Understanding through Design: A Teaching Experiment in Cultivating Cultural Competence for...

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Understanding through Design: A Teaching Experiment in Cultivating Cultural Competence for Interaction Design Research Elisa Giaccardi Institute of Culture and Technology Universidad Carlos III de Madrid HCI 2011, July 6-8

description

This talk reports and reflects on the results of a teaching experiment conducted with senior students of Arts and Humanities at Universidad Carlos III de Madrid (UC3M). The goal of this experiment was to assess the suitability of design-futuring techniques for students with no design background and experience, and refine these techniques in preparation for an interdisciplinary Masters Program in Digital Living, currently under development at UC3M. The experiment was conducted as part of the course “Humanities and Computing” during the academic years 2009–2010 and 2010–2011. Thirty students participated in the experiment as part of their required curriculum, including students from Literature, History, Media Studies, Library Sciences, Journalism, Business and Law. Students engaged in this experiment followed a design-futuring methodology meant to offer a cultural mapping of the social, political and ethical implications of a potential design future.

Transcript of Understanding through Design: A Teaching Experiment in Cultivating Cultural Competence for...

Page 1: Understanding through Design: A Teaching Experiment in Cultivating Cultural Competence for Interaction Design Research

Understanding through Design:A Teaching Experiment in

Cultivating Cultural Competence for Interaction Design Research

Elisa GiaccardiInstitute of Culture and Technology

Universidad Carlos III de MadridHCI 2011, July 6-8

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The Digital Living Initiative: A Platform for Interdisciplinary

Research

[email protected] 4-5 July, 2011

composición: ARdelasH

Díaz, P., Giaccardi, E., Aedo, I. (2011) Rethinking Education in A Changing World: Towards A Curriculum for Digital Living, Interactions, 13:4 (in press).

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“Humanities and Computing”

A Teaching Experiment• 2 years• 30 senior students• From Literature, History, Media Studies,

Library Sciences, Journalism, Business and Law

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Expanding the Design Process

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Study

DesignBuild

Evaluate

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Understand

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A. Sellen et al. (2009). Reflecting Human Values in the Digital Age, Communications of the ACM, Vol. 52, No. 3, 58-66.

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Cultural Mapping

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Scenarios: CamUs

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“Humbert Humbert and Lolita conduct a normal life in Spain Solyplaya…”

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Scenarios: E-dentity

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“Maria has never been able to skip school…”

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Scenarios: Second Skin

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“I am naked, completely naked…”

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Design Futuring Process

Focused critique (expression of values)Reframing (design future)Synergistic writing (mapping)

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Methods Used to ‘Reveal’

• Blogging (text, links, images, videos)

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Methods Used to ‘Map’

• Inspiration boards (images and videos both taken in situ and collected online)

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Methods Used to ‘Map’

• Collaborative writing (textual)

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Methods Used to ‘Map’

• Collaborative writing (mixed)

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Existing IxD Techniques

• Experience prototype (quality of interaction)

• Philips design probes (concept)

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A New Cultural Competence for IxD

• “Cultural Mapping” enables designers to:

– Unfold the experiential, social, political and ethical complexity of a socio-technical landscape

– Understand how to balance the desirable and the undesirable effects of technology

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Open Question

• How can cultural mapping narratives be linked to user studies and other stages of the design process?

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Thank you for listening.