Unit 1 Acoustics Article 2 PDF

download Unit 1 Acoustics Article 2 PDF

of 9

description

Unit 1CollegeMiskin

Transcript of Unit 1 Acoustics Article 2 PDF

  • Daisy Grace Wakefield 14 April 2015

    The Ears

    There are three main parts to the human ear;

    Outer ear

    Middle ear

    Inner ear

    The outer ear consists of the Pinna, Ear Canal and the Eardrum.

    The Middle ear is made up of the Eardrum and Ossicles[1], the

    three smallest bones in the human body called the Malleus, Incus

    and Stapes[2]. Lastly, the Inner ear is made up of The auditory

    nerve to the brain[1]. Sound waves enter the ear canal causing BTEC Music Technology 1

    Human Hearing How do the human ears work and how to characterisJcs for a

    recording studio or venue.

    Figure 2.1

  • Daisy Grace Wakefield 14 April 2015

    the eardrum to pulsate. Because the eardrum is moving, this

    causes a chain reacJon to move the three bones known as the

    ossicles. The malleus is moved by the eardrum, the incus is

    moved by the malleus and the stapes moved by the incus. The

    stapes hits the membrane of the cochlea causing

    the uid inside to move [1]. The cochlea consists

    of three chambers. The stapes causes pressure

    waves to travel through the cochlea. Inside the

    cochlea there are an esJmated 20 to 30

    thousand bres. As vibraJons travel down this

    chamber, they meet with bres that have the

    correct resonant frequency and energy is

    released[2]. When these bres resonate they

    cause the hair cells located next to them to

    move which sends electrical impulses to the

    cochlea nerve and up into the brain. The pitch of a sound wave

    can cause the bres to resonate in specic locaJons and the

    louder the sound then more hairs will move. Our brain will sort

    through all this informaJon allowing us to hear[2]. Sound is 22

    Jmes greater when the sound reaches the brain than when it rst

    entered the ear[1].

    Psychoacoustics

    PsychoacousJcs is the scienJc study of sound percepJon[3].

    Subjects that are associated with psychoacousJcs include;

    Sound LocalisaJon

    Cocktail Party Eect

    Pitch PercepJon

    Auditory Maskins

    The Doppler eect

    BTEC Music Technology 2

    Figure 2.3

  • Daisy Grace Wakefield 14 April 2015

    Sound engineers use psychoacousJcs to help them create

    more realisJc sound space experiences for music, movies, and

    concerts[9].

    Sound Localisation

    Sound localisaJon is to do with guring out where sounds

    originate form. This could be in front of you, behind you, to the

    side of you and in any other direcJon possible, even right

    above you. Humans are able to locate noise almost precisely to

    where it is coming from[7]. The brain is able to do this as it can

    interpret informaJon coming from both ears. Imagine that there

    is a ring around your head just like the planet Saturn and there is

    a speaker closer to your le\ ear than your right that is playing

    music. Your brain is able to pick up that the sound is ge^ng to

    your le\ ear quicker than it is ge^ng to your right ear[7]. The

    brain is then able to compare the dierences in Jme to work out

    where exactly the sound is coming from[7].

    There are two cues that the brain looks for to help determine the

    sounds locaJon. The rst is amplitude. The dierence in

    amplitude between the two ears can help determine which side

    the sound is closer to and Jme dierence.

    The Jme taken for the sound to reach one ear

    compared with the other is another way the

    brain can detect where the sound is coming

    from.

    The Cocktail Party Effect

    The cocktail party eect is a phenomenon or

    occurrence where in a noisy room, at a party or

    at a sporJng event with lots of people, you are able to focus on

    one parJcular voice and ignore all the others and these blend into

    BTEC Music Technology 3

    Figure 2.2

    Figure 2.4

  • Daisy Grace Wakefield 14 April 2015

    background noise [10]. The human brain can only completely

    focus on one thing at a Jme so it gives its a`enJon to one person

    and dismisses all other voices[10]. In other words, we can tune

    in and tune out of dierent conversaJons. This phenomena

    works be`er as a binaural eect, meaning it works be`er with

    both ears funcJoning and is related to sound localisaJon. People

    with only one funcJoning ear have found it dicult to stay tuned

    in to one voice [4].

    Auditory Masking

    Auditory masking is when one signal is

    masked or covered by another which

    has a greater amplitude, is louder, or has

    a greater frequency range. There are two

    types of auditory masking;

    Temporal Masking

    Simultaneous masking

    Temporal masking is when there are two sounds but they are not

    occurring at the exact same Jme. It is best to demonstrate this by

    using an example. A bass drum is hit, and then there is a clap

    straight a\er. The clap may be masked because the bass drum

    has a larger amplitude or is louder than a clap. This example is

    called forward masking as the sound that is being masked by the

    louder amplitude happens around 200 milliseconds a\er the

    sound with the louder amplitude is being played. Backwards

    masking is when the sound with the smaller amplitude happens

    20 milliseconds before the sound with the higher amplitude is

    played, in other words, the clap happens 20 milliseconds before

    the drum is hit [5][6].

    Simultaneous masking is when two sounds occur at exactly the

    same Jme but the masking signal covers the original signal by

    increasing in amplitude. An example would be talking to someone

    in a room where there is music playing in the background and

    BTEC Music Technology 4

    Figure 2.5

  • Daisy Grace Wakefield 14 April 2015

    then someone decides to turn the volume up. Your voice, the

    original signal, is being masked by the masking signal, the music.

    Sound engineers can be aected by this as certain sound can be

    masked or hidden by others which can aect the overall mix[5].

    The Doppler effect

    This occurrence does not actually happen inside of the brain but

    is linked to sound localisaJon. This is to do with moving sounds.

    As sounds get closer to us, their amplitude increases, so it gets

    louder, and if the sound moves

    further away, the amplitude

    decreases, gets quieter[7]. As

    the sound moves closer the

    wavelength decreases and the

    frequency decreases, and as

    the sound moves away the

    frequency decreases and the

    wavelength increases[8]. An

    example would be a police car

    driving past you with its sirens

    on. When it is far away from

    you, the siren is quite quiet but

    as it gets closer and drives right past you, its amplitude increases.

    Due to sound localisaJon, we are able to tell where this siren is

    coming from and move out of the way allowing the car to drive

    past, but the amplitude of the siren increasing and decreasing

    happens outside of the brain unlike the cocktail party eect

    where the brain focuses on one thing at a Jme and blocks

    everything else out[7].

    BTEC Music Technology 5

    Figure 2.6

  • Daisy Grace Wakefield 14 April 2015

    DESIGNING A

    RECORDING STUDIO Standing Waves

    A standing wave is when there is a wave that is travelling in one

    direcJon and bounces o of something such as a wall and then

    travels back to its source[13]. Standing waves are associated with

    boundary condiJons [15]. Standing waves within a room are also

    called room modes [19]. There are parts of this wave that are not

    moving and these are called nodes. There are the parts of the

    wave where the wave going forward and the wave coming

    backwards meet. There is also something called anJ-node, which

    is where the peak or trough moves up and down[13].

    Standing waves can be separated into two categories;

    Ridged boundaries

    Open boundary condiJons or free boundary condiJons

    Ridged boundary condiJons are associated with, for example,

    stringed instruments where the medium, the string, is

    constrained so that it cannot move and nothing can aect it other

    than in-between the boundaries. Open boundary condiJons

    refers to standing waves that are not pinned down and so are free

    to move about, for example in a recording studio or music venue

    such as the O2 arena [14].

    Standing waves will occur for all frequencies whose wave lengths

    are mulJples of the room dimensions [16]. These can occur

    between the two parallel walls and with the oor and ceiling. We

    can calculate which frequencies would create standing waves

    within a room with a simple formula [16];

    BTEC Music Technology 6

    Figure 2.7

  • Daisy Grace Wakefield 14 April 2015

    1130 divided by 2L

    What this means is that 1130 feet relates to the speed of sound in

    that it travels 1130 feet per second, and the 2L is the room

    dimensions Jmes by 2. For example, if the distance between two

    parallel walls is 13 feet, the frequency wavelength is double this

    number, 26\.

    1130 divided by 13 X 2 = 173.846154.

    This is approximately 174 Hz. If we then double this number,

    348Hz, the second harmonic, this frequency will also create a

    standing wave, including the third harmonic, 522Hz and the

    fourth, 696Hz and so on [17]. Standing waves are much worse

    when the dimensions of the room are mulJples of each other like

    8 X 12 X 16. Also the worse shape to have a recording studio or a

    venue would be a cube as this is perfect for standing waves to

    occur [17].

    When two or more waves meet and are in phase with each other

    at a specic frequency, you will have a peak in response. When

    they meet and are out of phase with each other, they cancel and

    you end up with a dip or null in response [19]. Standing waves

    can make the sound being generated weaker or stronger as these

    waves are able to cancel each other out and double up [19].

    Recording Studio

    There are golden raJos that can help you to create a room that

    will minimise the eects of standing waves. When building a

    recording studio from scratch, standing waves have to be taken

    into account before building starts. Any way you can edit the

    room to avoid the creaJon of standing waves is helpful. As

    standing waves occur between parallel walls, when the

    dimensions are mulJples of each other and when the room is

    cube shaped, it might be an idea to have one of the walls at a

    slight angle so that there is less chance for the standing waves to

    occur. Also, once the studio is built, you could add in some curved

    BTEC Music Technology 7

    Figure 2.8

  • Daisy Grace Wakefield 14 April 2015

    wooden panels on the walls as this will change the dimensions of

    certain parts of the room and help to get rid of standing waves

    [20].

    When building the room, you need an outer wall and a inner wall.

    The outer wall would be, if we looked at a house, the side that is

    outside or exposed to the elements where as the inner wall is the

    one facing inside the house. But in-between the outer and inner

    wall there will be an array of dierent materials used to

    soundproof the room [20].

    Materials can include;

    Dry wall

    Wooden frame/studs

    Pockets of air

    Sealant

    Fibre glass

    Other foam insulaJon

    Once the outer walls are built, with the following dimensions for

    example; height at 11 feet, width at

    18 feet and length at 16 feet, you can

    start to add in the insulaJon. Firstly

    dry wall[18] is added the outside wall

    then another layer is added but with a

    small air gap between the two for

    more sound proong. A\er, a wooden

    frame or stud is placed upon the walls

    and bre glass or other foam

    insulaJon is placed in-between the

    wooden pockets. Next you a`ach

    sound clips, metal clips, to the

    wooden frame and add hat channels,

    long rectangular sheets of metal to

    BTEC Music Technology 8

    Length = 16 FeetWidth = 18 FeetHeight = 11 Feet

    Having one wall at an angle can help to get rid of standing waves and this will aect the dimensions and therefore which frequencies will occur in the space.

    Figure 2.9

    Figure 2.10

    Figure 2.11

  • Daisy Grace Wakefield 14 April 2015

    the clips then another layer of dry wall is added. Adding

    another wooden frame with more breglass and another layer

    of drywall will help lock in the dierent frequencies.

    This process can also be repeated on the ceilings and the oor but

    with ooring, adding an extra layer of dry wall will help insulaJon.

    Adding a carpet and then a hard wooden oor is be`er for sound

    insulaJon. With ceilings,

    adding another layer of dry

    wall is preferable but having

    a gap of air will help with

    soundproong [21][22][23].

    Inside the completed studio,

    materials such as fabric

    curtains and chairs can be

    added to help absorb sound

    [12].

    BTEC Music Technology 9

    Figure 2.12

    Figure 2.13

    Figure 2.14