Using Asynchronous Exergames to Encourage an Active Ageing ... · • Separate Physical Activity...
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Using Asynchronous Exergames to Encourage an Active Ageing Lifestyle: Solitaire Fitness Study Protocol
Valerie Gay
UTS Faculty of Engineering and IT
University of Technology, Sydney (UTS)
Australia
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Falls in the Senior Community
• 30% of the population over 65
• Main cause of death
• Fracture
• Traumatic Brain Injuries
• Walking reduced the risk by 40%
• Stepping last resort to prevent
PROJECT ELAINE – UTS GAMES STUDIO
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Falls in the Senior Community
The StepKinnection Game
Falls prevention game mindfully designed for the elderly
RCT: 12 week + 4 week follow up on 12 participants
Results: 17% improvement in risk of falling
PROJECT ELAINE – UTS GAMES STUDIO
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Relevant Work
Kinect / Leap Motion
Reversing the deterioration
process (Liao Y et al. 2018)
Immersive, but limitations in the
range of exercises
PROJECT ELAINE – UTS GAMES STUDIO
Mobile Games & Apps
CAMMIna (Rodriquez et al. 2013)
ICONFES (Delbaere et al. 2011)
Standing Tall (Lord et al. 2015)
Lots of content, Motivation, not
tracking or delivery of exercises
Traditional Routines
Wearables +
Gamification
(Walden et al. 2017)
Appealing but not really a game
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Our Approach
• Separate Physical Activity from Gameplay (but still have them linked) [Tan et al. 2016]
• Most popular game
• Most common form of exercise
• Challenge:
• Don’t mess with the fun
• Appealing and suitable for the audience
• Encouragement loop
– Game should encourage physical activity
– Physical activity should encourage gameplay
PROJECT ELAINE – UTS GAMES STUDIO
Physical Activity Game Play
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Our Approach
Solitaire + Walking + Game Design Guidelines and Lessons Learnt
+ Power Ups + Mobile Game + Step Counter
= Active Lifestyle
PROJECT ELAINE – UTS GAMES STUDIO
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Key Features
How it works:
• Wear Activity Tracker
• Enter Steps every day
• Play Solitaire as usual
• When get stuck, use abilities
• Abilities cost steps
• Steps decay after a week
PROJECT ELAINE – UTS GAMES STUDIO
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Key Features
Most Popular Abilities
• Show next card
• Show Stack
• New Foundation
• Free Cell Slot
Centralised Data Collection
PC / Android / iPhone
PROJECT ELAINE – UTS GAMES STUDIO
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Pilot Test
Mixed opinions:
Hated it
Loved it
Saw potential of
linking their own
form of exercise
(swimming)
PROJECT ELAINE – UTS GAMES STUDIO
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Timeline and protocol
Design
Development
Trial
Analysis
Grants &
Publications
2 3 4 5 6 71
Literature Review
Focus Groups
Workshops Agile Game
Development
(iterations)20 participants
6 weeks
First half:
No Link
Second Half:
Linked
Feasibility
Adherence
Changes in
Mental &
Physical
HealthShare lessons.
More funding for
larger studies.
8 9 10 11 12
PROJECT ELAINE – UTS GAMES STUDIO
Sept/Oct 2019
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Acknowledgments
Team:
Miss Natassja Sundara
Georgette Tabor
A/Prof Tuck Wah Leong
A/Prof Valerie Gay
Dr. Jaime Garcia
Funding Source
UTS Blue Sky Funding Scheme 2018
PROJECT ELAINE – UTS GAMES STUDIO
Research Partners:
The Little Bay Coast Centre For Seniors
Participants
Member of the Centre
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Thank you:
www. Project Elaine .com.auwww. Step Kinnection .com.auwww. Games Studio .org
Dr. Jaime Garcia
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