Understanding Gaming Lingo As A Parent, Teacher, and School Administrator
Transcript of Understanding Gaming Lingo As A Parent, Teacher, and School Administrator
Happiness is...
• Meaning Beyond Oneself• Hope of Success• Social Connection• Satisfying Work
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Purpose1. Point of entry to understand youth
culture2.Opportunity to increase rapport and build
relationships with students
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DefinitionsComputer Games - games played on a computer
• Steam
Video Games - has evolved into a catchall phrase that encompasses the above along with any game made for:
• Mobile
• Action
• Action-Adventure
• Role-Playing Games - RPG
• Sports
• Real Time Strategy - RTS
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Game GenresMobile Games• Designed for mobile devices, such as smartphones,
feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs and portable media players
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Game GenresAction• Emphasizes physical challenges, including hand–eye coordination and reaction-time
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Game GenresAction: First-Person Shooter - FPS• Emphasizes physical challenges, including hand–eye
coordination and reaction-time + shooting and combat from the perspective of the character controlled by the player
Master ChiefMonday, May 12, 2014
Game GenresAction-Adventure• Emphasizes physical challenges, including hand–eye coordination and reaction-time
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Game Genres
Role-Playing Game - RPG• Gives the player choices to direct their story
Types• Sandbox RPGs• Action RPGs • Massively Multiplayer Online Role-Playing Games - MMORPGs
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Game GenresSandbox RPGs• Allow the player freedom and contain a somewhat realistic free-roaming world (the player is not confined to a single path restricted by rocks or fences etc)
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Game GenresAction RPGs• Features a heavy emphasis on combat, often simplifying
or removing non-combat attributes• Combat takes place using a real-time system (hence
the "action") that relies on player's ability to perform actions with speed and accuracy to determine success
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Game GenresMassively Multiplayer Online Role-Playing Games - MMORPGs• Feature the usual RPG objectives of completing quests
and strengthening one's character, but involve up to hundreds of players interacting with each other on the same world in real-time
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Game GenresSports• Games that play competitively or controlled by you that you can play by yourself, with friends or online
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Game GenresReal-Time Strategy• Action in the game is continuous and players make decisions within the backdrop of a constantly changing game state
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Game GenresReal-Time Strategy: Multiplayer Online Battle Arena - MOBA• Two teams of players compete with each other with each player controlling a single character through an RTS-style interface. It differs from traditional RTS games in that players control just one character
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Game Genres• Adventure
• Player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving
• Strategy
• Gameplay requiring careful and skillful thinking and planning in order to achieve victory and the action scales from world domination to squad-based tactics
• Racing
• Place the player behind the wheel and involve competing in a race against other drivers and/or time. Two sub-genre can be identified: simulation and arcade
• Puzzle
• Require the player to solve puzzles or problems and can involve the exercise of logic, memory, pattern matching, reaction time, etc
Other Types• Simulation
• Many simulation games aim to simulate physical activities such as flying an aircraft, (sometimes with as much realism is as possible). Other forms of simulation game aim to provide simulations of forms of management, management games, city management (SimCity), railroading, etc.
• Rhythm/Music
• Require the player to undertake some action (e.g. follow a sequence of movement or develop specific rhythms) in response to some stimulus (often music)
• Traditional
• Represent computerized versions of board, word, and card games and include games such as chess, checkers, backgammon, mah-jong, go, scrabble, etc
• Educational
• Designed to teach new skills which can span from pre-school onwards
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Purpose1.Point of entry to understand youth
culture2.Opportunity to increase rapport and build
relationships with students
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Copyright Rosalind Wiseman 2013www.rosalindwiseman.com
StrongVerbal Skills
TallDetached
Always relaxedAthletic at “right” sports
Girls Like Him$$
FunnyGood Style
Good at Video Games but not Obsessed
Boy WorldBacks Down
Short
Poor
Like a Girl
Bad Style
Controlled by
girls
Snitch
Awkward
Fat
Easily upset
Tries too hard
Disabilities
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Guys try to stay in that box and can never really be who they truly are. When I moved here I always tried to be in the box and be cool but it never worked out and always made me miserable.
I'm sure that if the box wasn't there I wouldn't slack so much in school because people who try hard in school get made fun of and are lower on the social scale.
So many guys are scared to say or act certain ways because of this box. The worst part is that guys try to deny it. We don't want to admit that we have problems. I put on a mask every day and mask my insecurities, secretly wishing I could take it off.
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Copyright Rosalind Wiseman 2013www.rosalindwiseman.com
Right StyleVerbal Skills
Thin but CurvesGood Grades
Doesn’t Get OffendedAthletic at “right” sports
$$Above it AllTrend Setter
Confident
Girl World
Too skinnyPoor
Physically Immature
Looks like a Boy
Passionate
SnitchAwkward
FatEasily upset
Too enthusiastc Disabilities
Tries too HardUptight
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SEAL1. STOP: Breathe, listen, and think when and where, now
or later?2. EXPLAIN: What happened that you don’t like and what
you want.3. AFFIRM: Affirm and acknowledge.4. LOCK: In the friendship, take a vacation or lock it out
(as a last resort).
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SEAL (w/ Video Games)
1. STOP: Breathe, listen, and think when and where, now or later?
2. EXPLAIN: What happened that you don’t like and what you want.
3. AFFIRM: Affirm and acknowledge.4. LOCK: In the friendship, take a vacation or lock it out
(as a last resort).
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Take Aways
1. Be curious2. Use new language3. Appreciate complexity
4. Stop assuming
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Resources
• Reality is Broken - Jane McGonigal• It’s Complicated - Dana Boyd• “No Girls Allowed” - Polygon• Entertainment Software Association 2013 Report
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