Understanding Social Media Day Two

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Adrian Slatcher, Senior ICT Development Officer, MDDA. 20 th January 2010 Understanding Social Media for the Arts A 2 day course for local authority arts engagement officers

description

This presentation is part of the resources for the 2-day “Understanding Social Media for the Arts” course funded by Arts Council England, and delivered at MDDA in November 2009 and January 2010 by Adrian Slatcher.

Transcript of Understanding Social Media Day Two

  • 1. Understanding Social Media for the Arts
    • A 2 day course for local authority arts engagement officers
    Adrian Slatcher, Senior ICT Development Officer, MDDA. 20 th January 2010
  • 2. Housekeeping
    • no smoking in the building or directly outside
    • no fire alarm is expected
    • open wifi - mdda_internet
    • switch mobiles to silent
    • if there is anything you are not sure about please ask
  • 3. Learning Objectives
    • Provide an understanding of Web 2.0 and social media
    • Introduction to a number of useful social media applications
    • Create an awareness of good practice in digital engagement through examples and case studies
    • Know how to plan a digital engagement plan for a project
    • Be aware of the issues around using digital tools safely and effectively
    • Understand how to integrate digital engagement with other engagement activities
  • 4. Course Outline - Day 2
    • 9:30 Registration
    • 10:00 Introductions & Overview of the Day
    • 10:15 Refresher from Day 1
    • 10:35 Using Social Media: art.locates.me Case Study
    • 11:30 Coffee
    • 11:45 Working Effectively and Safely with Online Tools
    • 12:45 Lunch
  • 5. Course Outline - Day 2 (Cont.)
    • 13:30 Using Rich Media for Engagement Overview
    • 13:55 Understanding Video Online Alan Holding
    • 14:45 Coffee
    • 15:00 Workshop 3: Working with Rich Media
    • 16:00 Q & A
    • 16:20 Final Remarks
    • 16:30 Close
  • 6. Introductions
  • 7. Refresher from Day 1
  • 8. What did we Learn?
    • What is social media?
    • What is Web 2.0?
    • Who is using it?
    • Why are they using it?
    • Websites vs. Web Presence what does this mean?
  • 9. What did we Learn?
    • Communication Tools
    • Collaboration Tools
    • Your Digital Engagement Strategy
    • Sign up to Twitter
    • AmbITion Online Network (getambition.ning.com)
    • AmbITion toolkit (toolkit.getambition.com)
  • 10. Using Social Media: Case Study
  • 11. Coffee Break
  • 12. Working Effectively & Safely with Online Tools
    • Hardware & Networking
    • Online Software
    • Policies & Procedures
    • Legal Considerations
    • People
  • 13. Hardware & Networking
    • Your equipment makes you vulnerable
    • Regular updates
    • Passwords and Logins
    • Virus checking
    • Multiple users desktop image
    • Wifi Vulnerabilities
    • Websites & Servers
  • 14. Online Software
    • Browsers are vital
    • Password protection
    • Shared logins & multiple users (e.g. blogs)
    • Multiple accounts (e.g.working with Twitter)
    • eCommerce selling tickets online (e.g. Edinburgh Fringe 2008)
    • Secured by Visa
    • Fulfilment
    • Barcoding & eTickets
  • 15. Online Software
    • Managing your social media accounts
    • Having a consistent message
    • Automatic vs. Manual repurposing of content
    • The Electronic Press Pack
    • Images, audio & video
  • 16. Policies & Legal Issues
    • Data Protection
    • Freedom of Information
    • Copyright All Rights Reserved; Creative Commons; Open License
    • Commenting & Moderation
    • Working with children
    • Terms & Conditions
  • 17. People
    • Project Staff
    • Volunteers
    • Audience
    • Registered Users
    • Unregistered / Anonymous Users
    • Artists etc.
  • 18. Working Effectively & Safely Online
    • Think about the issues in advance
    • Dont be scared because its online its often just about adapting good practice from the offline world into the new space
    • If youre the responsible organisation and youve doubts about anything you make the decision!
    • If you get things wrong fix them, and learn from the mistakes dont stop doing things
    • Ask for advice if its a web question ask your developer, if its a legal question you might need legal advice
    • Take copyright seriously yours and other peoples
  • 19. Working Effectively & Safely Online
    • Tagging
    • Measurement
    • Interoperability
    • Use of client tools e.g. Tweetdeck; iPhone Applications
    • Look after your brand!
  • 20. Lunch
  • 21. Rich Media Key Qs
    • What content have you got access to?
    • How do you want to capture your content?
    • What skills and technology have you got?
    • Who is the audience for your rich media?
    • How do you want to distribute it?
  • 22. Types of Rich Media
    • Photographs & Images
    • Audio
    • Video downloads
    • Video streaming
    • 3D & Virtual Environments
  • 23. Photography key tools
    • Digital Camera
    • Photo editing software (e.g. www.pixlr.com , http://picasa.google.com/ )
    • Gallery/Upload Sites (e.g. www.flickr.com )
    • Microblogging Photos (e.g. www.twitpic.com )
    • Printing Photos
    • Photobooks (e.g. www.lulu.com , www.blurb.com )
  • 24. Audio key tools
    • Digital Recorder (e.g. Xoom, Edirol)
    • Audioblogging (e.g. www.audioboo.com )
    • Audio Editing (e.g. Audacity)
    • Storing audio (e.g. Myspace, Soundcloud, Archive.org)
    • Podcasting (e.g. iTunes, Odeo)
    • Online Radio (e.g. http://www.commedia.org.uk/)
  • 25. Video Key Tools
    • Video Camera (e.g. Flip, Kodak Zi6)
    • Video Editing Software
    • Video Hosting (e.g. Youtube, Blip.tv, Vimeo)
    • Live streaming video (e.g. Ustream, Livestream)
    • Podcasting (e.g. iTunes, Odeo)
    • Online Radio (e.g. http://www.commedia.org.uk/)
  • 26. 3D & Virtual Environments
    • Second Life
    • Machinima
    • Digital Art
    • Augmented Reality
    • Motion Capture
    • www.futureeverything.org Future Everything festival
    • www.andfestival.org.uk - AND Festival
  • 27. Some General Points
    • Whats right for your project?
    • Have you already got content? (e.g. photos of past events)
    • Have you the skills/equipment you need?
    • Is your website able to cope with rich media? Or do you need to use a 3 rd party?
    • How do you judge whether its been successful or not?
    • Remember copyright issues, but dont use them as an excuse for not doing something!
  • 28. Understanding Video Online Alan Holding
  • 29. Coffee
  • 30. Workshop 3: Using Rich Media for Engagement
    • Decide on your arts project and give it a name
    • Why do you think a video will be useful? Who is it aimed at?
    • How do you plan to: film it, edit it, distribute it
  • 31. Q&A
  • 32. Learning Objectives
    • Provide an understanding of Web 2.0 and social media
    • Introduction to a number of useful social media applications
    • Create an awareness of good practice in digital engagement through examples and case studies
    • Know how to plan a digital engagement plan for a project
    • Be aware of the issues around using digital tools safely and effectively
    • Understand how to integrate digital engagement with other engagement activities
  • 33. Thanks.
    • Adrian Slatcher, [email_address] @adrianslatcher on Twitter
    Date 4th November 2009