Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane...
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Transcript of Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane...
![Page 1: Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane mirror. CANNOT be projected onto a screen Real.](https://reader034.fdocuments.in/reader034/viewer/2022051316/56649ebb5503460f94bc3c4a/html5/thumbnails/1.jpg)
PLANE MIRRORSUnit 3: Light
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TERMS:
Plane mirror- a smooth reflecting surface
Virtual image- images formed by a plane mirror. CANNOT be projected onto a screen
Real image- images that can be projected onto a screen (ie. pin hole camera)
![Page 3: Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane mirror. CANNOT be projected onto a screen Real.](https://reader034.fdocuments.in/reader034/viewer/2022051316/56649ebb5503460f94bc3c4a/html5/thumbnails/3.jpg)
CHARACTERISTICS OF PLANE MIRRORS
1. The image is located the same distance behind the mirror (di) as the object is in front of the mirror (do)
di=-do
2. The image (Hi) is the same size as the object (Ho)
Hi=Ho
![Page 4: Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane mirror. CANNOT be projected onto a screen Real.](https://reader034.fdocuments.in/reader034/viewer/2022051316/56649ebb5503460f94bc3c4a/html5/thumbnails/4.jpg)
CHARACTERISTICS CON’T
3. The image is formed upright but laterally inverted (facing the object)
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MIRROR EQUATIONS
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DRAWING RAY DIAGRAMS
You draw a ray diagram to find where an image is formed in a mirror
Important points: Diagrams need to be neat, labeled and
drawn to scale Solid lines represent the path of a light ray,
arrows show the direction Dotted lines are used to show where the
light ray appears to coming from
![Page 7: Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane mirror. CANNOT be projected onto a screen Real.](https://reader034.fdocuments.in/reader034/viewer/2022051316/56649ebb5503460f94bc3c4a/html5/thumbnails/7.jpg)
DRAWING RAY DIAGRAMS
There are 4 important image characteristics to consider:1. Magnification2. Attitude (upright or inverted)3. Type (real or virtual)4. Position (di)
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SEEING HOW THE EYE SEES POINT OBJECTS
1. Draw a perpendicular line from the object to the mirror
2. Extend the line behind the mirror3. Find the image using di=do4. Draw a straight line from the image to the
top of the eye (dotted on the image side)5. Draw another line from the bottom of the
eye6. Where the line strikes the mirror draw a
line back to the object7. Draw arrows to indicate direction
![Page 9: Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane mirror. CANNOT be projected onto a screen Real.](https://reader034.fdocuments.in/reader034/viewer/2022051316/56649ebb5503460f94bc3c4a/html5/thumbnails/9.jpg)
SEE HANDOUT
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DRAWING LARGE OBJECTS
Rules:1. Draw perpendicular lines from the top and bottom of
the object to the mirror2. Use do=di to find the image location3. Extend the perpendicular lines past the mirror to the
top or bottom of the image4. Draw a straight line from the top of the image to the
top of the eye (dotted line on image side)5. Draw another line from the bottom of the eye to the
bottom of the image6. Where the ‘image to eye lines’ strike the mirror, draw
lines back to the eye7. Draw arrows on the lines to the eye to indicate
direction
![Page 11: Unit 3: Light. Plane mirror- a smooth reflecting surface Virtual image- images formed by a plane mirror. CANNOT be projected onto a screen Real.](https://reader034.fdocuments.in/reader034/viewer/2022051316/56649ebb5503460f94bc3c4a/html5/thumbnails/11.jpg)
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