User Experience Design - TrueSpirit e-commerce

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E-commerce for UXDi: Student Project Team: Deepa Dhupelia, James Feng, Sara Michelazzo SARA MICHELAZZ0

description

General Assembly UXDi Summer 2014 Sydney Student Project n.2 - ecommerce TrueSpirit is a new internet retailer for schools and parents who want a modern school uniform for K-12 children.

Transcript of User Experience Design - TrueSpirit e-commerce

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E-commerce for

UXDi:  Student  Project  Team:  Deepa  Dhupelia,  James  Feng,  Sara  Michelazzo  

SARA MICHELAZZ0

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As part of the team who did this project what I have done is:

-  Realize sketches -  Realize wireframes in Omnigraffle for John and Sara’s

flows -  Realize a prototype for John’s flow in Invision -  Realize the mockup for the home page -  Designing Scenarios for all the 3 personas -  Improving and updating user flows and site maps -  Being an active part of the team during design iteration -  Providing innovative ways to communicate our design

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TrueSpirit  is  a  new  internet  retailer  for  schools  and  parents  who  want  a  modern  school  uniform  for  K-­‐12  children.  It  offers  updated  uniform  fashion  including  pants  for  girls  and  zip-­‐up  hoodies,  provides  a  “must-­‐haves”  checklist  from  the  school’s  administrator  for  each  school  year,  and  recommends  accessories  allowed  by  the  school’s  dress  code.  Unlike  tradiLonal  suppliers,  True  Spirit  encourages  visitors  to  express  their  tastes—with  some  limits.

About the project

*required  from  the  project  

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TrueSpirit  is  a  new  internet  retailer.  The  TrueSprit  team  was  looking  to  create  an  appropriate  experience  for  their  target  customer  that  could  be  delivered  via  web  and  mobile  channels.    The  team  was  given  the  constraint  of  targeLng  ipad    as  primary  delivery  channels.

About the product

*required  from  the  project  

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Brainstorming

Brainstorming  helps  to  clean  my  brain  from  all  ideas  I  have  about  the  design.  I  leave  them  there  so  I  can  forget  about  them  while  analyzing  persona’s  needs  and  take  them  out  later  in  the  process  where  they  are  not  anymore  a  threat  but  a  resource.  

Best  idea:  providing  a  lable  where  you  can  write  your  kid’s  name  so  she/he  wan’t  swap  it  by  mistake  

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Competitor analysis

What  are  they  not  doing?    What  are  they  doing  that  you  can  do  beTer?    What  do  your  website  need  to  do…  go  back  to  personas!  

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Concept Model

*required  from  the  project  

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Card Sorting Defining  categories  for  TrueSpirit  site  navigaLon  

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Rough Sketches SeXng  out  ideas  on  paper,  keeping  the  funnel  wide  

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Scenarios Scenarios  help  to  understand  beTer  user  flows  

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Site Maps We  have  considered  all  of  the  user  flows  to  have  a  well  structured  site  map  

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Site Maps Site  Maps  realized  in    Omnigraffles  are  easier  to  keep  up  to  date!  

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Meet the business needs & style

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About the brand Fresh,  modern,  lighthearted,  open,  appealing,    friendly,  curated,  there  when  you  need  us  but  not  in  your  way  

*required  from  the  project  

we  believe  in  service  easy  returns!    we  only  sell  quality  products  our  sizes  are  true  to  size    we  foster  community  support  educaLon  through  our  scholarship  program  

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Get to know Persona Personas  were  given  as  part  of  the  assignment.    

Our  role  was  to  keep  them  in  mind,  understand  what  they  need.  Building  out  personas  as  much  as  possible  

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Personas: Sarah

*required  from  the  project  

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Goals & Features specific  URL  and  login  required  to  purchase  specific  secLon  required  clothes    school  buTon  on  the  home  page  in  case  she  doesn’t  have  the  URL    materials  and  importaLon  add  to  favorites  “She  likes  to  save  items  while  browsing  and  purchase  them  at  the  end  of  the  day”    care,  comfort  and  fit  in  the  descripLon  quality  page      

User Flow

*User  flow  realized  by  James  Feng  and  updated  by  me  

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Wireframes

School  Home  page  

School  Category  Page  

School  Shopping  List  

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Personas: John

*required  from  the  project  

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Goals & Features quick  buy  mode  in  category  page    dropdown  menu  and  filter  (colors,  prices)      

User Flow

*User  flow  realized  by  James  Feng  and  updated  by  me  

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Wireframes

Category  view-­‐quick  buy  

Category  view:  gallery  

Product  Page  

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John’s Scenario

John’s  Scenario  helped  to  understand  beTer  his  needs  in  order  to  privide  an  effecLve  navigaLon  system.  

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Navigation

This  map  helps  to  understand  how  to  navigate  the  website  and  where  there  are  shortcuts  to  reach  one  or  more  pages.  

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Global Navigation - Header

GIRLS BOYS SHOP BY SCHOOL

SIGN INREGISTER

GIRLS BOYS SHOP BY SCHOOL

SIGN INREGISTER

Girls > T-shitst and tops > polo shirtTOPS BOTTOMS ACCESSORIES

Formal shirtsT-shirtsPolo shirtsTank topLogo shirts

JacketsHoodiesSweatersLogo Hoodies

SkirtsPantsShortsGymshorts

SocksHeadbandsGlovesBeltsLeggings

iPhone casePlush toy

SALES >

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SIGN INREGISTER

Girls > T-shitst and tops > polo shirt

GIRLS BOYS SHOP BYSCHOOL

▼St. Luke’s GO

SIGN INREGISTER

Girls > T-shitst and tops > polo shirt

GIRLS BOYS SHOP BY SCHOOL

Search GO

Global Navigation - Header

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SIGN INREGISTER

Girls > T-shitst and tops > polo shirt

GIRLS BOYS SHOP BYSCHOOL

▼St. Luke’s GO

SIGN INREGISTER

Girls > T-shitst and tops > polo shirt

GIRLS BOYS SHOP BY SCHOOL

Search GO

Global Navigation - Header

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SIGN INREGISTER

ITEMS ADDED TO BAG

GIRLS BOYS SHOP BYSCHOOL 2

Polo shirt $15Pants $12

SUBTOTAL $37

GO TO BAG

SAVED ITEMS

Global Navigation - Header

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ABOUT USSERVICESCompany infoOur QualityJobsScholarshipsContact us

Shipping & trackingSizes & ConversionsEasy returnsHow to wash

Term of use | Privacy and Cookies

Feeling stuck?+61 5647 474637 [email protected]

Copyright 2014

GET HELPFOR SCHOOLSAdmin areaFind your school

Navigation - Footer

Home> Girls > Tops > Polo Shirt

Navigation - Breadcrumb

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Filter

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How the group arrived at the final decision? 1)  A  funcLoning  team  -­‐  finding  strengths  and  weaknesses  -­‐  building  trust  with  our  users  and  stakeholders  2)  using  PERSONAS  and  Best  PracLce  UX  PRINCIPLES  to  take  our  decisions

Find the other people strengths and use them!

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Refining and decisions

We  were  able  to  find  beTer  results  as  we  could  merge  many  ideas  into  one.    Then  drew  larger,  more  detailed  sketches  for  consideraLon      Considered  and  chose  those  that  best  fit  the  personas  

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Wireframing Discussed  as  a  team    Created  first  versions  (low  fidelity)  individually  in  Omnigraffle    Reviewed  as  a  team  Finalised  as  a  team  in  Omnigraffle  

More refining of wireframes and process = less time to prototype !

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Examples of design iteration

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Navigation Menu  on  the  leg  side  

The navigation on top allows ro display more items and the relation with the contextual menu is easier to understand!

Menu  on  top  

Design iteration:

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Product Page First  sketch  

The button to swith view moved to the right (best practice iPad). The add to bag button become smaller.!

Design iteration:

Second  iteraLon   Final  design  

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Home page Wireframe  A  

Design iteration:

Wireframe  B  

Brand  look&feel    business  needs:  sales  show  prices  and  comparison  with  sale    quality  and  care    easy  returns  

What problem on the page is everything

solving?

Wireframe B solves more problems

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Pushing the home page to the next level

Imagine the

website

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Home page Mockup

Imagine the

website

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User testing We  expect  picture  to  zoom..  but  user  expected  to  go  to  details  page      One  user  would  have  saved  his  profile  if  it  didn’t  include  credit  card    User  went  to  sales  buTon  to  find  polo  shirt  rather  than  top  navigaLon  bar.  (we  could  perhaps  re-­‐do  these  links  to  boys  and  girls).    One  user  said  he’d  prefer  just  to  use  images  rather  than  navigaLon  menus    2/3  users  could  not  find  the  alternaLve  views  (eg  gallery  vs  list).      Check  out  works  well!  

The  person  I  have  tested  asked  not  to  be  photographed  

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Storytelling

In  order  to  communicate  our  design  effecCvely  we  have  played  a  role  game.    Where  one  us  was  playing  the  role  of  one  of  our  persona  using  a  prototype.  Wealso  had  an  external  narrator  to  explain  our  design  choices  based  on  the  acLon  of  our  persona.  

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Do you want to see more about this

project?

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Prototype

hTp://invis.io/NVMSPEXU  

WATCH  IT  LIVE  

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Prototype in Omnigraffle

WATCH  IT  LIVE  

Design Spec

READ  DESIGN  SPEC  

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SARA MICHELAZZ0

Thank you Special  thanks  to  Deepa  Dhupalia  and  James  Feng.    Working  with  you  was  a  pleasure.