User Experience Design for Tablets
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Transcript of User Experience Design for Tablets
UX DESIGN FOR TABLETS Rajarajan Radhakrishnan
Why Tablets?
More than 1/3rd of Americans own a tablet - Source: Pew Research
Why Tablets?
Between 32% and 43% of tablet owners are using their desktop less than tablets. - Source: Nielson Report
Why Tablets?
U.S. Consumers spend 2.5 hrs/per day on an average on smartphones and tablets. • 80% on apps. • 20% mobile web.
- Source: Flurry
Best Practices 1. Design with Context in Mind 2. Fill a need 3. Design for core tasks and keep it air tight 4. Make Search easy and obvious 5. Focus on the browse experience 6. Gestures – meaningful and engaging 7. Immersive call to action 8. Reduce typing 9. Design usable forms 10. Make clear what is touchable 11. Intuitive navigation
1. Design with context in mind Users use tablets when they do a task requiring optimum portability and screen size.
Vs
• Reading
• Hobbies
• Sketching
• Browsing
• Shopping
• Note taking
• Games
• Learning
• Productivity
• Note taking
• Analysis
• Programming
• Image Editing
• Designing
Vs
Notes App is a classic example of simplified functionality. - No edit mode - Auto saves - Relevant functions pops on demand
2. Fill a need
“I love to paint. I don’t have enough time to paint. The Paper app simplifies that hobby and allows me to strengthen that interest in my own convenience” - Ux Professional
Paper
Garageband
Learn music
Digital audio workstation
Create podcasts
3. Design for Core Tasks 1. Provide cues for how and where to initiate key tasks
2. Orient users by highlighting call-to-action on the home screen.
e-bay
4. Make Search easy and obvious 1. Search should be placed in a easy to
discover location (top right) and should have cue words(search) or the search icon.
2. When tapped the field should immediately bring up the relevant keyboard (shown here in app store).
5. Focus on the ‘browse’ experience The large screens and the light weight of tablets make them suitable for browsing. The multi touch interfaces with interesting gestures like swiping, pinching etc., makes the interactions quite immersive
500px
Gilt
To enhance browseability: • Use high quality images
• Allow users to enlarge images by tapping or stretching
• Hide nav elements and show them on demand
• Swipe – Usually for scroll and Next/Previous. Few new actions are: reveal panels, confirmation dialogs(swipe to unlock, close, cancel)
Youtube uses a swipe left gesture to close.
6. Gestures – meaningful & engaging
Real world gestures should be meaningfully used. If it mirrors real world usage Users will like it and adopt it instantly.
Page turning gesture in Paper The old iOS contacts app did not work like a real world Address book
• Long Tap – Right click of tablets. Fires a contextual menu.
long tap brings up the contextual actions.
Kindle: long tap allows users to highlight and add a note.
Please note: • No clear standards for gestures. • Except for simple gestures multi
touch gestures are hard to learn and inconsistent.
7. Immersive Call to Action • Call to Action should be clear, recognizable and inviting
Houzz has very inviting call to actions – dancing icons on the images
8. Reduce Typing • Where possible use multiple choice or auto-fill and auto-suggest for
information.
Zite automatically collects user information and creates a magazine
Google Maps – on tapping into the search field it brings up my home, and recent searches along with common icons.
9. Design usable fields & buttons • Make entering data as easy as you can by showing the relevant key
board
Large primary buttons focused on continuing the flow are well presented here
Zappos Dropbox
10. Make clear what is touchable
Clickable areas are not clear
Double touching the home button brings this feature up. It is hidden.
Thumb Zone
Thumb Zone – Arc of your thumb span on the screen. Favor this zone for navigation controls
11. Intuitive navigation
Content on top, controls on bottom a basic staple of industrial design.
Instapaper and Twitter provide good placement of controls in the Thumb Zone.
Usability Testing for Tablets
Reference • Tablet Stats
http://www.cmo.com/articles/2013/8/13/_15_must_know_stats_.html
• Smashing Mag article on best practices for Tablet UX http://uxdesign.smashingmagazine.com/2012/01/31/ten-things-think-about-designing-ipad-app/
• Touch Gestures cheat sheet http://www.lukew.com/ff/entry.asp?1071
• Reflector for usability testing http://www.90percentofeverything.com/2013/01/14/combining-reflector-and-silverback-for-ios-usability-testing/
• The Mobile Book by Smashing Magazine