Vacuum Fluorescent Display Module “GU-D Series …...GU-D Series Application Note APF700(E) R1.1...

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GU-D Series Application Note APF700(E) R1.1 NORITAKE ITRON CORP.JAPAN - 1 - Vacuum Fluorescent Display Module “GU-D Series Module” APPLICATION NOTE APF700(E) Initial issue(R1.1) February 15, 2016 is the registered trademark of the NORITAKE Vacuum Fluorescent Display (VFD). VFD is the display device of lighting blue-green, easy to read and self-luminous. It features high visibility, a wide operating temperature range, etc, compared with other display devices such as liquid crystal (LCD) and LED. GU-D series is a VFD module which can enable a character display using the graphic type VFD ‘dot matrix’. Moreover, they equip crystal clear Capacitive Touch Switch . This document is prepared for technical support data when using a GU-D series display module. February 15, 2016 Copyrights reserved.

Transcript of Vacuum Fluorescent Display Module “GU-D Series …...GU-D Series Application Note APF700(E) R1.1...

GU-D Series Application Note APF700(E) R1.1

NORITAKE ITRON CORP.JAPAN

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Vacuum Fluorescent Display Module

“GU-D Series Module”

APPLICATION NOTE

APF700(E) Initial issue(R1.1) February 15, 2016

is the registered trademark of the NORITAKE Vacuum Fluorescent Display

(VFD). VFD is the display device of lighting blue-green, easy to read and self-luminous. It features high visibility, a wide operating temperature range, etc, compared with other display devices such as liquid crystal (LCD) and LED. GU-D series is a VFD module which can enable a character display using the graphic type VFD ‘dot matrix’. Moreover, they equip crystal clear Capacitive Touch Switch . This document is prepared for technical support data when using a GU-D series display module.

February 15, 2016 Copyrights reserved.

GU-D Series Application Note APF700(E) R1.1

NORITAKE ITRON CORP.JAPAN

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1 INDEX Vacuum Fluorescent Display Module .......................................... - 1 - “GU-D Series Module”..................................................... - 1 - 1 INDEX ............................................................... - 2 - 2 Scope ............................................................... - 5 -

2.1 Height of Characters ........................................................ - 5 - 3 Vacuum Fluorescent Display (VFD) module Line ups ..................... - 6 -

3.1 About Part Number ........................................................... - 6 - 3.2 Distribution diagram for standard series .................................... - 7 -

4 Applicable part number: GU-D series as of February 2016 .............. - 8 - 5 Hardware ............................................................ - 9 - 5.1 Block diagram............................................................... - 9 - 5.1.1 Block diagram (GU-D903M, GU-D903S) ...................................... - 9 -

5.2 Touch Switch............................................................... - 10 - 5.2.2 Pprinciple............................................................. - 10 - 5.2.3 Merit of Noritake Touch Switch ......................................... - 11 - 5.2.4 Touch switch parameters adjustment ..................................... - 11 - 5.2.5 Case study of adjustment ............................................... - 12 - 5.2.6 Recommended configuration .............................................. - 12 - 5.2.7 Touch switch read setting(Refer to Memory SW 63 and Touch-Switch command group.

- 12 - 5.3 Connector ................................................................. - 14 - 5.4 Host interface, GPIO ....................................................... - 14 - 5.5 Input Output equivalent circuit ............................................ - 15 - 5.5.8 Input/ Output (GU-D9xxM) ............................................... - 15 - 5.5.9 Input/ Output (GU-D9xxS) ............................................... - 16 -

5.6 Connecting to Host controller .............................................. - 17 - 5.6.1 Example to connect an embedded controller .............................. - 17 - 5.6.2 Interface example (1) PC’s RS-232C port ............................... - 17 - 5.6.3 Interface example (2) PC’s RS-232C port ............................... - 18 - 5.6.4 Interface example (1) PC’s USB-Serial(3.3V) adopter ................... - 18 -

6 Software ........................................................... - 19 - 6.1 Initialization and protocol ................................................ - 19 - 6.2 Settings other than default ................................................ - 19 - 6.3 Memory .................................................................... - 20 - 6.3.1 Display memory (RAM) ................................................... - 20 -

6.4 Proportional font .......................................................... - 21 - 6.5 Embedded font.............................................................. - 21 -

GU-D Series Application Note APF700(E) R1.1

NORITAKE ITRON CORP.JAPAN

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6.6 Font table ................................................................ - 22 - 6.6.1 5x7dot ANK (1 byte characters) ......................................... - 22 - 6.6.2 Select international font set. ......................................... - 23 - 6.6.3 16x16dot JIS, Simplified Chinese, Traditional Chinese, Korean (GU-D9xxx) - 24 -

6.7 Command table.............................................................. - 26 - 6.7.1 Command table 1 Touch switch command group ............................ - 26 - 6.7.2 Command table 2 ........................................................ - 26 - 6.7.3 Command table 3 Extended command sequence .............................. - 27 - 6.7.4 Command table 4 User setup mode ........................................ - 31 - 6.7.5 Command table 5 CJK Font command group ................................. - 33 - 6.7.6 Command table 6 Dot unit control command group ......................... - 33 - 6.7.7 Command table 7 sequence Macro ......................................... - 34 - 6.7.8 Command table 8 General-purpose I/O port command ....................... - 35 -

6.8 Moving cursor and display mode ............................................. - 36 - 6.9 Command Table (Sorted by code) ............................................. - 37 - 6.10 Program examples of Microsoft Visual Studio 2015 on Windows PC ........... - 39 - 6.10.1 Connect to serial port by Visual C# 2015 ............................. - 39 - 6.10.2 Verify connection [GU Tool Box] ...................................... - 39 - 6.10.3 Serial access with Visual C# ......................................... - 39 -

6.11 Programing samples ....................................................... - 44 - 6.11.1 Clear Display ........................................................ - 44 - 6.11.2 Moving Cursor ........................................................ - 44 - 6.11.3 Magnified font ....................................................... - 44 - 6.11.4 Proportional ASCII ................................................... - 45 - 6.11.5 Set display 2-byte font .............................................. - 46 - 6.11.6 Using Shift-JIS code character display ............................... - 47 - 6.11.7 Graphic display ...................................................... - 48 - 6.11.8 Graphic display example .............................................. - 49 - 6.11.9 Graphic scroll ....................................................... - 50 - 6.11.10 Graphic scroll example ............................................... - 51 - 6.11.11 Display hidden area .................................................. - 51 - 6.11.12 Character scroll ..................................................... - 52 - 6.11.13 Character scroll example ............................................. - 53 - 6.11.14 Subdivision of a screen in the user window. .......................... - 53 - 6.11.15 User window example .................................................. - 55 - 6.11.16 Sample of Touch Switch ............................................... - 56 -

7 Touch switch reading by Program Macro ............................... - 59 - 8 Trouble Shooting.................................................... - 62 -

GU-D Series Application Note APF700(E) R1.1

NORITAKE ITRON CORP.JAPAN

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8.1 BUSY ...................................................................... - 62 - 8.2 Reset ..................................................................... - 62 - 8.3 Why is not it displayed at all? Self-test mode ............................. - 62 - 8.4 How to set "TEST MODE" ..................................................... - 63 - 8.4.17 Location of TEST jumper .............................................. - 63 -

8.5 Program Macro termination .................................................. - 64 - 9 Support TOOL ....................................................... - 65 -

9.1 GUD-10K ................................................................... - 65 - 9.2 Macro Compiler............................................................. - 65 - 9.3 GU TOOL BOX................................................................ - 65 -

10 Environment ........................................................ - 66 - 10.1 RoHS Compliance .......................................................... - 66 -

11 Safety standard..................................................... - 66 - 12 Disclaimers and limitations ......................................... - 66 - 13 Contact us ......................................................... - 66 -

GU-D Series Application Note APF700(E) R1.1

NORITAKE ITRON CORP.JAPAN

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2 Scope

GU-D Series Vacuum Fluorescent Display(VFD) modules is a display subsystem which consist of

a highly visible and reliable VF Display, a Capacitive Touch Switch, Power convertor circuit,

controller CPU and Flash Memory.

A controller of host system can easily control and show messages on VF Display by sending simple

but powerful command and character codes. VF Display equips European font, Japanese/ Chinese/

Korean CJK fonts, in addition to the ASCII font.

Photo.1 is an example of GU-D Series Display Module.

PHOTO.1 GU256X64C-D903M

GU-D series can be used as Character Display Terminal using with built in font generator.

2.1 Height of Characters

Vacuum Fluorescent Display is a self-light-emit type display using with Phosphor material.

Because of this principal, VF Display can be read from more far distance compare thanLCDs. Please

check actual sample when you study about size of display rather to compare just number on paper

works.

GU-D Series Application Note APF700(E) R1.1

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3 Vacuum Fluorescent Display (VFD) module Line ups 3.1 About Part Number

Our part number represents summary of the product.

Example:GU256X64C-D903M

GU :Graphic capable display

256X64 :256x64 pixels

C :Height of a pixel 0.3 to 0.39mm

C=0.3~0.39mm

D=0.4~0.49mm

E=0.5~0.59mm

F=0.6~0.69mm

G=0.7~0.79mm

J=1.0~1.09mm

-D903M : D series

Represent interface summary

D0xxx=1 byte character model. Include European fonts.

D9xxx=1 byte and 2 byte character model.

(Including Alpha-numeric, JIS kanji, Chinese & Korean Fonts)

Dxx0x=RS-232C Serial and Parallel connection.

Dxx1x= USB 2.0 Device interface.

Dxx2x=C-MOS Serial and Parallel connection

Dxx3x=C-MOS Serial connection.

DxxxM= Mutual Capacitive Touch Switch

DxxxS= Self Capacitive Touch Switch

Same series basically employ same command and software specification.

Since above table show generic idea of naming structure, please refer to hardware and software

specification of each part numbers.

GU-D Series Application Note APF700(E) R1.1

NORITAKE ITRON CORP.JAPAN

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3.2 Distribution diagram for standard series For displays other than GU-D series, please refer to applicable application notes and

specifications.

Noritake Itron VFD module

┣ Custom module

┣ Standard CU module

┗ Standard GU module

┃ Graphics display module

┣ GU-300 series, GU9300 series

┣ GU-800 series

┃ ┣ GU-800, GU-800B

┃ ┃ Graphics only module

┃ ┗ GU-8000, GU-8000B

┃ Embedded Japanese Kanji font

┣ GU-7000 series Outline compatible with LCD

┃ ┣ GU-7000

┃ ┃ Small size graphic and character display module

┃ ┣ GU-7032

┃ ┃ 3.3V input voltage version

┃ ┣ GU-7900

┃ ┃ GU-70000 with embedded Japanese, Chinese and Korean font

┃ ┣ GU-7000B

┃ ┃ Replacement for 7000

┃ ┣ GU-7900B

┃ ┣ Replacement for 7900

┃ ┗ GU-7900BX

┃ High brightness version of 7900B

┣ GU-3000 series

┃ ┣ GU-3100

┃ ┃ Graphic and character display module

┃ ┃ Embedded 16x16 & 32x32 dot Japanese font

┃ ┃ Stand-alone control by macro function and embedded FROM

┃ ┣ GU-3900

┃ ┃ Graphic and character display module

┃ ┃ Embedded Japanese, simplified Chinese,

┃ ┃ & traditional Chinese, Korean font

┃ ┃ Stand-alone control by macro function and embedded FROM

┃ ┗ GU-3900B

┃ Graphic and character display module

┃ Upper compatible of GU-3100 and GU-3900

┣ GU-B series

┃ VFD module with resistive touch panel.

┗ GU-D series

VFD module with capacitive touch switches.

GU-D Series Application Note APF700(E) R1.1

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4 Applicable part number: GU-D series as of February 2016

This application note is applicable for the following items.

Other standard items which are not listed on this list are the same or have similar basic

functions.

GU128X32D-D903S

GU140X32F-D903S

GU256X64C-D903M

GU256X128C-D903M

Please consult with local sales office, for latest products list.

GU-D Series Application Note APF700(E) R1.1

NORITAKE ITRON CORP.JAPAN

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5 Hardware

5.1 Block diagram Display is consist of a touch switch, I/O interface, CPU(Controller), power circuit and Vacuum

Fluorescent Display(VFD).

5.1.1 Block diagram (GU-D903M, GU-D903S)

CJK Font

Buffer CPU

FROM

RAM

VFD

Display driver

Display active area

Buffer

Host controller

Serial connection

FROM(Flash ROM)

Power circuit

Power 5V

Touch switch

GU-D Series Application Note APF700(E) R1.1

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5.2 Touch Switch 5.2.2 Pprinciple

There are 2 type of switches. One is self-capacitive. Other is mutual capacitive.

Self-capacitive touch switch

One switch consists of one electrode. Increase of capacitance by a touch is detected by touch

sensor.

Circuit without touch Circuit with touch

Total capacitance is increased by additional stray capacity of touching operator.

Mutual capacitive touch switch

One switch consists of two electrodes. A sensor detects electric field between two electrodes.

Circuit without touch Circuit with touch

Sensor detects change of electric field between electrodes.

Stray capacity Stray capacity of electrode

Stray capacity

of Body Capacitance between

body and electrode

Sensor Signal

Sensor Signal

Receiver Transmitter

GU-D Series Application Note APF700(E) R1.1

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5.2.3 Merit of Noritake Touch Switch Noritake touch switches have following merits.

* No wear and tear. No life limitation by mechanical cause.

* Space saving design is achieved by switches located on display area.

* Glass base and Aluminum thin film technology have made low impedance and high transparent

switches possible.

*Mutual touch has water drop resistance. More stable operation is achieved under water

spit condition.

* Mutual touch switch achieves high sensitivity, and can be covered by glass or acrylic

window.

5.2.4 Touch switch parameters adjustment Factory setting of touch switch is set to a reference condition with no cover and usual usage.

Touch settings may be required to be adjusted for each of usage of each equipment.

Parameters can be changed by setting commands and memory switch.

Parameters

[Memory switches No.]

Function Adjust direction and effects

Smaller number Larger number

Touch sensitivity

level setting

[Memory SW 59]

Threshold of

touch and no touch

*Higher sensitive.

*Use with

glass/acrylic

cover.

*Less sensitive.

*Use this for noisy

environment

Sampling time setting

(ON decision)

[Memory SW 60]

*ON filtering

number.

* Quick response * High noise immunity.

Sampling time setting

(OFF decision)

[Memory SW 61]

*OFF filtering

number

* Quick response * High noise immunity.

Calibration time

setting

[Memory SW 62]

Built in sensor

perform

calibration

automatically to

adopt

surrounding

circumstance.

Quick adoption for

movement of

surrounding

objects.

Lower sensitivity

for very slow

touch.

Slower adoption for movement

of surrounding objects.

This may cause temporary too

high or low touch

sensitivity.

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5.2.5 Case study of adjustment

Fast touch, add glass or acrylic overlay

Parameters Direction

Touch sensitivity level setting Lower number

Sampling time setting (ON decision) Lower number

Sampling time setting (OFF decision) Lower number

Calibration time setting Depend on equipment

Use “Long touch”(Does not response short touch)

Parameter Direction

Touch sensitivity level setting Larger number

Sampling time setting (ON decision) Larger number

Sampling time setting (OFF decision) Larger number

Calibration time setting Depend on equipment

5.2.6 Recommended configuration

For detailed recommended configuration, please refer to applicable technical note.

5.2.7 Touch switch read setting(Refer to Memory SW 63 and Touch-Switch command group.

Touch sensor output can be gotten in variety of formats.

Type of data can be read

ON/OFF

Touch switch count level

Touch switch touch level

ON/OFF

Read if current status is ON or OFF. All switches can be read in 2 or 4 byte format, or read

individual switch. Automated output when touch or leave is also available.

GU-D Series Application Note APF700(E) R1.1

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Touch switch count level

Count level is a sensor output of each switches before judged as ON or OFF.

count level = sensor output * constant

constant is depend on part number.

count level

1Fh GU-D903M

0Fh GU-D903S

0 readout of sensor

Touch level

Touch level is a normalized number of sensor output. ON/OFF threshold is around 80h.

Touch level

FFh

80h

00h

0 ^ Sensor output

Threshold

Threshold is near 80h, but may not be exact 80h, because of auto-calibration.

count level

Touch level

GU-D Series Application Note APF700(E) R1.1

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5.3 Connector GU-D series does not equip interface connectors, but just through holes. Please solder

suitable connector such as post header.

GU-D series is not compatible with reflow soldering.

5.4 Host interface, GPIO

Signal level is 3.3V C-MOS. Do not apply 5V signals.

Host interface can be selected from one of UART, SPI and I2C, according to jumper setting.

Factory setting is UART.

A soldering is required to change the Jumper setting.

GU-D Series Application Note APF700(E) R1.1

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5.5 Input Output equivalent circuit 5.5.8 Input/ Output (GU-D9xxM)

Note1) Part numbers of components are different from actual number on the modules.

Note2) Signal naming may be changed on Jumper setting of interface selection.

About unused reset signal:

Reset signal as internal pull up as shown on circuit diagram. Then reset signal can be kept

unconnected, when it’s not used. However, do not connect non connected wire because it might

cause unexpected trigger of reset function.

GU-D Series Application Note APF700(E) R1.1

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5.5.9 Input/ Output (GU-D9xxS)

Note1) Part numbers of components are different from actual number on the modules.

Note2) Signal naming may be changed on Jumper setting of interface selection.

About unused reset signal:

Reset signal as internal pull up as shown on circuit diagram. Then reset signal can be kept

unconnected, when it’s not used. However, do not connect non connected wire because it might

cause unexpected trigger of reset function.

GU-D Series Application Note APF700(E) R1.1

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5.6 Connecting to Host controller 5.6.1 Example to connect an embedded controller

(Arduino)

R1 and R2 is a voltage divider to interface of 5V output to 3.3V input. Display output of 3.3V

signal is connected 5V input directory.

Hardware handshake is required to proper communication. If host has no CTS(Clear to send) input,

MBUSY output of display should be connected to an input port of host controller. Then software

need to check if display is not busy before serial data is transmited.

5.6.2 Interface example (1) PC’s RS-232C port

GU-D Series Application Note APF700(E) R1.1

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5.6.3 Interface example (2) PC’s RS-232C port

5.6.4 Interface example (1) PC’s USB-Serial(3.3V) adopter

GU-D Series Application Note APF700(E) R1.1

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6 Software 6.1 Initialization and protocol

Communication protocol is no-protocol with hardware hand shake.

Controller can start display basic information without complicated initialization, because of

factory settings are prepared. To start with GU-D series, wait several hundred millisecond for

power up, then send ASCII character codes. Then try to send ESC sequence to call special settings

and functions.

6.2 Settings other than default GU-D series equips memory switches to customize power on default settings. UART baud rate can

be changed by a jumper setting (soldering is required). Other settings can be changed by memory

switches or commands.

Memory switch

Parameters Function Factory setting

Power-on FROM macro

automatic execute

Program macro or macro in

FROM is executed at power on.

Do not execute

I2C slave address setting Slave address of

I2Cinterface

00h

Asynchronous serial baud

rate setting

Set serial bit rate. To

activate memory switch

setting, a jumper

change(soldering is

required) is required.

00h:115200BPS

Factory setting is

38400BPSby jumper.

Asynchronous serial parity

setting

Set parity bit. 00h: none parity

Touch sensitivity level

setting

Set threshold of touch 07:100%

Sampling time setting (ON

decision)

Filtering number of ON

judgement

3

Sampling time setting (OFF

decision)

Filtering number of OFF

judgement

6

Calibration time setting Set interval of auto

calibration

10

Touch switch read setting Touch data

auto-transmission by touch

or release.

00h: By command only

GU-D Series Application Note APF700(E) R1.1

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6.3 Memory Here is a table of user accessible memories.

Name Type of memory Capacity Note

GU128X32

GU140X32

GU256X64

GU256X128

Display memory RAM 2,048 Byte 8,192 Byte Refer to

”Display memory”

Bit image memory FROM(Flash ROM) 524,288 Byte

Macro memory RAM 256 Byte Store macro and program

macro. FROM(Flash ROM) 32,768 Byte

(8,192 Byte X4)

Download

character

RAM 16 characters One byte character font

modification.

Memory switch FROM 64 Byte Set power on settings.

Refer to

“Settings other than

default”

6.3.1 Display memory (RAM) Written data is processed and transformed to graphics image, and stored into Display memory.

Because display memory capacity is larger than number of pixels on screen, part of display memory

contents are shown on screen. Then the display memory is divided into “display area” and

“hidden area”.

RAM

Hidden area can be used as work space to prepare display screen.

非表示エリア Hidden area Display area

GU-D Series Application Note APF700(E) R1.1

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6.4 Proportional font

Proportional font is trimed character on

screen by removing unnecessary space between

characters.

With this function, number of characters on

screen could be increased.

This function is valid for one byte code only.

6.5 Embedded font

GU-D9 series has following 2 byte character tables.

Part number

GU128X32D-D903S,

GU140X32F-D903S,

GU256X64C-D903M,

GU256X128C-D903M

Font tables: 5x7dot ANK & International,

16x16dot JIS, Simplified and Traditional Chinese, Korean

GU-D Series Application Note APF700(E) R1.1

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6.6 Font table Concept is described in this section. Detailed information is available on individual

specifications.

6.6.1 5x7dot ANK (1 byte characters)

1 byte character code is divided to 3 regions

00Hex~1FHex: Function is assigned. i.e. 0dHex moves cursor to left end of display window.

20Hex~7FHex: ASCII compliant font region.

80Hex~FFHex: This extended font region can pick one table up by sending ESC t n command.

This command does not affect written characters before this command is written.

n Font code type

0 PC437(USA: Standard Europe)

1 Katakana-Japanese

2 PC850(Multilingual)

3 PC860(Portuguese)

4 PC863(Canadian-French)

5 PC865(Nordic)

16 WPC1252

17 PC866(Cyrillic #2)

18 PC852(Latin 2)

19 PC858

Command

Common font

ASCII code

Extended font

Selected by

“ESC t n”

GU-D Series Application Note APF700(E) R1.1

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6.6.2 Select international font set. Select international font set modify some character within ASCII code region.

For example, (08H:Japan) change the “ ”(code 5CHex) to “ (Yen mark)”.

Command: ESC R n

n Language

0 USA

1 France

2 Germany

3 U.K.

4 Denmark I

5 Sweden

6 Italy

7 Spain

8 Japan

9 Norway

10(0AH) Denmark II

11(0BH) Spain II

12(0CH) Latin America

13(0DH) Korea

This command does not affect written characters before this command is written.

GU-D Series Application Note APF700(E) R1.1

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6.6.3 16x16dot JIS, Simplified Chinese, Traditional Chinese, Korean (GU-D9xxx) (2 byte characters)

GU-D9xxx equips 16x16 dot font generator.

In order to call 2 byte code characters, a set of commands need to be given.

Because written characters are not changed by set up command, series of characters from different

table can be shown on same screen at same time.

2 byte code set up command

Set up JIS Kanji

1FH, 28H, 67H, 01H, 02H ‘ 8x16 dot font

1FH, 28H, 67H, 02H, 01H ‘ 2 byte character mode on

1FH, 28H, 67H, 0FH, 00H ‘ 2 byte character type select: Japanese

88H, A2H ‘ Show

Set up Korean

1FH, 28H, 67H, 01H, 02H ‘ 8x16 dot font

1FH, 28H, 67H, 02H, 01H ‘ 2 byte character mode on

1FH, 28H, 67H, 0FH, 01H ‘ 2 byte character type select: Korean

Write character

Set up Simplified Chinese

1FH, 28H, 67H, 01H, 02H ‘ 8x16 dot font

1FH, 28H, 67H, 02H, 01H ‘ 2 byte character mode on

1FH, 28H, 67H, 0FH, 02H ‘ 2 byte character type select: Korean

Write character

Set up Traditional Chinese

1FH, 28H, 67H, 01H, 02H ‘ 8x16 dot font

1FH, 28H, 67H, 02H, 01H ‘ 2 byte character mode on

1FH, 28H, 67H, 0FH, 03H ‘ 2 byte character type select: Korean

Write character

GU-D Series Application Note APF700(E) R1.1

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Character code of each fonts are as follows;

Font Code Range of code

JIS kanji JISX208(Shift-JIS) 8140H~9FF0H, E040~EFFCH

Korean KSX5601-87 A1A1H~FEFEH

Simplified Chinese GB2312-80 A1A1H~FEFEH

Traditional Big-5 A140H~FEFEH

Sample of JIS Kanji Sample of Korean font

Sample of Simplified Chinese Sample of Traditional Chinese

For a full set of font data, please refer to font specification.

GU-D Series Application Note APF700(E) R1.1

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6.7 Command table 6.7.1 Command table 1 Touch switch command group

Name code Function

All Touch-Switch

status read

1Fh 4Bh 10h Transmit On/Off status of all switches.

Individual

Touch-Switch

status read

1Fh 4Bh 11h sn Transmit on/off status of No. sn switch.

All Touch-Switch

count-level read

1Fh 4Bh 14h Transmit count level of all switches.

All Touch-Switch

touch-level read

1Fh 4Bh 15h Transmit touch level (normalized value) of all

switches.

Touch-Switch

status read mode

setting

1Fh 4Bh 18h m Set touch status read action.

m=0: Transmit by command.

m=1: Transmit all switch status by touch or leave.

m=2: Transmit individual status by touch or leave.

Touch-Switch

internal

parameters change

1Fh 4Bh 70h a b Set value b to parameter a.

a=0: Touch sensitivity level

a=1: Sampling time setting (ON decision)

a=2: Sampling time setting (OFF decision)

a=3: Calibration period setting

6.7.2 Command table 2

Name Code Function

BS 08h Move cursor one character to left.

HT 09h Move cursor one character to right.

LF 0Ah Move cursor one line down.

HOM 0Bh Move cursor to top left corner of current window.

CR 0Dh Move cursor to left end of same line.

CLR 0Ch Clear screen and move cursor to top left corner.

ESC 1Bh Initiate extended command sequence.

US 1Fh Initiate extended command sequence.

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6.7.3 Command table 3 Extended command sequence Name Code Function

Initialize display 1Bh 40h Software Reset.

Jumper settings are not read.

Cursor set 1Fh 24h xL xH yL yH Move cursor to (x,y).

Cursor display ON/OFF 1Fh 43h n Select Cursor display ON or OFF.

n=0: Cursor display off.

n=1: Cursor display on.

Font Width setting 1Fh 28h 67h 03h w Set font width of one byte characters.

W=0: Fixed width of 1dot space.

=1: Fixed width of 2 dots space.

=2: Proportional font with 1 dot space.

=3: Proportional font with 2 dots spacing.

Font Magnification

Setting

1Fh 28h 67h 40h x y Multiply font size by x and y.

Download character

definition

1Bh 26h 01h C1 C2

[data]

Up to 16 of one-byte-character-fonts are stored

in RAM.

To show defined characters, enable download

character using with "Download character

ON/OFF" command. Then send character codes.

To redefine character font(s), delete

definition using with "Download character

delete" command. Then define the character.

Download character

delete

1Bh 3Fh a c Delete definition of download character font.

Download character

ON/OFF

1Bh 25h n Enable or disable display of download

characters.

n=0: Disable download characters

=1: Enable download characters

International font

select

1B 52h n Replace some ASCII characters with country

specific characters. Characters already

displayed are not changed by this command.

n Font set

00h America

01h France

02h Germany

03h England

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04h Denmark 1

05h Sweden

06h Italy

07h Spain 1

08h Japan

09h Norway

0Ah Denmark 2

0Bh Spain 2

0Ch Latin America

0Dh Korea

Character table type

select

1Bh 74h n Select Character table which assigned between

80h and FFh. Characters already displayed are

not changed by this command.

n Font code type

00h PC437(USA – Euro std.)

01h Katakana – Japanese

02h PC850 (Multilingual)

03h PC860 (Portuguese)

04h PC863 (Canadian-French)

05h PC865 (Nordic)

10h WPC1252

11h PC866 (Cyrillic #2)

12h PC852 (Latin 2)

13h PC858

Over-write mode 1Fh 01h Cursor mode set to Over-write mode.

This command has effect for the current window.

Vertical scroll mode 1Fh 02h Cursor mode set to Vertical scroll mode.

This command has effect for the current window.

Horizontal scroll mode 1Fh 03h Cursor mode set to Horizontal scroll mode.

This command has effect for the current window.

Horizontal scroll speed

setting

1Fh 73h n Set speed for Horizontal scroll mode.

Scroll speed is set by n.

n Speed

00h Instantaneous

01h IntTime / 2 dots

02h - 1Fh (n-1) × IntTime / dot

IntTime is around 14mSec and refer to software

specification.

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Reverse display setting 1Fh 72h n Set Reverse display mode ON or OFF for character

and image display. Changing this setting only

affects subsequent data. Content already

displayed are not changed.

n = 00h: Reverse OFF

n = 01h: Reverse ON

Write mixture display

mode

1Fh 77h n Specifies write mixture mode. Newly-written

characters and images are combined with current

display contents in Display Memory.

n = 00h: Normal display write

(not mixture display)

n = 01h: OR display write

n = 02h: AND display write

n = 03h: Exclusive-OR display write

Brightness level setting 1Fh 58h n Set display brightness level.

n Brightness level

01h 12.5 %

02h 25.0 %

03h 37.5 %

04h 50.0 %

05h 62.5 %

06h 75.0 %

07h 87.5 %

08h 100 %

Wait 1Fh 28h 61h 01h t Waits for the specified time (command and data

processing is stopped).

Wait time is specified by 't'.

Wait time = t × approximately 0.5s

Scroll display action 1Fh 28h 61h 10h wL

wH cL cH s

Shift the display screen.

・Horizontal scrolling is possible by specifying

as the shift byte count a multiple of Y bytes.

・Display switching is possible by specifying

shift byte count as X dots x Y bytes.

・Scroll speed is specified by 's'.

Scroll speed: s ×IntTime (approximately) /

shift

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IntTime is around 14mSec and refer to software

specification.

Blink display action 1Fh 28h 61h 11h p t1

t2 c

Blink display action.

p = 00h:Normal display

p = 01h: Alternately Normal and Blank display.

p = 02h: Alternately Normal and Reverse display.

t1: Normal display time

t2: Blank or reverse display time

c: Number of cycles

Screen saver action 1Fh 28h 61h 40h p Control Power ON or OFF, and Start Screen saver

mode.

p = 00h: Display power OFF (Power save mode)

p = 01h: Display power ON

p = 02h: All dot OFF

p = 03h: All dot ON

p = 04h: Repeat blink display with normal and

reverse display(Normal: 2s, Reverse: 2s)

Screen saver mode is cancelled and return to

normal mode by receiving a next data.

User Window define /

cancel

1Fh 28h 77h 02h a b

[xPL xPH yPL yPH xSL

xSHySL ySH]

Define or cancel User-Window.

Display contents are not changed by this

command.

a: Number of user window.

b = 0: Dispose user window.

b = 1: Define user window.

Current window select

1Fh 28h 77h 01h a Select current window.

Command is ignored if Window number is for a

User-Window that is not defined.

a = 00h: Base-Window

a = 01h: User-Window 1

a = 02h: User-Window 2

a = 03h: User-Window 3

a = 04h: User-Window 4

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Window select shortcut 10h

or 11h

or 12h

or 13h

or 14h

Select current window (1-byte command).

Code Function

WIN0 (10h) Select Base-Window

WIN1 (11h) Select User-Window 1

WIN2 (12h) Select User-Window 2

WIN3 (13h) Select User-Window 3

WIN4 (14h) Select User-Window 4

Write screen mode select 1Fh 28h 77h 10h a Select the write screen mode.

This setting is only applicable for Base-Window.

a = 00h: Display screen mode

a = 01h: All screen mode

Real-time bit image

display

1Fh 28h 66h 11h xL

xH yL yH g d1…dk

Display the bit image data at the cursor position

in real-time. X is in dot, and Y is in Byte unit.

Downloaded bit image

display

1Fh 28h 66h 10h m aL

aH aE ySL ySH xL xH

yL yH g

Display, at the cursor position, the bit image

defined in FROM.

6.7.4 Command table 4 User setup mode

This group handles Flash memory and memory switches programing.

Caution 1: Flash memory has life time to flash and program. We do not recommend reprogramming

flash memory in daily basis.

Caution 2: Do not turn display power off when flash programing is on progress. If power is lost

during programing flash memory, any contents of flash memory including system code

could be destroyed and result permanent failure.

Name Code Function

User setup mode start 1fh 28h 65h 01h

49h 4eh

Start User setup mode, and download image FROM,

macro FROM and memory switches.

User setup mode end 1fh 28h 65h 02h

4fh 55h 54h

This command is only valid in User setup mode.

End User setup mode, and perform software reset

of display as follows:

(1) Wait for any in-progress operations

(memory control, information

transmission, etc.) to complete.

(2) Output display BUSY signal.

(3) Software reset.

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1. Jumper and Memory-SW settings are re-loaded.

2. Settings of general-purpose I/O ports are

reset.

3. Contents of transmit and receive buffer are

reset.

Memory SW setting 1fh 28h 65h 03h a

b

Set value b to Memory SW 'a'.

Memory SW data send 1fh 28h 65h 04h a Send the contents of Memory SW data.

FROM bit image definition 1fh 28h 65h 10h

aL aH aE sL sH sE

d(1) d(2)…d(s)

Define user bit image to the FROM.

・BUSY signal is output by the display module

during processing of this command. The host must

not transmit any data during this time.

FROM Macro define / delete 1fh 28h 65h 12h a

pL pH t1 t2 d(1)

d(2)…d(p)

Define or delete FROM Macro or FROM Program

Macro.

Display status send 1fh 28h 65h 40h a

[b c]

Send display status information.

a = 02h: Firmware version information

(b, c not used)

a = 10h: 2-byte character code information

(b, c not used)

a = 11h: Language type information

(b, c not used)

a = 20h: Memory checksum information

00h ≤ b ≤ FFh: Start address

(Effective address = b × 10000h)

00h ≤ c ≤ FFh: Data length

(Effective data length = c × 10000h)

a = 30h: Product type information

(b, c not used)

a = 40h: Display x dot information

(b, c not used)

a = 41h: Display y dot information

(b, c not used)

a = 50h: X direction switch number

information (b, c not used)

a = 51h: Y direction switch number

information (b, c not used)

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Memory re-write mode start 1Ch 7Ch 4Dh D0h

d1…d6

Shift to "Memory re-write mode" from "Normal

mode". This command is for factory use.

Memory re-write mode end 45h k End "Memory re-write mode"

6.7.5 Command table 5 CJK Font command group

Name Code Function

Font size select 1Fh 28h 67h 01h m Sets the font size for 1-byte characters.

m Function

01h 5×7 dot character

02h 8×16 dot character

2-byte character

ON/OFF

1Fh 28h 67h 02h m Sets 2-byte character ON/OFF.

m Function

00h 2-byte character mode OFF

01h 2-byte character mode ON

2-byte character type

select

1Fh 28h 67h 0Fh m Sets 2-byte character type.

m Character type

00h Japanese JIS X0208(SHIFT-JIS)

01h Korean KSC5601-87

02h Simplified Chinese GB2312-80

03h Traditional Chinese Big-5

・Example for displaying a 16×16, 2-byte character:

1).Set the font size: 1Fh 28h 67h 01h 02h (8×16 dot mode)

2).Specify 2-byte character mode: 1Fh 28h 67h 02h 01h (2-byte character mode ON)

3).Specify 2-byte character type: 1Fh 28h 67h 0Fh 00h (Japanese)

1Fh 28h 67h 0Fh 01h (Korean)

1Fh 28h 67h 0Fh 02h (Simplified Chinese)

1Fh 28h 67h 0Fh 03h (Traditional Chinese)

6.7.6 Command table 6 Dot unit control command group This group is new addition to locate image and characters by pixel.

Name Code Function

Dot unit downloaded bit

image display

1Fh 28h 64h 20h

xPL xPH yPL yPH m

aL aH aE ySL ySH

xOL xOH yOL yOH

xL xH

Display the bit image defined in FROM at the

specified (x,y) position. Image in display

memory can be displayed, too.

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Dot unit real-time bit

image display

1Fh 28h 64h 21h

xPL xPH yPL yPH

xL xH yL yH g

d(1)…d(k)

Display the bit image data at the specified

(x,y) position in real-time.

Dot unit character display 1Fh 28h 64h 30h

xPL xPH yPL yPH

00h bLen

d(1)…’d(bLen)

Display the specified text characters at the

specified (x,y) position.

The current settings for character size and

table type, etc are used (except character

magnification setting).

6.7.7 Command table 7 sequence Macro

Name Code Function

RAM Macro define /

delete

1fh 3ah pL pH d(1)

… d(p)

Define or delete RAM Macro or RAM Program Macro.

When pL = 00h and pH = 00h, Macro is deleted.

Note: For FROM Macro definition, please refer to

Table 4.

Macro execution 1fh 5eh a t1 t2 Execute contents of defined Macro 'a'.

a = 00h: Execute normal macro in RAM.

a = 01h: Execute normal macro in FROM1.

a = 02h: Execute normal macro in FROM2.

a = 03h: Execute normal macro in FROM3.

a = 04h: Execute normal macro in FROM3.

a = 80h: Execute program macro in RAM.

a = 81h: Execute program macro in FROM1.

a = 82h: Execute program macro in FROM2.

a = 83h: Execute program macro in FROM3.

a = 84h: Execute program macro in FROM4.

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6.7.8 Command table 8 General-purpose I/O port command

Name Code Function

I/O Port Input / Output

setting

1fh 28h 70h 01h n a Set input or output for general-purpose I/O

ports.

n: I/O port number = 0

a: Set Input / Output (lower 4 bit)

I/O Port Output 1fh 28h 70h 10h n a Output data to general-purpose I/O port.

I/O Port Input 1fh 28h 70h 20h n The state of a general-purpose I/O port at the

time this command is processed is transmitted.

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6.8 Moving cursor and display mode This section describes the display mode of extended sequence commands.

Display mode specifies how to move a cursor at end of the line.

Over-write mode 1Fh 01h Over-writes, or replaces, existing data.

Vertical scroll mode 1Fh 02h Scrolls cursor up 1 line.

Horizontal scroll mode 1Fh 03h Scrolls cursor horizontally.

When a character is written, the character is displayed at the cursor position, and the cursor

moves forward one character.

For example, a motion of a cursor when written as"ABC" is as follows;

Before write in After write in

Display mode command affects next write-in operation.

Operation in each mode when written as "DEFGH" is as follows;

Overwrite mode: Return to the upper left and

“FGH” is over-written on “123”.

Vertical scroll mode: Scroll up entire screen

to make lowest line empty, then “FGH” is

written to the bottom line.

Horizontal scroll mode: Scroll the line to the

left. Scrolling speed can be specified in

another command. Scrolling will occur on any

line.

123

ABCDEFGH

123

|

123

ABC|

Cursor

FGH|

ABCDE|

ABCDE

FGH|

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6.9 Command Table (Sorted by code)

Back space 08

Horizontal tab 09

Line feed 0A

Home position 0B

Clear 0C

Carriage return 0D

Current window = Base 10 1 byte command

Current window = user WIN1 11 1 byte command

Current window = user WIN2 12 1 byte command

Current window = user WIN3 13 1 byte command

Current window = user WIN4 14 1 byte command

Download character ON/OFF 1B 25 n n=0:Disable, =1:Enable

Download character definition 1B 26 a c1 c2 [x(1) d1…d(y*X(1) … x(c2-c1+1) d(1)…d(y*x(c2-c1+1)]

Download character delete 1B 3F a c

Initialize display 1B 40

International font select 1B 52 n

Character table type select 1B 74 n

Memory re-write mode 1C 7C 4D m=D0 d1='M' 'O' 'D' 'E' 'I' 'N'

Overwrite mode 1F 01

Vertical scroll mode 1F 02

Horizontal scroll mode 1F 03 Cursor set 1F 24 X.16 Y.16

Wait 1F 28 61 01 t wait (t x 0.5) sec.

Scroll display action 1F 28 61 10 w.16 c.16 s.8 w:Shift byte count, c:No. of cycle, s:Speed

Blink display action 1F 28 61 11 p t1 t2 c p=0:No blink, =01:Alt. Normal & blank, =02: Alt. Normal & reverse

Screen saver 1F 28 61 40 p p=0/1/2/3/4(Power OFF/Power ON/Display OFF/Display ON/Reverse)

Dot unit downloaded bit image

display 1F 28 64 20 xP.16 yP.16 m a.24 yS.16 xO.16 yO.16 x.16 y.16 01

Dot unit real-time bit image display 1F 28 64 21 xP.16 yP.16 x.16 y.16 01 d(1) … d(x*y)

Dot unit character display 1F 28 64 30 xP.16 yP.16 m=0 bLen d(1) … d(bLen)

User setup mode start 1F 28 65 01 d1=49 d2=4E

User setup mode end 1F 28 65 02 d1=4F d2=55 d3=54

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Memory SW setting(single switch) 1F 28 65 03 a b

a<=3F

Memory SW data send(single switch) 1F 28 65 04 a a<=3F

FROM bit image definition 1F 28 65 10 a.24 s.24 d(1) … d(s) a:Start address, s:Data length

FROM Macro define 1F 28 65 12 a p.16 t1 t2 d1… a:Macro number, p:Data length, t1:Interval, t2:Ldle for repeat

Display status send 1F 28 65 40 a [b c]

Downloaded bit image display 1F 28 66 10 m a.24 yS.16 x.16 y.16 g=1

Real-time bit image display 1F 28 66 11 x.16 y.16 g=01 d(1) … d(x*y*g)

Font size select 1F 28 67 01 m m=1: 5x7dot, =2:8x16dot

2-byte character ON/OFF 1F 28 67 02 m m=00: Cancel, =01: Set

Font Width setting 1F 28 67 03 w w=00: Fix 1 dot, =01:Fix 2 dot, =02: Proportional 1 dot, =03:Proportional 2 dot

2-byte character type select 1F 28 67 0F m

M=00: Japanese, =01:Korean, =02:Simp. Chinese, =3:Tra. Chinese

Font Magnification setting 1F 28 67 40 X Y

X,Y: Magnification

I/O Port Input / Output setting 1F 28 70 01 n a

n: Port No.(=0), a= specify I/O ( 1 = OUT, 0 = IN)

I/O Port Output 1F 28 70 10 n a

n: Port No.(=0),,a= Data

I/O Port Input 1F 28 70 20 n

Current window select 1F 28 77 01 a

0: Base window, 1: User WIN1, 2: User WIN2, 3: User WIN3, 4: User WIN14

User Window define / cancel 1F 28 77 02 a b [xP.16 yP.16 xS.16 yS.16]

Write screen mode select 1F 28 77 10 a

a=0: Display screen mode, =1: All screen mode RAM Macro define / delete 1F 3A p.16 [d(1) … d(p)]

Cursor display ON/OFF 1F 43 n

n=0: Off, =1: On

All Touch-Switch status read 1F 4B 10

Individual Touch-Switch status read 1F 4B 11 sn

sn: Switch No.

All Touch-Switch count-level read 1F 4B 14

All Touch-Switch touch-level read 1F 4B 15

Touch-Switch status read mode

setting 1F 4B 18 m

Touch-Switch internal parameters

change 1F 4B 70 a b

a: Parameter, b: Value

Brightness level setting 1F 58 n

n=01 to 08: 12.5% to 100%

Macro execution 1F 5E a t1 t2

a= Macro No., t1, t2: Interval and idle to repeat.

Reverse display setting 1F 72 n

n=0: Normal n=1: Reverse

Horizontal scroll speed setting 1F 73 n

(n-1)*14mSec/dot

Write mixture display mode 1F 77 n

n=0/1/2/3:(over write/OR/AND/Exclusive OR)

Memory re-write mode end 45 BA Legend: ( This table is sorted by command code numbers.)

1'st column: command , 2nd ~ is command and arguments. p.16 is 16 bit data ( = 2 byte), a.24 = 24 bit ( 3 byte) data. Byte order is little endian.( Lower byte comes first.) Please refer to software specification for details. .

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6.10 Program examples of Microsoft Visual Studio 2015 on Windows PC This is a sample program to display characters on GU-D series modules.

This sample can be run in C#2015 Community Edition.

6.10.1 Connect to serial port by Visual C# 2015

First of all, please connect GU-D series module to Windows PC using with serial port. If PC

does not have a serial port, USB-Serial adopter can be used. For the connecting circuit,

please refer to "Connecting to Host controller".

6.10.2 Verify connection [GU Tool Box]

We offer software to test connection and basic function of Noritake displays.

Please download [GU TOOL BOX] at Support software page.

Unzip file and just click application file in the folder. No installation is required. This

tool requires .Net Framework 4.0 or 4.5.

6.10.3 Serial access with Visual C#

First, install the C # 2015 from the site, Microsoft Corp.

Then Click "New Project...

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Enter a project name at Name box. Make sure that Visual C#- Windows Form Application is selected.

Then click "OK".

Now, a new project is created and ready to start programing.

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Double-click “Serial Port”

in the tool box.

Double-click “Button” in

the tool box.

There is a button in the

upper left corner

of the window of "Form1.cs".

Move its

button in the center.

The right hand figure is a

screen image.

When you double-click Form1

dialog beside button1, it comes to be able to enter the definition of “Form1_Load”. Then add

serial port settings as follows.

Change COM2 to a suitable serial port number according to the system you want to use. Visual

studio generates gray colored lines already.

------ Start of List -----------

private void Form1_Load(object sender, EventArgs e)

{

this.serialPort1.PortName = "COM2";

this.serialPort1.BaudRate = 38400;

this.serialPort1.DataBits = 8;

this.serialPort1.StopBits = System.IO.Ports.StopBits.One;

this.serialPort1.Parity = System.IO.Ports.Parity.None;

this.serialPort1.DiscardNull = false;

this.serialPort1.Handshake = System.IO.Ports.Handshake.RequestToSend;

if (this.serialPort1.IsOpen) { this.serialPort1.Close(); }

}

------ End of List-----------

Click the "Form1.cs[design]" tab so that it returns to the design screen.

When Button1 is double-clicked, the processing input of button1_click will be added. After that,

type the program code in as follows;

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------Start of List -----------

private void button1_Click(object sender, EventArgs e)

{

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write("Hello World");

this.serialPort1.Close();

}

}

------End of List-----------

The whole program becomes like as follows;

------Start of List -----------

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using System.Windows.Forms;

namespace GU_DSeries

{

public partial class Form1 : Form

{

public Form1()

{

InitializeComponent();

}

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private void Form1_Load(object sender, EventArgs e)

{

this.serialPort1.PortName = "COM2";

this.serialPort1.BaudRate = 38400;

this.serialPort1.DataBits = 8;

this.serialPort1.StopBits = System.IO.Ports.StopBits.One;

this.serialPort1.Parity = System.IO.Ports.Parity.None;

this.serialPort1.DiscardNull = false;

this.serialPort1.Handshake = System.IO.Ports.Handshake.RequestToSend;

if (this.serialPort1.IsOpen) { this.serialPort1.Close(); }

}

private void button1_Click(object sender, EventArgs e)

{

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write("Hello World");

this.serialPort1.Close();

}

}

}

}

-----End of List-----------

Please change COM3 to the port name of use.

this.serialPort1.PortName = "COM2";

Press the F5 key when an input finishes. After a while, compiling will finish. Form1 window

should be opened, then click “Button1”. “Hello World” should be displayed on the VFD module."

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6.11 Programing samples

The previous example explained how to display "Hello World" using C #.

This next example will show the various functions written in C #.

6.11.1 Clear Display

private void ClearScreen() {

byte[] bb = new byte[1];

bb[0] =(byte) 0x0c;

this.serialPort1.Open();

if (this.serialPort1.IsOpen) {

this.serialPort1.Write(bb, 0, 1);

this.serialPort1.Close(); }

}

6.11.2 Moving Cursor

A cursor moves to (int X, int Y). Please note that Y is in bytes. /* Move Cursot to (X, Y). Y is in Byte. */ private void moveCursor(int X, int Y)

{

byte[] bb = new byte[6];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x24;

bb[2] = (byte)(X % 0x100);

bb[3] = (byte)(X / 0x100);

bb[4] = (byte)(Y % 0x100);

bb[5] = (byte)(Y / 0x100);

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 6);

this.serialPort1.Close();

}

}

6.11.3 Magnified font

Magnified font is a function to enlarge a character to vertical and horizontal directions.

/* @Font Magnified */

private void fontMagnified(int X, int Y)

{

byte[] bb = new byte[6];

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bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x67;

bb[3] = (byte)0x40;

bb[4] = (byte)X;

bb[5] = (byte)Y;

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 6);

this.serialPort1.Close();

}

}

6.11.4 Proportional ASCII

Change the character spacing. Using with a proportional font, the number of average characters which can be displayed will increase.

/* Set Font Size **

**

** w=0: Fixed Font Size with 1 dot space

** w=1: Fixed Font Size with 2 dot space

** w=2: Proportional Font Size with 1 dot space

** w=3: Proportional Font Size with 2 dot space

*/

private void FontWidth(int w)

{

byte[] bb = new byte[5];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x67;

bb[3] = (byte)0x03;

bb[4] = (byte)(w % 0x100);

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

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{

this.serialPort1.Write(bb, 0, 5);

this.serialPort1.Close();

}

}

6.11.5 Set display 2-byte font

Set up CJK (Chinese-Japanese-Korean) font.

/* Setup Kanji

**

** Set up Kanji Display mode.

**

** cjk=0:Japanese,

** 1:Korean,

** 2:Simplified Chinese

** 3:Traditional Chinese

*/

private void CJK_setup( int cjk)

{

byte[] bb = new byte[15];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x67;

bb[3] = (byte)0x01;

bb[4] = (byte)0x02;

bb[5] = (byte)0x1f;

bb[6] = (byte)0x28;

bb[7] = (byte)0x67;

bb[8] = (byte)0x02;

bb[9] = (byte)0x01;

bb[10] = (byte)0x1f;

bb[11] = (byte)0x28;

bb[12] = (byte)0x67;

bb[13] = (byte)0x0f;

bb[14] = (byte)cjk;

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this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 15);

this.serialPort1.Close();

}

}

6.11.6 Using Shift-JIS code character display

Write character code for display module is Shift-JIS in Japanese. Since the internal code in

C# is Unicode, it is necessary to write by encoded characters to Shift-JIS. The example to display

at the click of “button2” by Japanese in C# is as follows;

private void button2_Click(object sender, EventArgs e)

{

const int JIS = 0;

CJK_setup(JIS); /*Setup JIS Kanji*/

string str = "日本語表示します";

Encoding sjisEnc = Encoding.GetEncoding("Shift_JIS");

int NumberOfBytes = sjisEnc.GetByteCount(str);

byte[] bytes = sjisEnc.GetBytes(str);

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bytes,0,NumberOfBytes);

this.serialPort1.Close();

}

}

Screen Image looks like this.

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6.11.7 Graphic display

The bitmapped image converted into byte strings is written in VFD module. The image is displayed

immediately at the display area. When you write an image to a hidden area, the image appears

on the screen by the scroll display command.

/* Realtime Bitimage Display

*

* image: bitmap image

* X : Horizontal size in Bit

* Y : Vertial size in Byte (8Bit)

*

*/

private void DrawBitmap(byte[] image, int X, int Y )

{

byte[] bb = new byte[9];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x66;

bb[3] = (byte)0x11;

bb[4] = (byte)(X % 256);

bb[5] = (byte)(X / 256);

bb[6] = (byte)(Y % 256);

bb[7] = (byte)(Y / 256);

bb[8] = (byte)0x01;

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 9);

this.serialPort1.Close();

}

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(image, 0, X * Y);

this.serialPort1.Close();

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}

}

6.11.8 Graphic display example

The following is a sample program that opens the graphic file and calls “DrawBitmap()”. This

program is added “Button3” and run as a click event. Please note that you cannot display which

is larger than display are size. Moreover, when the vertical resolution of the bitmap image

is not a multiple of 8, its remainder part is not displayed.

private void button3_Click(object sender, EventArgs e)

{

int i, j;

byte b2;

OpenFileDialog openDia = new OpenFileDialog();

if (openDia.ShowDialog() == System.Windows.Forms.DialogResult.OK)

{

Bitmap bmp = new Bitmap(openDia.FileName);

// @Show Bitmap on window

pictureBox1.Image = bmp;

// Transform Bitmap file into byte array

Byte[] bb = new Byte[bmp.Width * (bmp.Height/8)];

for (i = 0; i < bmp.Width; i++)

{

for (j = 0; j < (bmp.Height / 8); j++)

{

b2 = 0;

if (bmp.GetPixel(i, j * 8).G < 128) { b2 = 1; } b2 += b2;

if (bmp.GetPixel(i, j * 8 + 1).G < 128) { b2++; } b2 += b2;

if (bmp.GetPixel(i, j * 8 + 2).G < 128) { b2++; } b2 += b2;

if (bmp.GetPixel(i, j * 8 + 3).G < 128) { b2++; } b2 += b2;

if (bmp.GetPixel(i, j * 8 + 4).G < 128) { b2++; } b2 += b2;

if (bmp.GetPixel(i, j * 8 + 5).G < 128) { b2++; } b2 += b2;

if (bmp.GetPixel(i, j * 8 + 6).G < 128) { b2++; } b2 += b2;

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if (bmp.GetPixel(i, j * 8 + 7).G < 128) { b2++; }

bb[i * (bmp.Height / 8) + j] = b2;

}

}

// Move Cursor to Home

moveCursor(0, 0);

// Call Realtime bitmap display

DrawBitmap(bb, bmp.Width, bmp.Height / 8);

}

openDia.Dispose();

}

6.11.9 Graphic scroll

The display module performs the scroll of the screen by moving data in Display RAM.

/*

* Graphics Hrizontal scroll

*/

private void GraphicsHrizontalScroll(int skip, int number, int speed)

{

byte[] bb = new byte[9];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x61;

bb[3] = (byte)0x10;

bb[4] = (byte)(skip % 256);

bb[5] = (byte)(skip / 256);

bb[6] = (byte)(number % 256);

bb[7] = (byte)(number / 256);

bb[8] = (byte)speed;

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this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 9);

this.serialPort1.Close();

}

}

6.11.10 Graphic scroll example

The following is a sample program that is added and run as a click event of “button4”.

Please rewrite the X and Y size to accommodate your display module.

private void button4_Click(object sender, EventArgs e)

{

const int Xsize = 128; /* Horizontal screen size of display*/

const int Ysize = 32; /* Vertical screen size of display*/

const int speed = 1;

/*

* Scroll entire display

*/

GraphicsHrizontalScroll(Ysize / 8, Xsize, speed);

}

6.11.11 Display hidden area

The hidden area of RAM appears on the display area using with the scroll command "6.11.9." The following example is of a calling program implemented as a click event for “Button5”. Rewrite the X and Y size to accommodate your display module. private void button5_Click(object sender, EventArgs e)

{

const int Xsize = 128; /* Horizontal screen size of display*/

const int Ysize = 32; /* Vertical screen size of display*/

const int speed = 1;

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/*

* Show hidden area

*/

GraphicsHrizontalScroll(Ysize/8 * Xsize, 1, speed);

}

6.11.12 Character scroll Character scrolling is performed when the character is written. The horizontal scrolling is performed under the following conditions:

Condition 1: After setting the horizontal scroll mode, Condition 2: when the cursor reaches the right side of the screen, Condition 3: This display will initiate a scroll action by one character at next character

writing.

The scroll speed also needs to be set.

/*

* Horizontal Scroll Mode

*/

private void HorizontalScrollMD3()

{

byte[] bb = new byte[2];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x03;

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 2);

this.serialPort1.Close();

}

}

/*

* Horizontal Scroll Speed

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*/

private void HorizontalScrollSpeed(int speed)

{

byte[] bb = new byte[3];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x73;

bb[2] = (byte)(speed % 32);

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 3);

this.serialPort1.Close();

}

}

6.11.13 Character scroll example Example illustrates a use of this command. It is a function as a click event of “button6”.

private void button6_Click(object sender, EventArgs e)

{

const int speed = 2;

HorizontalScrollMD3();

HorizontalScrollSpeed(speed);

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write("Horizontal Scroll Mode Test...........................");

this.serialPort1.Close();

}

}

6.11.14 Subdivision of a screen in the user window. A user window can be separated into four sections and commands are performed within the user

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window. You use User window setting, delete, and select command.

User window define

private void DefineUserWindow(int a, int X, int Y, int W, int H)

{

byte[] bb = new byte[14];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x77;

bb[3] = (byte)0x02;

bb[4] = (byte)a;

bb[5] = (byte)1;

bb[6] = (byte)(X % 256);

bb[7] = (byte)(X / 256);

bb[8] = (byte)(Y % 256);

bb[9] = (byte)(Y / 256);

bb[10] = (byte)(W % 256);

bb[11] = (byte)(W / 256);

bb[12] = (byte)(H % 256);

bb[13] = (byte)(H / 256);

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 14);

this.serialPort1.Close();

}

}

User Window delete

private void CancelUserWindow(int a)

{

byte[] bb = new byte[6];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x77;

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bb[3] = (byte)0x02;

bb[4] = (byte)a;

bb[5] = (byte)0;

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 6);

this.serialPort1.Close();

}

}

User window select

private void SelectCurrentUserWindow(int a)

{

byte[] bb = new byte[5];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x28;

bb[2] = (byte)0x77;

bb[3] = (byte)0x01;

bb[4] = (byte)a;

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 5);

this.serialPort1.Close();

}

}

6.11.15 User window example

The following is a sample program that assign to a click event of “Button9”.

A 50x16 pixels user window is set to the upper left corner of the screen, and it is displayed

there as "Window". When character scrolling and a graphic display are performed without a break,

its data is written in this user window.

---------------------------------------

private void button7_Click(object sender, EventArgs e)

{

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const int UserWindow1 = 1;

DefineUserWindow(UserWindow1, 0, 0, 50, 2);

SelectCurrentUserWindow(UserWindow1);

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write("Window");

this.serialPort1.Close();

}

}

----------------------------------------

Use the “SelectCurrentUserWindow(0); function” when you stop using the User window.

6.11.16 Sample of Touch Switch

This is a sample to get switch touch like an event.

Using with auto-transmit function of GU-D touch switch, serial data is paused and user routine

is called accordingly.

Please add Button8 and add a code as follows;

private void button8_Click(object sender, EventArgs e)

{

byte[] bb = new byte[5];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x4b;

bb[2] = (byte)0x18;

bb[3] = (byte)0x02;

bb[4] = (byte)a;

this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

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this.serialPort1.Write(bb, 0, 5);

// this.serialPort1.Close();

}

At property of serialPort1, click an event icon,

then double click "DataReceived" event.

In code edit window, enter following code.

Then add code to be executed at touch as

switchTouch() function.

void switchTouched(int sw, int onoff)

{

serialPort1.Write("\r\nTouchSwitch:");

if (sw < 10) { serialPort1.Write(" ");}

serialPort1.Write(sw.ToString());

if(onoff == 0)

{

serialPort1.Write(" OFF");

}else

{

serialPort1.Write(" ON!");

}

}

private void serialPort1_DataReceived(object sender,

System.IO.Ports.SerialDataReceivedEventArgs e)

{

int rd;

int sw;

int onoff;

rd = serialPort1.ReadByte();

if(rd == 0x11)

{

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sw = serialPort1.ReadByte();

onoff = serialPort1.ReadByte();

switchTouched(sw, onoff);

}

}

And add a button9 to terminate touch switch reaction.

private void button9_Click(object sender, EventArgs e)

{

byte[] bb = new byte[4];

bb[0] = (byte)0x1f;

bb[1] = (byte)0x4b;

bb[2] = (byte)0x18;

bb[3] = (byte)0x00;

// this.serialPort1.Open();

if (this.serialPort1.IsOpen)

{

this.serialPort1.Write(bb, 0, 4);

this.serialPort1.Close();

}

}

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7 Touch switch reading by Program Macro

This section show an example to read X,Y location similar to touch panel.

P-Macro reads count level of each touch switches and compare touch strength to calculate location

between switches.

"GetPosition()" procedure return variable Touch, X and Y. Touch is "if touched". (X.Y) is the

touched location.

Please use Macro compiler which available at

https://www.noritake-itron.jp/eng/cs/dl_supportsoft/index.html

---- Program Macro Start ----

'

'

' GU256X128C-D903M TSW8x4 Demonstration Touch point

'

' V1.00 2015/12/23 Initial Version

'

Xold = 0

Yold = 0

X = 0

Y = 0

Touch = 0

'----- Main -----------------------------------------------

Sub Start()

TOUCH_INIT

Cursor 0,0

Cls

brk = 0

Sleep 70

Xold = 0

Yold = 0

clearLoop:

If RecCount <> 0 Then

dummy = Com

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End If

If RecCount <> 0 Then

GoTo clearLoop

End If

Loop:

GetPosition

If Touch <> 0 Then

Cursor Xold, 0

Print " "

Cursor X , 0

Print "V"

Xold = X

Print &h1f, &h28, &h64, &h30, 0,0,Yold , 0,0,1," "

Print &h1f, &h28, &h64, &h30, 0,0,Y , 0,0,1,">"

Yold = Y

End If

If RecCount = 0 Then

GoTo Loop

End If

Print "END MACRO"

End Sub

'----- Touch Control ----------------------------------

Sub TOUCH_INIT()

TpIN = &h2000 + 2 ' Sens Level

TpIN = &h3000 + 2 ' ON Sampling

TpIN = &h3100 + 2 ' OFF Sampling

TpIN = &h4000 + 10 ' Drift/Calibration

End Sub

Sub GetPosition()

' get tuch location

' Return: (X,Y,Touch)

' When Touched, Touch = 1

' When NOT Touched, Touch = 0

Weight = 0

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WeightX = 0

WeightY = 0

bCnt = 0

'----- Count Level Check ---------------------

For lpx = 0 To 7

For lpy = 0 To 3

TpIN = lpy * 8 + &h1000 + lpx

bCnt = TpIN

Weight = Weight + bCnt

WeightX = bCnt * lpx + WeightX

WeightY = bCnt * lpy + WeightY

Next lpy

Next lpx

If Weight > 1 Then

Touch = 1

X = WeightX * 32 / Weight + 16

Y = WeightY * 32 / Weight + 16

Else

Touch = 0

End If

End Sub

'---- End of P.Macro----

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8 Trouble Shooting 8.1 BUSY

GU-D series is required to use hardware handshake to prevent missing character(s). For

Asynchronous serial and SPI, MBUSY (Module Busy) signal is prepared.

For I2C interface, the handshake can be performed by either/both of "clock stretch" or/and MBUSY.

Especially scroll and wait command which may take very long time, hardware handshake is important

to achieve efficient programing.

8.2 Reset The display controller cannot accept data or commands during the internal power up

initialization. During this initialization, BUSY output is set to "BUSY", then do not write

data or commands during this period.

8.3 Why is not it displayed at all? Self-test mode GU-D series does not require initialization to start to show some characters. If the display

does not turn on at all, isolate the cause of failure such as wrong circuit drive or a display

module failure. As a solution, GU-D series has a self-diagnostic function to displays a test

pattern automatically at turning on.

TEST MODE

Possibility of a

failure

No Display

Power Supply NG

Power Supply OK

OK

Not a character

Start

Power off

Set test mode

Displayed?

Check Voltage

Power on

Internal circuit is normal.

Exit from test mode,

check interface.

Change or Fix Power supply

A

A

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8.4 How to set "TEST MODE" When "TEST" jumper is shorted at power up, GU-D series enters into self-test mode, and indicate

some message automatically without command or data from Host controller.

Self-test is useful to judge if cause of no display is by controller or display itself.

When "5V power is properly applied" and "Reset isn't low", no display on self-test-mode indicate

probable failure of display itself.

8.4.17 Location of TEST jumper

GU128X32D-D903S

GU140X32F-D903S

GU256X64C-D903M

GU256X128C-D903M

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8.5 Program Macro termination

If your Program Macro code has no sequence to quit execution, and set auto-execution, you may

not be able to update program macro code. In that case, Test mode is an only way to terminate

the macro auto-execution.

P.Macro Termination

Power down

Short TEST jumper

Power up

Is Test mode started?

Keep power,

Open TEST jumper

Display is normal mode now.

Stop auto-execution setting.

End

YES

NO

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9 Support TOOL We can offer support tool for you, please contact from our website.

Homepage (Japanese): http://www.noritake-itron.jp/ (English): http://www.noritake-itron.jp/eng/ (Chinese): http://www.noritake-itron.jp/chinese/

9.1 GUD-10K

Platform: Windows PC

・ GUD10K is tutorial Software that offers guidance in creating, programming, sequencing

and displaying messages with the Noritake GU-D Series.

・ This tool offers a list of command sequences to perform complex operations with the

display screen.

9.2 Macro Compiler

This is an Editor/Compiler for Program macro code. Used language is similar to Basic Language,

and VFD control instructions are supported.

9.3 GU TOOL BOX

This may convenient to working with GU-D series display.

Feature:

Validate connection between PC and GU-D

Test and experience basic display functions

Observe initialize internal settings

Initialize Flash memory, memory switch etc.

Capture GU-D screen

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10 Environment We are committed to the understanding of environmentally hazardous substances established by

the Green Procurement Guideline.

We have also certification of ISO14000 and are keeping striving for the correspondence to an

environmental issue.

10.1 RoHS Compliance All standard module products including GU-D series are compatible with the RoHS Directive.

GU-D series is exempt from lead-containing component RoHS as follows:

・ Lead oxide in glass used in Vacuum Fluorescent display.

・ Lead oxide contained in the ceramic and glass in electronic components.

Ceramic capacitors do not contain lead.

・ Lead in high melting point solder components used to connect the internal semiconductor

11 Safety standard Printed circuit board materials are certified UL :94-V0 flame retardant grade.

The UL certification number is indicated on the printed circuit board.

12 Disclaimers and limitations The contents provided in this document are carefully created and managed by our company, but

we cannot guarantee to use these contents on all platforms. If you have any problems or questions,

please consult us.

Noritake sample codes are only for the use of Noritake products. Please carry out operating

verification for final products such as application software on your responsibility.

Support tools provided in a form of the installer may contain programs that are used under license.

These must not be reproduced, modified, or integrated, etc. as reverse engineered, reverse

compiled, or reverse assembled.

13 Contact us If you have any questions or requests, please consult our sales office or customer

support desk ([email protected]).

End of Document