Using Normals Shield Pressure Grabs. Forming a character gameplan against Marth Dash Dancing Last...

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Zero to Hero Week 4 Using Normals Shield Pressure Grabs

Transcript of Using Normals Shield Pressure Grabs. Forming a character gameplan against Marth Dash Dancing Last...

Zero to Hero Week 4

Using NormalsShield Pressure

Grabs

Forming a character gameplan against Marth Dash Dancing

Last Week’s Recap

DI In No DI DI Out

Low % Turn-Around Up Tilt

Up-Tilt Re-grab

Mid % Up tilt Up-tilt Re-grab

High % - 80% Turn-AroundUp-Smash

Up-Smash Fair

Grabs Against Floaties

SSBM Tutorials on Youtube-https://www.youtube.com/user/r0flcopter

Recap last week Footsies, ranges

Outline

Street Fighter

1. On Hit – Move is successful and hits opponent

2. On Block – Move makes contact, but opponent is blocking

3. Whiff - Misses Completely

In addition to the 3 options, there are many

other things to look out for in footsies

Weak vs Strong Hit Crouch Cancel

Melee

Sheik has some of the best tools with long

meaty limbs Can threaten and force shields very well

Close Range

Sheik’s fair

A fundamental Forward-Air is worth a million bucks-Tafo 2015

There are very few things that are ever fully

safe in the footsies range. Good footsies requires good spacing and also

a proper sense of conditioning/reacting/reading

Footsies Battles

Although there

aren’t definitive solutions to counter everything. Here are some rules

Rule #1: Don’t give up free shield grabs!

Rule #1

Watch your %s, don’t give free Crouch Cancel

trades F-tilts, d-tilts, jabs

Rule #2

With good movement, you can threaten an

opponent to shield, now what?

Starting Pressure

Shielding is a ticking-time bomb that will shrink and will eventually get you hit

With proper spacing, you have an advantage

because you can hit them whereas they can’t hit you. Their +EV scenario is hoping to not get hit

Shielding

After they block, throw out jab/forward air

strings, see what they do

Attempt Shield Grab? Shield? Roll? Spam buttons?

Tafo’s Decision Trees

A depleting shield life force your opponent’s

hand. Either they get hit, or they have to do

something really risky When a shield is low, you can poke high with

Fair, poke low with D-tilt, Poke the outer portions with good F-tilts

Shield Life

Fair

Fair (If I have no read) Jab Fair (If I’m confident they won’t shield

grab) Dashaway (If I suspect a shield grab) WD back wait (ftilt/jab)

(if they like to push buttons ½ second later) Grab (If I think they are going to shield,

condition) Bair behind (reaction if they roll behind me)

Nothing wavedash back

Tafo’s little mixups

Sheik’s options are great because both attacks

and grabs are threat at almost all %s in all matchups

Sheik’s mixups

Read how your opponent reacts to you with

their spacing and counter options

Read the Defense

Spacing Footsies

Sheik Fair Ftilt Dtilt Uptilt Grab Jab

Marth D tilt Fair Grab Jab

It’s important to understand how these moves interact. Study how to counter attacks