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    MOBILE USER EXPERIENCE

    the intricacies of designing for mobile devices

    Antony Ribot, CEO, Ribot

    UX Corner - 08.01.2009

    http://www.flickr.com/photos/8586443@N03/1491516038/http://www.flickr.com/photos/8586443@N03/1491516038/
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    First of all, some context

    then studied ants, bees and termites

    joined the mobile scene 5 years ago

    co-founded ribot 1.5 years ago

    BACKGROUND

    started at tomato (99)

    ceo / art director

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    Why does ribot exist?

    explore and play with interfacesin small spaces

    passion for pushing UIboundaries

    ribot = ideas lab for mobile UIs

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    Method

    Personal definitions

    Interaction

    design

    how the user

    interacts with the

    object

    User experience

    the qualitative

    emotional

    description of

    multiple interactionswith an object

    http://www.flickr.com/photos/ronlayters/586656022/http://www.flickr.com/photos/ronlayters/586656022/
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    Constraints of mobile

    network latency

    input mechanism

    memory

    form factor

    computational power

    context

    battery

    THERE ARE MANY

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    Context of use

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    Behaviours & usage

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    The mobile environmentITS LIKE MARS

    single early failure = non-returning user

    crucial first 30-60 seconds usage

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    Mars, Neptune, Pluto...

    handset range

    operators

    data allowance / pricing

    THE ENVIRONMENT DIFFERS, DEPENDING ON WHERE YOU ARE

    e.g. South Africa, Europe, Japan...

    user behaviour

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    Time for a snack...

    small snippets of info

    30-60 seconds

    simple, but repetitive

    regular

    DATA-SNACKING

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    Re-use learnt behaviours

    Re-use interactions inherent in the device

    Minimise the number of surprises

    soft key positions

    menu navigation

    colour

    tone of voice

    http://www.flickr.com/photos/8586443@N03/1491516038/http://www.flickr.com/photos/8586443@N03/1491516038/
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    Going into details...

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    Mobile is not about making

    things smaller

    Miniaturisation Mobilisation

    http://mobilewebbook.com/http://www.flickr.com/photos/tridi_animeitor/2224661744/http://www.flickr.com/photos/tridi_animeitor/2224661744/http://mobilewebbook.com/http://mobilewebbook.com/
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    Its all about the subtleties

    Fewer options = simple and more effective

    interface

    Polish makes the UX and app stand out

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    Default states in a UI

    Most important function highlighted?

    Grid menus and lists

    Maximise number of options a click away

    http://www.flickr.com/photos/olliesphotos/229174019/http://www.flickr.com/photos/olliesphotos/229174019/
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    Faking it

    Low latency is key to the user experience...

    ...especially with touch devices

    Make immediate visual changes...

    ...whilst we wait for network/other process

    http://www.flickr.com/photos/olliesphotos/229174019/http://www.flickr.com/photos/olliesphotos/229174019/
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    Working around the 3G icon

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    Reward-based exploration

    keep it as simple as possible (the hard part)

    1. allow the user to play within safe boundaries

    2. users comfort increases

    3. sense of exploration increases

    4. discovery of features almost by accident

    FOCUSING ON THE KEY FEATURE AND DOING IT WELL

    http://www.flickr.com/photos/devos/95230930/http://www.flickr.com/photos/devos/95230930/http://www.flickr.com/photos/devos/95230930/
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    Opera Mini

    page by page scrolling

    A REWARD-BASED MOBILE BROWSER

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    Short-cuts in the soft key menu

    Opera MiniA REWARD-BASED MOBILE BROWSER

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    Process

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    Mobile UX - the easier path

    http://www.flickr.com/photos/bbsc30/168832715/http://www.flickr.com/photos/bbsc30/168832715/http://www.admob.com/metricshttp://www.admob.com/metrics
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    How to deal with diversity

    select lead handsets for your target audience

    use the design process to tackle gracefuldegradation

    http://www.flickr.com/photos/joaomoura/2661761961/http://www.flickr.com/photos/joaomoura/2661761961/http://www.admob.com/metricshttp://www.admob.com/metrics
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    Why use rapid prototyping

    test ideas quickly in a tangible environment

    extremely useful reference for developers

    an interactive showcase of the intended UX

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    Mobile rapid prototyping tools

    Flash (lite v3.0)

    XHTML + CSS

    Nokia Web Runtime

    Silverlight

    Dashcode Pen & paper

    http://www.flickr.com/photos/brianauer/2249169858/http://www.flickr.com/photos/brianauer/2249169858/
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    Questions

    Antony Ribot

    ribot.co.uk

    http://www.flickr.com/photos/ronlayters/2402199783/http://www.flickr.com/photos/ronlayters/2402199783/