacrice, the y lse what icey have a the b has effect this tr.

06

1

2

3

I

4

5

6

Spell Cast

Melkoth Mystng Masma (Lore Shadow)

The Eneblng Foe (Lore Shadow)

The Wtheng (Lore Shadow)

Soulblght (Lore Death)

Doom and Darkness (Lore Death)

·

-

-

Curse the Mdnght nd (Lore Heavens)l

•'

BOOK OF AKHANArcane Item 25 oints

Ths tele book s sad to have belonged to the nfamous Arkhanthe lack, greatest Nagah's dscples Durng the longs years hs tutelage, Arkhan kt extensve notes on hs revled eemenwthn the pages ths tome, and t s sad that he stll searches rt to ths day When ts words are ntone near Undead movewth a vgour that des bel

B Spell (Pwer Level 3) This ite casts the anhel'sDanse Macabre spell (see page 60)

OD OF F LAMING DEATHEnchanted Item 40 oints

The e sockets the skull at ths ages-old rod glow brght wthmagcalre, and jaws clater and ah constany It contansa ell e destcton that takes the shape a shrekng skullWhen the skull detonates upon ts targe, thck tends geenblack me swrl around them, tung evethng they touch to ash

B Spell (Pwer Level 3) . If cast sccesslly, this itecasts a magic missile with a rage f 8" that iicts D6Stregth 4 hits with the Flaig Attacs special rle Ayit taig e r re save Ws fr this spell

st ieiately tae a Paic tes t Frtherre, if the targetit ves fr ay reas rig its ext tr, every eli the it sffers a imeiate Stregth 4 hi t, after whichthe spel l's effects e If the it es t ve the spelles at the start f the caster' s ext Magic phase.

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HE HRDE Vmpirs and thir Undad lgionshav marchd to war man tims in thhistor of th Warhammr world and

ach tim hav brought trror and bloodto th ralms of th ld World

r is nothing mor satising

than th spctacl of a ll paintdWarhammr arm and th VmpirCounts or a particularl strikingtabltop princ Your hords of

Sklton Warriors and Zombis shambltowards our opponnt's forc ld bsom of th most powul charactrs

in th Warhammr gam and supportdb hulking monstrs shock cavalr and

da apparitions

is sction provids a showcas ofCitadl miniaturs from th VmpirCounts rang paintd b th world

 famous 'Eav Mtal tam along witha slction of hraldr illusttionsto inform our colour schms andinsignia thr ou'r purl a

coctor paintr or gamr ou'll nd plnt of inspiration for our own forcof bloodthirst Vmpir Counts within

th folowing pags

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.

Vmpire Lord Maned von Carstein

lad and Isabella von Carstein

Konrad von Carstein Vmpire

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Vmpire Lord on Zombie Dragon

The heraldry loodKe harkens back to the

ancient knighty order the lood Dragon

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He Knight lack Knights

lack Knights wield cursed weapons and e ghosy steeds

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Krell, Lord of Undeath, at the head ofa Wight ay.

Wight King Krel, Lord Undeath

Grave Guard

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Skeleton rriors from drent areas Sylvania

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Skeleton Wariors

.

Skeleton io from the von Carstein mily

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Cose Cart with the bare upgrade

Dire lves

Unholy lodestoneupgrade

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A releness horde Zombies rises p against the living

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Ct Hoors Crt Haunter

A horde Ct Ghouls and Ct Hoors cwl out the darkness Cpt Ghoul

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Vrgests

Once prud lrds fte dead nw reer cursed t an exstence raenng Vrgests

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T Rlqua wat trla rk auraupn t bat

nn

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UNI CEGORIESTe army lst s used alongsde the Choosng an Armyseton o the rhammr rule book to pck a orce ready

As descrbed n the arhammr rulebook, the unts nthe army lst are organsed nto ve categores Lords,Heroes, Core Unts, Specal Unts and Rare Unts.o battle. Over the ollowng pages, you wll nd an entry

or each o the models n your army These entres gve youall o the gamng normaton that you need to shape yourcollecton o models nto the unts that wll orm your army.Amongst other thngs, they wll tell yo what your models are

equpped wth, what optons are avalable to them, and howmany ponts they cost.

RMY LIS ENRIESEach army lst entry contans all the normaton you

need to choose and eld that unt at a glance, n theollowng ormat

M S S S T I A

LD@ T6 I6 I

t t pints per md

S R:0:

q: Kg w Ma upgrade e Grave Guard a eeha pon Udead Ma upgrade e Grave Guard a ua pon

Had weap Hea arur hed

Q Name T nam b whh th unt rharatr s dnt

Proles Th haratrst prls rth mdl(s) n ah unt ar prddas a rmnd hr sral prlsar rqur ts ar als gn,n th ar tnal (suh as unt

hampns)

Unit Type Ea ntr sps thunt tp ts mdls r xampl, nntr aal' and s n)

Points value Er mnatur n trammr rang sts an amunt pnts that rts w t t s nt batl Fr xampl, a Skltnrr sts 5 pnts, whl thndmtabl lad n Carstn s495 pnts!

Ts Skltn r sts 5 pntsA unt 1 0 suh mdls wuld

thrr st 50 pnts

Ma upgrade e Grave Guard a adard earer pon Ma ae a ag adard wrh up pon he ere u a repae her hed wh grea weap pon pr mod

Unit Size Ths sps t mnmumsz r ah unt, whh s th smallstnumbr mdls ndd t rm thatunt In sm ass, unts als ha amaxmum sz, r an n mprsjust a sngl mdl

Equipment Ths s a lst th

standard wapns and aurr tatunt Th st ts tms s nluddn th bas pnts alu

Special ules Man trsha spal ruls tat ar lldsbd ar n ths bk r n tWarhammer rulbk Th namsths ruls ar lstd r t s asa rmnd

Ths Gra Guard s armd wth a andwapn and shl and wars a

armu sts 1 1 pnts

@ ptions Ths s a lst tnalwapns and au munts, magtms and tr upgds r unts rharatrs, nludng t pnts str ah partular ptn Man untntrs nlud th ptn t upgrad aunt mmbr t a hampn, standardbarr r musan Sm unts ma

a a mag banr r n tak magtms at a furtr pnts st

Ths Gra Guard has xhangds shldr a grat wapn, and

sts 12 pnts n ttal

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LORDS

.VLD VO� CA�E

Prole49 oints

M WS BS S T W LD Troop TypeVlad von Carsten

Equipment:• eav amou

6 5 5 5 3 5 0 Infantry (S pecal Caae Vampre Lod)

Magic tems: Magic: Vampiric Poers: Special ules:• Blood nke• The Casen Rng

Vad s a evel 3 zade uses spells fom heoe of he Vampe s.

Aua of ak ajesy Begule Supenaua oo

• Beloved n eah• The unge• Undead• Vampc

COUNANRE

;

Pole

- -

M WS BS S T W LD Troop TypeCount Mannfred

Magic tems:• Swod of Unholy owe• Amou ofTemplehof

Magic:Mannfed s a eve 4 zad.e uses spells fom he oeof eah and he oe ofhe Vampes .

6 5 5 5 ) 5 0 Infanty (Specal Character, Vampre Lord)

Vampiric Poers:• ak Acolye• Mase of he Black As• Summon Ceaues

of he Ngh

Special ules:• oemase (oe of eah

and oe of he Vampes)• The unge• Undead• Vampc

Options:• May be mouned on one of he followng:

Baded Nghmae . . . . . . . . . . . . . . . . . . . . . . . . .24 pnts ells eed . . . . . . . . . . . . . . . . . . . . . . . . . 0 pnts Abyssa Teo . . . . . . . . . . . . . . . . . . . . 12 0 pnts

• May be upgaded o have a osonous Tal . 15 points• May be upgaded o have Swodclaws . . . . . . . . . 10points

Desiger•s Note: w Y

, HEINRICH KEE 3 oints.

ProleHenrch Kemmler

Magic tems:• Chaos Tomb Blade• Cloak of ss and Shadows• Skull Saff

M WS BS S T W LD

4 4 3 4 4 3 4 9Troop TypeInfantry(Specal Character, Master ecromancer)

Magic:ench Kemmle s a evel4 zad. e uses spe ls fomhe oe of he Vampes.

Special ules:• oemase

(oe of he Vampes)• Mase of he ead Undead

Note:If ench Kemme saken n you amy, no oheNecomance, o Mase

Necomance, can be gven heMase of he ead upgade.

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LORDS �

Equipment:• Hand weapon

Magic:A Vampre Lord a Level zard He may ue pellfrom one of the followng

Te Lore of Deat Te Lore of adow The Lore of te Vampre

M WS BS S T W 6 5 5 5 3 5

LD Troop Type 0 Inantry (Character)

Special ules: ptions:• Te Hunger • May purcae up to 3 addtona magc level . . . . . . . . 35 poin per l�el

• Undead • May be armed wt one of the foowng• Vamprc Addtonal and weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 poin

Great weapon . . . . . . . . . . . . . . . . . . . . . . 10points

Lance (mounted only) . . . . . . . . . . . 10 points

• May take a ed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points

• May take eavy armour . . . . . . . . . . . . . . . . . . . . . . 6 points

• May be mounted on one of te followng Barded Ngtmare . . . . . . . . . . . . . . . . . . . 4 poin

Hellteed . . . . . . . . . . . . . . . . . . 30 points

Abyal Terror .

. . . . . . .

. . . .

.

1 0 points• May be upgraded to ave a oonou Tal . . . . . . . . . . 15 points

• May be upgraded to ave wordcaw . . . . . . . . . 10poin Zombe Dragon . . . . . . . . . . . . . . . . . . 45 poin

Coven Trone . . . . . . . . . . . . . . . . . . . . . . 30 poin

S pg r pr. May take magc tem up o a tota of . . . . . . . . 1 00 points

• May take Vamprc ower up to a total of . . . . . . . . . . . . . . . . 100 poin

� -- 

MSER NECROMNCER 16 PointsProle M WS BS S T W LD Troop Type

Inantry (Character)Master ecrmancer 4 3 3 3 4 3 3 8

Equipment: Special ules:• Hand weapon • Undead

Magic:A Mater Necromancer aLevel 3 zard He may uepel l from one of the folowng

Te Lore of Death Te Lore of the Vampre

ptions:• May be upgraded to a Level 4 zard . . . . . . . . . . 35 points

• May be mounted on one of the followng Barded Ngtmare . . . . . . . . . . . . . 0 poin

Hel teed . . . . . . . . . . . . . . . . . 3 0 poin

Corpe Cart . . . . . . . . . . . . . . . . . 90 poin

S pg r pro n on h Mr Ncromncr rc h Com

Abya Terror . . . . . . . . . . . . . . . . . . . . . . . . 1 0 poin• May be upgraded to ave a oonou Tal . . . . . . . 15 poin

• May be upgraded to ave wordclaw . . . . . . . . . . . . 1 0 points

• May take magc tem up to a total of . . . . . . . . . . . . . 1 00 points• Eter one Mater Necromancer or Necromancer n

your army may take te ater of te Dead upgrade . . . . . . . . . . . 0 poin

26 Points M WS BS S T W 6 6 3 5 5 3 8 5

LD Troop Type9 Inantry (Character, Vampre)

Equipment:• Hand weapon

Magic:A trgo Goul Kng a Leve1 zard wo ue pell fromthe Lore of Vampre

Special ules:• The Hunger

• Innte Hatred• ooned Attack• Regeneraton • Undead• Vamprc

ptions:• May be mounted on a Terrorget . . . . . . . . . . . . . . . . . . . . . . . . 5 points

ee page 9 5 r prole and tions• May take magc tem up to a total of . . . . . . . . . . . . . 1 00 poin• May take Vamprc ower up to a total of . . . . . . . . . 100 poin

Designer's Note: Rmmbr tat, du t t Magcal Intrnc rul nt War hammer rulbk, a Strg Gul Kng ma nt cs mac au

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HEROES

MNNFRE HE COLYEProleMannfred the Acolyte

l

Equipment:• eavy arour

Magic tems:• Sord of Uhoy ower

Magic:Mafred the Acolyte s aeve 2 zard e usesspells fro the ore of theVapres

M WS BS S T W LD Troop Type6 6 4 5 4 2 6 4 Inantry (Spec C r e ampr

Vampiric Poers:• Dark Acoyte

Special Rules:• The uger• Loreaster

(Lore of theVapres)

• Udead• Vaprc

Options:• May be outed o oe of the followg

Barded Nghtare 1 6 points Abyssal Terror 120 points

• May be upgraded to have a osoous Ta 15 points

• May be upgraded to have Swordclaws 1 0points

Designer's Note: Ts y s os yo o s Yo my oy o vso yomy o o Aoy

KRELL. LOR OF UNEHProle M WS BS S T W

4 5 0 4 5 4 5 3LD9

Troop Type ell Inantry (Specal Caracter Wght Kng)

Magic tems: Special Rules:• The Back e of Krell • Chapo of the Dead• Arour of the Barrows • Klg Blow

• Terror• Udead

KONR VON CRSEINProleKonrad

M WS BS S T W LD Troop Type

Equipment:• ad weapo• eay arour

6 4 5 4 2 6 4 6

Mgic tems:• Sword ofaldehof

Vampiric Poers:• Red Fury

Infantry (Specal Character Vampre)

Special Rules:• atred• The uger

• Oe Bat Short of a Belfry• Udead• Vaprc

ISBELL VON CRSEINProle M WS BS S T W LD Troop Types ell on Carsten 6 6 4 5 4 2 6 4

Equipment: Magic tems: Magic:• ad weapo • Blood Chalce of Bathor Isabella vo Carste s a Leve

zard She uses spels frothe ore of Vapres

• eavy arour

Infantry (Specal Character Vampre)

Vampiric Poers:• Begule Special Rules:

• Beloved Death• The uger• Udead• Vaprc

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C I RN

WR ITH

Profle

Cairn Wraith

Equipment:

• Great weaponSpecia Rues:

• Chil Grasp• Ethereal• Terror• Undead

TOMB BANSHEEProfle

Tomb Banshee

Equipment: Special Rules:

• Hand weapon • Ethereal• Ghosty How• Terror• Undead

CHARACTER MOUNTSProfle M WS BS S

Skeletal Steed 8 2 0 3

Nightmare 8 3 0 4-

Hels teed 8 3 0 4r

Abyssal Terror 6 4 0 5

,

Terrorgheist 6 3 0 5

T

3

4

4

5

6

HEROES

M WS BS S T W I A LD

6 3 0 3 3 2 2 3 5

M WS BS S T W I A LD

6 3 0 3 3 2 3 5

w I LD Troop Type

2 3 War Beast

2 3 War Beast

2 3 War Beast

4 2 3  4 Monster

6 3 4 4 Monster

Troop Type

Infantry (Charaer

Troop Type

Infantry (Character)

Special Rules:

Spectral Steeds, Undead

T

Undead

1

Fly, Undead

Fly, Large Target, Terror, Undead

Death Shriek , Fly, Large Target,Regeneration ( 6+ ), Terror, Undead

Zombie Dragon 6 4 0 6 6 6 2 5 4 Monster Fy, Large Target, Pestilentia Breath,Scaly Skin (5 +) , Swarm of Flies,Terrr, Undead

Coven ThronePalid HandmaidenSpirit Horde

M WS BS S

5T w

5 5

-

 

T,�p TypeI LD

Chariot (Armour Save 5 +

5 3 5 5 2 7

8 3 0 3 1 2D6* -

Crew: 2 Pallid Handmaidens Special Rues:• Always Strikes First (Pallid Handmaidens only)

Dran by: Spirit Horde • Battle of Wis•

Large TargetEquipment: • *Random Attacks (2D6) (Spirit Horde only)• Hand weapons • Scrying Pool

• Spectra Steeds• Undead•

Vampiric• Ward Save ( 4+)

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Uit size: 1 0 +

Equipmet:• Hand weapon

• Light armour• Shield

Special Rules:• Always Strikes Last

• The Newly Dead• Undead

Specia Rues:• Undead

CORE UNITS

M WS BS S T W LD3 points per model r

4 0 2 I

Troop TypeInfantry

Optios:• May upgrade one Zombie to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pnts• ay upgrade one Zombie to a standard bearer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . pn

M WS BS S T W LD4 2 2 2 4 2 2 2 2

Optios:

Troop TypeInfantryInfantry

points per model

• ay upgrade one keleton to a Skeleton Champion . . . . . . . . . . . . . . . . . . . . . . . . 1 0 point• ay upgrade one Skeleton to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 poin• ay upgrade one Skeleton to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points

- One Skeleton Warriors unit with a standard bearer

may take a Magic Standard worth p to . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points• The entire unit may be equipped with spears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ee

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CRYP GHOULSProleCrypt Ghoul

Crypt Ghastr

Unit size: 1 0 + Special Rues: Posoned Attacks

Undead

1 DIRE WOLVESProeDire WolfDoo Wolf

Unit size: 520 Specia Rues:

Slaverng Charge Undead

• Vanguard

CORE UNITS

M WS BS S T W LD

4 3 0 3 4 3 2

4 3 0 3 4 3 3

Options:

Troop TypeInfantry

Infantry

May upgrade one Crypt Ghoul to a Crypt Ghast . . . . . . . . 10pnts

M WS BS S T W LD

9 3 0 3 3 3 1 39 3 0 3 3 3 2 3

Options:

Troop TypeWar BeastsWar Beasts

May upgrade one Dre Wolf to a Doom Wolf. . . . . . 10 points

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Cops Cat

CopsmastTh Rstlss Dad

Unit size: 1

Crew: 1 Corpsemaster

Drawn by:The Restess Dead

Unit size: 0 +

Equipment:• Hand weapon

• Heavy armour

• Shied

ProleBlak KnghtHll KnghtSkltal Std

Unit size: 5 +

Equipment:• Hand weapon• Heavy armour• Shied

Unit Size: 3 +

Equipment:• Hand weapon

SPECAL UNITS

M WS BS S T W I LD

4 4 4Troop Type

9 points

Chaot (Amou Sav 5 )

3 0 3 2 54 3 26*

Special Rules: Options:

• Random Attacks (2D6) * • The Corpsemaster may be armed with a spear 1 point

(The Restess Dead ony) May be upgraded to have one of the foowing:

• Regeneration Baere 15 points

• Undead Unhoy Lodestone 0poin

• Vigour Mortis

?

I I points per model

M WS BS S T W I LD Troop Type

4 3 0 4 4 3 6 Infanty4 3 0 4 4 3 2 6 Infaty

Special Rules:• Kiing Bow• Undead

Special Rules:• Kiing Bow

(Riders ony)• Spectra Steeds

• Undead

Special Rules:

Options:• May upgrade one Grave Guard to a Senescha 1 0 points• May upgrade one Grave Guard to a musician 1 0 points• May upgrade one Grave Guard to a standard bearer 1 0 poin

- May take a magic standard worth up to 50 points The entre unit may repace ther shieds with great weapons 1 point per model

2 I points per modelM WS BS S T I D Troop Type

4 3 0 4 4 3 6 Cavaly4 3 0 4 4 3 2 6 Cavaly8

2 0 3 3 2 3

Options:• May upgrade one Back Knight to a He Knight 1 0 points

• May upgrade one Back Knight to a musician

0 points• May upgrade one Back Knight to a standard bearer 1 0 poin- May take a magic standard worth up to 50 points

• The entire unit may take barding poin per model• The entire unit may take ances 2 poin per model

-

M WS BS S T W I D

6 3 0 4 5 3 2 3 56 3 0 4 5 3 2 4 5

Options:

38 points per modelTroop TypeMonstous InfantyMonstous Infanty

• Poisoned Attacks • May upgrade one Crypt Horror to a Crypt Haunter 1 0 poin• Regeneration ( 5 + )

• Undead

r

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SECIAL UNITS

FELL BSProle M WS BS S T w I A LD Troop TpeFell Bat 3 0 3 3 2 3 2 3 War Beasts

Unit size: 2 + Special Rules: Fy Undead

�WRMS

e

WS BS S T W I LD Troop Type

  tSwarm 3 0 2 2 5 4 5 3 Swarm

Unit size: 2 + Special Rules Coud of Horror

Hover Undead

l SPIRI HOSProle M WS BS S T W I A LD Troop TpeSpr Host 6 3 0 3 3 4 4 4 Swarm

Unit size: 1 1 0 Special Rules Etherea

Equipment: Undead Hand weapons

HEXWRIHSProle M WS BS S T w I A LD Troop Type

Hexwrath 6 3 0 3 3 2 1 5 CavalryHellwrath 6 3 0 3 3 2 2 5 Cavaly�

elet l Steed 8 2 0 3 3 2 3

Unit Size: 5 1 0 Special Rules: Options:

Etherea May upgrade one Hexwraith to a Helwraith 1 poin

Equipment: Fast Cavary

Great weapon Sou Reapers Soustriders Spectra Hunters

Terror Undead

VRGHEISSProle M WS BS S T W I A LD Troop TypeVarghest 6 4 0 5 4 3 4 3 7 Monstrous InfantryVargoyle 6 4 0 5 4 3 4 4 7 Monstrous Infantry

Unit Size: 3 + Special Rules: Options: Fy May upgrade one Vargheist to a Vargoye 1 points

Frenzy Undead Vampiric

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RARE UNITS

 

-

-

-

175 ponts r

Unit size: 1

ProleBlood KnightKastellanNightmare

-

Unit size: 4 +

Equipment:• Hand weapon• Lance

• Barding• Heavy armour

• Shied

CIRN WRHSCairn WraithTomb Banshee

Unit size: 3 1 0

Equipment:

• Great weapon(Cairn Wraiths ony)

Special Rules:• Bestia Fury

• Hatred

• Regeneration

Special Rules:• Frenzy• �artia Honour

• Undead

Vampiric

M WS BS S T W I A8 5 0 5 5 4 4 5

LD4

Troop TypeMonster

• Terror

Undead• Vampiric

• �ay upgrade one Bood Knight to a Kastean . . . . . . . . . . . . . . . . . . . . . 15 points the Kastean may be given a magic weapon worth up to . . . . . . . . . . . . 25 points

• �ay upgrade one Bood Knight to a musician . . . . . . . . . . . . . . . . . . . . . 1 0 points• �ay upgrade one B ood Knight to a standard bearer . . . . . . . . . . . . . . . . 1 0 points

- ay have a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . 50 points If a magic standard is not taken, one unit of Bood Knights

in the army may take the Fag of Bood Keep . . . . . . . . . . . . . . . . . . . . 75 poin

M WS BS S T I A LD Troop Type50 ponts per model

6 3 0 3 3 2 2 3 5 Infantry6 3 0 3 3 2 3 5 Infanry

Special Rules: Options:• Chi Grasp

(Cairn Wraiths ony)

• Etherea• Ghosty How

(Tomb Banshee ony)• Terror• Undead

�ay exchange one Cairn Wraith for a Tomb Banshee . . . . . . . . . . . . . . . 25 points

Designer's Note: Only Ca rat an mb Banee tat are taken Hero oe are arater en taken a a Rare nt Ca rat arerank-anle moel lt a Tomb Banee te nt ampon

r

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BLCK COCHProle

Blak Coah

Carn WrathNghtmare

Unit size:

Crew:1 Cairn Wraih

Drawn by:2 ighmare

Equipment:• Grea weapon

(Cairn Wraih only)

RARE UNITS

Special Rules:

M WS BS S5

3 0 38 3 0 4

• Chill Grap (Cairn

Wraih only)• Evocaion of Deah

Teror• Undead• Vampiric• Ward Save ( 4 + )

'

.  -

ERRORGHEISProleTerrorghest

Unit Size: 1

ORIS ENGINEProleMorts EngneCorpsemasterBanshee SwarmSprt Horde

-

Unit size: 1

Crew:1 Corpemaer and aBanhee Swarm

Drawn by:Spiri Horde

Equipment:• Hand weapon

Special Rules:• Deah Shriek

Fly• arge Targe

• Regenerae (6+ )• Terror• Undead

Special Rules:• Banhee Swarm

• Large Targe

M WS BS S T W I A6 3 0 5 6 6 3 4

Optons:

LD Troop Te

4 Monster

• The Terrorghei may ake any of he following upgrade Rancid Maw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points

- Infeed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10points

M WS BS S5

3 0 33 0 3

8 3 0 3

T5 5

Options:

I A LD Troop TypeCharot (Armour Save 5 + )

2 53 3 26"

• May ake he following upgrade

Blaphemou Tome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 points• "Random ack (2D6)

(Spiri Horde only)•

Regeneraion• Specal Seed• Teor

• The Reliquary• Undead

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0

SUMMAYLORDS

Count Mannfred

Heinrich Kemmer

st Ncromancr

Strigoi Ghou King

Vampire Lord

M WS BS S T W I A6 5 5 3 (5) 4 4 3 4 4 3 4

4 3 3 3 4 3 3

LD Type Pg

10 In(S) In(SC)

I 6 6 3 3

In

Vad von Carstein

6 6

3 7 

1 0 n 0 In(SC)

HERES M WS BS S T W I A LD Type Pg

C Wraith 6

Isabea von Carstein 6

Konrad von arste 6

Kre 4

Mnnfred the Acolt 6

Necromancer 4

Tomb Banshe 6

Vampire 6Wight King 4

36

5

6

33

64

0

4

4

0

43

0

40

3 3 2 2

5 4 2 6 4

5 4 2 6 44 4 3

4 2 6 43 3 2 33 3 2 3

5 4 2 6 44 5 3 4 3

5 In In(SC) 6 In(SC) In(SC) In() In 5 In

In In

MUNTS

Abyssa Terror

Covn Throne

M WS BS S T W I A LD Type Pg

Pllid Hndmaiden

pirit Horde

Hesteed

ightare

Skeeta Steed

Trrorghist

Zombie Dragon

CE UNITS

Cypt Ghoul

rypt Ghast

Dire Wof

- Doom Wof

lton Warior

klton Chmpion

Zombie

6

6

4

3

32

3

0

30

0

0

0

0

5

4 2 3 4

5 5 2 3 1 2D6

4 4 2

4 4 2

3 2 3 4 4

Mo Ch

WB WB Mo

6 4 0 6 6 6 2 5 4 Mo

M WS BS S T W I A LD Type Pg

44444

33332

2

0

0

0

0

2

2

0

3 43 43

3

3 33 33

3 2

3 33

3 2

2

2 2

5

33

2

In

n

WB

WB

n

In

In

34 

SPECIAL UNITS M WS BS S T W I A LD Type Pg

Bat Swarm 0 2 2 4 5 3 Sw

Back Knight 4 0 4 4 3 6 Ca He Knight 4 0 4 4 2 6 Ca

Skeeta Steed

2 0 3 3 2 3

Corpse Cart

- osemaster

Th Restlss Dead

Crypt Horror

Crypt Haunter

Fll Bat

Grave Guard

Senescha

Hexwrith

Hellwraith

Skletl Sted

Spirit Host

Vargheist Vargoyle

RARE UNITS

Back Coach

Cairn Wraith

Nightmare

Blood Knight

Kastlln

Barde ightmr

Carn Wraith

Tomb Banshee

Mors Engin Banshee Swarm

Cosemster

Spirit Horde

Terrorgheist

Varghlf

34 1

6 3

6 31 34 3

4 36 36 3

2

6 3

6 46 4

0

0

0

0

0

0

0

0

0

0

00

4 4 43 - - 2 1 5

3 - - 1 2D6 -

3 2 34 5 3 2 4

3 3 2 3 2

4 4 3 1

4 4 3 2

3 3 2 1

3 2 2

3 2

5

36

6

33 4 4 4

4 3 4 3 4 3 4 4

h

MI MI

WB In In

a Ca

Sw

M MI

M WS BS S T W I A LD Type Pg

6 4 Ch 3 0 2 3 5

3

4 5

4

6 3

6 3

333

0 4 - 2

3 4 5 2

3 4 5 3 0 4 4 2 1 30 3 3 2 2 3

0 3 3 2 3

5 50 3 3 30 2 1 5

0 3 2D6

C Ca

In In

Ch

6 3 0 6 6 3 4 4 Mo 0 4 4 5 4 Mo

Troop Type Key: =nnt, WB = ar et, C = aval,

Ch = arot, M=onstrous Infnt, MB =onstrous eat,MC=onstrous aval, SC =pecial aracter, M =onster,

Sw= as, U = nique, WM = ar acine

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