Using human-values as a guide for understanding worthy design directions in augmented reality
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Transcript of Using human-values as a guide for understanding worthy design directions in augmented reality
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Using human-values as a guide for understanding worthy design directions in Augmented Reality
Rebekah RousiCognitive Science
University of Jyväskylä
Image source: http://www.applausedigital.com.au/augmented-reality/
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Image source: https://forum.ge/?f=48&showtopic=34485272&st=0
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X-ray Vision source: Magic Vision LabInformation display source: https://www.wired.com/2009/12/3d-maps-camera-phones-put-reality-in-augmented-reality/
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Image source: http://vrworld.com/2015/04/13/privacy-matters-the-looming-threat-over-ar/
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Path towards studying the human dimension.
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A new way of looking at ARa new way of applying Life-Based Design
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Participants
• N=32 (13 female; 19 male)• Ages of= 22 to 71 years of age (average 40.03)
– Cross-generational approach offered insight into how attitudes towards technology change depending on different stages of life (mostly family and career life).
• Professional backgrounds of the participants: – IT specialists and researchers, teachers, human resources
management, couriers, administration and retirees.
The idea…• to gain cross-generational insight opinions and views of AR
and how they felt it should be developed.
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Empirical design progression from life picture (values) to AR in life
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Hello Billy, this is a pavement.
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Source, MIT Room2Room: https://www.technologyreview.com/s/545466/augmented-reality-study-projects-life-sized-people-into-other-rooms/
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https://www.appannie.com/apps/google-play/app/com.oneblueapps.xraywallscannerhd/?lang=cn&login=False&source_country=OK
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Results.
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Life values in the context of life circumstances
Five values categories according to percentage
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Technology’s significance in the context of life:Life values by techno-attitude types
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Perspectives on AR
• General unstimulated impressions followed in the pattern of the respondent types and life concerns, yet profession played a greater role.
• IT professionals (a mixture of the informed critics and technology enthusiasts) saw :– AR as coming to play an important role in human-computer interaction, – Replacing more traditional 2D or screen-based interactions, – Becoming more integrated into the everyday environment in general.
• For some (younger participants) continually flowing, contextually aware information was exciting
• For more senior, male participants, this prospect was alarming– Feared the likelihood of social disengagement.
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Perspectives on AR
• Special education teachers (a mixture of technology enthusiasts and skeptical critics) saw:
– The potential benefit of AR as possessing the capacity to re-engage or initiate students suffering from social disengagement into social learning situations.
• Three special education teachers especially (skeptical critics) saw AR technology as:
– A means of involving students with particularly autism, Asperger’s and additionally various other types of disorders such as Aphasia (affecting cognitive linguistic processes) into the social learning environment.
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Rating of AR applications in the areas of education, travel and shopping
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Distribution of suggested applications for AR in education
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Rating of AR application video scenarios
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Image source: http://www.augment.com/blog/virtual-reality-vs-augmented-reality/