Utility and Game Theory

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    Chapter 5

    Utility and Game Theory The Meaning of Utility

    The Expected Utility Approach

    Risk Avoiders versus Risk Takers Expected Monetary Value versus Expected Utility

    Introduction to Game Theory

    Pure Strategy Mixed Strategies

    Dominated Strategies

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    The Meaning of Utility Utilities are used when the decision criteria must be

    based on more than just expected monetary values.

    Utility is a measure of the total worth of a particularoutcome, reflecting the decision makers attitudetowards a collection of factors.

    Some of these factors may be profit, loss, and risk.

    This analysis is particularly appropriate in caseswhere payoffs can assume extremely high orextremely low values.

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    DecisionAlternatives

    State of NaturePrices Up, S1 Prices Stable, S2 Prices Down, S3

    Investment A, d1 $30,000 $20,000 -50,000

    Investment B, d2 50,000 -20,000 -30,000

    Investment C, d3

    0 0 0

    P(S1) = 0.3 P(S2) = 0.5 P(S3) = 0.2

    EV(d1) = $9,000 EV(d2) = -$1,000 EV(d3) = $0

    Payoff table for Swofford, Inc.

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    Steps for Determining the Utility of Money

    Step 1:

    Develop a payoff table using monetary values.

    Step 2:

    Identify the best and worst payoff values and assign

    each a utility value, withU(best payoff) > U(worst payoff).

    continued

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    Steps for Determining the Utility of Money

    Step 3:

    For every other monetary valueMin the payoff table:

    3a: Define the lottery. The best payoff is obtainedwith probabilityp; the worst is obtained withprobability (1 p).

    Lottery: Swofford obtains a payoff of $50,000 with probability of p and apayoff -$50,000 with probability of (1-p)

    3b: Determine the value ofp such that the decisionmaker is indifferent between a guaranteed

    payoff ofMand the lottery defined in step 3a.3c: Calculate the utility ofM:

    U(M) =pU(best payoff) + (1 p)U(worst payoff)

    continued

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    Steps for Determining the Utility of Money

    Step 4:

    Convert the payoff table from monetary values to utilityvalues.

    Step 5:

    Apply the expected utility approach to the utility tabledeveloped in step 4, and select the decision alternative

    with the highest expected utility.

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    Expected Utility Approach Once a utility function has been determined, the

    optimal decision can be chosen using the expectedutility approach.

    Here, for each decision alternative, the utilitycorresponding to each state of nature is multipliedby the probability for that state of nature.

    The sum of these products for each decision

    alternative represents the expected utility for thatalternative.

    The decision alternative with the highest expectedutility is chosen.

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    DecisionAlternatives

    State of NaturePrices Up, S1 Prices Stable, S2 Prices Down, S3

    Investment A, d1 $30,000 $20,000 -50,000

    Investment B, d2 50,000 -20,000 -30,000

    Investment C, d3

    0 0 0

    Payoff table for Swofford, Inc.

    DecisionAlternatives

    State of Nature

    Prices Up, S1 Prices Stable, S2 Prices Down, S3Investment A, d1 9.5 9 0

    Investment B, d2 10 5.5 4

    Investment C, d3 7.5 7.5 7.5

    Utility table for Swofford, Inc.

    P(S1) = 0.3 P(S2) = 0.5 P(S3) = 0.2

    EU(d1) = 7.35 EU(d2) = 6.55 EU(d3) = 7.5

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    Sample Problem

    Beth purchases strawberriesfor $3 a case and sells them for

    $8 a case. The rather highmarkup reflects theperishability of the item andthe great risk of stocking it.The product has no value afterthe first day it is offered for

    sale. Beth faces the problem ofhow many to order today fortomorrows business

    Daily demand No. days

    demanded

    Probability of

    each level

    of demand

    10 cases 18 0.2

    11 cases 36 0.4

    12 cases 27 0.3

    13 cases 9 0.1

    Total 90 days 1.0

    What alternative would be chosen according to expected value?

    What alternative would be chosen according to expected utility?

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    Risk Avoiders vs. Risk Takers

    A risk avoider will have a concave utility functionwhen utility is measured on the vertical axis andmonetary value is measured on the horizontal axis.Individuals purchasing insurance exhibit risk

    avoidance behavior.

    A risk taker, such as a gambler, pays a premium toobtain risk. His/her utility function is convex. Thisreflects the decision makers increasing marginalvalue of money.

    A risk neutral decision maker has a linear utilityfunction. In this case, the expected value approach

    can be used.

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    Utility Example Graph of the Two Decision Makers Utility Curves

    Decision Maker I

    Decision Maker II

    Monetary Value (in $1000s)

    Utility

    -60 -40 -20 0 20 40 60 80 100

    100

    60

    40

    20

    80

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    Utility Example Decision Maker I

    Decision Maker I has a concave utility function.

    He/she is a risk avoider.

    Decision Maker II

    Decision Maker II has convex utility function.

    He/she is a risk taker.

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    Introduction to Game Theory

    In decision analysis, a single decision maker seeks toselect an optimal alternative.

    In game theory, there are two or more decision makers,

    called players, who compete as adversaries against eachother.

    It is assumed that each player has the same informationand will select the strategy that provides the best

    possible outcome from his point of view. Each player selects a strategy independently without

    knowing in advance the strategy of the other player(s).

    continue

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    Introduction to Game Theory

    The combination of the competing strategies provides

    the value of the game to the players. Examples of competing players are teams, armies,

    companies, political candidates, and contract bidders.

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    Two-person means there are two competing players in

    the game. Zero-sum means the gain (or loss) for one player is equal

    to the corresponding loss (or gain) for the other player.

    The gain and loss balance out so that there is a zero-sum

    for the game. What one player wins, the other player loses.

    Two-Person Zero-Sum Game

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    Competing for Vehicle Sales

    Suppose that there are only two vehicle dealer-ships in a small city. Each dealership is considering

    three strategies that are designed to

    take sales of new vehicles from

    the other dealership over a

    four-month period. The

    strategies, assumed to be the

    same for both dealerships, are onthe next slide.

    Two-Person Zero-Sum Game Example

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    Strategy Choices

    Strategy 1: Offer a cash rebate

    on a new vehicle.

    Strategy 2: Offer free optional

    equipment on anew vehicle.

    Strategy 3: Offer a 0% loan

    on a new vehicle.

    Two-Person Zero-Sum Game Example

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    2 2 1

    CashRebate

    b1

    0%Loan

    b3

    FreeOptions

    b2

    Dealership B

    Payoff Table: Number of Vehicle Sales

    Gained Per Week by Dealership A(or Lost Per Week by Dealership B)

    -3 3 -1

    3 -2 0

    Cash Rebate a1Free Options a20% Loan a3

    Dealership A

    Two-Person Zero-Sum Game Example

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    Step 1: Identify the minimum payoff for each

    row (for Player A).

    Step 2: For Player A, select the strategy that provides

    the maximum of the row minimums (called

    the maximin).

    Two-Person Zero-Sum Game Example

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    Identifying Maximin and Best Strategy

    Row

    Minimum

    1

    -3

    -2

    2 2 1

    Cash

    Rebate

    b1

    0%

    Loan

    b3

    Free

    Options

    b2

    Dealership B

    -3 3 -1

    3 -2 0

    Cash Rebate a1Free Options a20% Loan a

    3

    Dealership A

    Best StrategyFor Player A Maximin

    Payoff

    Two-Person Zero-Sum Game Example

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    Step 3: Identify the maximum payoff for each column

    (for Player B).

    Step 4: For Player B, select the strategy that provides

    the minimum of the column maximums

    (called the minimax).

    Two-Person Zero-Sum Game Example

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    Identifying Minimax and Best Strategy

    2 2 1

    Cash

    Rebate

    b1

    0%

    Loan

    b3

    Free

    Options

    b2

    Dealership B

    -3 3 -1

    3 -2 0

    Cash Rebate a1Free Options a20% Loan a

    3

    Dealership A

    Column Maximum 3 3 1

    Best StrategyFor Player B

    Minimax

    Payoff

    Two-Person Zero-Sum Game Example

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    Pure Strategy

    Whenever an optimal pure strategy exists:

    the maximum of the row minimums equals theminimum of the column maximums (Player Asmaximin equals Player Bs minimax)

    the game is said to have a saddle point (the

    intersection of the optimal strategies) the value of the saddle point is the value of the game

    neither player can improve his/her outcome bychanging strategies even if he/she learns in advance

    the opponents strategy

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    Row

    Minimum1

    -3

    -2

    Cash

    Rebate

    b1

    0%

    Loan

    b3

    Free

    Options

    b2

    Dealership B

    -3 3 -1

    3 -2 0

    Cash Rebate a1Free Options a20% Loan a

    3

    Dealership A

    Column Maximum 3 3 1

    Pure Strategy Example

    Saddle Point and Value of the Game

    2 2 1

    SaddlePoint

    Value of thegame is 1

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    Pure Strategy Example

    Pure Strategy Summary

    Player A should choose Strategya1 (offer a cashrebate).

    Player A can expect a gain of at least 1 vehicle saleper week.

    Player B should choose Strategyb3 (offer a 0%loan).

    Player B can expect a loss of no more than 1 vehiclesale per week.

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    Mixed Strategy

    If the maximin value for Player A does not equal the

    minimax value for Player B, then a pure strategy is notoptimal for the game.

    In this case, a mixed strategy is best.

    With a mixed strategy, each player employs more than

    one strategy. Each player should use one strategy some of the time

    and other strategies the rest of the time.

    The optimal solution is the relative frequencies with

    which each player should use his possible strategies.

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    Mixed Strategy Example

    b1 b2

    Player B

    11 5

    a1a2

    Player A

    4 8

    Consider the following two-person zero-sum game.

    The maximin does not equal the minimax. There isnot an optimal pure strategy.

    ColumnMaximum

    11 8

    RowMinimum

    4

    5

    Maximin

    Minimax

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    Mixed Strategy Example

    p = the probability Player A selects strategya1(1 -p) = the probability Player A selects strategya2

    If Player B selects b1:

    EV = 4p + 11(1 p)If Player B selects b2:

    EV = 8p + 5(1 p)

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    Mixed Strategy Example

    4p + 11(1 p) = 8p + 5(1 p)

    To solve for the optimal probabilities for Player A

    we set the two expected values equal and solve forthe value ofp.

    4p + 11 11p = 8p + 5 5p

    11 7p = 5 + 3p

    -10p = -6

    p = .6

    Player A should select:Strategya1 with a .6 probability andStrategya2 with a .4 probability.

    Hence,(1 - p) = .4

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    Mixed Strategy Example

    q = the probability Player B selects strategyb1(1 -q) = the probability Player B selects strategyb2

    If Player A selects a1:

    EV = 4q + 8(1 q)

    If Player A selects a2:

    EV = 11q + 5(1 q)

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    Mixed Strategy Example

    4q + 8(1 q) = 11q + 5(1 q)

    To solve for the optimal probabilities for Player B

    we set the two expected values equal and solve forthe value ofq.

    4q + 8 8q = 11q + 5 5q

    8 4q = 5 + 6q

    -10q = -3

    q = .3

    Hence,(1 - q) = .7

    Player B should select:Strategyb1 with a .3 probability andStrategyb2 with a .7 probability.

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    Mixed Strategy Example

    Value of the Game

    For Player A:EV = 4p + 11(1 p) = 4(.6) + 11(.4) = 6.8

    For Player B:

    EV = 4q + 8(1 q) = 4(.3) + 8(.7) = 6.8

    Expected gainper game

    for Player A

    Expected loss

    per gamefor Player B

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    Dominated Strategies Example

    Row

    Minimum

    -2

    0

    -3

    b1 b3b2

    Player B

    1 0 3

    3 4 -3

    a1a2a

    3

    Player A

    ColumnMaximum 6 5 3

    6 5 -2

    Suppose that the payoff table for a two-person zero-

    sum game is the following. Here there is no optimalpure strategy.

    Maximin

    Minimax

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    Dominated Strategies Example

    b1 b3b2

    Player B

    1 0 3

    Player A6 5 -2

    If a game larger than 2 x 2 has a mixed strategy,

    we first look for dominated strategies in order toreduce the size of the game.

    3 4 -3

    a1a2a3

    Player As Strategya3 is dominated byStrategya1, so Strategya3 can be eliminated.

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    Dominated Strategies Example

    b1 b3

    Player B

    Player A

    a1a2

    Player Bs Strategyb1 is dominated by

    Strategyb2, so Strategyb1 can be eliminated.

    b2

    1 0 3

    6 5 -2

    We continue to look for dominated strategies in

    order to reduce the size of the game.

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    Dominated Strategies Example

    b1 b3

    Player B

    Player A

    a1a2 1 3

    6 -2

    The 3 x 3 game has been reduced to a 2 x 2. It is

    now possible to solve algebraically for the optimalmixed-strategy probabilities.

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    Two-Person, Constant-Sum Games

    (The sum of the payoffs is a constant other than zero.)

    Variable-Sum Games

    (The sum of the payoffs is variable.)

    n-Person Games

    (A game involves more than two players.)

    Cooperative Games

    (Players are allowed pre-play communications.)

    Infinite-Strategies Games(An infinite number of strategies are available for theplayers.)

    Other Game Theory Models