Us vs. It. Tanks vs. Robot ● Cooperative “Boss Fight” ● Tank players must destroy the Robot...
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Transcript of Us vs. It. Tanks vs. Robot ● Cooperative “Boss Fight” ● Tank players must destroy the Robot...
Us vs. It
Tanks vs. Robot●Cooperative “Boss Fight”●Tank players must destroy the Robot
before it reaches the city limits. ●Robot is controlled by “AI” rules.
The Robot● Has 10 Hit Points● Actions:
● Compute: Place target disc on board● Move: 1 space towards target● Laser Eye: Shoots straight forward● Crush: Attack all 8 adjacent spaces
● Self Destruct: Inflicts blast damage when destroyed.
The Tanks●Have 4 hit points●Each Turn:
● Shoot, Move, Move, Shoot●Move: 1 space (not diagonal)●Shoot: Horizontally or vertically for 1
damage.
Demo Game
Battle!● Set up the game board.● Tanks go first:● When tank finishes, robot moves:
● Execute steps in order● Robot stops after step 10
● Alternate Robot and Tanks until one side wins.
Play until 3:00
Tank Rules Reminder●Have 4 hit points●Three actions per turn
● Move, Move, Shoot, or● Move, Shoot, Shoot
●Move: 1 space (not diagonal)●Shoot: Horizontally or vertically for 1
damage.
Comments?
Your Mission:●Program the robot to maximize drama. ●What does that mean?
Your Mission:●Program the robot to maximize drama. ●What does that mean?
● Inevitability● Uncertainty● Dramatic Arc
Programming the Robot
You can specify: ● Laser Damage● Fist Damage● Target priorities● Sequence of Actions● Move Push/Block/Push Damage
Iterate Towards Drama●Fail faster!●Try to get in many iterations●Play complete games●Archive your iterations
Work until 4:00
Add a new feature●Attack ●Weapon●Rule●Don’t ruin the drama.●Don’t change the tanks!●Fail Fast!
Have an alpha version by 3:30
Beta Test at 4:45●Write your beta version down on the
submission sheet. ●Make sure your robot has a name!
Drama in Us vs. It●Uncertainty
Behavioral Complexity● Inevitability:
● March towards Goal● Decreasing Hitpoints
Aesthetics of “Us vs. It”
Aesthetics of “Us vs. It”●Fantasy: Tanks fighting robots●Challenge: Tactics, Problem Solving●Fellowship: Co-op PvE●Narrative: Drama
Mechanics of “Us vs. It”●Turn-based on a Grid●Hit Points●“Action Points”●Area of Effect●Stun
Dynamics of Us vs. It●Uncertainty ● Inevitability●AI “Give and Take.”
DiscussionWhat other mechanics can create
uncertainty?
DiscussionWhat other mechanics can create uncertainty?● Randomness● Hidden Information● Skill challenges● Negative Feedback● Escalation● Etc…
DiscussionWhat other mechanics can create
inevitability?
DiscussionWhat other mechanics can create
inevitability?●Time Limit●Pace monster●Non-renewable resource●Non-reversible process
DiscussionWhen does the climax occur?
Discussion
What is the role of the Self Destruct mechanic?
The Message
● “Dramatic” does not mean “Scripted”● Drama emerges from game dynamics
● Inevitability● Uncertainty● Building to a climax
● Embedded vs. Emergent Narrative
Robot battle!●Let’s watch some robots fight each other!
We’re Done!
●Wrap-up at 5:30 in 236