UXCorner
Transcript of UXCorner
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MOBILE USER EXPERIENCE
the intricacies of designing for mobile devices
Antony Ribot, CEO, Ribot
UX Corner - 08.01.2009
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First of all, some context
then studied ants, bees and termites
joined the mobile scene 5 years ago
co-founded ribot 1.5 years ago
BACKGROUND
started at tomato (99)
ceo / art director
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Why does ribot exist?
explore and play with interfacesin small spaces
passion for pushing UIboundaries
ribot = ideas lab for mobile UIs
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Method
Personal definitions
Interaction
design
how the user
interacts with the
object
User experience
the qualitative
emotional
description of
multiple interactionswith an object
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Constraints of mobile
network latency
input mechanism
memory
form factor
computational power
context
battery
THERE ARE MANY
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Context of use
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Behaviours & usage
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The mobile environmentITS LIKE MARS
single early failure = non-returning user
crucial first 30-60 seconds usage
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Mars, Neptune, Pluto...
handset range
operators
data allowance / pricing
THE ENVIRONMENT DIFFERS, DEPENDING ON WHERE YOU ARE
e.g. South Africa, Europe, Japan...
user behaviour
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Time for a snack...
small snippets of info
30-60 seconds
simple, but repetitive
regular
DATA-SNACKING
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Re-use learnt behaviours
Re-use interactions inherent in the device
Minimise the number of surprises
soft key positions
menu navigation
colour
tone of voice
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Going into details...
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Mobile is not about making
things smaller
Miniaturisation Mobilisation
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Its all about the subtleties
Fewer options = simple and more effective
interface
Polish makes the UX and app stand out
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Default states in a UI
Most important function highlighted?
Grid menus and lists
Maximise number of options a click away
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Faking it
Low latency is key to the user experience...
...especially with touch devices
Make immediate visual changes...
...whilst we wait for network/other process
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Working around the 3G icon
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Reward-based exploration
keep it as simple as possible (the hard part)
1. allow the user to play within safe boundaries
2. users comfort increases
3. sense of exploration increases
4. discovery of features almost by accident
FOCUSING ON THE KEY FEATURE AND DOING IT WELL
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Opera Mini
page by page scrolling
A REWARD-BASED MOBILE BROWSER
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Short-cuts in the soft key menu
Opera MiniA REWARD-BASED MOBILE BROWSER
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Process
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Mobile UX - the easier path
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How to deal with diversity
select lead handsets for your target audience
use the design process to tackle gracefuldegradation
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Why use rapid prototyping
test ideas quickly in a tangible environment
extremely useful reference for developers
an interactive showcase of the intended UX
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Mobile rapid prototyping tools
Flash (lite v3.0)
XHTML + CSS
Nokia Web Runtime
Silverlight
Dashcode Pen & paper
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Questions
Antony Ribot
ribot.co.uk
http://www.flickr.com/photos/ronlayters/2402199783/http://www.flickr.com/photos/ronlayters/2402199783/