Ux design strategy_slideshare[1]

36
Experience Strategy with UX designer as protagonist

description

This presentation was made at the 2010 UX Australia Conference.

Transcript of Ux design strategy_slideshare[1]

Page 1: Ux design strategy_slideshare[1]

Experience Strategy with UX designer as protagonist

Page 2: Ux design strategy_slideshare[1]

Things to discuss

The status quo of the world today Being a protagonist Getting the opportunity A framework for experience strategy

1. Establish a case for change 3. Set a vision 3. Validate the strategy

Page 3: Ux design strategy_slideshare[1]

The status quoBusiness as usual

Page 4: Ux design strategy_slideshare[1]

Customers and their requirements

Business and it’s requirements

Technologysolution

Design

Page 5: Ux design strategy_slideshare[1]

Customers and their requirements

Business and it’s requirements

Technologysolution

Design

Is design just for solving problems?

Or does it include defining the true opportunity?

Page 6: Ux design strategy_slideshare[1]

Business as usual

Business Strategy

Product Strategy

Implementation Strategy

ObjectiveRequirement

sMake Launch

PROJECT LIFECYCLE

Page 7: Ux design strategy_slideshare[1]

Getting the opportunity

Technology solutions arrive as the result of a well worn process

Experience Design Involvement

ObjectiveRequirement

sMake Launch

Page 8: Ux design strategy_slideshare[1]

Getting the opportunity to change the world

Viability(Business)

Feasibility (Technology)

Desirability(People)

Start here

Tim Brown & IDEO www.ideo.com/thinking/approach/

Emotional

Rational

Page 9: Ux design strategy_slideshare[1]

Being a protagonistEnter Arnold Schwarzenegger

Page 10: Ux design strategy_slideshare[1]

UX designer as a protagonist

Page 11: Ux design strategy_slideshare[1]

Connecting with decision makers

Can be skeptical of “design”

Page 12: Ux design strategy_slideshare[1]

Connecting with decision makers

They perceive a need

Page 13: Ux design strategy_slideshare[1]

Connecting with decision makers

How they perceive “design”

Page 14: Ux design strategy_slideshare[1]

Distribution

Sales

Conversions

Acquisition

CostsEfficiency

Strategy

Differentiation

NPS

Profit margin

Customer Satisfaction

Advantage

Investment

BUSINESS TALK

Making design ‘real’

Page 15: Ux design strategy_slideshare[1]

Risk of failure is your friend

ObjectiveRequirement

sMake Launch

$ $$$!Cost of change

PROJECT LIFECYCLE

Experience Strategy

Page 16: Ux design strategy_slideshare[1]

Creating an experience strategyAs a protagonist

Page 17: Ux design strategy_slideshare[1]

Creating value around change

Test & IterateExperience

StrategyExperience Research

Promoting UXYOUR

ACTIVITY

MO

TIV

AT

ED

Proof

OP

TIM

IST

IC

EN

GA

GE

D

Solutions

WO

RR

IED

RE

ALI

SA

TIO

N

of

need

to

cha

nge

Problems &Consequences

AP

AT

HE

TIC

ST

AK

EH

OLD

ER

S’

ST

AT

E O

F M

IND

INT

ER

ES

TE

D

CredibilityYOURGOAL

Page 18: Ux design strategy_slideshare[1]

Establishing the case for change

Test & IterateExperience

StrategyExperience Research

Promoting UX

AP

AT

HE

TIC

ST

AK

EH

OLD

ER

’S

ST

AT

E O

F M

IND

YOURACTIVITY

INT

ER

ES

TE

D

WO

RR

IED

RE

ALI

SA

TIO

N

of

need

to

cha

nge

OP

TIM

IST

IC

EN

GA

GE

D

MO

TIV

AT

ED

ProofSolutionsProblems &

ConsequencesCredibility

YOURGOAL

Page 19: Ux design strategy_slideshare[1]

Experience research is your shield

Page 20: Ux design strategy_slideshare[1]

Experience research steps

Understand

YOUr context

Understand

USERS and their context

Find sources of

INSPIRATION

Business brief

Brand understanding

Current state analysis

Empathetic research

Analysis

Communicatefindings

Inspiration scan

Competitor analysis

1 2 3

Page 21: Ux design strategy_slideshare[1]

Empathetic research

Learning what people do, not what they say they do

Page 22: Ux design strategy_slideshare[1]

Analysis

Distill meaning out of data

Page 23: Ux design strategy_slideshare[1]

Communicating findings

Stories powerfully communicate problems & opportunities

Page 24: Ux design strategy_slideshare[1]

How to create the strategy

Problem

Experience Research

SolutionsProblems &

Consequences

Principle

WHAT HOW

Solution

Users do not have time to watch full length sports games in their break

Snack-like Provide gamehighlight videos

Experience Strategy

VISION

Page 25: Ux design strategy_slideshare[1]

Setting a vision

Test & IterateExperience

StrategyExperience Research

Promoting UX

AP

AT

HE

TIC

ST

AK

EH

OLD

ER

’S

ST

AT

E O

F M

IND

YOURACTIVITY

INT

ER

ES

TE

D

WO

RR

IED

RE

ALI

SA

TIO

N

of

need

to

cha

nge

OP

TIM

IST

IC

EN

GA

GE

D

MO

TIV

AT

ED

ProofSolutionsProblems &

ConsequencesCredibility

YOURGOAL

Page 26: Ux design strategy_slideshare[1]

Experience strategy is your sword

Page 27: Ux design strategy_slideshare[1]

Experience Strategy steps

Set a VISION for transforming the experience

Define WHAT is needed to transform the experience

Show HOW the principles are applied

Vision (Experience PromiseTM)

Experience Principles

Visioning

Scenarios

Visuals

1 2 3

Page 28: Ux design strategy_slideshare[1]

Vision (Experience Promise™)

Page 29: Ux design strategy_slideshare[1]

WHAT – experience principles

Solution?

Solution?

Solution?

Solution?Principle

Principle

Principle

Abstract Specific

Page 30: Ux design strategy_slideshare[1]

HOW – visioning & scenarios

Page 31: Ux design strategy_slideshare[1]

HOW – visuals

Page 32: Ux design strategy_slideshare[1]

Validate the strategy

Test & IterateExperience

StrategyExperience Research

Promoting UX

AP

AT

HE

TIC

ST

AK

EH

OLD

ER

’S

ST

AT

E O

F M

IND

YOURACTIVITY

INT

ER

ES

TE

D

WO

RR

IED

RE

ALI

SA

TIO

N

of

need

to

cha

nge

OP

TIM

IST

IC

EN

GA

GE

D

MO

TIV

AT

ED

ProofSolutionsProblems &

ConsequencesCredibility

YOURGOAL

Page 33: Ux design strategy_slideshare[1]

Validating the experience strategy

TEST the ideas ITERATE the solution

Prototype

Concept test

Narrow down choices

Demonstrate requirements

Page 34: Ux design strategy_slideshare[1]

Now we’re ready

FurtherExperience Design Involvement

ObjectiveRequirement

sMake Launch

Experience Strategy

Page 35: Ux design strategy_slideshare[1]

Technology

Business and it’s requirements

Customers

Design

Page 36: Ux design strategy_slideshare[1]

Thank you!Twitter: @colfelthttp://www.colfelt.com

See also:Twitter: DifferentUXhttp://www.different.com.au

Never doubt that a small group of thoughtful committed people can change the world. In fact, it is the only thing that ever has.

Margaret Mead (1907-1978) – American anthropologist