Using Technology to Create Awareness about Youth and Problem Gambling Susan McLaughlin, Meryl Menon,...

download Using Technology to Create Awareness about Youth and Problem Gambling Susan McLaughlin, Meryl Menon, Rosemary Nichols CT DMHAS Problem Gambling Services,

If you can't read please download the document

description

These tools are changing how people, including our students, interact with the world. The changing nature of information and the new ways our students understand and make sense of the world signal that we need new strategies and new tools for teaching and learning. Web 2.0: New Tools, New Schools, Gwen Solomon and Lynne Schrum, ISTE, 2007

Transcript of Using Technology to Create Awareness about Youth and Problem Gambling Susan McLaughlin, Meryl Menon,...

Using Technology to Create Awareness about Youth and Problem Gambling Susan McLaughlin, Meryl Menon, Rosemary Nichols CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Technologies Addressed Webinar: Web-based seminarWiki: a web site for collaborationVoiceThread: Conversations around MediaCourse Management SystemParticipant Feedback https://www.surveymonkey.com Audience ResponseCT DMHAS Problem Gambling Services, Choose the Right Path, 2010 These tools are changing how people, including our students, interact with the world. The changing nature of information and the new ways our students understand and make sense of the world signal that we need new strategies and new tools for teaching and learning. Web 2.0: New Tools, New Schools, Gwen Solomon and Lynne Schrum, ISTE, 2007 CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Technology- if it isnt frustrating you, you are not using it properly. Quotation from participant in a chat during a Global Conference on Classroom Connections Amidst Political Change, presenters in USA, Lebanon, Morocco, Tunisia, and Egypt, April 20, 2011 Webinar Sites Go To MeetingWeb ExElluminate Join Me https://join.me/ CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Integrating Problem Gambling Awareness into the Curriculum Some Tech Issues Showing and Hiding the Control Panel Raising hands Writing in the Question/Chat area CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Project Team: Our Presenters CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Meryl B. Menon, M.A.T., M.Ed Education Consultant Susan D. McLaughlin, M.P.A., CPP Prevention Services Coordinator, Department of Mental Health and Addiction Services (DMHAS), Problem Gambling Services Rosemary Nichols, B.S. Education Service Specialist & Health Educator, Capitol Region Education Council (CREC), Technical Assistance and Brokering Service (TABS) Division Webinar and wiki photos courtesy of GAMES (Gambling Awareness in Monroe through Educating Our Students). Special thanks to students and staff at Jockey Hollow Middle School and Masuk High School, Monroe Connecticut. CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Objectives 1.To create an awareness in educators of gambling and problem gambling; 2.To empower educators to embed gambling as a risky behavior in lessons on addiction; 3.To provide feedback and support to educators as they incorporate these concepts in their teaching. CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 What caption would you give this photo? Please use the chat area for your response. CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 AP Photo/The Forum, Britta Trvgsted Objective 1: To create an awareness in educators of gambling and problem gambling CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 How does gambling relate to what we now know about adolescent brain development? Visit this website to view a 5-minute film by psychologist Ken Winters: 1. Register with name/ . 2. Click on enter site. 3. View video in lower right corner of screen. CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Objective 2: To empower educators to embed gambling as a risky behavior in lessons on addiction CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Objective 3: To provide feedback and support to educators as they incorporate these concepts in their teaching. CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Resources and Collaborative Opportunities Wiki : a web site for collaboration Choose the Right Path wikim/m/ where participants can access information and contribute to discussions the link in a follow-upmessage that participants will receive one day after the presentation. instructions for required work for CEUs on one page CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Table of Contents: Choose the Right Path Wiki CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 To Explore the Wiki Explore the wiki for resources and activities:To enter the discussion forum, click on Adolescent Brain on the right of the screen under Prevention See handout for further instructions. CT DMHAS Problem Gambling Services, Choose the Right Path, 2010 Course Management Systems Blackboard Blackboard Learn technology helps you make learning more effective in and beyond the traditional walls. Moodle Moodle is a Course Management System (CMS), also known as a Learning Management System (LMS) or a Virtual Learning Environment (VLE). It is a Free web application that educators can use to create effective online learning sitesCT DMHAS Problem Gambling Services, Choose the Right Path, 2010 We are still at the beginning of a radically different relationship with the Internet, one that has long-standing implications for educators and students. The coming years will be marked by a flood of new innovation and ideas in teaching, most born from the idea that we can now publish and interact in ways never before possible. Blogs, Wikis, Podcasts and Other Powerful Web Tools for Classrooms, Will Richardson, Corwin Press, 2009