Uthango metaAfrica (tm) Project
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Transcript of Uthango metaAfrica (tm) Project
Presenter: Dorette Steenkamp (@metaMeerkat on Twitter)
Brief Overview of Virtual Worlds and particularly Second Life(R)
~ adopting virtual worlds early
and dealing with teething & digital diapers ~
What are virtual worlds?
Online environments that have game-like immersion
and social media functions
without game-like goals or rules.
At the heart is a sense of presence with others
at the same time and in the same place (with an
ability to grow/adapt to community needs).
Courtesy: Jennifer Ragan-Fore, of ISTEquoting Giff Constable, of Electric Sheep
I am an avatar
I am (also) an avatar
I have an avatar
I have friends who are avatars
What is an avatar?
Digital Identity
Why does it matter to have an avatar?
You
r Organ
isation
’s B
rand
or R
epu
tation
~ Advocacy for Uthango’s development aims in Africa ~
~ Investment to Address Information Poverty via Virtual Worlds ~
Kingston University UKDelaware College USA
USC Centre for Public DiplomacyUN Workgroup on Internet Governance
~ Advocacy for Uthango’s development aims in Africa ~
~ Investment to Address Information Poverty via Virtual Worlds ~
Eolus Environmental Exhibition with IBM/Philips
[e]bizikele with Hippo Technologies and RDV Animations (Muse Isle)
~ Advocacy for Uthango’s development aims in Africa ~
~ Investment to Address Information Poverty via Virtual Worlds ~
Annual Africa Day with Orange Telecoms (France)
African-based events promotion
~ Mandela Day inSL (@ Virtual Africa) ~
Gar
tner
Hyp
e C
ycle
of
Emer
gin
g Te
chn
olo
gies
20
08
The model for 100 years has been pretty simple: Target wealthy people or foundations or corporations, interrupt them with unanticipated, impersonal, irrelevant messages they don't want to get, delivered over and over and over again until they give you money or help...That model worked really well for a long...It's important to understand there's nothing wrong with this, because the ends do justify the means. The problem is that that's not working so well any more. - Seth Godin
Benefits Challenges
Networking Bandwidth Access
Experiential Learning Possibilities Hardware Requirements
3D-format Creation of Models Euro-centric Development
Information-sharing & Advocacy Perception of VWs as ‘Games’
High Entertainment value Limited Understanding of Potential
Immersive, Fun and Flexible Unrealistic Expectations
Global Intercultural Dialogue
Cost-Effective Marketing
Approval by Linden Lab as Community Gateway
Workshops in November 2009:
“Online Ambassadors and Digital Nomads”
Assist other organisations, businesses and professionals to establish in Second Life and develop a meaningful strategy
Secure investment capital for expansion, and further research and development into application of virtual worlds
Shout-Out for Old Mutual for making our participation at SangoNet 2009 Conferences possible, and showing a keen interest in our efforts...
Thank you for your Interest
Follow @uthango and @virtualafrica on Twitter
Join UTHANGO group in FaceBook
slafrica.wordpress.com