Using the Product Wall Release Workshop
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2014 BigVisible Solutions, Inc. All Rights Reserved 2014 BigVisible Solutions, Inc. All Rights Reserved
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Product Wall Release Workshop
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HOW: Conditions and Participants
Release time frame of six months or less
Schedule 2-3 days 30-100 people
Working on same product, same code
base or otherwise linkedAgile Teams AllMembers
Product Management
Subject Matter Experts Marketing, Leadership, Operations,
Support, Others
Users
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Why?
30-100 people for 2-3 days!
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Common Costly Misalignment
Success
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Establish Valuable Alignment
Success
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5 Levels of Agile Planning
ProductVision
Road Map
Release
Sprint
Daily
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BV Product Ecosystem
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Product Strategy
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Customer Research
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Product Discovery
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Product Planning
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Product Development
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Product Delivery
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Ongoing (Constant) Feedback
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All In One Workshop
Product
Vision
Road Map
Release
Sprint
Daily
Product WallRelease Workshop
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Vision Creation
Workshop Activities
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Vision Creation
Business Model Canvas
Workshop Activities
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Vision Creation
Road Map Creation
Business Model Canvas
Workshop Activities
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Vision Creation
Road Map Creation
Persona Creation
Business Model Canvas
Workshop Activities
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Vision Creation
Road Map Creation
Release Vision Creation
Persona Creation
Business Model Canvas
Workshop Activities
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Vision Creation
Road Map Creation
Release Vision Creation
Persona Creation
User Story Mapping
Business Model Canvas
Workshop Activities
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Vision Creation
Road Map Creation
Release Vision Creation
Persona Creation
User Story Mapping
Product Wall Creation
Business Model Canvas
Workshop Activities
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Vision Creation
Road Map Creation
Release Vision Creation
Persona Creation
User Story Mapping
Product Wall Creation
Sprint Story Planning
Business Model Canvas
Workshop Activities
L l f A il Pl i
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Levels of Agile Planning
Vision Creation
Road Map Creation
Release Vision Creation
Persona Creation
User Story Mapping
Product Wall Creation
Sprint Story Planning
Business Model Canvas
Product
Vision
Road Map
Release
Sprint
Daily
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Activity: Vision Creation
Vi i C ti
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Vision Creation
A computer on every deskand in every home.
Bill Gates, 1980 E l Vi i El t Pit h
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Example Vision as Elevator Pitch
G ff M El t Pit h
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Geoffrey Moores Elevator Pitch
FOR WHO
THE
IS A THAT
UNLIKE
OUR PRODUCT From Geoffrey Moore, Crossing the Chasm
HOW Vi i E i
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HOW: Vision Exercise
If a product vision already exists, use it!
Have CEO or a Product Managementleader present it
20 minutes, at most
If creating one, introduce the elevator pitchformat
Have Product Management lead
discussion to fill in the format 20 minutes, at most
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Activity: Business Model Canvas
B i M d l C
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Business Model Canvas
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What are theelementsthat
make up a
businessmodel?
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CustomerSegment
For whom are we creating value?
Source: Adapted from Alex Osterwalder
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ValueProposition
What value do we deliver to the
customer?
Source: Adapted from Alex Osterwalder
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Channels
How do we deliver the value we
create to the customer?
Source: Adapted from Alex Osterwalder
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CustomerRelationships
How do we create & maintain
relationships with ourcustomers?
Source: Adapted from Alex Osterwalder
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CostStructure
How much will this cost to create
and maintain?
Source: Adapted from Alex Osterwalder
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KeyResources
Who and what will we need to
create this value?
Source: Adapted from Alex Osterwalder
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KeyActivities
What will we do with these
resources to build value?
Source: Adapted from Alex Osterwalder
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KeyPartners
Who would we partner with that
will provide us with KeyResources or Key Activities?
Source: Adapted from Alex Osterwalder
HOW: Build BMC Exercise
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HOW: Build BMC Exercise
Prepare a large, blank Business Model
Canvas in advance and tape to the wall Tell the story of each box
Solicit sticky notes to put in each box, either
by voice or by writing their on an placing themon the canvas
Fill in every box
Use different colors, marks, etc. as needed
May take an hour to complete
Could have smaller representative team do it
before main workshop
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? ? ???
?
??
?
?
??
Lets map out our existing business model
Source: Adapted from Alex Osterwalder
tip: tell a story
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? ? ???
?
?
?
??
What need of theirs do we solve?
Source: Adapted from Alex Osterwalder
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? ? ???
?
?
??
How do we deliver our solution to them?
Source: Adapted from Alex Osterwalder
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? ? ???
?
??
How do we build relationships with them?
Source: Adapted from Alex Osterwalder
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??
?
??
How do we make money delivering this
value?
Source: Adapted from Alex Osterwalder
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?
??
What does this cost us to build &
maintain?
Source: Adapted from Alex Osterwalder
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??
Who & what do we need to create this?
Source: Adapted from Alex Osterwalder
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?
What activities do these resources
perform?
Source: Adapted from Alex Osterwalder
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Who do we partner with?
Source: Adapted from Alex Osterwalder
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This can apply to internal projects!
Source: Adapted from Alex Osterwalder
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This can be anInternal User
orStakeholder
Source: Adapted from Alex Osterwalder
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This can be anInternal
ProductorB2B Solution.
Source: Adapted from Alex Osterwalder
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These can be InternalCosts and Metrics.Source: Adapted from Alex Osterwalder
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These can be
Internal
Partnerships
across
FunctionalDepartmentsSource: Adapted from Alex Osterwalder
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Activity: Road Map Creation
Road Map Creation
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Road Map Creation
HOW: Create The Road Map
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HOW: Create The Road Map
Before the workshop, help Product
Management define main Epics or featuregroups desired for the release
These are at a high level not too much
detail Based on market research, customer
interviews, etc.
At the workshop the desired feature groups
can be presented and refined
The Road Map includes current and next 2-3
releases
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Persona Creation
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Persona Creation
Data Persona
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Data Persona
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HOW: Create Personas
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HOW: Create Personas
If you already have personas, use them
Existing personas can be explained andrefined
Split into ad-hoc persona teams, one persona
per team Build the Empathy Map for each persona
within the ad-hoc teams
Regroup and present creations to entire
group
All takes up to 1.5 hours
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Activity: Release Vision Creation
Release Vision Creation
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Release Vision Creation
FOR
WHO THE
IS A
THAT
UNLIKE
OUR PRODUCT
From Geoffrey Moore, Crossing the Chasm
FOR
WHO
THE
IS A
THAT
UNLIKE
OUR PRODUCT
From Geoffrey Moore, Crossing the Chasm
FOR
WHO
THE
IS A
THAT
UNLIKE
OUR PRODUCT From Geoffrey Moore, Crossing the Chasm
FOR
WHO
THE
IS A
THAT
UNLIKE
OUR PRODUCT From Geoffrey Moore, Crossing the Chasm
HOW: Create Release Vision
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HOW: Create Release Vision
Product Management references the Road
Map to give feature groups to each team Collaboratively decide which team will
likely work on which feature group
Split into your defined Agile Teams Looking at their feature group, each team
writes and elevator pitch for that feature set
Come back together and present Release
Visions to each other
Takes 45 minutes
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Activity: User Story Mapping
User Story Mapping
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y pp g
Release Slices
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Identify releases in a Story Map by slicing horizontally
time
optionality
necessary
lessoptional
moreoptional
first release
second release
third release
Source: Jeff Patton. An Introduction to User Story Mapping
User goals
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Activity: Product Wall Creation
Product Wall Creation
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Teams, Dependencies, State
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, p ,
Product Wall Build
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Product Wall Grid
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Sprints
FeatureGro
upLane
s
HOW: Create The Product Wall
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Each team pulls actions from the Story Map
or writes large stories from the Story Map Each team, all at the same time places these
cards on The Product Wall
Placement into Sprints is a gut feel guessat this point.
Just lay them out, making and changing
cards as they go.
Tag the cards to indicate owner team and
dependencies
Review to each other the end result
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Activity: Sprint Story Planning
Sprint Story Planning
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p y g
Sprint Story Planning Cycle
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p y g y
HOW: Sprint Story Planning
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y g
Each team references the large stories in The
Product Wall Sprint 1 column Each team plans Sprint 1 in their usual way
Each hour, all teams return to The Product
Wall to update the contents of Sprint 1 andthe Story Maps
Continue this cycle until Teams have Sprint 2
planned
Now plan Sprint 2, then 3 until time runs out
The Product Wall Release Workshop ends
with teams performing this cycle
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Sample Agenda
HOW: Sample Workshop Agenda
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Pre-Workshop Activites - Monday
Time Subject Description
1:30 - 3:00 Business Model Canvas
Invited participants create the canvas for
presentation tomorrow
3:30 - 4:30
Preparation for tomorrow Room prep, materials, etc.
Product Owner Epics/User Goal Review
Review backlogs, dependencies,
remaining planning for tomorrow
HOW: Sample Workshop Agenda
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Workshop - Tuesday
Time Subject Description
9:00 - 9:15 Opening
Introductions. Schedule and objectives for the day. Review ofthe release cadence (sprints) and iteration calendar, planning
rules and expectations.
9:15 - 9:45 Release Vision
Release Vision presentation by Executive and ProductManagement
9:45 - 10:15
Review Business ModelCanvas
Present and review the Business Model Canvas created byProduct Management
10:15 - 10:30 Break
10:30 - 12:00 Persona workshop Review current personas with any updates
12:00 - 12:45 Lunch
12:45 - 1:30 Team Roster Review
Discussions about team rosters and needs. Definition of Doneand Team Agreements
1:30 - 1:45 Above the Line Peer accountability improvement
1:45 - 3:15 User goals / Road map
Present the goals the user wants to accomplish with eachproduct area. This is the top line of the User Story Map
3:15 - 3:30 Break
3:30 - 3:45
Introduce User StoryMaps
Brief training (a review for most) of User Story Mapping,emphasize Definition of Done
3:45 - 4:45 Build User Story Maps
Appropriate and volunteer groups takle each User Story Maparea.
4:45 - 5:00 Review the day
Review the accomplishments of the day. Preview of tomorrow.Handle questions
HOW: Sample Workshop Agenda
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Workshop - Wednesday
Time Subject Description
9:00 - 9:15 Opening Schedule and objectives for the day.
9:15 - 9:45Vision and Personareview Evaluate if the vision still fits and makes sense. Check thepersonas and empathy maps
9:45 - 10:45 Build User Story Maps Continue work of previous day
10:45 - 11:00 Break
11:00 - 12:00
Adjust user activities forimportance and define
release content slicesAdjust the vertical information of the maps to defineimportance of actions
12:00 - 12:15 Review User Story Maps Highlights of each map are reported to the whole group12:15 - 1:00 Lunch
1:00 - 1:15 Introduce Product Wall Brief training on creating and using a Product Wall
1:15 - 2:00 Build Product Wall Write epics/stories from User Story maps into the Product Wall
2:00 - 2:15 Confidence Check
Faciliator asks for fist of five "confidence factor" Definition ofDone reminder
2:15 - 2:30 Break
2:30 - 2:45
Intro to Sprint StoryPlanning Cycle
Describe how the User Story Map Product Wall Backlog Refinement Sprint Planning will work
2:45 - 4:45 Sprint Story Planning Individual teams start grooming backlogs, planning sprints, etc.
4:45 - 5:00 Review the day
Review the accomplishments of the day. Preview of tomorrow.Handle questions
HOW: Sample Workshop Agenda
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Workshop - Thursday
Time Subject Description
9:00 - 9:15 Opening
Schedule and objectives for the day. Have Sprint 1 tasked andready!
9:15 - 9:45 Product Wall Review Referencing the vision, personas, etc., review the Product Wall
9:45 - 10:45 Sprint Story Planning Individual teams start grooming backlogs, planning sprints, etc.
10:45 - 11:00 Confidence Check Faciliator asks for fist of five "confidence factor"
11:00 - 12:00 Sprint Story Planning Individual teams start grooming backlogs, planning sprints, etc.
12:00 - 1:00 Lunch
1:00 - 2:00 Sprint Story Planning Individual teams start grooming backlogs, planning sprints, etc.
2:00 - 2:15 Confidence Check Faciliator asks for fist of five "confidence factor"
2:15 - 3:15 Sprint Story Planning Individual teams start grooming backlogs, planning sprints, etc.
3:15 - 3:30 Confidence Check Faciliator asks for fist of five "confidence factor"
3:30 - 4:00
Update Product Wall andPresent Sprint Plans
Each team presents their plans tasked out plans for Sprints 1-2and stories for subsequent Sprints. Update the Product Wall
accordingly.
4:00 - 4:30
"Product Box"Commitment
Commitment to the Product Wall items that can go "on aProduct Box"
4:30 - 5:00
Retrospective of theworkshop Retrospective of the workshop. How did it work for us?
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Ongoing Product Wall Use
Product Wall Location
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Scrum of Scrums
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Scrum of Scrums
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Now In Sprint 2
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HOW: Scrum of Scrums
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Two or more times per week a Scrum of
Scrums takes place in front of The ProductWall
Each team selects one person to represent
the team at the meeting Not always the same person, rotate
All members of all teams are welcome to
attend, along with anyone else interested
Only the representatives speak Update cards, highlight dependencies
The Scrum of Scrums lasts 15 minutes
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Own and Improve
Increase Team Visibility
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Tags to Color and Shapes
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HOW: Own The Product Wall
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Talk about the vocabulary and rules of the
wall Bring up improvement ideas
Keep it as simple as possible
Keep it as useful as possible Changes to the way The Product Wall works
should be made collaboratively
If people are not using it, that is an indicator
that improvements are needed ScrumMasters watch for improvement needs
Acknowledgements
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2014 BigVisible Solutions, Inc. All Rights Reserved 2014 BigVisible Solutions, Inc. All Rights Reserved
Vision: Geoffrey Moore, Crossing the Chasm
Business Model Canvas: Alex Osterwalder,www.businessmodelgeneration.com
Empathy Map: Dave Gray
Story Mapping: Jeff Patton,
www.agileproductdesign.com/blog/the_new_backlog.html
Product Wall: Inspired by Tom Looy,
agileatlas.org/articles/item/the-great-wall-scaling-agile-on-a-multi-team-project
Awesome clients that build things!
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?
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Alan DayleyAgile Coach
CSM, CSPO, CSP, SAFe [email protected]
http://bigvisible.com/author/adayley
@DayleyAgile
http://plug.google.com/+AlanDayley
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Bonus: Collaboration Principles
Principle: Diverge then Converge
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Ideas Decisions
Diverge
Brainstorming
Observations
Converge
Insights
Conclusions
Setup Goal
Principle: Small, Large, SmallL G
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Individuals
Small Groups
Large Group
MostDecisions
}
Principle: Multi-channel Interaction
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Sub-Group
Sub-Group
Sub-Group
Sub-GroupSub-Group
Principle: Self-organization
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Meeting self-organization is about:
Allowing the attendees to decide how thework of the meeting will be done
Allowing the attendees to choose their work
in the meeting, rather than pre-assign it
Attendees decide how they will respond to
their given objectives and environment
Managers & Leaders can influence theobjectives and environment of the meeting