University of Connecticut MECHANICAL ENGINEERING “The design of everyday things” “The design...
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Transcript of University of Connecticut MECHANICAL ENGINEERING “The design of everyday things” “The design...
University of Connecticut MECHANICAL ENGINEERING
“The design of everyday things”“The design of future things”
D. Norman
Design for the human factor
University of Connecticut MECHANICAL ENGINEERING
The design of everyday things
The designer has to couple psychology of people to the knowledge of how things workExample: pitcher with handle and spout on same side
Design for the human factor
University of Connecticut MECHANICAL ENGINEERING
Fundamental Principles of Designing for People
Provide good conceptual models
Make things visible
Make invisible things visible
University of Connecticut MECHANICAL ENGINEERING
Provide Good Conceptual Models
• Mental model of the way objects work, events take place, or people behave
• Results from tendency to form an explanation of how things work
• Mental models are often constructed from fragmentary evidence
• Some faulty models lead to frustration in everyday life
University of Connecticut MECHANICAL ENGINEERING
Provide Good Conceptual Models
• Examples- Room thermostat: in cold room, if in a hurry to get room warm
quickly, will not heat up faster if you turn up thermostat to maximum.- Temperature control on a refrigerator & freezer
University of Connecticut MECHANICAL ENGINEERING
Conceptual Models of Refrigerator Controls
Model A: Image gained from controls and instructions
University of Connecticut MECHANICAL ENGINEERING
Conceptual Models of Refrigerator Controls
Model A: Image gained from controlsand instructions
Model B: Correct conceptual model
Problem: Which compartment has the thermostat and where are the controllers?
University of Connecticut MECHANICAL ENGINEERING
Make Things Visible - I
Things work from their visible structureaffordances ("is for")
a chair affords ("is for") support and therefore affords sitting
affordances give clue to operation of things plates >> for pushing, knobs >> for turning, slots >>for inserting things
when designers take advantage of affordances, no picture, label instruction is required.
University of Connecticut MECHANICAL ENGINEERING
Make Things Visible - II
Mappings: relation between 2 things, i.e. controls & their movementssteering wheel and directionmeasurable parameters like amount and loudness less clear for pitch, taste, color (no characteristic plausible
relation)
A bad mapping design (vertical set of switches: which switch controls which source)similar to many airplane cockpits where many switches are
close and look/feel the same
University of Connecticut MECHANICAL ENGINEERING
How to Make Things Visible - III
bolt click when closing door bolt
door lock click when locked by fob
"zzz" sound of zipper when working
click of toaster when bread pops up
whistle on tea pot
Window versus UNIX
MS Word versus LaTex: WYSWYG\frac{T_2}{T_e} = \left( \frac{p_e}{p_a} \right)^{-\frac{\gamma-1}{\gamma}}.
versus
1
2 e
e a
pT
T p
University of Connecticut MECHANICAL ENGINEERING
Some things require action with no clue of result
Example 1: digital watch with several push buttons the more functions included, the more questions on
operation
Example 2: kitchen stove top with controlsarbitrary arrangement
natural mappings
University of Connecticut MECHANICAL ENGINEERING
Arbitrary Arrangement
Natural Mappings
University of Connecticut MECHANICAL ENGINEERING
Some things require action with no clue of result
Example 3: water faucet designcontrols: temperature, volume3 problems
(2) relate to mapping of intentions to actions– Which is hot / cold?– What increases / decreases (action) water flow?
(1) relates to problem of evaluation– How to determine if volume / temperature is
correct?
University of Connecticut MECHANICAL ENGINEERING
Some things require action with no clue of result
Example 3: water faucet design [cont’d]mapping
convention is hot on left, screw clockwise to tighten / shut off water– What if a lever is used [Moen design]?
are conventions universal?– vertical faucet arrays on wall?– Europe does not have the same conventions
asymmetricaly placed faucets for esthetics 2 separate spigots evaluation is normally determined by direct feedback, i.e. trial and
error
University of Connecticut MECHANICAL ENGINEERING
The Designer Challenge
Natural evolution of a design is normally used, but time factors frequently preclude thisDesigners are not typical users
Designers clients are frequently not users
Designing for special people requirements left-handedness size / height of user age / infirmity of the user
University of Connecticut MECHANICAL ENGINEERING
Design for Zero Errors
Design for avoiding misinterpretation, e.g. operators at 3-mile island plant made numerous errors and misdiagnoses, but each one was logical and understandable at the time
Examples: Adaptive cruise controlKorean Air Lines KAL007
University of Connecticut MECHANICAL ENGINEERING
Design for Zero Errors
Example: Adaptive automotive cruise controlsystem designed to sense proximity to cars in front and
automatically slow down car.System designed to sense no upstream cars and
accelerate car to set speedConsider the following scenario
Car driving with cruise control at set speed, say 65 mph. Car runs into traffic and decelerates to 20 mph. After a period of time, car makes right turn to exit highway. System senses no traffic and accelerates vehicle to 65 mph.
What is the problem, if any?
University of Connecticut MECHANICAL ENGINEERING
Design for Zero Errors
Example: Korean Air Lines KAL007 shot down over Russia in 1983 after crew mis-programmed the flight path into the inertial navigation system (INS)system could not be reprogrammed in flight [before GPS],
needed to return to original airport to be reset.3 previous KAL planes had done this over the last 6 monthsKAL pilots warned next plane to return to base would be
punished (social constraint) real error is a design that can easily be set to the wrong settingsU.S had been flying reconnaissance flights near Soviet bases
University of Connecticut MECHANICAL ENGINEERING
What should designers do?
Understand the causes of error and design to minimize these causes
Make it possible to reverse actions (undo them) or make it harder to cause basic error
Make it easier to discover errors
Change the attitude towards errors. Don't think of the user making errors, think of the action as an approximation of what is desiredExample 1: locking keys in a carExample 2: leaving the light on in a car