User Experience Design For Non Designers

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Amanda Jahn Barcamp London Presenta0on June 2008 User Experience Design for Non‐Designers

description

Presentation given at Bar Camp London 4 by Amanda Jahn. Aimed at "non-designers", it's a quick run-through on how they could improve their User Experience Design.

Transcript of User Experience Design For Non Designers

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Amanda JahnBarcamp London Presenta0on June 2008

User Experience Design for Non‐Designers

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• Originally from Australia.

• Working as a UX designer since 2001.

• Worked for clients such as BeneEon, CadburySchweppes, S&N and French Connec0on.

• Been working for Yahoo! since 2006.

• Currently Lead UX Designer for Yahoo! Answers.

A li9le about me…

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Good design is important.

Although you don’t need me to tell you that!

http://www.flickr.com/photos/futureshape/571304550/

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• Use exis0ng data that you have from user tes0ng,customer service emails, search logs, blogs and sugges0onboards.

• Once you have that data, create personas based on thatdata.

• Your persona should cover their likes, dislikes, backgroundand behaviour.

Know your users

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My Persona for Today

Basing personas on someone you know makes them more realis0c

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So this is Brad covered!

What is important to your users?http://www.flickr.com/photos/photosydney/103834807/

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Know what your users want

Just because you can build something flashy and amazing doesn’t mean you should!http://www.flickr.com/photos/amygwen/441341485/

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• Brainstorm possible scenarios for use. What are theytrying to achieve on  your site?

• Once you have created an ini0al structure for your site,validate it against these user goals.

• Priori0se for your key personas. These are the users whowill use the site most and probably generate the mostrevenue. Look aYer them!

Help them achieve their goals

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Make it easy to get involved

Consider the experience on different pla[orms and make it easy to par0cipate

http://www.flickr.com/photos/essjay/2333293471/

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• Other forms of accessing the internet are only going to getmore popular in the future.

• In the UK, 17 million people accessed the Internet on theirphone in December. This equates to 23% of mobile usersin UK

• Think about the top 5 user goals and design your mobileexperience around that.

People aren’t just using computers

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Twi9er on Mobile

Op0mised for key goals of the site. No 1: What are you doing

http://www.flickr.com/photos/guanajuato/416946049/

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• Don’t make users jump through hoops! They will simplynot bother.

• Give them a clear incen0ve to join.

• Even beEer, remove the registra0on process altogether.

Low Barrier to Entry

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Tripit makes joining easy

All you have to do is send your confirma0on email from your travel provider

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So now we can colour in…

…because that’s what design is all about isn’t it?

http://www.flickr.com/photos/balakov/312352969/

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• User Experience Design covers a lot of things likeInforma0on Architecture, Copywri0ng and Interac0onDesign which all come before the visual design.

• Here are some good reference books:

Well not quite yet!

InformaRon Architecture for the World WideWeb: Designing Large‐Scale Web Sites(Paperback) by Louis Rosenfeld (Author),Peter Morville (Author)

Hot Text: Web WriRng That Works(Paperback) by Lisa Price (Author), JonathanPrice (Author)

Designing Interfaces: Pa9erns for EffecRveInteracRon Design (Paperback) by JeniferTidwell (Author)

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• Learn the basics of design!

• This usually encompasses the following: Balance,Proximity, Alignment, Repe00on, Contrast and WhiteSpace.

OK, now pencils at the ready!

Graphic Design School: The Principles andPracRces of Graphic Design (Paperback) byDavid Dabner (Author)

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Wireframing is easy!

It also helps stakeholders focus on the content, not how it looks

http://www.flickr.com/photos/activeside/2180785371/

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Just because you can…

Doesn’t mean you should!

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• As you put elements on the page ask yourself– Why am I adding this?

– How is this helping the experience?

– Will it detract from the experience if I don’t have it?

• Try removing all the visual treatment from your site andadd them in one at a 0me.

• Another trick is to turn your screenshots black and white,blur it slightly and see what stands out. The focal point ofyour page should s0ll be clear.

Keep it simple, stupid

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When things go wrong

…because unfortunately they will at some point

http://www.flickr.com/photos/blakesamic/2151717824/

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• You are probably people who are responsible for makingsure things work. Ensuring your site is stable and bug‐freeis one of the most important things you can do.

• When things do go wrong, make sure you explain whathappened and provide an alterna0ve or next steps totake.

• Pay special aEen0on to your form design.

So what do you do?

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Leverage other people

Use their skills and their opinions to improve your designs

http://www.flickr.com/photos/revcyborg/5228173/

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• One of the developers on my team is excellent when itcomes to detec0ng edge cases. He’s like my seconddefense to make sure everything is covered.

• Community Managers are great at iden0fying tensionhotspots and how to mi0gate abuse.

• Think about what skills other people have and how theycan help you!

So what do you do?

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Thanks for your Rme

Any Ques0ons?

http://www.flickr.com/photos/psd/2086641/